#Glitches, Tricks & Logic
1396 messages · Page 2 of 2 (latest)
People overly conflate that glitches mean you can win 1 hour before anyone else
I will echo that there are many different resources for learning whether it be part of this tournament or something as a personal endeavor and please feel free to reach out at any time
The slope in terms of skipping item requirements would really be better to have as refined goals
There is a middle ground between standard + DDR and if item requirements are important then it can be worked around
however glitchless tech and hookshot extension are powerful enough in their own rights
The point was more, if we want to understand how something like aqua escape plays in standard, doing a DDR weekly isn't going to be the way to tell that
I dont know at what point those two things merged but they were different concepts
not to be combined
yeah thats fair
it got combined at one point
we were asking for standard + aqua escapse + ladder skip and then someone said we should just do a DDR weekly so that can be tested
which just isn't really going to work
I think you should, still as a separate concept. Because the fear that using glitches is too game breaking is prevalent. The core is glitchless logic. Routing and logic reading will be more valuable
if aqua escape is allowed then that's access to 3 hint stones in river, 1 in domain, and if rutos letter is there then the 2 in fountain quite early
that's a lot lol
I really dont understand how the weight of these tricks are being decided tbh
also re: catering to platform vs controller needs only keyboard players get truly shafted
emu can figure out pause buffering, is it slower? sure, but with practice you can do it
controllers dont need an ess adaptor to be able to do ess turns, notchless controllers can be worked with over time and practice. Just ess shuffle randomly when waiting out ToD or something. Thats always my recommendation
maybe a hot take reading back the discussion but it irks me a lot the pandering
The question is not about can people learn glitches, or people "fear" glitches, etc. Do we want glitches in a format that has been mostly "glitchless" for so long. Why is it bad that a format is glitchless or mostly glitchless. There are other formats thatallow for different glitch levels.
Why is it being characterized as people fearing glitches or not wanting to learn glitches? Why can't people like the style that they like and others prefer their style?
I think a lot of people feel like the format is stale and solved, with not much room to improve on.
That's my assumption at least
It's how I feel at least. I don't feel like I have much room to improve on anymore
It is stale and solved but we don't try different settings at the same time.
Lots of people have different views on the settings.
I have seen feedback in these forms that say we don't experiment with settings
glitches are skips to logical / item roadblocks in the seeds.
I mean that's a community thing. Id love to see more wacky and wild settings but they just get benched because people hate change usually.
I agree I would like to see the tourney go a direction for settings / gameplay and then ask for feedback
Not try to hodgepodge a communal vote to a blander setting set
People hate TFB settings but they have an identity with a purpose to the setting set
and a core group loves them
When the response is being met with “I dont want to have to learn something” then thats how Im going to address it. Because if it’s allowed in a ruleset then people will flock to it and practice. That has been consistently mentioned in this entire thread
It had nothing to do with liking a specific playstyle or not.
Also RSL is still a format that has every setting under the sun.
There are absolutely standard tournaments and races that use a variety of settings but still people call it stale and want to shake meta
S7 was a draft format even so that every race would be different settings
Not understanding where you’re coming from saying that settings arent varied
And feedback shows people don't want draft again, which is what saddens me
That is sad indeed but understandable to an extent.
And if you watched the final matches, they were almost always the same settings being picked
Logic has always been at the forefront of the conversation in this thread, to point that out
Everything mentioned has been met with, how would that impact logical access or item requirements. Whether it be a glitch or trick
So this is still trying to adhere to the way that standard has been going
I would hardly call 1 major and 1 minor different settings. How settings interact together highly change gameplay and the settings experience. The draft was rushed and didn't allow for feedback to be adequately proposed before tourney start.
Compared to the same settings held for the entire tournament, it is a different format imo. I could list all of the different tournaments and their settings and every single one would be drastically different. As a community the majority of the playerbase participates in 75% of them at any given time. I feel like people already tried a variety of things and have made assumptions and preferences long ago
The only thing argued about more than anything is hints
Hints can change how a seed flows or feels. I speak of tfb too much but that is just a triforce hunt done many times right.
But the hint systems and settings made it stand on its own
Again what is the goal or desired playstyle for s8. How can we change settings, rules, develop new anything to achieve that.
The last thing I want to see is a pull together of random community highest % favorites to appease the community because of how people reacted to s7.
Or to throw away the identity of standard which has been mostly glitch less. I can see some things being added and people will learn. We just want to proceed with caution as it is a slippery slope.
Two things added to standard cannot even begin to scrape the surface of oot potential. There is absolutely no way standard could lose an identity just from that
And that is the fear I mentioned earlier shining thru
Standard’s identity currently is already inconsistent at best with weird allowances and bans. So trying to firm up that was also mentioned
All of this is to try, not that it’s cemented in stone
^ if we refuse to try anything we'll just end up with essentially like s7 base
it does no harm to try anything
I don't speak for the tourney team, but i doubt anythign will ever be set in stone in these channels
We have hardly touched the surface of settings, hints, and other potentials.
Sure but that doesn't mean we can TRY to add a very small glitch or 2
i'd bet if you allow for the clips i mentioned, they would likely not be used at all
in 95% of seeds
To me we are adding something to add something and not working towards a play experience or a goal of a s8 setting set. I am not against testing glitches in a trial of settings
If the clips are almost never actually used, then how does that actually shake up the standard tournament in any way?
What is the purpose of the action we are doing and how does it impact the play experience
it won't likely, but it does make some routing options
which could make things easier to route
But would this add exceptions to that could confuse people or lead to unintended consequences in using a glitch in a different area.
I also don't understand how to reconcile the idea that we need to tighten up the standard ruleset for exceptions while also wanting to add X or Y clip. These seem like opposing ideals.
WHich is fair
but it still might be good to test
you woudln't add it to the rule set
you'd add it to the tourney allowed tech
the ruleset would remained un changed
Like I fully expect to have a weekly set of races with a few glitches added
Not arguing against trying
I just don't see how they fix the settings blandness complaint without also changing other things to make the play experience different
tbf there is always going to be blandness complaints
playing the same settings for 6 months will always lead to that
regardless
I agree
People will also dislike the settings that are picked in the end
What's the quote, If you try to be friends with everyone you end of enemies of everyone. Can't try to please everyone. I would like to see a direction to point these discussions to.
Maybe s8 is the season of easier access to locations
That water temple entry glitch. The river access, well access
More options available and you have to make your choices or push paths harder
That would be pushing changes to a goal
I could see a setting set combining tricks like that and being different
Add in dungeon er as people like that
And picked it heavily in s7
And just make it easier to get to the dungeon entrances by giving some of the glitch access
Now there is where I can get behind a discussion of a glitch being added. Add it for a purpose and a goal of game play experience
The reconciliation is to not allow clips period, such as shadow crusher. They are opposing ideals but different directions. And since standard perceives itself to be glitchless or mostly glitchless then that would be the direction to remove clips. Also going back to allow hookshot tricks which are only banned bc of how its used. Not the technique behind it
Ya’ll are seriously continuing to circle around DDR
It is a literal goal oriented ruleset
I meant the goal of the gameplay experience of the season
What is the experience that is trying to be tailored for the players here
And if a glitch would improve that then let's talk about adding it
At this point talking about it goes in circles. It really needs to be tested
What are we testing? We don't have a direction to which we are trying to drive setting changes.
How does this glitch feel? Well that would change based on what the setting set is trying to do.
The ruleset changing should be instep with the play experience of what is trying to be made. Not try random things out and see what people think.
We are putting the settings (cart) before the goal /playstyle experience (horse)
They arent random, they were suggested for a reason as Jay said. And the impact it could give. It’s up to the organizers to actually map that out and you’re not going to get an answer today on that.
Sp when we propose a glitch, hearing it won't be used much or isn't impactful doesn't sound appealing for a change
They have received many suggestions not just in this thread but across all of them
Yes I know I have been participating in the other threads. My point still remains the same for those threads.
Why we are choosing a setting or what my preference for a setting would be is impacted by what the overall goal of the combination of setting is.
We are throwing solutions before defining a problem
Why do you want the glitches you have proposed Shiro? What gameplay experience are you trying to alter with the proposed glitches inclusion?
It seems more you just want more people to play glitched styles of rulesets which is perfectly fine.
I am going to bed and will read your responses in the morning. I am a little tired of being called afraid of glitches or not wanting to learn. It may not have been intended as an offense but when repeated so often it is hard to take it any other way.
I didnt create this thread, nor the topic. As I’ve been in this community for several years and played the majority of formats and organized glitched racing for a short time I was just providing my experience and opinions since the current playerbase has little to no experience in the impact of the proposed glitches. And also providing examples of how they are used.
Aqua escape and ladder clip werent even my suggestions to begin with. My suggestion was hookshot jump to nocturne warp pad as it only skips one song which you can sus out from hints and logic reading. It also would pair well with the conversations about FAE and shadow boat speedup.
But all of these have impacts to how logic can be broken or skipped.
I continued to suggest one weekly of ddr because no one in this thread apart from 2-3 people actually play with any kind of glitches. Not that the tournament would be based off of it. I think it’s really impractical and a ton of work for a brand new organization team to try to create a testing ruleset with a hodgepodge of glitches when they have no knowledge of them and what they can do. So using an already established ruleset that has defined goals and reasons for the allowed use of glitches would be a basis for people to try and then make educated opinions on what is too impactful to play with. At the end of the day its glitchless logic. That will never change.
Its not intended as an offense but you’re making opinions on something you have never tried
Considering nothing has even been chosen yet and the forums were literally opened less than 24 hrs ago, when feedback has been compiled of what there is interest in then Im sure there will be more communication when available
Be careful with assumptions. Have a good night.
To be fair to some of the organizers, some of us have dabbled on glitches here and there. I did play ddr for a bit to get a feel for it, but definitely not enough to really get a grasp of it
So I think it's fair to say we have limited knowledge of the impact of certain glitches, but not enough to flip things one way or the other
The short time I did play ddr I did have fun
knowing and using it regularly are different though, which was the distinction I was aiming for. Dabbling just brings awareness to start forming thoughts and suggestions
glad you did have fun 🙂
this thread wasnt meant to devolve into playstyle discussions so at this point I'm just going to wait for what testing would come about in future weeks. Enough has been said that should hopefully get gears turning
I think something to consider with glitches is that anything that involves pause buffering may give VC players an advantage over emu players. There's plenty of glitches that don't require it, but in the standard ruleset as is there's very very few tricks that require it.
I can't even think of anything I would currently pause buffer, besides Spirit sun block room with just Bow, but I don't think I've ever decided to do that in an actual seed
I was under the impression that pause buffering being bad on emulator is partially why OOTR never really went the glitched route
I don't think i've ever pause buffered anything in standard
not sure what you mean by "went the glitched route". glitched runners do exist! it's just that whatever-you-want-to-call-standard is more popular
So if the community does decide to experiment with glitches and what to allow, anything that relies/is much easier with pause buffering already is off the table
Worded poorly, sorry. I'm gonna wager that DDR players are largely/all on VC, however.
thats not a good standard for anything
box skip in jabu is easier with pause buffering
doesn't mena you should ban it
a 0.05s window isn't that hard to hit unbuffered
Yeah I never do box skip buffered
I played on RA for the first year and a half. And dolphin is a great emulator that many use
i think quite a few people in glitched play on dolphin
Also that box is the final boss, will never convince me otherwise
I think egg does and they are pretty good
Egg plays on VC
ah, i stand corrected
Fortress plays on dolphin
AH, got them mixed up
I played a few seeds of no logic on PJ64, not the end of the world
It's not that kind of pause buffering that's the problem is it? It's the kind where you are trying to frame advance, that's more difficult right?
ya, emu makes it harder to frame advance. not impossible but harder
Nothing mentioned thus far other than pot push would require frame advance buffering imo
I'll be the first to admit I don't know the specifics of a lot of glitches, but I know that people would be like "wow pause buffering is so much better on VC" whenever they switched
Yeah, so Dolphin/VC, either or. But Dolphin has some lag that VC doesn't have.
Every emulator or console has pros/cons though. Pause buffering isnt impossible on emulator even ones not dolphin. Nothing proposed should require frame advances, or if it starts that way can over time go to unbuffered
aljl the pause buffering techniques that are banned i've performed on emu just fine
it takes some practice to figure out how to frame advance but its not impossible
^
It’s a different timing, that’s really it
If most glitches are comfortably doable without then I guess it doesn't really matter, anyway. I was just under the impression there's a decent number of glitches that are much more doable with it from watching glitched speedruns and randos
like anything there is a practice curve but thats no different than learning how to ground jump or KZ skip or anything really
400+ messages ago, but I see you.
the problem with the shadow crusher clip is that it's just incredible easy to do, and a lot of glitchless runners have (apparently) had runs rejected because the damage boost to the top turns into clipping into it.
but I would love to see the damage boost allowed and the clip banned
KZ clip as adult is allowed in ice% and is lots of fun and an easy clip to learn. I'd allow it.
or if you didn't want to allow glitches, go the other way. I'd ban flame storage, let people do the torches in child spirit without it.
There are to things I don‘t like about KZ Clip, 1. you go out of bounce what you do nowhere else and 2. the trick is to easy to do
Why is something being easy bad?
not swimming into the endless void takes practice
but dielser is also right, many things in this game are easy xD
though I agree this is the only instance of out of bounds
any% glitchless allows glitchlessly going out of bounds, maybe we should try that?
I thought that meant the current existing trick is easy
so you're adding potential confusion to the ruleset without much gain since all you do is turn a easy-ish trick into an extra easy one
Ah yeah reading it back that makes sense. But I would argue the clip is easier
I agree. but I can sort of see the point that if you make the ruleset more confusing it should come with benefits that are worth the downside, and maybe a slightly easier variant of one skip isn't worth it
Yeah. I see this is as more of a ruleset issue. Which I won’t open that can of worms here.
Don't take away my composer grave torches! 
Yes let’s go chuckles
My fellow glitchless hundo runner
lettsss goo ❤️
Dboosts would give access to a lot of things itemless please no
And infinitely boosts explosives power which don’t need it
what examples are there of this? I'm throwing suggestions out but don't really know the full implications xD
I’d have to find the list, I found before
Gy crate is one though
Technically shadow temple pad as well, but that’s a seam walk
If we’re talking for the ruleset and not just tourney…skipping weird egg is another
not an item skip but isn't there a dboost to get to barinade without beating big octo?
Yes
I think you can get to valley crate as well
You can do DC as child with damage boost to avoid sling. and the lizalfos fight
all the applications are hard to find since only the ones used int he speed runs are well documented
What if we say: D-boost is allowed from enemies
that doesn't get you anything
except it does allow you to skip big octo still
biri hover was banned because its a damage boost
what are you dboosting from in Jabu?
bolero song is another dboost
what are you damage boosting from in DMC?
bombs
we don't need more exceptions in the ruleset especiallys ince saying you can only dboost of enemies doesn't accomplish anything
you can also dboost in Fire to skip a key
but yeah theres a ton of dboosts if you just search it in youtube
you can dboost across gv bridge as well
But yeah i think i listed enough for chuckles 😛
What key in fire are you skipping? The lower maze?
Think that's the trick with hovers and chus if I recall
Nvm, hovers and bomb as well
Recoil flip if my notes are correct
damage boosts allow all of shadow to be done without hover boots
so you're essentially making hover boots non-essential
This is an example of where a double damage boost is useful in OoT speedruns.
Please visit http://oot-speedruns.wikia.com/wiki/Damage_Boost for more detailed information on how to do this trick and more.
the first gap just use hookshot as per normal
damage boosts are pretty OP, they're quite useful
glitchless though 🙂
I did not know that was a thing
I don't think anyone wants hoverless shadow to ever be a thing in standard lol
Dins I can understand getting around, but hovers feels wrong
that was ruled as wall-walking and allowed fwiw
Initial Position and backup strats included.
Uses just one bomb. This trick is used in glitchless any% runs of OoT as of the rule change which allowed skipping the mini-boss on January 13th, 2016.
since big octo was brought up
Dboost from map chest onto the other side of the gate
skip bow and that key
does require a big chest though i think
0:17 bomb (sidehop,backflip,insta drop bomb, turn 180, backflip)
0:43 bombchu (backflip,pull chu, turn 180, 1 ess left, drop chu on 7th black, 8th red or 8th black = 3 frame window)
After getting the dmg boost and equipping hover boots, hold right(and keep holding right for the entirety of the trick). This gives you a 5 frame window to hold R (...
and hover boots
used a bit in bingo
you can also do this with a recoil hoverslide fwiw
of all of these tho, shadow would be the most impacted. The rest of the applications were already brought up. Like crossing GV bridge with hookshot extenstion
bolero pot push
graveyard hp is kind of meh
fire skipping keys can be done with existing strats if they were re-allowed and skip further keys
so you'd only really be adding the ability to skip hover boots in shadow temple. The rest were discussed already
All these hovers are done with a bomb right, like what about only allow dboosting from enemies, it would give you a non-clipping way in crusher room in Shadow and remove all the doubts that people sometimes have with the icekeese in Ice
I agree with Jay that exceptions are not recommended
if you damage boosts from enemies you could get the ice cavern chests 
there will be ways to work around that conditional
wait, what Ice cavern chest, wouldn't that just be a timesave for using blue fire, if it is even faster.
I believe:
You are allowed to damageboost from enemies
doesn't sound like an exception to me, bombdboosting is just stupid and definitly not in the scope of standard
what is the scope of standard then
map and compass, there are keese in both rooms
you could make a strat with the poe for a damage boost to the graveyard HP
That would actually sound fine to me, but stupid damage boost from bombs sounds definitly out of scope for rando
can you not call it stupid?
I wonder how feasable the gy hp would be
given time and someone wanting to try it out, people can be dedicated in making setups for anything
you still didnt answer why it's out of scope
It removes item requirements, skips major parts of dungeons, it will be used anywhere and will change rando up too much, I don't think that's what standard needs right now to be more attractive
oh yeah, also this fun one. https://www.youtube.com/watch?v=R8ozR58UT2E
cause if you're introducing other settings skulls are now going to have more strats
discovered by me. not super practical but its TOTALLY SICK AS FUCK DUDE!!! (#swag #yolo)
since when did standard need to be more attractive? it's literally the most played ruleset
also the rest of that are opinions that are untested. Which was the whole point of trying some of these out
That strat actually looks really cool, it doesn't look too glitchy and it's not super impactfull, honestly i would find it dope if someone uses it to get a major item from that spot in RSL

just because something "doesnt looks glitchy" is why it would be allowed?
lol ok
It's one of the reasons and also in the rule change I wouldn't be opposed to test out
The only thing that Jaybone mentioned was like a barihover, is that done with bombs or not
It's one of many reasons, if that would also skip something like LS in water I would be against it aswell
I’m against allowing one type of damage boost but not another
Even the way you put it is an exception you are saying you’ll allow dboosts on enemies but not on anything else
You either allow dboosts or not and I’d say they shouldn’t be allowed
There is no way there will be bomb dboosts allowed in standard, but damage boost from enemies could be something that actually has a chance in my eyes to be actually explored and test with
I don’t see any benefit to it other than to cause confusion
You can use a tektite and hovers to skip LS in water
yeah true you could technically hess from the jump attack
not a hess, damage hoverslide
Or recoil
unless you mean hess anywhere else but even then it’s niche and only specific enemies can do that
Changing the ruleset to globally add glitches/tricks/tech comes with a big issue for me
Whilst we can try and document as many cases of a use as possible (for example, use talking about damage boosting now), for sure stuff will be missed off and lots of things could be found that wasn't documented. A very minor similarity was when peaks were introduced in csmc.
This might lead to "uncompetitive" advantages when in tournament mode
I'm no way saying this is too big of a problem to consider changes, I'd love to see some changes, but attempts to add global allowances could lead to side effects if the ruleset isn't tested for a significant amount of time
The fact that there's a difference between "the tricks you need to know to be able to complete a seed" and "the tricks we expect you to know if you play in tournaments" bothers me immensely.
For a newer player, "you don't know B1 skip so you have to do AD for slingshot" is an extreme feel bad moment, that may well put them off racing entirely. It is on an entirely different order of magnitude to "you don't know B1 skip, so you have to go around the long way". The communication of "this trick is not in logic so you don't need to know it" feels flat out incorrect, and anyone who claims they make their tournament more accessible by not putting certain tricks in logic is kidding themselves.
If a trick that skips item requirements is allowed, I'd much prefer for that trick to be put in logic, simply for the clarity of communication to newer players. I can understand if you don't want to do that because of the logic implications, but accessibility is a very bad argument for keeping these tricks out of logic
Not all that relevant for S8, but if putting certain tricks in logic means you feel that your tourney would become inaccessible for the players you want to attract, then you're probably better off banning that trick in the first place, or even requiring that the item being skipped is in your possession.
disagree in the strongest possible terms: most of what makes logic reading interesting at all is the existence of sequence breaks
to the extent that the trick list does include certain things, and periodically changes, it's generally because the resulting bait woth/path hints are difficult to understand (GTG lens logic, DC ranged weapon logic)
"I disagree" would have sufficed. We don't need to make people feel like their opinions aren't valid. Your counter points are fine though. Not everyone needs to agree with each other, but we do need to respect each other's opinions.
"I disagree" does not communicate the level to which I will lose interest in racing if we decide to add all the "expected" stuff to the trick list, and this is not just because I'm a clown whose personal trick list is weirdly shorter than it should be
like we do a lot of argument about minor settings things that don't really matter in the scheme of things. this is not one of those times.
To me, it just came across as slightly aggressive and unnecessary. I know that was definitely not your intention, but we want to make sure people feel they can express their thoughts without being harshly criticised.
and I am very specifically not making this personal
I know you aren't, but we can't read tone through text.
And fwiw, i do agree with your opinion on the topic.
The tricks that have been selected have been picked for a reason, usually for interesting logical implications or to avoid horrible bait paths.
We certainly cannot make the tournament more accessible for newer players at the expense of making it a worse experience for the top players.
also fwiw I don't have a strong opinion on enabling the B1 skip trick, which is the one that we've talked about recently, particularly if we stick to closed deku
B1 skip i agree has near zero implications for being added to the trick list. The best counter argument i've heard for this is that we would be forcing new players to learn this one, rather than strongly encourage them to. Something we will have to consider.
Some people also like bait paths, but i don't think this one is worthwhile for a bait path.
At the end of the day this is the main tourney
I think adding it is fine
If we were talking weeklies it would be a different story imo
Thing is weeklies and a lot of other tournies will probably follow suit in their next iteration if we made the change.
Eh that’s not necessarily true
The trick list is largely the same across all standard tourneys.
there's the ~3 months of the year where weeklies just adopt the main tournament ruleset and settings (leading to "is KZ skip allowed" questions forever despite the communication being fairly consistent that it was disallowed specifically for S6 and not other formats)
That would be another issue yeah. Just overall confusion flopping back & forth.
The tricks that you have on as you mentioned are to avoid bait and some really obscure logic (gold scale to beat forest) adding b1 in logic is not something I’d see everything adopting
Especially scrubs which is a tourney designed around beginners. Yes I’m fairly confident everyone in the scrubs tourney knew b1 skip, but you can’t guarantee that
Agree with that one for sure
Perhaps my word choice was slightly off. As I mentioned, I can understand this reasoning for keeping things like B1 skip out of logic. For me, that's less relevant, as I'm not at that level of logic reading, but fair.
But I do strongly feel we have a communication problem for newer players. Tricks like B1 skip, KZ skip, mido skip, that allow you to avoid item requirements are required knowledge to play in tournaments where they're allowed, but are rarely communicated as such.
Worse, I saw others earlier in this tread argue the opposite way: that these tricks should be kept out of logic to allow players who don't know them to compete. Which IMO is a very bad argument.
I can guarantee you (from personal experience) that not everyone in scrubs knows b1 skip. And yes, that's a bad experience
that's the thrust of the discussion around weekly races: weekly races should be kept accessible to new players so that they can finish the seed at all. not so that they can win without knowing them.
We do plan to link some quick tutorial vids for very simple tricks along with the rules/info doc this year 🙂
I disagree with this. There's a difference between playing OOTR and racing OOTR. the feel bad for not knowing a trick that's required to skip AD and ending an hour behind everyone else is so bad that I think you're better of telling new players explicitly that they need to know the trick
you don't, though? as a newer player in a big race, you're setting goals other than winning
The problem isn't that you don't stand a chance of winning. The problem is the feeling that you're playing a completely different game
I still feel that way sometimes!
Most newer players come from scrubs, and at least to my knowledge, those tricks are communicated as basically "need to know" tricks. If that's not true, lmk and i'll pass that feedback on.
If you watch a race back and you see you are loosing multiple minutes to not do B1 skip you should realize yourself that is a vital part of racing
and then eventually you get to the point where you're doing the same things as a top player in the same order and still losing 30 minutes to basic movement. game's hard.
I am not exaggerating that number by the way
https://docs.google.com/spreadsheets/d/1H3du848yKLXV_lugvxYBf0JXlgCe_vyXuPzUx8A4bsw/edit#gid=0
This was a trick list released by the gossip stone podcast that categorizes some tricks that are vital for rcaing or just a short timesaver
Sheet1
S,A,B,C,D
Must Know To Compete,Almost Everyone Does This,Worthwhile in the Arsenal,Cool, but Niche,Just Not Worth
LW Mido Skip,ZD KZ Skip,SFM Maze Jump,Goron Pot with Chus,DC KD with Chus
Reverse HW,DC Eyes with Chus,Naked Forward HW,Zora River Jumps,Jabu Box Skip
Deku B1 Skip,Forest Bloc...
Not sure how the ZR jumps ended up such low ranked, but everything else i agree with.
I have a bunch of quibbles with that list but most people at a top 64 level know most everything on there anyway
I think those should be split up into two different table rankings because there are tricks which just speed up the gameplay without any logical implication and the other which actually do
yeah definitely the second category is more important
I'm mostly thinking about races against opponents who are relatively evenly matched with the newer player. So my argument is far more relevant for things like scrubs and weeklies, and less so for S8.
That being said, if I can summarize the discussion:
- incoherent argued that weekly races should have these tricks out of logic so new players can finish the seed at all.
- I disagreed, arguing that the tricks are required to such an extend, that you might as well put them in logic.
- Little Schulzy and Hyper countered that new players are going to realize that the tricks are required and will learn them.
Which kind of is exactly my point? On the one hand, we're communicating that you don't need to learn these tricks, on the other we're communicating that you definitely do need to know these tricks.
there is a very large difference between "you need these to finish the seed at all" and "you need these to be competitive"
you also need to know good backwalk angles, roll timings, boss quick kills, etc. in order to be competitive
but nobody is communicating that either
There is also a huge difference between "your execution is worse, so you're consistently ending up X minutes behind this opponent" and "you don't know this one trick, so once in a while you'll stand no chance whatsoever against someone you're otherwise closely matched against"
yes, the first one tilts me way more than the second
I understand not everyone will share that opinion
Interesting, for me the first one is a matter of "just get better", whereas the second one is extremely frustrating, especially if communication has been that settings have been chosen to allow me to play
I am trying to make you understand what is being communicated when people say that a trick is "not required" in logic
maybe there is a better way we can communicate this to others as well
additionally, your original question is why these tricks aren't in logic, which I (in a somewhat pointed way) answered for you
(specific example: Mido skip often gives you a lot of logical information, which would be gone if the trick is enabled)
yeah, I guess that is my main concern. That a new player will hear "this trick is not required in logic", conclude that they don't need to know the trick to play, and then get bitten hard
I felt similarly to sableheart as a new runner like five or six years ago and now I agree with inco in the strongest possible terms. Adding more tricks into logic doesn't help new runners learn them or make seeds more interesting. It just makes the logic more flat. There's a ton of resources on important tricks and skips, including some that I've made, and I think any new runner who isn't aware of the importance of things like Mido skip or reverse wasteland will figure it out pretty quickly after it comes up in a race and they lost a ton of time to it.
The simple fact is that this is a hard and complicated game that takes time and practice and deliberate effort to get good at. If new runners expect to do really well immediately, they're just wrong.
Not only does it make the logic more flat, but it actually makes the hints even more confusing for newer players.
Some of them anyway
yeah imagine a requiem path for gtg access
Even as a new runner the tricks out of logic were what attracted me to OOTR - I could see the potential in using them to dive into the logic and that got me excited
B1 Skip in logic is under discussion for an entirely different tournament goal (condensed seed with actual prize money on the line), and for that goal removing slingshot paths is a valid discussion. For showing off OOTR at its best with a side order of “and you can try too”, the heavy logic element has to be able to shine
Also re: B1 - the thing that made me feel comfortable learning it was finding a tutorial from Coy (very good ALTTPR runner, that was where I started) where he lead off with saying he’s been working on it for 30 minutes before getting it. The initial learning curve for OOTR tricks is steep but everyone goes through it and once you get about 80% of the way through it you’re not going to be held back by tricks
is it funny i think most of these are tricks that all fall into S-B, minus the kak tower skull and jabu box skip?
im amazed someone would put pixelshot in fire as "just not worth"
When was the last time free scarecrow was not enabled though
in s7 if you didnt draft it, every past main tourney
it wasnt until like the last year that it became a thing
If you're trying to pick up things quickly, it's definitely got a much more punishing difficulty to benefit ratio
unless its going to be on all the time, i wouldnt quite put that trick in just not worth lol
but this is also nitpicking at the high end
I'd go with cool but niche in the long term, but in the short term it's ok to let go - you'll just have to plan Pierre better.
I was pleasantly surprised at how much easier pixel shot was than i thought it was going to be.
It's not that bad, but it's so tilting when you're having an off day
theres some great setups for it
and then hopefully you have a good sensitivty setting if youre on emu
cries in keyboard
just channel your inner fmz
Especially with pretty sensitive stick control, i really put off learning it for a very long time.
yeah i know it's technically possible, just have never been able to pull it off
i cant imagine trying it on keyboard lol
pixelshot is nice but not even close to on the same level as the SFM maze jump (which saves you time and headaches almost every seed)
the standard setups aren't possible, i know favio has a weird hs extension thing he's created but i can't get it to work
I think it's wild that people even play this game on keyboard. Mad respect.
That's my summer project now, I'm gonna finally learn keyboard
been threatening to for ages
Get an open source gamer rectangle with tilt modifiers and edit the firmware to have the tilt modifier give you ess position
i never intended to be a keyboard player, i just was gonna do it until i could get a proper setup and a capture card. five + years later, here we are LUL
I play Crystal on keyboard and it's so gentle on my hands, 10/10 for me
Just want to call this to attention: #1250785587229626439 message
With this in mind, we would request that conversations be more focused on standard-legal tricks and logic changes people would be interested in the effects of (which has been largely what's happened today)
Everyone is, of course, more than welcome to continue discussing glitches- we want to learn more and want to emphasize that glitches are not off the table indefinitely. While the ruleset is a large determining factor, learning the nuances will take more time than we can reasonably dedicate prior to the tournament 🙂
I do not agree with some of the rankings personally and I wouldn't say any of these are just "not worth" tbh
I don't think it's meant to be not worth using, just not worth learning as long as you've got basically anything else to focus on learning instead
also what about disabling every trick. competely empty trick list. give the logic follower/breaker fans something extra to work with
Welcome to League S1
yeah lol "man on roof"
people will riot
funny enough, knowing that check required hookshot in league s1 helped me find my hook exactly one time
@woeful void please resize column b in this spreadsheet, I am losing my mind in vc lol
this list should be considered alongside the episode of the podcast this is associated with (episode 41) 👀
I had more than one seed in those settings with a hookshot on man on roof, and every time I was legally obligated to say "that's a longshot". pretty sure that was in the rules.
every restream since also has to say this 😛
Do you have an example for that?
dang you tektite, destroying my dreams
the sad thing is that I think enemy damage boost could be in the realm of standard, all the others I saw up to this point looked cool and just some weird small timesaves or getting like a skull out of logic
Yeah the thing with ootr is that the game is so breakable that if you allow one thing it always opens a huge can of worms
esp when you start only allowing a piece of something like that. then people will explore and find new ways to break it
acute angles 👀
You're a cute angle GOTEM
