#OpenGL createCapabillities() acting up

1 messages · Page 1 of 1 (latest)

tacit condorBOT
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<@&987246883653156906> please have a look, thanks.

tulip condor
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lemme see

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its mostly good

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but if u show me the code, i can understand better

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i think window(openGL window) should be made before the game contructor is ran

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if u havnt

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tulip condor
bold remnant
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well im gonna switch betwwen shaders so ig yea. future proofing

tulip condor
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sometimes you can need to give strings

tulip condor
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tulip condor
tulip condor
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it seems like a library error since it shows "opengl32 not found in org.lwjgl.libpath"

bold remnant
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but i used stride so its alr it worked before refactor

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(main branch) and now thjs

bold remnant
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ok nvm it works im a dumb dumb stupid baka idiot

tulip condor
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wait really

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no the proper architecture is in the refactor branch

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thats why its refactor

tulip condor
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Ok

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Its right i meant

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But i do suggest renaming Renderer.java to something else because this name suggests that this can render many meshes while your code shows that it is for one only

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You should name it maybe "GameObject" or whatever you like

bold remnant
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well its supposed to render everything. rn its 'fixed' but slowly i'd let it be flexible