#OpenGL createCapabillities() acting up
1 messages · Page 1 of 1 (latest)
lemme see
its mostly good
but if u show me the code, i can understand better
i think window(openGL window) should be made before the game contructor is ran
if u havnt
it isnt necessary to have a path for shaders
well im gonna switch betwwen shaders so ig yea. future proofing
sometimes you can need to give strings
does your shaders have UV or just verts?
simple. verts ig
why is it like this?
it seems like a library error since it shows "opengl32 not found in org.lwjgl.libpath"
well i mixed color and verticies together
but i used stride so its alr it worked before refactor
(main branch) and now thjs
ok nvm it works im a dumb dumb stupid baka idiot
Also, your engine had a poor architecture
wait really
no the proper architecture is in the refactor branch
thats why its refactor
Yea i saw it
Ok
Its right i meant
But i do suggest renaming Renderer.java to something else because this name suggests that this can render many meshes while your code shows that it is for one only
You should name it maybe "GameObject" or whatever you like
well its supposed to render everything. rn its 'fixed' but slowly i'd let it be flexible