#Shader: Portal

1 messages · Page 1 of 1 (latest)

wheat idol
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what the…

light cipher
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Is this a teleport port?
A project with a science fiction theme?

green olive
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If we had support for a second camera you could actually show a different area behind the portal. Pretty cool

alpine marten
green olive
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Yeah that method cuts your fps in half

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Not ideal

alpine marten
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That'd be cool for PIP weapon scopes as well 👀

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there's other trick actually but it works only if the model is within your stream range using custom projection

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exporting model pixels to a rt that you wanna show over the portal, but i can imagine this being shit as well since you will need separate RT per portal

green olive
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Ah superimpose basically?

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Yeah that wouldn't be ideal

rocky falcon
# green olive Not ideal

i messed around with that method sometime ago, it's indeed not ideal, but if the second view is less important, eg reflections, or this portal, we don't need to update the second screen source every time, we can do 4 gameplay frames and 1 or 2 lost frames to update the other view