#Ideas on how to balance cloning.

1 messages · Page 1 of 1 (latest)

mellow gull
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Right now there is no reason (except laziness) to not clone someone, it may take some time but other than that it's a free refresh of all damage. There's not much point in trying to properly revive a dead crewmate when cloning currently is typically a lot easier and quicker to do. Let's discuss some potential ideas on how to balance cloning and to make it less powerful.

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I think giving geneticists a larger role when it comes to cloning would be nice, whether that have to like scan for intact DNA that the scanner can use to clone or they have to try to remove nasty mutations that would normally occur from cloning.
Having the cloner have a base cost to clone someone instead of building people from thin air would probably be good too. Something like a biomass that is required and can be acquired from other dead bodies by like grinding them down, or maybe it can be gotten from special plants that botany can grow or something idk.
I'll try to scour some different wikis and see what other SS13 codebases actually do for cloning or maybe we could try removing it entirely and having different ways of reviving people like TG seems to have done.

wheat palm
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Here's some things that could turn cloning into a last resort mechanic:

  • Cloning should have a limited amount of slots that needs to be recharged by a geneticist. That way players don't constantly throw dead bodies in the cloner and call it a day, and instead do their job.

  • Cloning damage is a lot harder to heal on SS13 and requires twice as much time to heal and recover from. Doctors would require to actually spend time healing a body and attempting to revive it via CPR/Defib before attempting to clone the body.

  • Cloning causes brain damage, memory loss, mutations, sicknesses and debuffs to bodies. All of these are gambles doctors can take to ensure the survival of someone during an emergency but hampers the patient's ability in some way or another, brain damage being the most negative effect you can receive from cloning damage as it literally makes it difficult for the patient to interact with everything around them and communicate.

  • A chance to get cloned with a missing limb or organ.

mellow gull
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I've checked a couple wikis it seems Bee Station is like ours but cloning gives cell damage, paradise station requires biomass and gives the clones a lot of damage, and I think yog station just requires biomass. I might be wrong though I've never played original SS13 so someone else might know better how to works on different codebases.

mellow gull
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I think it could be interesting to have cloning be a more "active" process instead of just make sure you got everything, scan, clone and wait. Maybe having a geneticist having to supervise the entire process and maybe actually "build" the person would be interesting.

bronze kestrel
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just use blood magic

crimson needle
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Well I think that we should keep it as it is for now as it would be a pain for low pop

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Its not like you have a good chance of getting cloned right now if you die

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But when we get higher pop I think might be cool to make cloning not bring you back to life

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Instead cloning a new body that you would have to then put a brain in

bronze kestrel
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Maybe a inversely scaling difficulty in clone time per person alive on station

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explain it through a life link system or something, puts more strain on the cloning systems

tidal trail
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i'd rename the cloning pod to the more general Bio-Reconstruction Pod or BioPod and make it a very slow healing machine at base tech level, upgradeable into a more potent regenerator/error-prone and debuff-inducing cloner and then finally into a flawless cloner at the end of the tech tree.

something like:
lv. 1: slow heal
lv. 2: can also regrow lost limbs if head+brain+torso present
lv. 3: can regrow all other body parts (with debuffs) if brain present
lv. 4: can clone from DNA with debuffs
lv. 5: can clone from DNA w/ no debuffs
lv. 6: can augment/overheal?!?!
^ there's some branching/parallel tech tree possibilities here as well

a basic health regenerator pod would be a nice-to-have for a sec department, syndicate ship, or rest stop in a dangerous awaysite

bronze kestrel
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yes

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decent but does somewhat destroy the need for medical items

tidal trail
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you could have one tech track for healing/growth speed, one for precision/error correction, and one for sophistication (how many body parts it can rebuild from how little intact material)

bronze kestrel
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so either med items get a buff or the regen is very expensive to mass produce

tidal trail
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i think it's quite balanceable

crimson needle
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Eh not a real good idea

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By that I mean

bronze kestrel
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engineering would have a field day

crimson needle
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Not a real good way to take cloning

tidal trail
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i agree lowpop needs cloner w/o headache

crimson needle
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Cloning should be a last resort

bronze kestrel
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Perhaps a increasing power requirement?

tidal trail
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right--make it require investment before it eclipses conventional medicine

bronze kestrel
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yea

crimson needle
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I think the idea of making it a pain to clone people is a better way

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By adding in more steps

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But also make it engaging

tidal trail
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like 3-4 steps of research and actually upgrading the bioreconstruction pod kind of steps?

crimson needle
bronze kestrel
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perhaps have the cloning and healing part have to combine to make the regen

tidal trail
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say at start it can't stabilize a dying person OR heal above 1/2 health

crimson needle
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And engineering

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But med should have something engaging to do

tidal trail
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so if the medics overrely on it, crew will hang around medbay and whine

bronze kestrel
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like base cloning requires a ton of steps but the more advanced your tech is the faster it is, until you can create the regeneration machine

tidal trail
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yes, they still have to actually heal people

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because they didn't start with a cloner 😛

bronze kestrel
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like centrifuges and better scanners

crimson needle
tidal trail
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speed, precision, lack of cloning debuffs, range of what can be regrown.... these are all independently adjustable variables

bronze kestrel
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we aren’t balancing for nukies

crimson needle
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Well we need to consider them

tidal trail
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i mean, we're also gonna have trauma supplies

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defibs, tourniquets, etc. right?

bronze kestrel
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yea

tidal trail
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and also researchable advanced healing meds, and zany magic plants from time to time...

crimson needle
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Im not against the idea

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I just dont think it should repace cloning

tidal trail
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well, should cloning be full-on accessible and usable from roundstart?

bronze kestrel
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also, you probably would start with basic cloning using cell growth tanks that take like 5 mins to grow a person

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then you can upgrade from there

crimson needle
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But make it so you need to clone the body

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Then input the brain through surgery

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That way med has something to do

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And its not just pop them in and forget

tidal trail
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or fixing DNA errors in the cloning process

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so the person doesn't come out with 80% max health and missing an arm

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that's a potential cloner minigame for med personnel

crimson needle
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If we are going with cloning as it is

crimson needle
bronze kestrel
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ye

tidal trail
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the idea of having to recover someone's body/head/brain/a DNA sample is appealling

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ofc as long as you have a dna scanner you should be able to scan ppl

crimson needle
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Make it so upgrades only make the process faster

tidal trail
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but being able to USE their DNA alone to heal them should be an upgrade

crimson needle
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And keep the errors

tidal trail
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i also think the more of someone's body you still have, the better for both speed and recovery from the Pod

bronze kestrel
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yea

tidal trail
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dead guy's body should be easier to revive than if every last bit of them is destroyed, including the brain, and you're rebuilding them from nothing at all

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(not to mention faster)

bronze kestrel
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perhaps even at the later stages a portable regen tank

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slow but can be used to prevent someone from dying while you get them to the medibay

crimson needle
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Actually making perma deaths more common would be fine

tidal trail
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but there should be a threshold where you have to upgrade the cloner to even attempt to work from only a brain or a DNA scan

tidal trail
bronze kestrel
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traitors should be able to hack or disrupt the process to some extent

crimson needle
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And allow command roals to be revived

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As med staff would have to spend their time wisely

bronze kestrel
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Maybe having the surgery interface be more intuitive first would help

tidal trail
crimson needle
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More so then most ss13 servers

bronze kestrel
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pretty sure you aren’t told that Alt is the button to activate it

crimson needle
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Not much of a problem when tutorials are up

bronze kestrel
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I meant easier to access but it is slightly obtuse

tidal trail
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^ as to how the costs and whatnot are balanced

bronze kestrel
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you know the blue space clown enemies?

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maybe have the process possibly result in something like that if the process goes to shit

crimson needle
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And plus

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Crew are going to need a way to save people from brains

tidal trail
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does the 'memory loss' rule re: cloning apply to any death or only full brain death?

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seems weird to have a UI message about IC/OOC stuff but i'd have it pop up only if the brain is reconstructed

crimson needle
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That rule is not used most of the time

tidal trail
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otherwise, get to keep your memories

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i try to abide by it

crimson needle
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As admins are not on most of the time

tidal trail
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players are not on most of the time ehehe

bronze kestrel
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maybe have a effect where inventory slots fail to show up sometimes

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or messages are lost from the chatlog

tidal trail
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but those are pockets in clothes

bronze kestrel
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have you ever forgotten your keys in your pocket

tidal trail
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there are effects that distort what ppl see in chat right?

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like whether your character knows the language a message is in,

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comms disruptions

bronze kestrel
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Yes

tidal trail
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i'm sure there's a health effect for 'messed up in brain'

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ahh, a good base-level function for the pod: just pause any ongoing sources of damage--basically freeze the metabolism of whoever's in the pod

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doesn't heal but buys time and keeps the person from getting worse/dying

bronze kestrel
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yes

tidal trail
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it's also kind of ok if healing/cloning pods get more efficient/convenient than conventional medicine when upgraded, cause the machines can still be damaged/destroyed/emagged and the power can still go out/be saboutaged

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emagged cloner: can be set to dissolve someone into goo

grave pivot
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119 MESSAGES

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BRUHHHH

mellow gull
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Lol

tidal trail
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AI, Condense and Summarize

mellow gull
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uhhh

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idk i can summarize what i brought up

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which was just like taking some of the cloning stuff from ss13 or just making it a more hands on process where geneticists have to actually like build the person during the cloning process or they have to be actively removing negative debuffs otherwise cloning makes you suck

bronze kestrel
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Alternative idea, lock large amounts of the overpowered cloning behind research, allowing for very rudimentary cloning and preservation tanks

mellow gull
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idk i feel like theres already enough for science to do and that cloning gameplay stuff should be given to medical