#KaiGE - The game engine

14 messages · Page 1 of 1 (latest)

fading fulcrum
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This is not a functional game engine yet.
I need some pressure from the community to keep this project up and not drop it like every other one I make. If you are interested view the README.md and VISION.md in the GitHub repo

keen quail
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Looks, cool !
What would be the difference between KaiGE and other ECS engines like Bevy ?

steady pebble
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Is it going to be set of tools or it will inculde graphical interface like godot or unity?

keen quail
fading fulcrum
fading fulcrum
# keen quail Looks, cool ! What would be the difference between KaiGE and other ECS engines l...

I envision making it more user-friendly by cutting out unnecessary boilerplate code. I am not writing everything entirely from scratch because I will be forking and using things like Legion ECS, Rapier Physics, and Parry Collision. This will help the engine by combining many of the good projects and libraries of Rust game dev that already exist into a single game engine. I also want my engine to be very extensible through easy-to-use plugins. RIght now that is all that is set in stone, anything else can be changed based on what other people think.

keen quail
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I mean, Bevy is extensible though easy-to-use plugins, its physics / collision plugin use rapier (directly or under the hood)

Your projects look really cool, but it kind of feel a bit like a bevy clone in its ideas

fading fulcrum
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Another big thing that I want to try and do is make tools to create VR/AR applications and games.

fading fulcrum
wary wind
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I'm also making a rust engine as well, good luck to you since I know how much time it takes to get things looking decent for motivation!

true gale
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Hey, I am interested in your project.

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I like backend developing languages with Rust, Python and so on.

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I wonder if you have already implemented your idea.