- When someone is overmining is there a way to have it tell us what mine is being destroyed either with a ping to the person who's mine popped or a message like "lance3065 is overmining, a mine near the barracks has been destroyed"
- Mines shouldn't all poof the second someone disconnects. You could easily grief a player you know is mining by joining with thier name causing a disconnect. I suggest they stick around as usually 1-2 people are the dedicated mine team and if either disconnects you could lose the game because of it (which is unfun)
#Mines and ideas
1 messages · Page 1 of 1 (latest)
What if we put the mines by default in corners behind entrances and engineers can only replace these preset mines with repair tool? Probably a stupid idea but at least we solve some blood pressure problems
Maybe? But what about when you lose a building and want to move those mines over to another one?
Plus it'd give the attacker an advantage of knowing the locations of the mines and not random spots
overmining can be fixed by letting friendly engis disarm mines
Ah yes, the griefing tactic
whenever I hear people talk about mines I have to wonder why they're even in the game
I mean, to counter infilitrators, obviously
but it's like the worst way of solving that problem game design wise
putting down mines sucks, stepping on mines sucks
you can only place so many mines per team so you better know what you're doing
or you're inadvertently a griefer
if there's two people doing it they'll inevitably mess each other up
so you have to set aside one poor sap whose job is mine duty
while everyone else has fun
I don't know what could be done instead but it really feels like you couldn't go worse with literally anything else
Maybe turret deployment? ( Haha Team fortress reference)
I thought about it, why not just make all buildings not open their doors to the enemy team?
spies could sneak past their "teammates" as they leave, and commandos would have to bust the door open by doing damage to it
which would give an EVA alert to the defending team
this way you get an early warning that there's an infiltration going on without completely shutting it off
albeit still with the chance that the infiltrator slips through undetected
ceiling turrets in the base might not be all the bad honestly. No mines just preplaced turrets and sure people will eventually get used to where they are, it will prevent something like say a seal insertion from being easy.
I think the current purpose of the mine is to counter infiltrators by randomly wearing thin them. (or kill them, if prefer)
the idea of locking doors and preplaced defense might making them to be an expected obstacles rather than random ones. Which is lesser fun in my opinion.
Creative mine placement is an art. It's no bore when done well.
for what it's worth I love placing and replacing mines, I love engie-ing around the base fixing and spy checking. But yeah when someone else decides to place mines I become hella frustrated because they don't see my ARTFUL MINES.
door mines? cringe, mainstream, boring. Mines placed inside the building? art
Pfft door mines? Inside the building? Nah. The real art is putting the mines under the ground so they can't even see them
yeah well 99% of the time I see people complaining that nobody's spamming mines
there's a voice command to remind people to spam them
maybe that implies it's not something people like doing in general?
Or you could take all the fun out of it by making them do that, I guess.
Removing fun is an odd thing to be smug about.
To me it's adding fun
Removing fun is an odd thing to have fun doing.
To me I'm removing unfun to make fun
Maybe someone might pointing this already. But, Can the players (at least engineers) see their team mines indicators. As sometimes I'm kinda hard to keep tracking where the mines are sprung up already without running around between places to check.
Or where other players had been mined so I wouldn't be mine in the same area..
The next update should mitigate that somewhat automatically. The use of repair nodes as weak points for hacking/terror devices will force Engineers to place mines by rote on the floor at building entrances, turning this aspect of gameplay from a creative challenge into the tedious slog Drury described above. You'll still need to move from building to building, but the mines will be easily visible to both teams at a glance.
what's the problem with placing mines more conveniently
who's gonna appreciate creatively placed mines? the enemy spy that died to it?
i dont enjoy mining too, but when done righteously, it's a chore like any other
A dead Spy is better for the Soviets than a Spy that is actively draining credits from the Refinery.
I shouldn't need to explain this.
The goal isn't to earn accolates. It's to protect the base.
and planting the mines directly on your feet makes that harder?
If you can't stick them on the wall, you can't hide them around corners or on repair nodes.
they may as well remodel it to a stickybomb if that was the direction it was headed
Direction? It's how the game was released.
Maybe the solution is to ensure proxy mines are always properly oriented with the nearest surface? Then they’re always as visible as they are on the ground.
I think most players wouldn’t detest the placement of mines on walls and corners as much if doing so didn’t mean the mine model was 3/4 clipped into the map and near impossible to disarm properly.