#Very strange synchronization of animation, hit and block

74 messages · Page 1 of 1 (latest)

alpine granite
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When playing, at some point everything becomes like water, animations begin to display strangely, blocks or registration of a weapon strike occurs at a great distance or with a visual delay. At the same time, the ping is different on different servers. On official servers, there used to be a ping of 20-40ms, now it’s 50-60, but it looks like a ping of 200.

Can the team help? how to set it up to compensate?
m.PingExtrapolationFactor

alpine granite
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Very strange synchronization of animation, hit and block

median flume
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We are having a hard time understanding what the nature of the issue is. Could you provide some more information or perhaps a video? Sounds like latency from the description.

alpine granite
# median flume We are having a hard time understanding what the nature of the issue is. Could y...

When I log into a server, I never felt any delay before. Now with a ping of 16-50, depending on the server, the animations look strange. This week I see the swing phase and instant damage. Or receiving damage without touching models. The block of the blow occurs at a great distance from someone else’s weapon, the animation does not have time to play out completely, visually I receive damage already at the start of the swing. Either my attacks do not register hits on the enemy, although my weapon can be seen passing through the player model. I haven’t been playing for the first hour, I understand the fighting techniques, this is not some kind of trick with accelerating and slowing down the blow. Sometimes the damage occurs without the enemy's animation, (this is not a player with a cheat, it looks different there) I checked it with friends, standing still, just attacking each other. Or when the enemy walked, my player seemed to slide instead of walking animation. I saw such desynchronized animations and damage registration only on servers with a ping of 120+, but now it’s everywhere, even with low ping. This looks like the effect of ping, but it’s strange that my ping is 16, it looks like 100. If the server has a higher ping, it will be even worse. It’s difficult to make a video, I don’t have time to capture the moment, but I’ll still try to capture the moment, but I can’t promise

alpine granite
median flume
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Try disabling nvidia overlay and/or Steam overlay. Both are known to cause stuttering similar to lag

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@alpine granite 👆

alpine granite
# median flume Try disabling nvidia overlay and/or Steam overlay. Both are known to cause stutt...

At the moment, I have the Steam overlay completely disabled. I recently turned on the Nvidia overlay, tried disabling all overlays, installed a clean operating system, and turned off the xbox overlay. none of this helps. There are moments when the game works perfectly, everything synchronizes well, animations and sound are perfect, there are no such lags. but most of the time, this is what happens. I even changed my computer; I also had similar moments on another assembly.

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I tried different versions of Windows 10/11. This problem occurs on both operating systems. if you play on official servers, it looks even worse there

vapid frigate
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I'd disable Steelseries Moments and it's overlay/screen recording also. There could be other apps of a similar nature that could be interfering with things, such as Xbox gamebar, various Mouse/Keyboard manufacture software, etc.

One thing I want you to try, is to open Task Manager, go into details, find the Mordhau exe, right click it and set the "CPU Priority" to High. That should in theory remove some hitching if you have background applications running that are causing lag.

alpine granite
# vapid frigate I'd disable Steelseries Moments and it's overlay/screen recording also. There co...

The video is old, steelseries moment was set to record the screen, precisely for this problem. I turned it off all, set priorities. Clean Windows assembly with disabled programs that you listed. High priority. I turned off all the overlays. I have changed two computer assemblies, I used to be on AMD, now Intel. Processors and video card are not weak. 32gb of RAM. Performed Windows optimizations, disabling background telemetry and so on. It is impossible to play now, especially on official servers.

alpine granite
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I just tried again disabling everything overlays, frame counter, gsync, capture overlays, etc. I placed high priorities on all processes related to MOrdhau. Did not help. I went to a server where my ping is 20, and everyone jerks from place to place and returns to the place where they logically should be in the direction of movement. Again I see hyperaxels from the drags. I check to see if my head has turned, but the damage goes through much before the enemy model touches my character. I still see these contacts between the ends of the weapon at a distance, the worst thing about this is if a person makes a drag, but at the same time on my screen, as soon as the blow reaches the end of the swing phase, the damage is already hitting me...

alpine granite
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damn damage goes ahead of the animation, blocks are at a distance, as if my attacks are visible later than the enemy’s, this is at ping 16... What to do with this? No timings work, the person just pokes forward, I die first, then his animation starts to poke.....

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It’s not even a drag or an axel, it’s a regular kick that is displayed late... .

vapid frigate
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This is quite bizarre, and not something I've seen occur for myself or in others footage, even with latency. Are you sure you've not entered any commands in your Engine.ini file in the %localappdata%\Mordhau\Saved\Config\WindowsClient folder that you've copied across to the new machine? Best clearing all of those ini files just to be sure.

alpine granite
# vapid frigate This is quite bizarre, and not something I've seen occur for myself or in others...

I tried to delete everything completely, reinstalled the game. The version of the saves from the time when everything was great came back from the stim. I deleted all the files and did an integrity check. The problem is not the smoothness of the fps, the fps is basically normal. I’m bothered by the synchronization of my client with other players. It is impossible to react to blows or take weapons into a drag. Hits on me are registered before the visual picture. I deleted the game yesterday. It’s impossible to play like this, my channel with Mordhau content has sunk into oblivion, because of this. I didn’t change anything in the files except the character file.

alpine granite
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Doesn’t hope for a solution? It looks like Chivalry 2. I used to hate her for synchronizing animations, now they’re the same in the mordhau. Cool. Just let the game die.

vapid frigate
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Nobody has been able to replicate what you're experiencing so far

alpine granite
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It’s not just on this server, it’s everywhere, including official servers.

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I have a ping of 16-20, my opponent has 40+. I have such lags, he’s doing great. I haven’t had such a bad display of the opponent before.

hoary raft
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This looks like packet loss. I would check your internet route for any losses along it. The ingame packet loss indicator doesn’t show until the packet loss exceeds a certain % loss.

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Packet loss also doesn’t show through ping, as packet loss and latency are two separate things.

alpine granite
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@hoary raftI checked, there are no losses

hoary raft
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Interesting, did you do a form of traceroute with a server?

alpine granite
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Yes, I found the IP address of the server on which I play, when there is this problem, there are no losses

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I also tried a Instructions from the main topic here

hoary raft
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Weird, I can’t really think of much else that would cause that.

alpine granite
hoary raft
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There are, you actually mentioned one of them

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m.PingExtrapolationFactor and a.URO.ForceExtrapolation

alpine granite
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What values should I set? I’ll try the second command

hoary raft
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Yeah I don’t think it would, what your getting is more a bug or issue than ping compensation

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Second one just turns on or off the ping compensation

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On is 1 off is 0

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Default is 1

alpine granite
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And the first one, what’s the logic? Maximum 1 and minimum 0?

hoary raft
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Yeah, 1 is an animation offset equal to your full ping (not a great idea), and 0 is no offset

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Default is 0.5 and whats often recommended is 0.25

alpine granite
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Every time you launch the game, is 0.5 installed by default?

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I reinstalled the game again, the problem remained. This command really does not solve the problems with animation, I even deleted all the mods.

hoary raft
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Perhaps try the “stat unit” command and see what your render latency is

alpine granite
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4-8 ms depends on FPS limit

hoary raft
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Huh, yeah im lost lol

alpine granite
hoary raft
alpine granite
hoary raft
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Ahh, forceinterpolation

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I was close lol

alpine granite
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ok, I'll try to play with her

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@hoary raft oh this problem has become even worse

hoary raft
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Hahaha, yeah thats why i was saying it wouldnt help that much lol

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But I guess now you know that the ping compensation was helping

alpine granite
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helps to worsen the problem?

alpine granite
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Weapons like a polex, or a Lutheran hammer, sometimes an opponent, the weapon is still far in front of me, and the damage passes as if I was hit in the back, although the weapon model has not even come close to me at all

vivid isle
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i can only leave to suggestions that havent been tested, 1 is using a vpn as its been clear that some people are having weird issues based on where they are connecting from, the other would be testing it on a completly new account.

alpine granite
vivid isle
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hmm

alpine granite
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I’ll try another account again, on official servers, to make sure it wasn’t a server problem, a little later

vivid isle
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weird that a new acc would leviate the issue.

patent blade
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Are you connected to the router via wifi? Please try an ethernet cable if so. Also, what kind of internet connection is this? Reminds me of when I was playing on Starlink+WiFi. Please also make sure nobody/nothing on your network is hogging bandwidth.

alpine granite
alpine granite
vivid isle
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yea i have no clue at this point.

alpine granite
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These players lag the most for me, but at the same time they find it easier to play. So there was a case when I went to the European server, my opponent had a ping of 65, but his attacks and movements were uneven. (I don’t count axels and drags)
It’s easier for all opponents to play against me, with a small ping or with a large one. we checked how everything looks for me and my opponent, sometimes everything is very smooth for me and without accelerations or strange decelerations, and without strange registration of hits

alpine granite
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why 0? that there was no red parry?

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again visually the damage occurs a little earlier than the enemy’s weapon

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as if my model is actually in a different place
on official servers, everything is even worse, the weapon passes through the enemy model without damage, or the damage situation is earlier than the visual component, even worse

peak nymph
alpine granite
alpine granite
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What kind of damage is this? This has never happened before! The weapon is far away, the tracers did not reach the character model.