#Looking for partners making an original factory game

12 messages · Page 1 of 1 (latest)

meager turtle
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I've been thinking of making a factory game for a year now, but can't find the motivation or the right tool. But I've thought a lot about the game and now have a good idea of what it should look like...
The game would be based on physics, starting from quantum level with very small particles, then growing to super big things, life, ai, multiple dimensions and more...
I also had an idea to start with some math function manipulation that create an infinity and your first matter particle and then you go from there but I'm not sure yet.
If you are creative and motivated, or just want to know more, my DM's are open !
(And also if people can guide me to choose between godot or bevy or macroquad, feel free 🙂 )

wispy wyvern
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Use Godot, the others are less mature and have a chance to be a lot more of a headache especially for someone new to making games

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If you really don’t wanna use their scripting language, I believe they have rust bindings

dreamy bolt
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i personally quite like macroquad - its very abstract and easy to just get a main loop setup, and draw rects, textures and text with a single function call. if you want something really simple i'd recommend it

wispy wyvern
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I agree pretty good for simple stuff, I’ve used it for a few things. It just sounded like his game idea was quite complex, and something like Godot might handle it better

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I’ve never tried Bevy so it may be fantastic and I have no clue

meager turtle
meager turtle
wispy wyvern
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I think you’ll find there’s a reason most modern game engines drifted in that direction for organizing code once the game gets complex enough

Again I’m speaking out of my ass as far as Bevy goes though lol

meager turtle
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yeah for scenes it's quite a pain, but I prefer enjoying the process to build the game... We'll see

wispy wyvern
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Good luck with the game, it sounds cool

slender lava
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hey man I have no experience with bevy but I'm looking to contribute