The direction vector is given by the argument, an angle, which has to do with the "yaw angle" you are concerned about.
Think about how sine and cosine are defined in the unit circle for a second. As you move along the arc of the unit circle in counter-clockwise direction, starting from (1,0), the cosine and sine of the angle by which you have moved are just the x and y coordinates of your position.
I added an image for reference to illustrate this, in case you need it.
Let's say the "yaw angle" you are given is also 0 at (1,0), so it behaves exactly like the argument in polar coordinates. If this is not the case (perhaps the angle you are working with is 0 at (0,1) or somewhere else), you will just have to offset the angle by the difference.
Now, given the polar argument θ, we can find a vector pointing in the direction of θ by using the definition of the sine and cosine functions: By looking at the image above, this will just be [cos(θ), sin(θ)]. And that is our direction vector, v. Notice how the length of the vector doesn't really matter here, since it is scaled by t arbitrarily in the line equation.
To find the point of intersection, simply set the two line equations you calculated equal and solve for the parameter of one of them. Then plug the parameter into the line equation. You will get a vector pointing to the point where both line equations hold, meaning that the point is on both lines, thus is their intersection. You will not get a solution if the lines are parallel, or infinitely manny if they are overlapping.
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