#unsure of what matrix transformation this is
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(however raycastly isn't the best texture ripper shoebox is
Looked through the code, they talk about homography
In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole camera model). This has many practical applications, such as image rectification, image registration, or camera motion—rotation and translation—between two images. Once camera resectioning has been done from ...
Maybe this has useful info?
This is probably projective geometry
I looked through it and that's what my assumption was based on
solved: it's about what I assumed
.close