2) Change to gameplay mechanics
Using any of Close Combat skills now reduce the cooldown of Elemental Knight skills (-1 second maybe? maybe at link 5/10 too i guess).
Instead of using the Instill skills, which are now removed, players are granted a buff after using Elemental Knight skills (and the graphical effects from the removed Instills, those are cool). The intend is to use these buffs to grant more power to the Close Combat skill set. While actively rotating Close Combat skills to reduce the cooldown on Elemental Knight skills. (you can only have one elemental buffs at a time. Using another skills will overwrite the previous one)
Dynavolt Smash
Using Dynavolt Smash grants “Piercing Thunder” – For 10 seconds, adds 3 piercing and bonus damage to the next Close Combat skill used. Allows the use of Int and Adv lightning magic, casting magic will consume the buff for a fully charged magic
Blazing Assault Slash
Using Blazing Assault Slash grants “Surging Flame” – For 10 seconds, adds splash/range and bonus damage to the next Close Combat skill used. The next used Close Combat skill has a chance to burns the target, reducing their damage and causing damage over time (kind of like red music circles). Allows the use of Int and Adv fire magic, casting magic will consume the buff for a fully charged magic
Shattering Windmill
Using Shattering Windmill grants “Biting Cold” – For 10 seconds, adds bonus damage and slow effect to the next Close Combat skill used. Enemy takes more damage from the next physical attack (similar to rage impact). Allows the use of Int and Adv ice magic, casting magic will consume the buff for a fully charged magic