#Player/Suits should create Polluted H2O

70 messages · Page 1 of 1 (latest)

serene haven
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As the title suggests especially with the hygiene system in place I feel the character should make "polluted" H2O.

Kinda doesn't make since all we eat and drink disappears. Which the systems in place.

serene haven
wheat umbra
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Would be a nice simplification of the toilets idea

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But how would it work when outside the suit?

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Since the eventual goal devs want to push players to is making a livable station and not use your suit while in it

pine forge
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The only way to make it work would be to have a piss meter, and I doubt anyone would want that

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Although I guess you could add polluted water steam to the waste tank and breathing just like we output CO2 already so long player water levels are over 0%

serene haven
hexed shuttle
serene haven
wheat umbra
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It's hard for new players and irrelevant when you already know about it

wheat umbra
wheat umbra
pine forge
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In short I believe OP wants a way to get back some of the water the player consumes, just like we get back all of the O2 we consume as CO2 back which can be recycled with plants
The bigger issue is that while nice, it's not really all that useful, by the time you can recycle polluted water you probably already can just make more H2O than you can drink

wheat umbra
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Not really, that water could be incredible useful on hot planets, specially Venus

pine forge
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Except you need charcoal to recycle it, so you already have a hydroponics running, so you can already make vol with biomass and oxygen with the hydroponics

serene haven
pine forge
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While it would be interesting for a moment to recycle water you drink, and food you eat (as fertilizer)
In the end it will be just a marging of error compared to actual production

astral badger
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I like the idea of a waste liquid tank for polluted water in the suit. When not in the suit...

  1. Add a toilet to your base (new device)
  2. Add a warning icon when the player needs to pee (like the shower icon now)
  3. Once the need to pee gets too much the player pees their pants and you get a puddle of polluted water in your base

Can be relieved by either using the toilet, or putting your suit on.

pine forge
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Elona+ has shown that it's usually not a good idea to add pee mechanics

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it will attract fetishists

astral badger
wheat umbra
serene haven
wheat umbra
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You could always just ignore and dump it if you desire

wheat umbra
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3 is funny too lol

pine forge
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A mod for a game

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Basically Elona finished development many years ago, and Elona+ was a fan project that kept it going

astral badger
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tbf... with a toilet you could potentially add something that lets you pipe the player waste into the composter for a boost in fert & vol output.

wheat umbra
# pine forge I don't follow

Plants take time to scale and grow. By getting your first charcoal you would be able to recicle your water and survive longer enough to develop your plants

astral badger
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In all seriousness though ... in the mid-late game, hunger/thirst are already just an annoying distraction from building/engineering rather than anything that adds meaningfully to the gameplay.

If this were going to make it in, I'd want to see an overhaul to hunger, thirst and hydroponics to make it less obnoxious in the later game.

wheat umbra
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Significantly more water and food, but it takes very long to actually starve or die from dehydration

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Slower plant growth also makes genetics a lot more desirable

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And makes the need for big greenhouses, Wich are pressurized spaces you need to control

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As well as plant water evaporation making possible to take back some of the water if you want to commit to it

astral badger
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I've played that and it still doesn't feel quite right that when you do need food you have to eat soooo much more.

It feels like P&N + make food take a lot more resources to make but also give back a lot more when you eat so you still only eat one tin of soup or 25% bread to fill up.. but making that soup or bread cost a lot more plants.

wheat umbra
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Very good observation

pine forge
wheat umbra
pine forge
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rather than make the abundant and infinite food even more efficient, a higher tier food upgrade should let you interact less with the mechanic instead of more, since it is just a survival tax

wheat umbra
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Would be nice to have more animals and a reason for a dedicated kitchen for better food preparation or drinks

serene haven
wheat umbra
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Since starvation and thirst would be slower, giving them more time to set up their bases

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Considering food would also be given a nutrition boost, their initial food and water supplies should be enough for quite a long while

serene haven
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I also find the "recovery" aspect means brutal could start with less water initially muhahaha

wheat umbra
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Maybe a full canister instead of the big tank

serene haven
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Rn im thinking pw and biomater are created as waste so its not as punishing early game and gives fertilizer later

wheat umbra
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So early toilet would produce biomatter+polluted water, Wich would be great for early plants

serene haven
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Bio matter = charcoal,
So you can filter PW earlier.

wheat umbra
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Now that's some Mark Watney

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You could also compost it for volatiles and fertilizer

stoic nexus
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toilet should cost asstraloy for game balance, it would make early game too easy

serene haven
stoic nexus
stoic sonnet
# wheat umbra But how would it work when outside the suit?

Moisture collector? Water evaporates. Having player visit a toilet regularly might be too much (hunger and thirst are already obnoxious late game), so just abuse the 'vapor' and increase atmo's humidity from player (and from plants). Add an easy way to collect that vapor from rooms without having to pump gas in/out.

And if you don't collect the moisture:

  • Prolonged exposure to high humidity can have detrimental health effects of both player and plants.
  • Too much vapor for too long can condense into puddles and short circuit your equipment.
serene haven
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What about food and drink later game is obnoxious?

sage pawn
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Food and water are really only tedious in late game because of how often you need to stop to replenish and how easy both are to obtain. If the replenishment system was overhauled it might be extendable to end game.

More complicated foods and meals, more benefits to better foods, and most important much longer duration between eating for better foods.