#Rotations geometry

25 messages · Page 1 of 1 (latest)

marsh dustBOT
stable cradle
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Helo

woeful acorn
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So I’m kinda confused

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I know the rule for rotations with 90 degrees is flip x and y and negate the new x

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But these points are wrong right?

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@stable cradle

stable cradle
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U dont need negative x and y and allat

woeful acorn
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How do I make it easier?

stable cradle
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Draw a right angle between the origin and each of the points

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And rotate 90 anticlockwise

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@woeful acorn whe u at vro

woeful acorn
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Yo

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can you give an example

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i’m kinda confused

stable cradle
woeful acorn
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ok

stable cradle
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@woeful acorn

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Drawn a right angle from origin to R

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Then rotated that 90 anticlockwise

woeful acorn
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I think I understand

stable cradle
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So do that for all points

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And join em up