#fix airship commerce
15 messages Ā· Page 1 of 1 (latest)
Not to mention occasionally getting glitched out and stuck in place on the ship deck and having to relog, losing profit
doesn't take away from needing fixed but wanted to point out you can fail red dragon multiple times so long as you don't mess up other things
it is very rare that red dragon is so broken that it'd actually effect your profits to just accept the fail
no excuse for it to be THIS janky
When it come to red dragon bring out the dual guns.
I donāt have middle spirit ult yet to cut out reload time so I find ballista is a safer option to go with personally
WHEN it actually WORKS
dual guns can only do so much
most people who use them I've been on airships with even with everything to boost hit counts available still call them unreliable
hit count mechanics in mabi in general are poorly designed
https://cdn.discordapp.com/emojis/1171004374017904781.webp?size=96&quality=lossless
rd's hitcount is very much designed for kr, not us
would be nice to not be an afterthought
Would sure be great if ballistae could work thenā¦.
carpel tunnel shouldnt be a game mechanic anyway imo 
^true. I used to do air commerce because it was nice with my wrist pain, wyverns were plenty doable, I didnt have to click a bunch to navigate on land, and a couple red dragons could be ignored. I could attack them some when ballistas actually work, but the tight timeline usually makes such rapid clicking still hurt.
I stopped doing it all-together though after almost causing a total ship loss when me and my spouse got 4 red dragons on a run. It survived because I hurt myself further to squeeze out the hit count against the red dragon and make it a success. Havenāt done air commerce since, as to not pre-emptively sabotage my friends by being physically unable to do the mechanics safely.
I just wish there was more time for red dragon, since it scales with party member count its always tight. Or that it could always be hit despite janky positions. Or that it uses an entirely different mechanic at all that doesnt cause repetitive stress injuries to peopleās hands. :C
Have done airship/rd fight many times with small/full party. The encounter is easily top 5 best examples of jankinogi, where playing the game just means playing the jank. The name of the game is to see which ballista works, and fail if you stay on the duds for too long. -10/10 horrendous player experience, would absolutely not recommend. Sure we can afford to skip rd encounters, but is that fun? Remove rd encounter, remove dud ballistae on encounter, reduce hitcounts, or something else would be great please and thank you!
I'm amazed people do Airship at all tbh when you could just do the land party commerce, get a box full of 70,000 Ducats, and call it a day.