#mod minecraft conficts that i need to fix

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zenith belfry
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hello, I need someone who knows java code for minecraft, I have two mods that are incompatible, but they coexist together, except for an item that lands on the ground (the kitsune shrine) and crashes instantly, I try with my limited knowledge to solve the problem (roughly I know that it is related to an array that goes out of bounds) the two mods are "Crearace" and "Cromta's Solo Leveling" if you have a solution come help me please

midnight sequoiaBOT
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<@&987246652869971988> please have a look, thanks.

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Here is an AI assisted attempt to answer your question πŸ€–. Maybe it helps! In any case, a human is on the way πŸ‘. To continue talking to the AI, you can use </chatgpt:1108714622413963314>.

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TJ-Bot
Hello, I need someone who knows java code for minecraft, I have two mods that are incompatible, but they coexist together, except for an item that lands on the ground (the kitsune shrine) and crashes instantly, I try with my limited knowledge to solve the

e ground after being used. It seems that one mod is trying to handle the item differently than the other mod, causing a conflict.

To fix this issue, you will need to dive into the code of both mods and identify where the conflict is occurring. Once you have located the problem, you can then modify the code to ensure that both mods work together seamlessly.

Some common ways to resolve conflicts between mods include renaming variables or methods, changing how a certain function is called, or reorganizing code to prioritize one mod over the other. It may also be necessary to consult the documentation for each mod to better understand how they interact with each other.

If you are not comfortable modifying code yourself, you may want to reach out to the developers of the mods for assistance. They may be able to provide guidance on how to resolve the conflict or even release an update that addresses the issue.

In conclusion, fixing conflicts between Minecraft mods requires a good understanding of Java code and how mods interact with each other. By identifying and addressing the root cause of the conflict, you can ensure that your mods coexist harmoniously in your game.

zealous temple
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Logs with stack trace would be helpful

zenith belfry
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i was waiting for someone before giving logs, what is "stack trace?"

zenith belfry
midnight sequoiaBOT
zenith belfry
midnight sequoiaBOT
zenith belfry
zealous temple
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Sometimes there is no other way

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Code quality of an average mod leaves a lot to be desired

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I would start by removing optifine, it's a pile of hot garbage

zenith belfry
# zealous temple Sometimes there is no other way

if you have an alternative to shaders for forge I'll take it, after contacting one of the devs he gave me the problem in detail

the solo leveling mod checks the blocks around it constantly and analyzes their inventory whether it's mobs, chests, and others, it checks from id 0, except that the kitsune shrine inventory doesn't start at 0, so it crashes the game

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I have already managed to recover the code of the kitsune shrine but no idea how to decompile, modify, recompile (I have already tried with a friend it is a pure pain)

zealous temple
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I think Iris is what people use

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and starting from 1.21 there's Sodium available for neoforged

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for huge performance gains

zenith belfry
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iris can take shaders?

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and im on 1.19 on forge, i can't change

zenith belfry
woeful cradle
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Optifine breaks tons of other mods because it's almost impossible to properly integrate with it.

woeful cradle
shrewd isle
zenith belfry
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okay

zenith belfry
midnight sequoiaBOT
zenith belfry
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honestly I would like someone who can modify code in the mods because apparently (according to gpt chat so info not 100% reliable) it would just be necessary to add an id check which returns return if it does not find the corresponding id which is 0

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but I absolutely don't know where to put it and there's no way I'm going to ask chat gpt where it is, he's already destroyed a PC for me

woeful cradle
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sololeveling is the broken mod. Its made using mcreator, so it's not surprising that it's buggy.

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I'd suggest just getting rid of it

zenith belfry
woeful cradle
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And you've confirmed that the issue is specifically an issue between those two? (you've tried with only those two and their dependencies)

zenith belfry
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I confirm it 100%, if I remove the mod solo leveling, there is no more problem, and the dev of the solo leveling mod clearly told me what it was

"for some reason it crash when solo leveling mod tries to access block that player is looking at
more exactly slot ID 0 of that block from another mod
if you are in distance of 5 blocks"