#Stop flooding events with life skill materials

49 messages · Page 1 of 1 (latest)

lethal jacinth
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I suppot this this is geting to be a big problem that i even started as a joke collecting silks and fabric each row is decacated to one type so first rown is cheep silk next is common next is frine next is finest i am at the point i am defraging any fine or finest because i just dont have more places to store it.... (and the frickng thin threads are worth more then the frabric)

as a Crafter this is NOT ok

tough oak
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I think the proliferation of life skill mats are fine to a certain extent.

  1. Erg: considered impossible for most back than it's now plausible for most people now.

  2. The need of life skill mats for barter and weapons means they are in a constant need. It makes it easier for those doing those kind of content and needs the items

Even with those two points, there is an overabundance of mats that are generally worthless, but if anything, there needs to be content that'll erase those mats out of existence to balance it out. Or make a fair judgement and drop them if storage space and cost makes it unreasonable to keep.

There's also the fact that people do benefit from the overabundance for reasons that they're just starting out, and use it as a means to make cash to achieve goals.

It's overall helpful to newer players than those than have been here a while, which I support. And it makes people reevaluate the people who has built themselves up on life mats to move on to going things that's more lucrative in face of their stocks going down.

delicate kraken
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the problem is that that opposition side is that of people who simply wish to disregard
a part of the playerbase purely for their own benefit

it benefits you so if others suffer are completely ignored, and a central part of the game is wrecked in the process

it is completely short sighted

tough oak
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the problem is that that opposition side is that of people who simply wish to disregard
a part of the playerbase purely for their own benefit

The argument is the same for those that supports your statement as well.

delicate kraken
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the arguement against it is pure greed and wish to not pay others for items

tough oak
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You can go in a full circle for as long as you want. Your argument for scarcity boils down to wanting to sell it for a higher price instead of moving onto other content that isn't life talent. The reason for gaslighting doesn't make your points correct.

delicate kraken
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the economy is interconnected while you want to be catered to with no regard for other types of players

bold hedge
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Mate, just toss the mats if you don't need them
The basic materials like these should be more freely available to everyone, not just the folk looking to make a profit on them
Kinda bad take, if I'm honest

tough oak
quaint egret
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What makes it implausible from lessening the matts in events? Besides leather there's no other item you can't easily get in game by just simple effort

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Erg isn't that hard anymore but what makes it hard is how big a difficulty jump there is in content to run. (In regards to rank S expensive materials)

If people could sell life skill materials at a reasonable price then they could buy the items they lack to make that jump.

delicate kraken
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again this is a fantasy life game that not only has a focus on life skills and people providing items it is something they intend to focus on going forward

greed is not an acceptable reason to punch down on players you deem an acceptable sacrifice

quaint egret
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The only reason to keep putting life skill materials (besides leather) in the events is to fill trash items, and to let people be lazy and not need to make it themselves or buy it when they're still too lazy to make it.

And I hate life skills. So I'm among the lazy.

tough oak
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Erg isn't hard anymore because of the abundance of life skill mats, ranging from fine leather, wood boards, finest handmade bandage, and now fine leather. Also from erg s, firewood variants were needed as well.

Fantasy life game: Which means anything goes and you can have an overabundance of materials from fantastical events

Greed: seeing life talent efforts being worth less because of higher abundance of material, and wants to reduce it to sell life talent materials from events so the value of them increases.

quaint egret
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Those items are craftable. Easily craftable. I made a friend 500 finest bandages yesterday in under an hour. What is stopping people from doing erg?

tough oak
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Easily craftable, yes

Takes a lot of time, yes

Time retracts from you doing other content you want to and forces you to afk/do things you don't want to do. TIme that you would use to do things that are more fun/lucrative.

shell cosmos
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I do a lot of life skills and crafting for a variety of content. Could you give me an example of a material that's been flooding the markets? I'm not sure I'm understanding how a surplus of life skill materials is a detriment to players, particularly new players who may not have the time or funds to sit around and gather for a half hour straight.

quaint egret
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Thats the point. There are people who want to do that life skill stuff for you so you can run your dungeons. But their time is not valued.

delicate kraken
quaint egret
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What materials do new players need in such abundance that they can't spend 30 mins chilling with sheep? Whats the rush?

delicate kraken
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broken logs are a perfect example
where their prices even now that a master plan has started have collapsed in price

quaint egret
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Broken logs are giant limited though. And I've never seen a 3 line log in an event. Bad example.
That just means more people are putting in the effort which isn't bad. That would happen to materials even if they weren't taken out of events

delicate kraken
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no it is an example of things that are life-skill like (also people use alts)
that has some value

but collapse in value the moment more than a few people are supplying it
because while demand does exist it isn't nearly enough

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it becomes a race to the bottom of undercutting until people give up

quaint egret
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Yeah but its not making the point of how events are the issue for life skill people. Which i assume is what you want to actually tell people, not just that prices are dropping when there's more supply

Because that's just economics

delicate kraken
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I'm saying that because there is too little of life skills and life skill like things to build yourself up with

those players fight over a much smaller part of the market
and compete with eachother in a race to the bottom of undercutting or just giving up

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it is as much about killing off a major player group hurting the game long term as it is about over supply

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and if the handling of fynni crafting is anything to go by they will yet again imediately kill off the value of this new emphasized "life" content to be introduced
but ofc there are players who don't care

all is an acceptable sacrifice of their benefit

tough oak
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What's the difference between that and people who have built themselves from the bottom up doing life skills at first, than getting enough money to get pers knux/kraken heart when it was 2b back then + the cost of erg 50, and than running techs and making a lot of money, than seeing bankroll and seeing kraken hearts go from 1.5b to 300m?

quaint egret
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I do think there's too few life skill stuff. It'd be cool to see something like ingot purity in refining that raised the chance of weapons having max stats 🤔 or something that put the stats more in the players control than just those minigames which are so quick

shell cosmos
# delicate kraken and if the handling of fynni crafting is anything to go by they will yet again i...

In all honestly Fynni crafting is the perfect skill for events flooding the markets with materials. People do not run mag mell at all outside of bankroll or the stray GM mission. It shouldn’t cost anyone tens of millions of gold to rank up one single skill to rank 1. The first Vivi fishing event that spat out fynni crafting materials was a godsend for that very purpose. Yes it temporarily made those materials dirt cheap, but I couldn’t imagine how a new or even midgame player looking to train fynni crafting would be too upset about that.

People weren’t farming those items in the first place so I think the example of Fynni crafting goes against the points you’re trying to make, but I’m definitely open to hearing other examples!

delicate kraken
shell cosmos
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I wasn't playing when mag mell was released so I couldn't really have benefited from that opportunity.

delicate kraken
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every time fynni crafting materials started raising in value finally they'd imediately get another mass injection

#

https://wiki.mabinogiworld.com/view/Study_Event
this event dropped just after the release

Mabinogi World Wiki

Siyu needs your help preparing for the exams! Use the Standard Study Desk to copy notes from the Thick Books into a Notebook every day. The better the quality of your Notebook, the more rewards you'll earn! Check out the details below.[1]

next zodiac
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I’m going to be honest here; I’m kind of confused. I’m a life skiller to the core; I spend all my time doing part time jobs, gathering, and commercing. I absolutely don’t think you need to “move on” from life skilling as was suggested earlier. However… I haven’t had like. Massive problems, monetarily, with silk or fabric flooding the market. Because I don’t sell silk and fabric. I sell things you make with them. I do barter. I sell part time job rewards. It almost sounds to me like you need a better way to monetize your life skilling? No hate though, I think navigating the auction house and selling stuff in general is a skill in and of itself.

shell cosmos
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And how is that a negative factor when nobody is running mag mell? I'm trying to grasp at your point I really am but how is an event that directly addresses an insuficient server supply a bad thing, especially when running Mag mell requires combat skills as opposed to mindless gathering.

delicate kraken
rancid star
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Sounds like the only person suffering is the person trying to sell raw mats

winged mulch
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so this is just your specific market being affected thing? because that's what it sounds like (mostly because I've never heard you complain about the other material related dilutions events have caused)

shell cosmos
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I second Aushy's points. Life skills can definitely be lucrative if you're versatile and can move on to "the next big thing" that people may be in need of. Braids and tough string are a great example of a material that we've been flooded with in past events but always bounce back to a decent market price. When those crash then you just figure out what other things people are in need of and you craft and sell those things. The target is always moving and as a life skiller you kind of just learn to move with the market.

tough oak
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I third Aushy as well.

true schooner
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Events giving materials is fine, the reason something like fine fabrics were so expensive was because you need a dedicated reforged tool to craft them at any decent speed

doing the old crafting for fabric, with basic tools you'd make like 20-50 fabrics an hour when you need into the thousands and it's why fine fabrics hit 100k a piece. If your specific market corner is being hit by an event you need to be flexible and find another alternative method, one that uses those event mats. If you're not willing to change in accordance with event rotations you'll choke your own market, at that point it's a skill issue.

We don't need to manually craft turn ins for stardust, I've made a ton of money off leather armors lately because those stayed the same price but the mats are dirt cheap right now

I also agree with Aushy

winged mulch
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and if you don't feel like prices are well supplemented by the cost of time (for life skills anyway) then it's time to start peeking at that content boogeyman under your bed that you've been avoiding

next zodiac
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If you need a place to get started re: life skill money making, I’d look into society sponsorship craftables, like Raeuss touched on!

delicate kraken
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decided to give up on the topic, I figured it would be unpopular but the added review bombing and phoning people in would just lead people to look at the ratio and not read the actual contents

tough oak
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Gaslighting instead of considering the side you don't agree with. Nice seyalorna

jovial walrus
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Hi @everyone, it has been a busy day and we haven't been able to look at this thread until now, but wanted to remind everyone about point #3 that I mentioned in https://discord.com/channels/278742874097582081/1169681075094700093.

It's fine to provide your thoughts about the suggestion being made, as long as its in a constructive manner. Not every suggestion will gel with every player, and our team knows that. When we submit these to the rest of the team, we take these things into account. Please do not put down other people's ideas purely for the sake of "not liking" the idea. Continuing to do so can fall under harassment and can be subject to warnings and mutes.

lime ice
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Fine leathers actually have a really bad drop rate, and as a farmable, its really annoying to get. In the past to get thousands of taps, you'd need thousands of wood boards, and finest leathers, which are both really irritating to farm, and craft / acquire.

Coincidentally, these are annoying, simple mats people acquire over time. However, events always spit out quite a lot of differing amounts item archetypes, like pet mats (people don't actively farm these anymore like I did) I farmed around 150-200m worth of pet material items when it first came out.

However, now that A erg got realeased, fine leather has been on fire and has been exploding as of late, and with more people wanting to go for A erg for cheaper access, its just going to get worse. Fine leather is LOCKED to advanced shadow missions and similar dungeons of similar difficulty, and poor rng from Ingredient hunting.

Life materials in boxes and fishing boxes literally balances everything out. Silks are simple to make NOW with refine update. Just afk near a spider farm, and make something to eat and boom you'll have a ton of cobwebs ~> thin thread ~> silk. These items are so simple to make now, that getting them in excess is natural nowadays. FINE FABRIC USED TO BE RNG, and it was a terrible erg step for so many people, and most people got their pity taps from event boxes.