#**TM Custom Clothing Framework**

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runic quarry
gleaming onyx
quartz osprey
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someone gonna be mad after seeing this ๐Ÿ˜‚

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gj

ember axle
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Good job, mate! Looks great!

acoustic ermine
brazen sapphire
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Conversation cleared. Refrain from continuing it. To anyone involved, use the report command next time instead. Thank you

rich gulch
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Looks great! How do you handle texture creation? Are they all generated at once, or streamed in?

gleaming onyx
# rich gulch Looks great! How do you handle texture creation? Are they all generated at once,...

Thank you!

So the texture and shader are only created and handled when the player is streamed, when streamed out they're no bother.
The shader is a texture overlay to draw over the original texture as the base map, I then created a function to blend texture pixels together which I then use to combine the appropriate layers together, then draw it over the player ๐Ÿ™‚ Like this it doesn't require any render targets

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I will likely publish the code tomorrow ๐Ÿ™‚

gleaming onyx
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Performance video coming soon ๐Ÿ™‚

quartz osprey
gleaming onyx
gleaming onyx
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https://youtu.be/zZINRA10cgs

Video update on progress of the script + a performance review of it ๐Ÿ™‚

I'm not sure which one I had more fun making, the script or the video, but either way the music seemed to fit with the performance review lol.

This will be available open source on GitHub soon for public testing and contribution when I have finished adding the final touches I feel necessary.

Want to see more?
T-MTA Discord: https://discord.gg...

โ–ถ Play video
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I'm not sure which one I had more fun making, the script or the video, but either way the music seemed to fit with the performance review lol.

This will be available open source on GitHub soon for public testing and contribution when I have finished adding the final touches I feel necessary.

gentle phoenix
brazen sapphire
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@coral pawn Don't try to stir up trouble. I'm done with these idiotic feuds

brazen sapphire
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I know what this is about

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So, no, let's no go that route

coral pawn
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Ok??

glass marten
dark anchor
burnt rapids
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Wait to use this

gleaming onyx
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Thank you guys, looking forward to bringing this to you all - Given its optimization(with proof let me add ๐Ÿ˜„), it should be fit for any scale of server from 50 people to 500

gleaming onyx
finite leaf
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Amazing!

gleaming onyx
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Thank you everybody ๐Ÿ˜„

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Here's a video with coloring built into the randomizer, as well as some furious clicking as that seems to be cool

gentle phoenix
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I gotta say this is cool as fuck

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Imagine if we had this in 2016 when RP on MTA was on fireee

gleaming onyx
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Really would of been mental lol

gleaming onyx
glass marten
burnt rapids
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Download asap

runic quarry
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Good job bro clap

grim nebula
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Nice one. I love it.

gleaming onyx
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I'm glad ๐Ÿ˜Ž

On the other hand we have people like this lol

lusty spire
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@gleaming onyx can the actual skin tone be manipulated too? ๐Ÿ˜ฎ

gleaming onyx
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I haven't attempted to do that with the colors no, but there's no reason why a "tone" slider couldn't be made

jovial cave
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I mean to be fair everything can be overlayed so yeah skin tone can be manipulated

gleaming onyx
gleaming onyx
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Hi, now it's been 2+ weeks - Does anybody have any feedback, or any suggestions?

gentle phoenix
gleaming onyx
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I hear ya! I was hoping for a little more feedback by now tbh lol

tender obsidian
# gleaming onyx Hi, now it's been 2+ weeks - Does anybody have any feedback, or any suggestions?

I've tried it, but after I saw it using DGS, el datas (which I am not really a big fan of), I decided not to use it. Another thing for me was inconvenient way of synchronizing clothes between players - i feel like it is overly complicated. And the last thing that i didn't like was applying texture's color with CPU, instead of GPU (assembleOverlayTexture function).

Other than that, I think that this resource may be helpfull, and adding clothes is pretty straightforward.

gleaming onyx
# tender obsidian I've tried it, but after I saw it using DGS, el datas (which I am not really a b...

Thank you for your comments! These are very valid points, and I will give you my reason behind them ๐Ÿ™‚

I did plan to make a non-dgs version, but I also didn't want to spend time re-inventing the wheel just for a colorpicker, but thank you!
Element datas, yeah it could be run on a tables custom data system and handled seperately, but again, I didn't want to spend time re-inventing the wheel until I saw the kind of reception it would get.
Regarding using the CPU instead of GPU(I assume you mean using render targets and textures), it's because render targets are notoriously hit and miss when used in abundance(Especially for lower end PC's), so my thinking was that given that it is ran once when a player streams in it should be fine, but I did do some IPB testing in one of the videos(#1438534454485319720 message) if you'd like to check it out ๐Ÿ™‚

But thank you, that was exactly my plan - To keep it nice and simple(Going back to not re-inventing the wheel) so that it is plenty accessible to server owners and easily integrated into gamemodes without needing too many dependencies(Minus DGS)

tender obsidian
gleaming onyx
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I will keep it in mind thank you! I appreciate your perspective on it ๐Ÿ™‚ If it's requested enough I will be happy to make a ceGUI version and a colorpicker to suit ๐Ÿ™‚