I have a suggestion for a new mode of difficulty that surpasses stationeers difficulty. Critical mode. In terms of difficulty, it starts off stationeers, but every seven days one of the following anomalies occur.
- The atmosphere of the world being randomly altered by random degree(could be minor or could be major(more rare)) even on moons. This also randomizes atmospheric pressure in which higher pressures are more rare, but never anything that can break manual doors. It would randomize temperature as well with more extreme degrees being more rare and it would also avoid volatiles being in the air when oxygen or nitrous oxide is in the air.
- Gravity fluxuates between 0 to 10 times earths gravity with higher amounts being more rare
- The day/night cycle shifts anywhere between days lasting only 1/3rd a normal in game day to days lasting 3 normal in game days(further variation from 1 being more rare). This also randomizes the solar angle and sun intensity/type of sun
- Randomized storm types possible along with randomized frequency and duration, longer and more frequent being more rare
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