#Savline RP MTA:SA 2.0.0 - Custom Gamemode Previews

1 messages · Page 1 of 1 (latest)

tough geode
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Hi MTA!

Some custom UI and assets/scripts in the works! We're working on our own gamemode with a sandbox alpha set to release next month! For more previews, on-going discussions, suggestions and more, join us @ https://discord.savlinerp.com

I'll post more previews here as they become available. Cheers!

Discord

The official Discord server of the Savline Roleplay community! | 564 members

terse thistle
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I wish to make something like GTAV MLO interiors

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Or "better open interiors"

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Handle them in a way they're not heavy

tough geode
terse thistle
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Maybe. Also something i was wondering. There're some SA vehicles in which their trunks are very tiny, therefore player model may appear outside of the vehicle or "bleed" through the vehicle.

tough geode
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As for the trunk part, very true, I'll definitely make sure to mention that to the dev and see how we'll tackle it. Thanks!

obtuse oak
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that tomato has more polygons than an entire Infernus.dff

vast mason
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Are the Windows-like style windows a standard in the game mode? I see it in the inventory you posted 🫣

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Will there be any other bank other than Savline Banking?

tough geode
earnest tusk
earnest tusk
earnest tusk
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And to introduce myself, I'm the lead developer of the project and leading our team of devs to create a server that focuses on fun, player freedom and creativity. Roleplay is important to us but at the core of the server, we want it to be fun. We don't want to place too many hard limits on the players since we want to see what they do and how they change the world. If a player decides to place 50 chairs in a field for him and his imaginary friends, we don't care but the police and the land owner may. In my book, whacky is okay if it's within the bounds of reality. Of course I would like to see all kinds of play so I want to make the tools to allow everyone to make a fun experience for themselves and others.

terse thistle
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Nice

vast mason
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I think in 2025 the people who may want to play on a server like this are less worried about the scripts and more worried about the management, staff and overall decisions and the way the main pieces of the RP scene are led...

This sort of RP servers is super complex in terms of simulation and keeping everything working as it should (not talking about scripts, but people involved).

That is what usually fails and kills 99% of servers. I have no doubt you guys can create awesome scripts, but the rest is more important in my opinion.

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Think about all the problems you can come across in a real workplace... Many... These are real in RP communities and worlds.

earnest tusk
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Then maybe we won't be exactly the server like those. We need a fun server with and without players too and that requires engaging and fun content which requires scripts and players.

tough geode
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Our new and improved radar - tested here on an integrated GPU!

slender stump
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Very good