#Shader: Portal
1 messages · Page 1 of 1 (latest)
what the…
Is this a teleport port?
A project with a science fiction theme?
If we had support for a second camera you could actually show a different area behind the portal. Pretty cool
Thanks, and yeah that'd be a great addition. Its still possible however the method isnt reliable vs native second camera.
That'd be cool for PIP weapon scopes as well 👀
there's other trick actually but it works only if the model is within your stream range using custom projection
exporting model pixels to a rt that you wanna show over the portal, but i can imagine this being shit as well since you will need separate RT per portal
i messed around with that method sometime ago, it's indeed not ideal, but if the second view is less important, eg reflections, or this portal, we don't need to update the second screen source every time, we can do 4 gameplay frames and 1 or 2 lost frames to update the other view