#"Hands-On Rust" by Herbert Wolverson good for building a foundation?

9 messages · Page 1 of 1 (latest)

fossil berry
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Hello everyone,

I'm new to Rust and my goal is to build a solid foundational understanding. I'm planning to work on a hybrid Rust/Python system project and want to make sure the core concepts really stick.

I've seen the book "Hands-On Rust" by Herbert Wolverson recommended. For those who have read it: is this book particularly good for building a strong, practical foundation?

I learn best by doing, so the project-based approach appeals to me. I'm just wondering if the concepts taught through game development are transferable to other domains, like systems programming or building performance-critical backends.

upbeat phoenix
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(not about the book, but see pyo3 for python integration)

fossil berry
upbeat phoenix
hardy sleet
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@fossil berry If you haven't yet, I'd read the Rust Book first. It has little bits of code in each chapter you can and are encouraged to play along with, and there's iirc three bigger "projects" that get their own chapter spaced throughout.

Hands-On Rust is cute, but the crate (package) it's using does a lot of heavy lifting and compiler magic that won't make sense for a while.

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-book

hardy sleet
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If you already know everything from the Book, then Hands-On Rust does provide you with a nice example of a medium-large project with all the organization and architecting that entails.

fossil berry