#KaiGE - The game engine
14 messages · Page 1 of 1 (latest)
Looks, cool !
What would be the difference between KaiGE and other ECS engines like Bevy ?
Is it going to be set of tools or it will inculde graphical interface like godot or unity?
On the github repo it mentions an editor inspired by godot
My plan is to implement an editor but right now I am just trying to get rendering working 🙂 It is very WIP
I envision making it more user-friendly by cutting out unnecessary boilerplate code. I am not writing everything entirely from scratch because I will be forking and using things like Legion ECS, Rapier Physics, and Parry Collision. This will help the engine by combining many of the good projects and libraries of Rust game dev that already exist into a single game engine. I also want my engine to be very extensible through easy-to-use plugins. RIght now that is all that is set in stone, anything else can be changed based on what other people think.
I mean, Bevy is extensible though easy-to-use plugins, its physics / collision plugin use rapier (directly or under the hood)
Your projects look really cool, but it kind of feel a bit like a bevy clone in its ideas
Yeah Bevy is great and already has a lot of features, I am also doing this project just to cement my Rust skills. I'm not trying to reinvent the wheel 🙂
Another big thing that I want to try and do is make tools to create VR/AR applications and games.
Plug-ins will also be implemented in the editor once that is finished.
I'm also making a rust engine as well, good luck to you since I know how much time it takes to get things looking decent for motivation!