#Unplayable FPS since last patch

1 messages · Page 1 of 1 (latest)

jovial acorn
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Cannot play the game for longer than 60 seconds without the fps dropping below 8. Is fine (40-60fps) for the first minute or so. Not sure if it's to do with moving between cells. I have no idea. Seems to happen fairly randomly, either at a station or out in the world, or in my ship. Has happened in Liverpool and the Capital. Cannot play at all.

Have re-compiled shaders several times. Changed gfx options, updated drivers, with no effect.
Ryzen 7 5800
Nvidia 3060
WD Black SSD
32gb ram
Win 11 (latest)

jovial acorn
jovial acorn
hushed kite
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may be a vram issue? Someone shared their ingame performance with a 4080 and it was using 12gb of vram while they were flying.

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not quite sure why the fps would be having more of a problem after the patch tho

tough saffron
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hum...

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Yeah very strange

jovial acorn
jovial acorn
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GPU 0

NVIDIA GeForce RTX 3060 Laptop GPU

Driver version:    32.0.15.6109
Driver date:    Thu 05/09/2024
DirectX version:    12 (FL 12.1)
Physical location:    PCI bus 1, device 0, function 0

Utilisation    91%
Dedicated GPU memory    5.7/6.0 GB
Shared GPU memory    1.3/15.7 GB
GPU Memory    6.9/21.7 GB

yeah, pretty much maxed out all the time

tough saffron
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ok i understand

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I think you've already done it, but installing the game on an SSD, and updating the nvidia graphics drivers, is very important

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but qanga will not run correctly in its current state on mobility hardware, but this will be improved as updates are released. the latest update may help you a little.

jovial acorn
jovial acorn
tough saffron
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how many fps did you have?

jovial acorn
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40-60

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as shown in the first video

tough saffron
jovial acorn
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Idk what you mean by that. The problem isn't that I get 40-60 fps. The problem is that it doesn't stay at that. Sometimes it tanks to 5, sometimes 10-20, and sometimes it does the 5fps with loss of any control thing. If you watch the videos thoroughly, you can see exactly what is happening. And the major problem now is I can't get the frame rate anywhere near 40 no matter where I am, or what I'm doing. I can change anything in the config, I can restart, I've tried Nvidia options, I've tried redo shaders and I'm either stuck at 15-20 fps or 5 every time I load in. I will be home later and try the new patch. My point is this, 2 patches ago, I played at 40-60 fps for hours. And now I can't. At all. Nowhere near it. And my vram is maxed out.

jovial acorn
tough saffron
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ok

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something break your FPS on load refuel tower

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it's same for all refuel tower ?

jovial acorn
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If I had to guess, i'd say yes, but I'm not entirely sure really..

jovial acorn
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~~Ok, after further testing, i think it is me. I think my laptop is running too hot and throttling. Strange that it only happens with qanga, the game makes my cpu run extremely hot. But I'm pretty convinced now that it is a problem on my end and not yours, so I thought I would save you the effort of figuring it out 😛

Sorry about that x~~

tough saffron
gaunt minnow
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i get this same problem i get in and after about 20 seconds of 60 fps it drops down to about 8 fps for no reason even on low settings ive already asked for help from multiple people but no one seems to know how to fix it and im playing rog ally.

jovial acorn
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yeah, i'm actually not so sure now either. My laptop is thoroughly clean and i only hit about 20% usage per core, my GPU is still maxed out.

But, What i'm starting to think is some kind of desync, I played for a few hours today and the error happened twice, both at random occasions, but both when I was entering a station area.

I think I worked out a fix though. If you leave the server and go back to lobby. Join a completely diff server. Then Load back to the previous server, it seems to fix what restarting the game doesn't.

I might be wrong. But next time it happens, Try joining a diff server by exiting to menu, then rejoin your previous server and hopefully your fps should come back.

That worked twice 3 times for me today.

jovial acorn
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It didn't work a fourth.

Still trying to work out what this massive FPS loss is and a solution. But is actually driving me mad now. I mean. It is making me really, really angry.

tough saffron
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Retry with Shadow in low and with a new update !

jovial acorn
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I certainly will when i get the chance, probably in the morning =]

tough saffron
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I hope it gets better for you

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But if we keep looking with you, we'll eventually find the problem!

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Thank you for your patience, I know it's not easy.

jovial acorn
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I'm sure it will, it's super early days yet.

I had some more progress last night tbh. I was exploring outposts and I managed to fix the fps drops 9 out of 10 times by spamming change view and wiggling my camera around to force the game to load the cells in around me. It seems that pointing my ship away from the ground (so i don't crash if the fps drops) and very carefully toggling between flight mode and vtol helps a lot until the cell has loaded in properly. This can happen instantly, or take up to a minute. I even fixed the fps by barrel rolling a few times. And I would say it's definitely easier to fix the issue when I'm in my ship, flying.

Once everything settles and the fps goes back up to 60, it's great.

There are definitely 2 types of errors going on though. There's an fps drop where I keep control (usually 8-11 fps) and an error where I completely lose all control (<5fps). The second error is harder to recover from, I'm fairly sure it's some kind of desync and I usually have to relog. But I did manage to correct it last night with the same strategy of camera wiggling, but only once.

It's still a work in progress. I did manage to get a lot done yesterday though, more than usual. Built a base and made it to 50k money.

tough saffron
jovial acorn
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Since the patch, is way worse. Shame. Game looks better, new skeletons are great. But now I get stuck at 23fps and the game hitches every second. Completely unplayable.

It's almost as if the gpu ram/buffer is filling up and only allowing 23 frames at a time. That's as best as I can explain it. I will test again today.

You guys seriously need to start thinking about offloading as much as you can to CPU. Because at the moment, gpu is way overused and cpu isn't.

Again, people in steam forums complaining about the same thing. It isn't just me.

jovial acorn
jovial acorn
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Ok after testing, i can guarantee that hitting 100% gpu usage causes some kind of error. It's like there's a cache or buffer that never empties and causes the framerate to lock up.

This is why restarting/relogging is so inconsistent. Because when you load back into the world, if you're looking at a particular place that causes 100% usage again, you'll still have the same problem, instantly. If i load back in and am lucky enough to be looking at a pixel that doesn't cause 100% usage, then the bug is fixed.

I can be at 99% usage and run the game absolutely fine but as soon as you hit 100%, everything breaks.

Hope that helps, I will look into anything nvidia related that could cause this, in the meantime.

jovial acorn
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Oh my god, i might have solved it

jovial acorn
jovial acorn
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Results of yesterdays testing

Turning off the option above definitely helps to balance load between gpu and cpu. I only learned about this setting yesterday, I have no idea if it's exclusive to Win 11, but everybody on a laptop gpu needs to check and turn this off immediately as it is utterly pointless and problematic. What this setting does is offloads your CPU and uses your GPU for extra processing. Which is what I suspected was happening in-game. Turns out, it's a windows feature. Ridiculous. However, this did not fix the FPS buffer overflow/crash at 100% usage. If I hit 100% with this setting off, I still get the same problem.

Capping my fps at 30 greatly decreases the chances of a crash because it is essentially causing my GPU to only run at 30-50 percent power. The times when I hit 100% with this cap still caused massive frame loss, but the system was able to recover in an instant. Capping my fps at 30 made my game completely playable for hours. This requires further testing.

Today I will further test and see if I can get the game to run with 60fps cap without the buffer crashing. I am also going to play around with full-screen optimisation settings and see how that reacts.

Final thoughts - The problem is not with the GPU being at 100% usage, this is exactly what should be happening. Your GPU should be being used to it's capacity. However, that 100% usage should not be causing an issue where your FPS completely tanks into an un-recoverable situation. I don't know if this is specific to laptop gpus or mine in general as I do not have this issue with any other game. I would really like some other people with the same problem to chime in with their GPU's and experiences.

jovial acorn
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Just played pre-live for an hour, went from start to capital doing quests along the way.

Didn't get the GPU buffer crash once, so, well done, hopefully it stays like that. New clouds look great too.