for those who dont know how Fallen worked in D1, she would set traps, up to a maximum cap, and a statue would be automatically summoned every 2 traps set (next to the trap). Each statue would emit a glow only to the Fallen when a survivor was in close proximity. Once max traps are set, Fallen would emit loud rumbling to nearby players, and if she came into close proximity of a survivor, she would be forced into physical form, and had 8 seconds to kill people. During these 8 seconds, she could (on a short cooldown of 2 seconds) phase back into ghost form temporarily, effectively allowing her to "phantom" through doors, at the cost of her not being able to kill during that short timeframe.
in the 2019 rework, her hunt phase time was extended to 30 seconds, and her statue glow mechanic was reworked to be based on flashlight shining.
funny enough, fallen has not ever functioned off a "must look at me" type of system despite being a weeping angel, and I think that should be a thing. its hard to balance, but its in character for her, and I think it could be interesting to see it in Damned 2.
with that being said, I want to share my idea of how fallen would look in D2, and see what people think - I made her base power, her energy gains, and 4 abilities, which I offer two potential ideas for each one. let me know what you think of either the base power, abilities, or both. also open to any new ideas if you have one, make a comment below

