#A way to limit scalpers somewhat
70 messages · Page 1 of 1 (latest)
Also ideally you would only have this number change when an item is obtained by trading, and then disable drop-trading for that item, and then also having the number unaffected if the player either drops or picks up an item they dropped. So that if someone gets really lucky from drops doesn't get punished (like unimaginably lucky, since we would be setting the number based on rarity).
girl no
the issue just becomes, now whatever the limit is you just hoard items by spacing them out on alt accounts, making alts more valuable just benefits the people this system would try to limit
is there no limit on accs per IP? i guess if they never plan to limit it cause of webcafes or something, it would make a lot of accs. is the inconvenience of having to trade over and over outweighing the strain of having a bunch of accounts that aren't logged in, which only go on occasionally?
You know IP address isn't based on a person's exact location, right?
Like idk maybe having a bunch of accs that only are occasionally logged on for a moment would break the game, idk.
Considering I live with my partner and we both play mabi IP tracking might be questionable
It's based on a general area, Meaning that multiple person can have same IP address. So say there's a city block full of people playing mabi.... are you going to limit all of them?
I just asked if there was a limit, you are heavily extrapolating things I am not saying
Let me put it this way, placing arbitrary limits on certain items regardless of them doesn't fix anything. Market manipulation by the devs isn't that cute
It is a limit that would exclusively effect hoarders.... Might be good for event items which you would only gain excess of by hoarding them, and then aleviate the need for the much harsher single trade limit.... then again people might make 100 accs so idk about the latter
mabinogi is a game with a deeply rooted merchant culture that is a core part of the game even if isn't as visible these days
while I do think too much of a player's progression is far too tied to and often devalued by other player's influence it would be antithetical to the what Mabinogi is to interfere in such a way
that said KR makes more active efforts ( made more clear by the game's inbuilt warnings about pricing ) to punish obvious attempts at price manipulation
however buying things up a supply of something to then sell later isn't such a problem
i guess it'd be for items that you may want a trade limit on, but dont want one as harsh as single trade. depends on how they use it, could use it on items they were GOING to strictly trade limit, but instead they could be less strict. up to their discretion on a per-item basis ofc
many players who play the game have a dozen or more accounts for event reasons
it would solve nothing while being annoying to normal users
What items are you even saying we limit? Like life talent made goods? All gear?
just specific exclusives that have issues with scalping.... I've at least noticed primarily event items
What you're proposing is placing limits on any item that could be scalped. Hoarding 100's of mats etc. Except items with trade limits already have trade limits or other limitations to them.
Letting devs control the market only screws sellers and buyers alike. the TOS says you can make so many accounts a week, theres a reason many event items aren't even tradable now.
If this only applies to AH people will just set up kiosks and belvast comes back - so it doesn't really matter anyways.
So outfits from events? Most stuff have 1 trade limit, like protection potions, trade unlock, etc. Is there anything more?
I think it would be better used for items that they planned to harshly trade limit, but don't think the harsh single trade limit is necessary.
can you give an example item?
Like mango said, big tickets are already trade limited, the only other items would be bag tickets?
something they want to restrict less harshly, up to them. if i could see into every account and notice which items were being massively manipulated, i would
So you made a non suggestion
That.... doesn't answer the question
to be blunt, if you can't think of an item, why this suggestion to begin with?
how exactly would i know which are scalped the worst without seeing transactions en-mass by player name? idk maybe there is no scalping in this game, maybe i am crazy :^). ok ok i found one, star bags for example
Here's the main issue I, personally, take with your nonchalantness and hesitation to answer. If you can't identify the problem in question, why is this a problem
i would not mind if there was something to restrict hording on items like that, less harshly than a flat single trade limit
rather than add to the cacophony
from the guideline while not exactly a strictly kept to requirement
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this is one of those things that really needs you to paint a picture of what you have in mind
Things that are not restricted during events for trade: Outfits/fashion items, spirit liqueur
Things with unlimited trade if not used: Bag coupons
Things with 1 trade limit: Drawstring coupon
Things listed under here
Things that got restricted to no trade limit:
Protection Potion
Trade Unlock
Ego Liquier slot increase
Prof/Dura hammers
Skill seals
Pets
no one is hoarding starbags though? They're going up in price over time because the source of them vanished 6 months ago
Them slowly going up in price... Shows people don't buy loads to resell after price goes up? idk
Are you just complaining about Milfeulle
no it doesn't, it shows players buying them to use them, and because no new ones are being generated the price is slowly going up, and once we get the star shop bag they'll crash again
i will say they fixed the doll bag issue at least, paying 20-50 mil from a hoarder just to be able to pick things up is done for
As people use items, supply gets lower, and if people didn't get it at the time, they want it. The market slowly shifts to seller's choice, meaning the price will go higher.
the dollbags weren't that price because it let you pick stuff up, they're space efficient or offer desirable stats when summoned it's min maxing stuff you could always get the lesser dollbags for 200-500k each
ok i mean maybe no one hoarded any when prices were low to resell later when hundreds were being exchanged, but that seems far fetched to me. also it was definitely a combination of those two things for doll bags, but yes that too.
I wonder why there's a volume of 240 sold and prices plummeted to 30m, surely there's no correlation
most people don't have enough gold or storage space to buy a bunch of stuff to sell later 
and any buy in bulk comes with a lot of risk like re-releases or better stuff coming out
gold inflation has far more to do with rises in price than people hoarding
if dollbags didn't lose the ability to be sold as a coupon they probably wouldn't ever go up, only down and would crash lower as new better bags came out
This is just an example of supply vs demand, less supply with same demand = higher price :|
also perceptions of value can change circumstantially 
I'm not denying that scalping comes with risks, actually my other more troll idea was to have them add the items to the base-game, be it by rare drop or difficult crafting, the date determined by dice roll. to maximize risk
oops didnt mean to reply to you, but yee people buy during event to resell later
sometimes even with a source gone people will all have the same idea to hoard something and then realize they need gold now suddenly then get into a race to the bottom trying to sell off what they have
I'd argue most hoarders/scalpers sell at a loss later. The people who are able to scalp get undercut regardless, there aren't enough items that are so sought after by EVERYONE that its beneficial for the most part.
Again I'd like to know what you're talking about exactly otherwise this feels like you saw something you couldn't afford and got mad about it
i... literally have one
That has quite literally always been ungodly expensive and out of rotation for like 7 years?
There has been 60 star bags sold in the past month, around 35-38m. While 440 bag coupons were sold in 2 months, which was the highest supply due to the event that was spitting it out. If anything, the prices organically increased. And if someone did decide to buy low and sell high, they would have to wait a long time as a 10m profit is terrible.
i got one from a fishing event not toooo long ago
I spend 100m to make 110m! 10m profit bb
I'm actually thinking my semi-troll idea might be better. Add them to the base game at a random date, and have the drop rarity/crafting difficulty to the point where prices are a biiit higher than they were during the event, but not enough to discredit events.
Punish scalpers by making useful items actually attainable 
Whether you propose a troll idea or legit idea, the focus of your topic isn't a good example to things that need to be addressed. What people are scalping and how they are scalping isn't anywhere to be found.
I still think it could work, just not as effectively as just adding stuff to the game at an acceptable rarity/difficulty to obtain. I could make a new topic if you want I guess.
I'd rather you not
ok
price scalping is typical in game economies when the supply is vastly outweighed by demand
mabi doesnt have a huge issue with this outside of major anticipated updates like arcana, typically things farmed are farmed and sold generally for what the games community deems those items to be worth. once the next set of arcana rolls out the prices will gradually fall back down, but until then its expected that prices for several items will be inflated. plus as others have stated, scalpers always run the risk of getting undercut, so its not a strategy that always wins, scalping only works if several people work together to keep prices high, or if singularly wealthy individuals come to own ALL of the supply, which almost never happens in mabi and the few who do try to control certain item prices end up spending more gold trying to scalp than they make by reselling their inflated goods, especially when the items in question are not limited gacha items
I have an entire army of families of selling different stuff 
But there's no reason to scalp low value stuff to take up ah slots
Bottom line feedback are good but we NA are on the bottom of food chain, only kr feedback matters unless we have a strong community respond like tech limit
deleted cause I had a better idea
I love your ideas Raw Master. Keep em coming