#Overworld Spawns

71 messages · Page 1 of 1 (latest)

eternal bobcat
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Random vs Vanilla
Child and/or Adult

sage marsh
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Lots of cool variations with this. Other settings interact with this as well.

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For instance, with prelude start and random spawns you can spawn behind kz as a kid for logical jabu access

cerulean merlin
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Yeah I like the combo of full random spawns + prelude start + junked Song from Impa

lunar estuary
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to note that the cool "ool spawns" can only happen with the opposite age of the one the seed starts with.

sage marsh
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I thought with prelude you could spawn anywhere, is that not the case?

lunar estuary
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Not the case

eternal bobcat
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Hear me out: random spawns but with random starting time of day. Potentially have to divert your route based on the time. imo would probably only work though if you knew the starting time from menu screen or an in-game clock.

lunar estuary
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You need a logical itemless way to reach either kak or kokiri forest on your starting age.
For logic reasons involving getting ammo refills.

eternal bobcat
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ToD routing is such an underrated skill and i think this would shake up the openers a little bit and stop players just autopiloting the first couple minutes.

sage marsh
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Ah and ocarina is required for song playing. Shame but understandable.

lunar estuary
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Well the song is also an item, but yes.

velvet garden
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Im willing to explore options for having a more creative early game, but im not sure having everyone start at a random tod and just having players wing it is really indicative of showing skill imo

sage marsh
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It could lead to opps got moated all over again

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Ff in 5

velvet garden
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I think routing normal tod in itself is a skill

lunar estuary
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the S3 owl into moat special POGGERS

velvet garden
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And you don't have to have anyone just hope and pray that you get to llr on time cause you spawned in late evening

small coral
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How hard is it to tell tod for the various spawn locations in practice? I imagine its not that obvious. If you could tell, I think it could potentially be interesting.

sage marsh
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Give link a watch

eternal bobcat
rocky cloud
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Non-time-passing areas are highly variable

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Kak has multiple TOD scenes/palettes, Market only has two, Goron City and Domain are static

eternal bobcat
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Yeah

craggy wasp
magic forge
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If you have prelude forced start you could theoretically get anywhere

peak heath
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Starting with Prelude I think actually does open up more spawns, it's just, when you guys start with Prelude it's usually randomized.

craggy wasp
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if not for random spawn in adult but random ToD there are the gossip stones in front of Tot which indicate the actual ToD timer

eternal bobcat
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I also think the way ow spawns are done currently is not the best. I hate how likely the main towns are to be selected, because they have the most entrances. I would rather the area be chosen first, then an entrance.

magic forge
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If ToD is night just go into HC and wait to leave. I would agree this "randomness" doesn't necessarily make it interesting and more obnoxious

lunar estuary
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So starting items are considered for starting age kak/foret access?

eternal bobcat
peak heath
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So if you were to pick a random starting song as a setting, there's no logic for how that song would be chosen. B/c the impa location has logic attached, we can't know in advance what it will be.

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That's why the random starting song from impa, vs random starting song from a setting, behaves differently.

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Some of the world validation checks are allowed to use starting items, yes. I'm not entirely sure they should be, but yeah.

lunar estuary
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Alright, i stand corrected

peak heath
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If it wasn't clear here, what you get from skipped impa is not a starting item for this purpose.

lunar estuary
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Yeah that one is clear, but i think the idea would have been ocarina + prelude as starting items. So in that case, every spawn point should work.

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Well unless random warps.

peak heath
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We play random starting tod in rsl and it does shake up the beginnings in interesting ways imo. But usually in rsl you have early priorities like weird egg or ocarina check.

velvet garden
peak heath
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you can't walk to llr if it's night

velvet garden
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if you go through the hole for the guards sequence it puts you outside the bridge

pseudo violet
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Going to Zelda throws you out into field

peak heath
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no it doesn't

velvet garden
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what

peak heath
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guards are blocking at night

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they just throw you to castle

pseudo violet
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Oh yeah

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I suppose they are there right at the entrance

peak heath
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oh wait I guess scz is probably on

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I mean

lunar estuary
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r0b, no one plays stealth sequence outside of rsl KEKW

velvet garden
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I have done this exact sequence in races before

peak heath
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I mean, scz is on but like, for whatever reason the guards are skipped still

pseudo violet
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I was pretty sure I've done this though lol

peak heath
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rsl doesn't even have guards anymore

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used to be a free 90s timesave for me

lunar estuary
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oh yeah, even rsl removed it lol

eternal bobcat
peak heath
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I'd just go adult too tbh

eternal bobcat
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This is why Sponge is the league champ

velvet garden
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its not necessarily a better route; which route ends up better depends purely on which items are in which locations, but its an option if your tot hints tell you that staying child might be better and you get a seldom checked hint stone up at castle 2

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and when ur done with child just sw back and ur golden

peak heath
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My guess is it's a better route if Deku is open.

velvet garden
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in that case yea id argue its probably optimal to stay child

peak heath
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or I guess if you find k sword on richard

velvet garden
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that too

eternal bobcat
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Fast cutscenes tho LUL