#difference between two versions - server & standalone

1 messages · Page 1 of 1 (latest)

pastel kiln
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Hello gilles and bod.
I see that there are two possible links to download a version of a build

the linux server version and linux standalone.

The only major difference I found is the boot.config file

and the absence of a lot of .pdb files

Can you bring me more information on this subject?
Why two different versions?
@zinc drift @silk coyote

https://unitystationfile.b-cdn.net/UnityStationDevelop/linuxserver/23022600.zip
https://unitystationfile.b-cdn.net/UnityStationDevelop/StandaloneLinux64/23022600.zip

StandAloneLinux - Serverlinux 🔽

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@static turret hello
I just remembered that you participated in the code of the hub, maybe you have some information to give me too?

silk coyote
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server version has more debug information

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if you run it on a client, you will see errors on top of the gameplay while they happen

pastel kiln
silk coyote
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run it

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on your computer

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you will see

pastel kiln
# silk coyote you will see

ok, so the server version, run graphically, shows logs at the bottom of the screen
and 3 new buttons

one that opens ~/.config/unity3d/Unitystation/unitystation/player.log
clear and close
But only while loading

plus it loads a local server directly
interesting for testing or a server i guess

silk coyote
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server version is just the same game with debug on

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you can run the normal version like that as well

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./Unitystation --nographics

pastel kiln
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forget my last sentence, I said something dumb

pastel kiln
silk coyote
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I think first one enables the possibility for the second one

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last one is to define where to store your logs

pastel kiln
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--nographics, I guess that's the headless mode
--logfile, I assume this determines where to save the session activity log

pastel kiln
silk coyote
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yeah, they should

pastel kiln
silk coyote
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I think so, yeah

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that's what docs say

pastel kiln
# silk coyote that's what docs say

and the log in question is similar to the
~/.config/unity3d/Unitystation/unitystation/player.log
or is it something different?

Also the player.log file, is that what you see in game if you press F5?

silk coyote
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it is the same one

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yes, what you see in f5 is your log

pastel kiln
silk coyote
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it is fine

pastel kiln
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I reassure you, I'm taking notes, so I won't have to make you repeat yourself.
That's why I ask for a maximum of details;

silk coyote
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yes

pastel kiln
silk coyote
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file manually

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I'm looking for it

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you add HubUser and HubPassword

pastel kiln
# silk coyote you add ``HubUser`` and ``HubPassword``
    "AddressableCatalogues": [
        "https://raw.githubusercontent.com/unitystation/unitystation/develop/AddressableContent/SoundAndMusic/SoundAndMusic.txt"],
    "LobbyAddressableCatalogues": [
        "https://raw.githubusercontent.com/unitystation/unitystation/develop/AddressableContent/SoundAndMusic/SoundAndMusic.txt"],
    "ConnectionPassword": "",
    "WinDownload": "https://unitystationfile.b-cdn.net/UnityStationDevelop/StandaloneWindows64/23022600.zip",
    "OSXDownload": "https://unitystationfile.b-cdn.net/UnityStationDevelop/StandaloneOSX/23022600.zip",
    "LinuxDownload": "https://unitystationfile.b-cdn.net/UnityStationDevelop/StandaloneLinux64/23022600.zip",
    "HubUser": "",
    "HubPassword": "",
}
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like this ?

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@silk coyote this is correct ?

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the space between "" must be filled with information
such as the server login password for players or the Hub ID

silk coyote
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try it