Hi All,
I have started playing around with wgpu as a way to continue to learn rust and just for a bit of fun. I have mostly been following this tutorial (https://sotrh.github.io/learn-wgpu/#what-is-wgpu) however I have made a few adjustments (probably shouldnt have, but im committed now). I set it up to use winit version 0.30 and instead of cgmath I went with nalgerbra.
So I got the surface set up fine and could render a shape as shown in the tutorial, but then I jumped into adding a camera, this mostly went fine and I managed to get my version compiling however, I cannot see the cubes that I have set up. I have looked over the code and and print debug statements to check the camera and projection properties and they seem fine, so I am a bit stumped for what to look for next.
It is a tiny code base at the moment so an sort of quick glance would be appreciated! https://github.com/euandeas/voxels