#Minecraft Coding

1 messages · Page 1 of 1 (latest)

quick turtle
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Hey ! My name is Adam, more knows as Gigadeng's in servers such as Cobblemon. I would like to begin Minecraft coding using Java and Kotlin. And I also would like to train myself writing stuff using public static void main(String[] args), thank you for reading !

ionic juniperBOT
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<@&1008423204219531294> please have a look, thanks.

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Here is an AI assisted attempt to answer your question 🤖. Maybe it helps! In any case, a human is on the way 👍. To continue talking to the AI, you can use </chatgpt:1108714622413963314>.

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TJ-Bot
Hey ! My name is Adam, more knows as Gigadeng's in servers such as Cobblemon. I would like to begin Minecraft coding using Java and Kotlin. And I also would like to train myself writing stuff using `public static void main(String[] args)`, thank you for re

ng plugins for Minecraft using these languages. Can anyone provide me with some resources or tips on how to get started with Minecraft coding using Java and Kotlin? I am familiar with basic programming concepts but have no experience with Minecraft plugin development. Thank you in advance for any help or guidance you can provide!

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TJ-Bot
How do I start making Minecraft mods with Kotlin ?

To start making Minecraft mods with Kotlin, follow these steps:

  1. Set up your development environment: Install the Java Development Kit (JDK) and an Integrated Development Environment (IDE) like IntelliJ IDEA or Eclipse.

  2. Download the Minecraft Forge MDK (Mod Development Kit): This includes the necessary files and tools to create mods for Minecraft.

  3. Create a new Forge project in your IDE: Set up a new project using the Forge MDK, and import it into your IDE.

  4. Add Kotlin support to your project: Go to your IDE's plugin marketplace and install the Kotlin plugin if it's not already included.

  5. Write your mod using Kotlin: Start coding your mod by creating new classes, registering event listeners, and adding custom content to the game.

  6. Build and test your mod: Compile your mod code into a .jar file, then copy it into the "mods" folder of your Minecraft installation directory. Launch Minecraft with Forge installed to test your mod in-game.

  7. Debug and refine your mod: Use debugging tools in your IDE to fix any issues or add new features to your mod.

  8. Publish and share your mod: Once you're happy with your mod, consider sharing it on platforms like CurseForge or GitHub for other players to download and enjoy.

By following these steps, you can start creating custom mods for Minecraft using Kotlin and unleash your creativity in the game!

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TJ-Bot
I don't know how to code ;-;

If you don't know how to code, don't worry! You can still be a part of the Java Q&A discord server. Here are a few ways you can participate:

  1. Ask questions: If you're curious about coding or Java in general, feel free to ask questions in the appropriate channels. Our community is here to help and guide you.

  2. Learn from others: By observing the conversations and discussions in the server, you can pick up valuable information and insights about Java programming.

  3. Share your experiences: Even if you're not a coder, you may have unique perspectives or experiences that could benefit others in the community. Don't hesitate to share them!

  4. Participate in non-coding discussions: Our server may have channels dedicated to off-topic conversations or general chat. Feel free to join these discussions and connect with other members on a personal level.

Remember, everyone starts somewhere when it comes to coding. Don't be discouraged by your current lack of experience – with time and practice, you can develop your skills and become proficient in Java programming. The important thing is to stay engaged, ask questions, and learn from others in the community.

molten parrot
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ideally u first learn java

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and once ur comfortable with that (perhaps one year) u can proceed to minecraft modding

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we suggest mooc for learning java

ionic juniperBOT
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MOOC is a completely free introductory Java course created by the University of Helsinki, it is a great way to learn Java from the ground up.

  • The MOOC teaches a broad introduction to programming in Java in two parts - one at beginner, and another at intermediate level.
    The end of the course is marked by creating your own Asteroids game clone!
  • The MOOC allows using features up to Java 11 - you can install Temurin OpenJDK 11 from the Adoptium project.
  • To submit exercises for evaluation, you need to configure an Editor/IDE (Integrated Development Environment) with the TMC Plugin.

The course instructions will suggest to use TMCBeans/NetBeans or VS Code for the course, but you can also use IntelliJ.

  • TMCBeans/NetBeans is the easiest to configure - but has the most dated user experience
  • VS Code is very popular as an editor, but it is quite new for Java Development. Some extra configuration is needed.
  • IntelliJ arguably has the best user experience and is most widely used Java IDE by professionals.
    IntelliJ requires installing a version no newer than 2023.1 - because the IntelliJ TMC Plugin doesn't work with newer installs.
    The IntelliJ Community version is free and all you need to install the TMC plugin.

This server currently recommends IntelliJ.

To use IntelliJ with the MOOC, simply install the TMC plugin by opening IntelliJ -> File -> Settings -> Plugins and searching for TMC. You will then be able to use IntelliJ to complete MOOC.

Visit MOOC here: https://java-programming.mooc.fi/
(the course is available in both English and Finnish)

About the course - Java Programming

quick turtle