#Mines and ideas

1 messages · Page 1 of 1 (latest)

pallid swallow
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  1. When someone is overmining is there a way to have it tell us what mine is being destroyed either with a ping to the person who's mine popped or a message like "lance3065 is overmining, a mine near the barracks has been destroyed"
  2. Mines shouldn't all poof the second someone disconnects. You could easily grief a player you know is mining by joining with thier name causing a disconnect. I suggest they stick around as usually 1-2 people are the dedicated mine team and if either disconnects you could lose the game because of it (which is unfun)
jagged latch
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What if we put the mines by default in corners behind entrances and engineers can only replace these preset mines with repair tool? Probably a stupid idea but at least we solve some blood pressure problems

pallid swallow
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Maybe? But what about when you lose a building and want to move those mines over to another one?

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Plus it'd give the attacker an advantage of knowing the locations of the mines and not random spots

vast shadow
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overmining can be fixed by letting friendly engis disarm mines

pallid swallow
terse schooner
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whenever I hear people talk about mines I have to wonder why they're even in the game

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I mean, to counter infilitrators, obviously

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but it's like the worst way of solving that problem game design wise

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putting down mines sucks, stepping on mines sucks

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you can only place so many mines per team so you better know what you're doing

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or you're inadvertently a griefer

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if there's two people doing it they'll inevitably mess each other up

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so you have to set aside one poor sap whose job is mine duty

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while everyone else has fun

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I don't know what could be done instead but it really feels like you couldn't go worse with literally anything else

marble crescent
terse schooner
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I thought about it, why not just make all buildings not open their doors to the enemy team?

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spies could sneak past their "teammates" as they leave, and commandos would have to bust the door open by doing damage to it

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which would give an EVA alert to the defending team

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this way you get an early warning that there's an infiltration going on without completely shutting it off

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albeit still with the chance that the infiltrator slips through undetected

jagged latch
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ceiling turrets in the base might not be all the bad honestly. No mines just preplaced turrets and sure people will eventually get used to where they are, it will prevent something like say a seal insertion from being easy.

marble crescent
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I think the current purpose of the mine is to counter infiltrators by randomly wearing thin them. (or kill them, if prefer)

the idea of locking doors and preplaced defense might making them to be an expected obstacles rather than random ones. Which is lesser fun in my opinion.

warm zodiac
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Creative mine placement is an art. It's no bore when done well.

sturdy blaze
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for what it's worth I love placing and replacing mines, I love engie-ing around the base fixing and spy checking. But yeah when someone else decides to place mines I become hella frustrated because they don't see my ARTFUL MINES.

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door mines? cringe, mainstream, boring. Mines placed inside the building? art

pallid swallow
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Pfft door mines? Inside the building? Nah. The real art is putting the mines under the ground so they can't even see them

terse schooner
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there's a voice command to remind people to spam them

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maybe that implies it's not something people like doing in general?

warm zodiac
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Or you could take all the fun out of it by making them do that, I guess.

warm zodiac
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Removing fun is an odd thing to be smug about.

vapid comet
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To me it's adding fun

warm zodiac
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Removing fun is an odd thing to have fun doing.

vapid comet
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To me I'm removing unfun to make fun

marble crescent
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Maybe someone might pointing this already. But, Can the players (at least engineers) see their team mines indicators. As sometimes I'm kinda hard to keep tracking where the mines are sprung up already without running around between places to check.

Or where other players had been mined so I wouldn't be mine in the same area..

warm zodiac
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The next update should mitigate that somewhat automatically. The use of repair nodes as weak points for hacking/terror devices will force Engineers to place mines by rote on the floor at building entrances, turning this aspect of gameplay from a creative challenge into the tedious slog Drury described above. You'll still need to move from building to building, but the mines will be easily visible to both teams at a glance.

vast shadow
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what's the problem with placing mines more conveniently

who's gonna appreciate creatively placed mines? the enemy spy that died to it?

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i dont enjoy mining too, but when done righteously, it's a chore like any other

warm zodiac
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A dead Spy is better for the Soviets than a Spy that is actively draining credits from the Refinery.

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I shouldn't need to explain this.

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The goal isn't to earn accolates. It's to protect the base.

vast shadow
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and planting the mines directly on your feet makes that harder?

warm zodiac
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If you can't stick them on the wall, you can't hide them around corners or on repair nodes.

vast shadow
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they may as well remodel it to a stickybomb if that was the direction it was headed

warm zodiac
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Direction? It's how the game was released.

light rose