#Mirage F1 discussion
835 messages · Page 1 of 1 (latest)
Pretty sure the jet is complaining to me when my JPT goes over 800, I think I see "LIM" or something illuminate
seems to go away if I throttle back and let temp drop
Or was I hitting a speed restriction...
What's the "weapon release" control labelled as in the bindings for launching 530s/magics etc?
I posted some of those in #999732250734239904 , it's "Bombs, rockets, missiles and sight recorder button"
or something similar
I want to try out flying past mach 1.4 and getting the engine into overspeed mode
Yeah, I want to try a max speed attempt soon as well
overspeed mode sounds like fun
Craziness
Nice. Don't adjust thrust lever~~s ~~now I guess
....
what?
Ah. Did you break it?
Spectacularly
ever tried to throttle up but the RPM gauge acts like a compass that just found magnetic north
Oh. You got to go over 9000??!?!?!!
windmilling maybe
This says I should try to get to 1.8 for a supersonic climb. Have you gotten up to that speed?
Interesting. You're still burning something judging by that JPT gauge
and still getting some power. After a few mins though it completely shut down
No fire though huh
getting there
Mach 1.8 reached
Mach 2.2 !
aaannndd after crossing that the engine has failed.
Exactly as in the manual
for an EA module, this thing is modelled so nicely
instantly? the other day i did something similar. it was coughing for about a minute and then it seized.
My engine died at Mach 2.3 or so last time I tried
Fuel: We can take 4240 liters max, so that's roughly 3400 kg, right?
internal
(I'm rule of thumbing around 0.8 kg per liter)
Internal capacity is 3,397kg
Oh, there it is on the quick start guide aircraft characteristics. I'm looking for fuel burn stuff now
Hmm, not seeing it but this IT call is still loud in my ears. I'll just note what I see on that gauge later when I figure out how to read it
I'm assuming this is liters/hr:
that's how much I have? Not using. Got it
I asked in two other places with no responses. So maybe not. Will add to my list tonight to test out
if not, VID is all we got
I want to know too
If you get it to 651kn at around 65k feet it just blows up.
Not yet
is there a list of what all the rocket heads do?
or well..is there a difference between the lg whd and the normal he/frag etc?
Hmm so I got most the radar functions but the radar control stick range doesn’t actually change the radar range.
Is that even the right one for that?
Ah yeah it just moved the cursor
Yes. The range slider just aft of the radar stick.
Ah okay I see now
Hmmm doesn’t want to move is that what the radar stick unlock is for?
Should be able to just move it. Just doesn’t go past 35 nm I think
Weird I can move it with the mouse but it won’t move with keybinds
Hmm. I just set my normal warthog tdc to the radar axis and it worked without doing anything in cockpit
There’s also binds in lieu of an axis input but that was infuriating when I tried it
the keybonds dont work as expected. via keybinds you cannot select the intermediate ranges.
Ah that explains a lot.
sry i didnt say that b4. went to do some chores and i thought about it.
for MF1, if you are experience keybind weirdness, its common
No it’s fine. I guess just gotta wait for a patch then. For now I’ll do it manually
if you have a stream deck or something similar you can set it that way.
Alright sweet that sorted out a lot of stuff.
God I love the weapon and radar workflow. Once I can properly adjust range it’ll be damn near perfect.
Whats the name of that range control in the controls menu?
It should be something like radar control stick scale.
Radar control stick scale selection ty
ah, not the adilade, the scope range is what you were talking about. Got it. Sorr
Oh, here. Sleep depravation is getting to me
ah. np. there isnt one. looking on how i may mod it in.
That explains it
The Mirage F1 is a legendary single engine French fighter jet from the Cold War era. It has had an illustrious career serving with the air forces of France, Spain, Greece, Iraq and many other countries and has taken part in multiple conflicts. From its original role as an all-weather interceptor, it has evolved with multiple versions into a capa...
epic trailer
Did you get the module?
FYI, autostart puts the gear lever up. It wont raise till you take off. be careful.
I can't get the CAP warning light to extinguish and couldn't find what it means
Pretty sure it’s canopy air pressure. Gotta lock the canopy and make sure the switch that controls avionics and cabin cooling is on.
anyone know when its gonna get on trial?
in 2 weeks, give or take
It does go away usually when you rearm the inverter
wheres the rest of that pic?
thank you!
okay so I just used auto start and started rolling into the sky on hoggit training, first time I strike the tail as I try lift off too slow and the limit warning blares constantly, 2nd time I get into the air with no strikes but limit warning still blares?
I pressed the keys I set to gear up/down and flaps up/down so what was I doing wrong?
I'll go sit in training flight A if anyone fancies giving a hand
120 knots, rotate to no more than 12 degrees, and hold. Lift off at around 150 knots. LIM warning will sound if the gear and/or flaps are down above 214 knots.
flip the gear safety lever first. or enable the Special Option for gear in the dcs menu,
ty ty
Now I need to look up TACAN navigation so I can find where I took off from and try landing
But shooting down the drone C101s was fun
nice. tacan navigation with the MF1 is simple. review how to use it in the manual first.
This sounds right. I reset the inverter but probably missed something. I’ve watched zero videos
let us know if you have questions about tacan but maybe best for #questions
Surface radar mode works great as a sea radar.
Would manual bombing techniques and numbers (roughly) from the F5 carry over to the MF.1?
Like a Mk82 dropped at x angle, y speed, and z alt should land in roughly the same area regardless of airframe I'd think
Yes however adjustment for zero sight line and such are obviously going to be different
You can probably find the difference by comparing similar profiles to the ones Aerges provides
Since Mirage F1 tutorials don't exist yet, I figured I'd use F5 manual bombing tutorials to get a feel for it
I did see the bombing tables included in the default Kneeboard so I'll def reference those, but they're only for the SAMP-250's
I've been using the 500 knot, 20 degree, 3,000 profile for the SAMPs and it works great
I think there are charts for Mk 82s there though, aren't there?
In the manual I think yeah. I'll have to pull those pages out and add them to the kneeboard
Actually, the manual doesn't have the tables for the MK82's
No
Only Matra rockets and SAMP 250 LD
Unfortunate
The table for SAMP works for the 400s too by the way
They are already in the kneeboard by the way
Unfortunately unreadable in some VR and flatscreen resolutions. Which is why I made VR friendly ones https://www.digitalcombatsimulator.com/en/files/3325088/ 😀
Combat Flight Simulator. Realistic simulation of military aircraft, tanks, ground vehicles, navy ships, world war two vehicles, trains and ships. Free download includes the Caucasus region and Black Sea that encompasses much of Georgia. It Including a Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter....
I also made a streamdeck calculator for them for those interested.
Good to know!
Definitely will be using these, ty!
400s are ridiculous
especially the chute ones
afterburner above target, release, stonks
Solved by one or both of:
-(optional) Emergency gyro magnetic switch Marche
-Heading and vertical reference system control switch GM
// kininja's cold start abbreviated procedure v3 20220723
//right console
-BATT
-AVERT SON (Warning horn switch)
-Cockpit lighting as needed
//dash
-Master failure warning light - click to silence audio alarm
//left console
-COMPE FEU - LP main cock switch
-POMPES (Gauche et Droit) - L/H and R/H LP pump switches
-DEMAR Start button cover (automatically turns on the Starting pump switch)
--> Start button depress (~1 sec hold)
--> Throw throttle fwd to "give it some gas" around 300 to 500 RPM until past around 1000 RPM and back to flight idle, if you miss this, have to rearm/refuel before starting again? -oddly the nosewheel steering light extinguishes around the same time I go back to idle, don't know if related ("Dirig")
//right console
-CONV REARM (Inverter selector switch reset)
-Flip all switches up (HORIZ ELEC, EL POMPE, ANEMO, RWR, leave Police off that's a search light)
-Sight selector Marche
-Firing fuel dipper Marche
-Radar selector FWD (there's a middle and full fwd, use either?)
-(OPTIONAL) Emergency gyro magnetic switch Marche
-Heading and vertical reference system control switch GM
-CABINE: Master valve control switch
//left console
-Servo reset
-Close and lock canopy
-Check all warning/caution lights extinguished
//center console
-Standby AI uncage and set
-SOURIS - Shock cone button depressed
-Check your nosewheel steering as appropriate before taxi
-IFF SBY (standby) I guess, don't know if IFF works yet - set your Mode 3 above if desired and go to "N" later
//left console
-COM to Marche (Radio), presets only looks like
-Potentiometers up (audio for VOR, TAC, MISS I assume)
-COM (2?) to PAL (enter frequencies here manually or switch M to P to use presets)
//right console (OPTIONAL)
-VOR to Marche
-TACAN to REC or T/R
-VOR/TACAN selector as required
-Lights as required (right of idiot lights)
Where is eject seat arm?
Maybe useful for someone. Or just go watch a RedKite video or follow the kneeboard checklist but this is what has gotten me going the quickest. Does NOT set you up for combat or navigation -- check your own instruments and configuration before take off, you're the pilot in command. Turn on your counter measures left of the HUD
-If you refuel on the ground, reset fuel to 4246 (?) liters max
What about the shock cone button 
I don't know what it does but the checklist tells you to depress it
Thanks. Adding to my list to check out.
I've been surprised how far I've gotten into the F1 with so little review of videos or looking at the checklists. I looked at a checklist today and added a few items above I needed to extinguish lights, and then just checked out Redkite's video for A/G because I could not, for the life of me, find the darn reticle depression knob
It sets the shock cones to automatic control
My concern with that shock cone button NOT being depressed would be compressor stalls
Which is pretty important
Probably only at transonic and supersonic, but yes
❗
Must be short for something
Anyone know if IFF will be implemented in the future for the F1?
I know the F-1M will have it for sure EE should. Don’t know enough about the CE or BE on whether or not they ever had it.
I don't think the C or E had interrogators if that's the question
thank you oh great @tawny depot



Geez, is there an easier way to reset the fuel quantity number?
Thanks for noticing this. I added it to my flow earlier when you mentioned it. Testing it now, I'm not sure it's modeled. I didn't touch it and flew up to 53k ft at M1.2 and everything was A-ok
Cadence mentioned earlier that their engine would flame out at M1.4 every time so I thought about that
Even if it's not modelled it's probably good to get into the habit of adjusting it
Maybe. I can try again and do a dive to 1.4 or higher
You might also be losing performance
The optimal profile I found was to accelerate to Mach 1.1 or so at 30,000 feet, go into a shallow dive until you're past Mach 1.2 then slowly climb up to 30,000 while maintaining speed
You should be able to continue accelerating and once you're past Mach 1.3 things will start getting really fast
gear drop overspeed test:
hmmm, I broke my hsi (missing in my cold start flow)
oh, I just need to turn it on and learn the modes
Do the Training missions.
lol good advice, really
Awesome. Enjoy!
this plane is simple and old enough I haven't felt the need yet. Actually really enjoying the discovery journey
I do the Trainings bc I don't have the time or desire for that kind of discovery. Tell me how to blow things up and I'll be set.
I usually do one or two trainings and take notes until I can repeat on my own instant action or custom mission. I've never done it like this before
new module, my favorite thing is to immediately jump in it blind and see if I could "steal it" if I just found it on the ramp
The manual has been helpful enough so far too
I was able to reproduce this. So:
- Souris depressed - you're good up to M2.2 until you compressor stall and/or destroy the engine.
- Souris in manual and no monkeying with it - M1.4 will pop the engine.
(I've never gone this fast before in DCS)
@red seal
Mice are the solution for nyoom
I do the same. Here I managed to start it because of the similarities with the Mirage 2000C, fly and fire sidewinders. Then went back to do the training and dive into the nitty gritty aspects to hopefully become proficient
I got farther than I thought but definitely because of M2000 familiarity for sure. Also glad I took french in high school
The elegant delta wing has become the hallmark of French jet fighters. Stop in at air bases around the world to see the finest in French aviation technology in action.
Military Channel
Fun while washing dishes and not playing dcs. Third or fourth time I've watched this vid over the last year
Current test: Can I go supersonic with two wing tanks
(I assume this is stupid but I need to know)
tldr?
Dassault Mirage development from post ww2 to Rafale, but in 20 minutes with no detail and lots of excitement
Mentions of F1 and M2000
It's for eight year olds. Perfect for me
huh. ALT2 caution light
Yes
There's an envelope where your alternators can't get enough cooling and will fail
However there also seems to be a bug where they'll fail even in proper parameters
Hmm. I'm at 340 kts indicated, 29k ft. Am I on the left dot or right dot?
Airspeed
What are the curved lines?
Airspeed
🤔
You have mach on the top and IAS on the bottom
well, if I use IAS on the bottom, I'm left dot then, right? In the no no zone?
~~curves aren't ~~IAS TAS and x axis TAS IAS?
oh god it's too late
(in the evening)
I'm back to curves are indicated and x axis is true
Yes
Yes
Note: Two bags, after burner up to 35k ft and continuing, ~140 nm until dry
What speed?
If you dropped the tanks you can go up to Mach whatever and cross the map easily
130 nm probably better measurement
I'm still in burner
Darn it all. Just broke the engine at 2.1 indicated
Hmmm. Just did cold start training twice. It did not have me depress souris
it was in response to this
I could not, for the life of me, find the darn reticle depression knob
you shouldn't have to press souris on cold start.
why is this? I didn't have it in my flow until Arctic pointed it out
I went to redkite to solve that problem 🙂
nvm.
its on the checklist in the manual
and on kneeboard checklist
which is the same one as the manual
They probably should've included it in the cold start tutorial seen as not pressing it has quite dramatic consequences!
what are the consequences?
Hey, quick question, how do you go from a-a to a-g, cause just clicking on the bomb buttons doesn't do it for me
Make sure R mode is disengaged and the other air-to-air weapons are not selected
And that's it, really
And of course master arm on
Yeah, this is the issue, thanks!
Has anyone been able to replenish the braking chute?
https://cdn.discordapp.com/attachments/922525256797782061/1000778521267949588/unknown.png
I tried rearming three times (with different loadouts) they are successful, bar the chute.
Tried to ask Ground for repair, it cannot because the plane has no damage.
I haven't either
Seems like you can't at the moment. I just refrain form using it unless needed, for now.
MMJ from DCSFin observed the Aerges checklists and found them to be unfit for that purpose so he condensed a proper checklist from the F1CZ manual https://cdn.discordapp.com/attachments/807582205030170674/1000767612722090004/Mirage_F1_CE_quickstart_checklist.zip
engine sad at M1.4 instead of M2.1
I started drawing this exact diagram yesterday
So How the fuck are you supposed to get the ir 530 to lock and fire.
The manual doesn’t show any special steps for employing them.
Nvm think I figured it out
I got as far as just lining up like a boresight shot and got a different tone than M/SW. Is there a way to slave heater seekers to radar targets? I assume not
No radar lock with them basically is to just guide you in. You don’t have a lock till its starts to skree.
Cool. That’s what I figured
Bug: selecting any missile seems to set heading tape on hud to 0 (360 north) regardless of actual heading. At least it better be a bug. Thanks @red seal
Anyone figured out a way to adjust the intensity of the armament control panel? Just selected a weapon on a night flight and now I'm permanently blinded
Nope. Agreed, it's horrible. Do these do anything?
Not as far as I can tell
same
I thought they were radar brightness?
Since we're making a list, anyone noticed that sometimes the ejection seat safety pin is invisible?
Yeah they seem to have no effect on that either
I keep frying alternator 2 somehow
same honestly
Hey fellas, does anyone know why my throttle controls nose wheel steering? I can’t accelerate without turning violently off the runway.
How are the bindings?
Sounds like you have throttle also bound to rudder
Or brakes. An embarrassingly significant number of hours were spent with one throttle bound to right brakes.
I've seen some reports that the heading tape also doubles as a range indicator in some situations
So does the autopilot in the F1 work? I bound the keys but nothing happens
you need to hold the stick button while pressing the main PA button to turn it on
Just tried it, but nope
either you were holding the wrong stick button, or something is mis-configured in your plane
Maybe since I'm on a training mission
By default, you hold down A on the keyboard while clicking on the autopilot power button
I couldn’t get anything other than 0 to display with missile selection and locking targets [shrug]
Does anyone know what best rate and radius are?
Is JTAC available?
mini nukes
I wonder if they use whatever the S-25O has 
I dropped a stick on kobuleti X and got about 40 kills.
They didn't even hit the runway 😆
I get a self hit thud at 350ft active pause.
apparently similar things happens with some of the other bombs from both mirages as well
it also sounds like ED has changed how the ground dampens explosions, which might be related
"dampens explosions" . How so?
there's an ED forum thread linked in that linked comment with more info
Interesting ty.
Just checking, the F1 IFF transponder doesn't work with GCIs, right?
Docs say it's not simulated but is there SRS magic that happens?
not currently, but I think SRS have been looking into adding support
I have converted a number of missions for MF1 use. What is the the best distribution method for users? The plan is to and more missions over time.
- Release them each on Ed user files?
- Make a single user files pack and update the pack?
- Host on GitHub?
- Host on Dropbox/google drive
I vote pack on ED user files and update. But I’m only kininja
What means you have to download all of the missions when one is added to play that one.
Hmm. Option 5: user files pack with parallel git releases for the added mission.
Option 6: user files pack that contains the collection of individual user file releases.
Concerns:
- I don’t want to flood user files
- I don’t want to have ppl redownload missions they already have
- I want it to be easy to download everything at once
Anyone know if the F1M will have CCIP?
It should have CCIP and CCRP, yes
What y’all don’t like adjust the depression dial 
I'm fine with manual bombing but how slow the dials are in this module gives me a headache
The cap knob and fuel totalizer are pain

You know for the 530 ir supposed to being “all aspect” it fucking sucks. Like I have to be like twice as close to start getting a lock as compared to the magics.
It's not all aspect in the slightest
Manual says limited all aspect 
Technically this makes the most sense. But will the target audience understand how to git?
Well, in reality allegedly had some all aspect capabilities
In DCS it really doesn't
Just use the radar ones
TLDR; no
I was considering making dated releases with the source files being the individual miz files so ppl would see that there are multiple so they could click individual ones. Then there would also be a file named ALL-MISSIONS.
And most importantly, in the Ed user files, link only the most direct recent releases page.
Oh, and a forum thread for ppl to get notified of updates.
Problem with git is that it really doesn't do well with binary files
So for miz files I'd probably suggest looking for something else
Git is optimised for text files
Does this optimization effect ~~ a downloader~~ ppl downloading in any way?
Not really
I suppose it really comes down to if you plan to make changes to the files frequently
No, I do not. Once a mission is made, it goes posted and unchanged unless there’s an error in the mission.
The place git mostly struggles is with large and/or frequently changing binary files
What are the effects of struggle?
Mostly because you'll end up with bloat from multiple copies/versions of the files (though git will try to compress if possible)
Hmm, so a Drive or Dropbox shared folder then?
Neither of which I have the personal desire to fund/maintain.
So we're back to pack or single files on ED?
Just discussing at the moment. Nothing in stone.
Eg, if I said no to hosting but someone paid for the costs, it wouldn’t be an issue.
Try click and dragging but not fast. If you drag super fast it takes a long time, but I'd you go slowly it skips through hundreds of Kg of fuel per drag
Thank me later 
Slow and steady
it still takes far too long but it means you dont have to keep releasing and clicking again
I don't even bother on the fuel totalizer
Keep getting alternator failures when cruising. 25k feet at 406kt IAS and still get failures. That should be well within acceptable ranges for cooling. Very odd trying to figure out how this thing wants me to fly it.
lots of people seem to be reporting alternators failing above 20k at speeds where they should be fine
one alternator or both? I've only lost alt 2 and didn't notice a loss of capabilities
Ah. I need to do a longer flight then
I may just adopt the plan of Mach 2 to the target instead of cruising, fuel be damned
It's a lot of fun. I've broken my engine twice at M2.1 somehow
I mean that is expected, engine with fail just above mach 2.2
And you have to be careful with it when it is in overspeed (8900 RPM)
Yeah, but I couldn't get an indicated 2.2, at least I think
I hit 1280kt TAS when I hit engine failure
which is pretty much exactly when it is supposed to fail
which was just about 2.2 indicated
Most reports have had alt 2 go after 20-30 or so minutes, and alt 1 fail maybe 10-15 minutes later
The supersonic climb profile in the kneeboard does not work. After reaching 30kft I can start to slowly accelerate but the engine ragequits way before I can reach that 610 kts, at 1.2 mach or so 🤔
souris depressed? Pitch over a little past 1.1 and push past 1.2, then start climbing again once you're accelerating
Acceleration between mach 1.2 and like mach 1.4 takes ages
Then it shoots up like a rocket
when it hits overspeed
will retry, the knob position is kinda hard to see
yeah, those black controls are kind of like a blackhole. Souris is NOT depressed on cold start but is on air start
unless pitch over a little, like half a gee
Then you hit that juicy overspeed
Then the alarms go off at mach 2
then your engine dies at about 2.2
So you probably should respect the alarms when they go off
Is an workaround for the alternators to not fly above 20k?
could someone post a screenshot from the MF1 special options window ?
Interestingly the Mirage altimeter can't read higher than 65615 feet apparently
At least mine stopped increasing there sharply
Might be hard to measure air that thin
I mean that is like 15000 feet above the rated service ceiling so it isn't really a problem
50k foot ceiling on the aircraft
You can only actually get that high in a zoom climb
Could be, because I mostly fly on the deck and have never had the alternator bug 
Btw is there a gauge that measures TAS in the cockpit?
Relative true airspeed in the cockpit should be 0 at all times unless you roll the windows down 🥁
No
Obviously I need to crack the canopy to smoke my gauloises
what the... when did github allow download of individual files?
huh, its only for certain files...... and one of them is miz?!?!
could be for non-text files?
it did also occur to me that you could perhaps "abuse" the release function to do what you're thinking of doing
well, it's more intended for uploading precompiled binaries etc...
yes, thats where the abuse of the system comes in.
Is the CI/CD pipeline in Github free? you could write scripts to automatically create archives of relevant files
wow. I think i can add the direct link too...
test success
works
ty
also, if you look at the link, "download" for non-text files is exactly the same as "raw" for text files on github
interesting
More missions you can enjoy with the Mirage F1. I have modified missions already in the game and replaced the player aircraft with the Mirage F1. All have been tested and are good to fly. Feel free to submit more missions via GitHub or this thread. Enjoy! https://github.com/asherao/MirageF1Librar...
check again in 5 hrs. there will be more
Man I'm glad nobody uses wake turbulence online :/
yeah, according to that thread wake turbulence is just completely broken on the F1
I mean the engine does spin down when you launch to prevent that exact problem
So that probably shouldn't be happening
Same when you fire guns
Engine stall or shut off happens not only when you take off after an other plane, but even waiting on taxiway holding point with an other plane landing passing by in front of you (so 90° off your longitudinal axis).
In flight when you cross an other plane's wake turbulence (during dogfight or terrain following) your plane can explode in flight in some cases.
(from that same bug-report thread the screenshot is from)
Yeah it seems overly sensitive
I've never seen explode in flight happen though
Just engine stalls
There's a fuel dipper switch that throttles down the engine so this theoretically won't happen
I don't think so. If it does, I haven't found it
Does the ejection seat have to be armed?
yes
there's a pin by the handle nest the bottom
(currently bugged and will be hidden if you remove the radar screen shield)
Thanks. I am missing that from my [personal] startup flow
How do you remove the radar screen shield?
while stationary on the ground and canopy open, click the little bolt above the shield to toggle it on or off
Thank you
I think it's this one but don't recall the manual talking about it:
mmmmm
Can also remove it at anytime with the keybind, but only clickable on the ground
can not be put back in flight though even with the keybind
We didn't figure this out yet, did we? Should I just load up tacview and start pulling gees?
From Hoggit sub to FL and back to Hoggit:
For fuel, can't you just look at your fuel indicator rotary for the total fuel remaining?
You have to have set it correctly in the first place but yeah
Although I imagine it accrues some error
I set it once on refueling. I ran out of fuel by the time I got there (joking, but.... it was long enough to not want to even bother next time)
I'd rather just use a stopwatch and glance at which tanks are empty
I set it, but it's painful how slow it turns
Is it set correctly on spawn?
Yeah it is, but you need to add 1200 for each bag, then reset it manually on refuelling
There's no auto detot option like in the M2K
Sometimes feels easier for me to let it run past 0 and do the math on what's left by taking away from the the big number after
Esp on the third sortie or so
I’ve only found that it does anything in dogfight mode for adjusting the reticle for the gun. Have yet to see it unlock any missiles.
Ah, yes, I did find that functionality as well
!remindme 7 hours look into making a keybind and SD button for the fuel rotary set function
/sigh
oh you're sighing that the remind me function didn't work here. I thought you were sighing about having to fix more stuff for the F1 @austere pewter
Haha. Yes, the sigh is for the bot.
Has anyone seen that you can detect and STT aircrafts with the radar on stby?
Yes
hmm, sounds right. I was confused that the radar operation switch had two positions which both showed it searching
the best i could do was change the value by 1 on press and 1 on release .
for telling how much fuel you have, you can just look at the guage, right?
(unless it is above about 2.1k)
also, you cant know how much fuel you have if you have fuel in drop tanks and the thumbwheel wasnt reset, correct?
Correct
You have to wait for the tanks to empty
When your external tank lights turn on you know you've got 4240L remaining
where did you get that info?
Either the manual or that kneeboard
im seeing 4230 from the graph.
ok
I dial 4200 as a "good enough"
4200 internal, 5400 1 bag, 6600 2 bags
easy to remember
4240 is the max internal in the manual, but the graph says 4230 is the transition. ok
easy. ty. no need for graphology when there is a needle and 3 tanks.
I imagine the totaliser is based on the fuel consumed by the engine and will accrue inaccuracy as it doesn't account for trapped fuel
the gauge is probably more accurate but only starts moving when you're half empty
Unless I can't read the gauge
totalisers are typically via sensors in the fuel tank. I cant think of a system that knows how much fuel you have by consumption like that.
I thought that was how it worked on the M2K but I don't know why I think that
ok. thanks for the info. i thought i was going to have to do some crazy lua logic for the fuel values.
Anyone post this yet? https://forum.dcs.world/topic/233848-patch-status/?do=findComment&comment=5016891
Stable Version Currently version number: DCS 2.7.14.24228 Next update: To be announced - Open Beta Public testing build Currently version number: DCS 2.7.16.27869 Next update: Planned 28th July 2022 Thank you
Hopefully we get a few F1 fixes
I just want better keybinds 🙏
I want volume controls that work
I like to bump blacks by 8 % in OpenXR toolkit settings instead
That way nights are manageable and days won't be overly bright
@odd stone I did that because of the cockpit being so dark can barely tell the switches apart sometimes
Did not know that the shock cones are modelled to move when set to auto
chonky F1 patch released
Virpil CM3 w/ push through detent at around 89 for me.
based
No alternator fix though 
Likely needs more time to identify specific issue
I feel like this moved faster when holding the radar elevation increase/decrease before
@brittle inlet how do u change between ?
The ELEVATION/ALTITUDE DIFFERENCE BUTTON, which is by the radar range selector on the radar control stick
Pages 80-81 in the manual are all I can point you too
but the manual is kind of crap
“Afterburner detent” tick was added on the throttle scale of Controls Indicator
what do they mean ?
I know about the AB detent slider in the special options but
idk what they mean about this tick
on the controls indicator
oh the thing when u press right ctrl Enter
aka RCtrl + enter
Here you go
👌
the no-rearm one?
yh
Anyone else having trouble setting delayed fuses for the f1?
Followed RedKite's tutorial for rockets and no dice. Anyone have any insight into why my rockets aren't firing?
do you have a mixed loadout with bombs too?
No. I have them on the outboards with 530s (already fired) on inboards. Outboard pylons selected, quant switch at CPC, master arm on, fuze set to instant, gun & rocket button illuminated
nvm they magically work now
No idea what the fix was?
nope
You need to to flip your trigger cover, by defualt it is set to do so on first press and fire on the second. This is new on this patch
Gun Firing trigger
A ha
Ah ok, thank you
Does that apply even with simplified trigger? I haven't noticed it for 530s
I think so, the simplified adds the behavior of hitting it ince opening it iirc
Hmmm did the update change any bindings? Or did it just make the existing ones work properly?
Yes and Yes
They fixed a lot of the binds that didn't work properly and in the process they unbound a lot of your controls
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
It’s cool I’ll just spend another night figuring out shit again 
I just had radar related stuff unbound @fluid turret
Thank god 
Strangely it also unbound the radar stick, one of the few radar controls that was actually working
maybe combat flaps help?
Yeah, use combat flaps below 300 knots
french fishbed 
Le Lit de poisson
I couldn't find this info anywhere, so I'll ask here. Does anyone know how to change the laser code on the GBU's besides mission editor in the F-1? Is it even possible?
thank you
I am still wondering what the other two AP modes are for
G for Glideslope. R for Runway localizer.
Currently the G mode tries to lawndart you
Just here to brag;
I did the quick and dirty startup and get airborne with the F1. Figured out enough buttons to get weapons off the wings. Had ZERO knowledge of a good dive angle or speed or anything, and still managed to put rockets on target, first try
beautiful
a natural. nice job!
#AllSkillNoLuck
No,worth than fishbed.So hard to beat fishbed or another jet in dogfighting.I don't know its my problem or this jet
So hard to control in dogfight,can't turn.Rudder and joystick all not working.Like a idiot stuck in the air
200-300 knots Flaps middle and then Jammed.Turn rates seems not change
Flaps middle != combat flaps
Combat flaps has its own controls on the throttle handle
With the combat flaps button pressed the flaps will open and close automatically as appropriate throughout the maneuvering envelope
I will try latter.
Setting flaps to the middle position will just force them to that position and they'll jam if you leave the envelope
Combat flaps lets the plane open and close them itself
thx
Is there a full guide to setup the keybinds?
Like throttle,seems there are multi positions ?
We have the bindings discussion in this topic. Multiple positions for the throttle? Do you man where the afterburner engages?
So, what are everyone's favorite rocket and bomb solutions/release methods? I hope I'm not the only one that can't learn all the tables and just pick one to use
I have the tables for reference. No need to memorize. I have them on my kneeboard, on the StreamDeck, and a calculator on the SD too. I pick what is the most reasonable for the threat.
I usually go with the 20 degree, 3,000 feet, 500 knots profile for the SAMPs and it works quite well
Wish I had more chameleon DNA to focus on more than the sight and my speed and altitude but even if I had them somewhere else that'd be my phone and it's a bit small
Also, is it just me or is the warning horn especially loud? Any way to decrease that volume?
Yea, it's tough. Takes practice. I enable infinite ammo for that. You can have it on your ingame kneeboard. It's already there.
Sounds like a good mod...
Aircrafts/Mirage-F1/Cockpit/Warnings/Fire_and_Failure.sdef
wave:
Effects/Aircrafts/Mirage-F1/Cockpit/Warnings/Fire_and_Failure
Is that a file we can modify?
It’s the identifier info for the mod. Read more and how to do it in Dcs/docs/sounds
Had a wierd bug in the F-1 last night. Was starting up and my gyro was glitched out as my gauges were all crooked. I started playing with the little flapper switch thing on the horizon gauge and then the plane just blew up.
Anyone got a good throttle curve for the CM3? For whatever reason I can’t seem to make mine feel quite right.
What doesn't feel right?
I have to move my throttle like 33% before the plane will even move on the ground. And the afterburner just feels like it’s kicking in at a wierd spot.
I try to adjust for low speed and it pulls the afterburner engage point with it.
Use the special option in the module to move the detent.
I don't really run a curve, but i have AB set for 71% and run with detents set up in Virpil config
Iirc 89% does the trick for me. No curves. Push through detent. Max distance.
I use lift detents hence the deadzones for detents
Yeah all I got is whatever small dip detent the throttle came with attached. I’d be nice to have it match that though I’m not sure what percentage that is.
No one does. Play with it. Increase by 20, back off by 10, increase by 5, etc
You can go into the virpil software and look at the Axis logical output at the detent
and use that number
if you don't want to setup detent stuff in it
otherwise you can put detents at effectivly whatever % you want
whatever feels correct
Having the ability to set the afterburner % for the module is also so nice, I wish that was on more modules
That makes a little too much sense 
Iirc mirage does this. A4 also has a version of it.
Looks like it says mine is 93% so I guess I’ll try that.
Yeah that helped me set the detent exact first try. Thanks 
Will have to try taking off my custom curve and using this thing later
I wish Eagly finally standardized the detent locations 😩
One of the Wags videos had a detent option in the axis setting
But that has not been seen in the actual game yet
Hoarding all the cool stuff
Gotta say after flying this thing for a while it might actually benefit from larger maps. Way too easy to distracted and look of and have overshot the objective by 200 miles 
It’s so much fun, huh
It just goes it’s stupid. Cross the map and I’ve maybe used half a tank.
Yup. Love it, trying that on the Mig-21 doesn't work nearly as well.
Soo the CE has refuel probe on marianas > does it work ?
CE shouldn't have a probe, refuel is on the EE
this was it lmao , thanks
Will need to wait for the other varriants
Could I have a bit of help understanding user games folder structure for the Mirage liveries? They don't seem to show up, even when the same location and structure works for other modules
Have we figured out the rate speed yet?
for the saved games folder?
Gotta love the rwr on this thing. All 4 arrows lit red like 90% of the time get a missile launch alert and it’s basically like yeah good luck hombre 
Hombre is an acceptable term for the jet to use for you.
The RWR is currently broken, it will get marginally better
Current RWR is just "RADAR EVERYWHERE"
Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel.

At last
oh and they also claim to have fixed the alternator bug
but who cares about that, right?

They also broke the engine speed limit so you can go mach 1.8 on the deck without the engine exploding
Yes
And you can do it with a weapon load, though you will need to dive to overspeed
Once in overspeed though you can maintain (and eventually exceed) that speed
going faster though causes the plane to disintegrate
This occurs at ~1215 IAS at sea level
Interesting
I can't imagine this is correct behavior, but it is a bit funny to play with
the plane will start buffeting hard at mach 1.1, but you can just ignore it and keep flying
You will need to use F2 to measure speed as well since your instruments don't go past 800IAS, well the mach meter does but it lacks precision to not kill yourself
you do you imagine it isn't correct behavior?
I assume that is why? Because all documentation I can find have maximum sea level speeds at an ABSOLUTE max at 794kt, with the manual giving save operational limits of 700kt. 1200kt is just SOOO much higher than those numbers, if it was capable of that something would indicate it somewhere.
Pretty much the highest numbers you will find anywhere
does mirage f1 has iff in its mti?
This Mirage has neither IFF nor MTI

(well, it has a transponder obviously, though that's irrelevant in DCS)
*Works in SRS
If it isnt in, it's getting worked on.
So if an aircraft attempts to interrogate an Mirage F1 contact it will return hostile?
DCS does not simulate IFF to that level
Same as any other plane
Friendly plane returns friendly, not friendly plane doesn't return
It's a simple coalition check
No it does have MTI, and an IFF transponder but no interrogator
There's no MTI on this one
It was a feature of earlier the Cyrano IV-1 (or one of them) and it was completely worthless, this jet has Cyrano IVM and it doesn't have the low altitude mode listed at all
There is some kind of "clutter attenuation device" but nobody seems to know what it actually does
They did not remove the MTI from the radar O.o
The the additional filtering is ontop of the MTI to improve lookdown
How well that works irl is hard to get information on
The MTI mode on the earlier Cyranos was called "LA" and had very specific operating limitations
It was only functional below something like 6,000 feet (IIRC?) and the scan volume depended on aircraft velocity (the faster you're moving the worse it is)
There is no mode like that on this jet

We only have "High Altitude" and "Short Pulse"
Because it was moved into automated opperations
You have a source for that?
Somewhere yes if I can find it again
Note that it is likely called Dopler Filtering in french documents
not MTI
In French it's called "Élimination des Échos Fixes" which is about what it sounds. English manuals refer to it as a moving target indicator
It's possible that other variants of the IVMs, for example used by other operators, had the low altitude mode by the way. Or maybe it is automatic but I don't think I've seen that mentioned anywhere. Considering how poorly the MTI mode on Cyrano IV worked it's hard for me to imagine all the limitations on it were suddenly worked out
Oh the radar we have here is magic don't get me wrong
But they didn't strip all lookdown from the radar
It just should be very bad
Attempts to visualize moving targets carried out on the CYRANO IVs, by working on the magnetron transmitter to improve its stability and by using coherent oscillators to copy and memorize the phase of the signals emitted at each recurrence, were not crowned with success. despite the efforts made.
As they say
Well, if you can find any reliable source that says this radar was fitted with MTI then I would be interesting in seeing that
The Aerges manual certainly doesn't mention it
Aerges manual doesn't mention a lot of things to be fair :(
Where is the boresight area of the AIM9 on the HUD?
It seems to be above the HUD frame for the JULIs
sometimes not working for AIM9
radar elevation 1 mean 1k ft or 10k ft?
Hello. It seems that radar elevation in altitude mode is bugged/doesnt work or simply instead of 1000 feet increments, it jumps by 10 000 feet increments. Ive setted up a test Mirage F1 at 10 000 feet and bunch of B52s at altitude of 25 000 approx 35nm away so i could use TDC all the time. Dialed...
I saw a bug 1 mean 10k
It's supposed to be 1k but it's bugged
🤨
Why AIM9 always cant get tone?I am at bandit's six oclock ant he is turning AB
Did you turn it on?
On the F1 you probably want the juli version if it's available in the mission
No juli,only J and P
J better?
also,530IR so hard to get tone too even I at bandit's six o'clock and so close.But sometimes the 530IR can lock long range target ,I can't see the bandit by my eyes
Are you selecting the Sidewinders on the weapon selector or with R mode?
Dogfight mode,already selected aim9 and has search sound
I tested J version,seems better than P
At least I can get the lock tone behind the bandit
the seeker FoV is quite narrow to get tone
Anyone else having their F1 rock back and forth ever since this latest update? It sort of sways in its yaw anytime I maneuver
yes, seems the pitch and yaw dampeners got broken in the update
Oof
3D model:
Updated Cockpit PBR materials and textures overall darkness. The cockpit is now much lighter.
rejoice
Fun thing I found out. The flare/chaff boxes reflect how many of each you fired.
Mirage F1, let's goooo!
Just finished downloading so finally will be able to try it out for myself
Baily's bindings tips:
trim.
flaps.
dogfight switch and its off (something like C+S/M switch)
Radar Marker Move binds
Nose wheel Gain
Radar lock and unlock
Chute
Airbrakes
Gun fire
Bomb Drop
Darn, can't pin that
Parking brake left side near "gear T shape". Another helpful tip from Bailey
How is Mirage F1 going for everyoen?
Sweet, bindings done so now to fly it out and see how it performs
Can't wait until, I don't know... 0500 UTC when I can finally fly
Ewww Forum 
yeah, well... I'm game to try it out at least
There's probably more discussion on LK and ECW
So much fun, managed to kill the engine just by speeding
Nice. I'm hoping it feels as fun to fly as the Tomcat
its hard to describe. The throttle issues remind me a bit of the Me-262 in IL-2 but with lots of shaking when you fiddle the throttle in a dogfight
The plane is unforgiving when it comes to handling but extremely responsive
Sounds amazing
The afterburner reminds me of the one in the F-14A. Takes ages but you get this incredible roar and oompf when it comes on
It is also very mirage like as expected. You probably already know half the stuff if you flew the M2K but it's all in weird areas
I'm excited. It will make the Mirage experience more complete
Yh and boy are the sounds fun. Push the plane in a way it doesn't like and it will let you know by shinning a bunch of lights at you and beeping
Feels like an F-16 on the ground too.
Wow, so all around you're a thumbs up. Cool
Can't wait to find the bugs and idiosyncrasies of the module. Really looking forward to just enjoying my first cross country in it
the main issue I've been getting is simply bindings. The one for changing radar modes specifically is a bit weird
I'm collecting notes on the F1, apparently only from Bailey and JP here. Regarding radar scale:
I have the same issue. Both bindings switch between 7nm and max range. Same happens when trying radar modes, though clicking on the buttons in the cockpit manually doesnt have the same issue
(how do the radar range bindings work)
#questions message
SABRE 5-9 | Antheus — Today at 12:52 PM
Bomb Drop/Missile Fire is the Bombs, Rockets, Missile, and Sight Recorder button
also the axis for the radar thing is Radar Control Stick Bearing (L/R) and Range/Velocity(Up/Down)
How many aircraft are there?
no thats the F1 with a su25t cockpit lol
bruh what is this jet and why is it so expensive
but it does all fc3
its the same price as other modules?
was hoping maybe you bugged into an F1 flying inside the Su-25
Think of it as a "early, non-fbw version of the Mirage 2000"
Came out fairly recently
and that's close enough
These binds work on steam deck.
Anyone been to 40k+
@slate nebula went to 80k+ 
Baguette space force
The altimeter stops at ~65k
Which one?
0percent surprised 😄
The main one
Damn does this thing ever run out of fuel
Yes
plane is not happy
Still have fuel though?
uh sure 
12? You have 12 fuels still?
theres still 12 cause the engine turned off
Ah. Smart thinking. Don't want to burn your last fuels if you're on your way to the moon
plane randomly blew up on the way down 
Sounds about right. Wait, this is ksp, right?
i need help someone have nasas #? 
good news is afterburner keeps working till it doesnt 
The easiest way to get an AI fulcrum off yout butt is to put the plane in a spin. Hit the brakes etc. 
I'm above 40 now I think
first landing was a success
Tip, you can deploy the parachute in flight.
how do you get the matra ir to fire...? it wont even come up on the hud that i have it selected
do you hear the growl?
oh matra not magic (I'm super tired)
yea matra 530 IR, i got the julies to fire but the matra even though i slected it on the weapons page doesnt even show up
So, I just locked a target, had master arm on, one of my Matras selected and got behind a bomber. I got a tone, but an orange solid dot (not green, so that probably means it's a red dot and I've exceeded parameters, I'm guessing too close)
still hit and took out the bomber
you should have a triangle for the missile you selected and then a solid tone when the seeker is locked to the heat source (different than a magic or sidewinder growl)
worked with and without a radar lock for me, so, just like a big aim9


