The gas combustion ratio in the current Beta Version is in a very strange state. For example, burning 2 parts hydrogen can produce 3 parts water. This will cause a lot of confusion for players, especially those familiar with chemistry. The correct proportions are etched deep in the players' memories.
I believe a more accurate and realistic combustion ratio would make most players feel more comfortable.
I suggest the following changes.
All gases containing hydrogen atoms produce water when burned, including Methane, Hydrogen and Alcohol. In the current version, these gases produce Pollutants and Carbon Dioxide when burned with oxygen, but produce Steam and Pollutants when burned with Ozone. They should be changed to burn with oxygen to produce only Steam and Carbon Dioxide.
I've been sharing and discussing this idea on the atmospherical-chitchat channel for many days now. Some players have questioned whether this makes it easier to obtain water and thus disrupts the game balance. After calculation and consideration, I believe this will not be a factor that disrupts the game balance. In the process of burning Volatiles to produce water, methane replaces the volatiles. Hydrogen currently accounts for only a very small proportion. For example, the hydrogen content in the Vulcan atmosphere is only 10% of the original Volatile content. The fact that water can only be produced by burning hydrogen makes obtaining water even more difficult.
Based on the above, I have developed a proposed modification to the gas combustion ratio, in which I treat the Pollutant as Propylene for calculation.
I also developed a gas synthesis route and demonstrated its feasibility and lack of gas omission using the environment of Vulcan.