#Will JPanel take up ram if it still an object and i just setvisible to false

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upper drum
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if it take up ram then is there any method to delete an object like Jpanel so i can free up ram

warm shoreBOT
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<@&987246487241105418> please have a look, thanks.

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TJ-Bot
If it take up ram then is there any method to delete an object like Jpanel so i can free up ram

Yes, a JPanel will still take up memory (RAM) even if you set it to invisible. This is because the object still exists in memory even though it is not being displayed on the screen.

To free up the memory used by a JPanel or any other object in Java, you need to make sure that there are no references to that object. Once all references to an object are removed, the Java garbage collector will eventually reclaim the memory used by that object.

One way to remove references to an object is by setting the variable pointing to that object to null. For example, if you have a JPanel called panel, you can set it to null like this:

panel = null;

This tells Java that there are no more references to the JPanel object and it can be garbage collected.

It's important to note that setting an object reference to null does not immediately free up memory - the garbage collector will only reclaim the memory when it determines that the object is no longer needed. Additionally, be careful not to set important objects or variables to null if they are still needed in your program.

foggy cape
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an object is only removed from memory if there are no more references to that object

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and even then, it wont be cleared from memory right away. itll be cleared once the GC runs

foggy cape
upper drum
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should i just set the variable to null

foggy cape
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then the object is going to remain in memory, since card layout references it

foggy cape
upper drum
foggy cape
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Object o1 = new Object();
Object o2 = o1;

o1 = null;```
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o1 no longer references the object, since we changed o1 to reference null/no object

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but the object still has references (o2)

upper drum
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yeah i understand this part

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but should i let jpanel stay in my ram or clear it and when i need make a new one

foggy cape
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although seems you are pre-maturely optimizing. that may not save you as much memory as you're thinking

upper drum
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yeah i know

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u know those game with start screen

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they often have setting and stuff

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so like i dont want the setting panel to take up my ram when i play the game

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i wonder how other game dev does this

foggy cape
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whether they keep their main menu in memory?

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its going to differ between devs, and between games