#**TM Custom Clothing Framework**
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Good job, mate! Looks great!
dont worry i am glad its such an inspiration.
It's nothing new mate don't flatter yourself
https://www.youtube.com/watch?v=SqkJGfjxIH4
This is being made for the 6 MonthZ In MTA Roleplay server -
https://forum.mtasa.com/topic/133992-english-wip-6-monthz-in-zombie-apocalypse-roleplay/
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Looks great! How do you handle texture creation? Are they all generated at once, or streamed in?
Thank you!
So the texture and shader are only created and handled when the player is streamed, when streamed out they're no bother.
The shader is a texture overlay to draw over the original texture as the base map, I then created a function to blend texture pixels together which I then use to combine the appropriate layers together, then draw it over the player ๐ Like this it doesn't require any render targets
I will likely publish the code tomorrow ๐
Performance video coming soon ๐
does it work with all the game skins or only certain ones?
It will work with any skins that you or anybody submit textures for ๐ By open sourcing it people can create and share their own
Video update on progress of the script + a performance review of it ๐
I'm not sure which one I had more fun making, the script or the video, but either way the music seemed to fit with the performance review lol.
This will be available open source on GitHub soon for public testing and contribution when I have finished adding the final touches I feel necessary.
Want to see more?
T-MTA Discord: https://discord.gg...
I'm not sure which one I had more fun making, the script or the video, but either way the music seemed to fit with the performance review lol.
This will be available open source on GitHub soon for public testing and contribution when I have finished adding the final touches I feel necessary.
fire
Nice system! A few suggestions:
- Interactive clothing editor: Be able to rotate with keyboard arrow keys
- Add R,G,B/HSL recoloring of textures, not just choosing predefined colors
๐
@coral pawn Don't try to stir up trouble. I'm done with these idiotic feuds
excuse me? xD
Ok??
Amazing work, can't wait to try it. does it support transparent textures, for making accessories like hats and holsters invisible?
RGB recoloring would be crazy ๐ฅ
Wait to use this
Thank you guys, looking forward to bringing this to you all - Given its optimization(with proof let me add ๐), it should be fit for any scale of server from 50 people to 500
"Cheap copy" btw
Amazing!
Thank you everybody ๐
Here's a video with coloring built into the randomizer, as well as some furious clicking as that seems to be cool
I gotta say this is cool as fuck
Imagine if we had this in 2016 when RP on MTA was on fireee
Really would of been mental lol
https://github.com/TMTMTL-MTA/tm_clothing_shaders
V1.0 release, have fun ๐
KING for releasing it for free, thank you!! gotta test it asap.
Download asap
Good job bro 
Nice one. I love it.
I'm glad ๐
On the other hand we have people like this lol
@gleaming onyx can the actual skin tone be manipulated too? ๐ฎ
I haven't attempted to do that with the colors no, but there's no reason why a "tone" slider couldn't be made
I mean to be fair everything can be overlayed so yeah skin tone can be manipulated
Yeah I shew that in the video in the first post ๐ But he meant like the slider
Hi, now it's been 2+ weeks - Does anybody have any feedback, or any suggestions?
Also, why not on here > https://discord.com/channels/278474088903606273/1439266225254436965
๐ฎ
I tend to only add resources that have existed for some time and are being used by servers (proven) so yours I think needs more time to mature
I hear ya! I was hoping for a little more feedback by now tbh lol
I've tried it, but after I saw it using DGS, el datas (which I am not really a big fan of), I decided not to use it. Another thing for me was inconvenient way of synchronizing clothes between players - i feel like it is overly complicated. And the last thing that i didn't like was applying texture's color with CPU, instead of GPU (assembleOverlayTexture function).
Other than that, I think that this resource may be helpfull, and adding clothes is pretty straightforward.
Thank you for your comments! These are very valid points, and I will give you my reason behind them ๐
I did plan to make a non-dgs version, but I also didn't want to spend time re-inventing the wheel just for a colorpicker, but thank you!
Element datas, yeah it could be run on a tables custom data system and handled seperately, but again, I didn't want to spend time re-inventing the wheel until I saw the kind of reception it would get.
Regarding using the CPU instead of GPU(I assume you mean using render targets and textures), it's because render targets are notoriously hit and miss when used in abundance(Especially for lower end PC's), so my thinking was that given that it is ran once when a player streams in it should be fine, but I did do some IPB testing in one of the videos(#1438534454485319720 message) if you'd like to check it out ๐
But thank you, that was exactly my plan - To keep it nice and simple(Going back to not re-inventing the wheel) so that it is plenty accessible to server owners and easily integrated into gamemodes without needing too many dependencies(Minus DGS)
except for DGS, I think that the things I pointed out are just nuances that can be skipped as they do not make a difference for end-user (I just don't really like the concept of having users to install another UI library :) )
I will keep it in mind thank you! I appreciate your perspective on it ๐ If it's requested enough I will be happy to make a ceGUI version and a colorpicker to suit ๐
