#(AB/BC) I don't understand Volume by Slicing, Disk, Washer, Cylindrical Shells
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definite integration and volumes of revolution?
slicing(purple): y or f(x) is your radius of each slice, add up all the (pi)r^2 slices.
disk(yellow): x and y flipped cuz your object rotated about y axis(hence integrate wrt dy) and x is your disk radius
washer(blue): bun(outer, f(x)) - core(inner, g(x)) = donut
cylinder(red): flipped washer for same reasons as disk
depth is specified by the upper and lower limits of your integral(b and a), without them youd be doing indefinite integration and your depth would be x (or y if you int wrt dy)
@fair hollow
Ok. So here's what I understand:
when trying to find the volume in the region bounded of a symmetrical function about some axis--and touching-- i can use the slide method bc the rotation creates a circular shape in the y-z direction, thus pi*r^2 for each instance (let's say function was about x, points of integration will be front the x-axis that bound the region).
disk method is used when a part of the function is identifiable in some region bounded by some axis (and touching). it will be rotated creating a circular shape in the y-z direction, thus pi*r^2 applies again like in disk.
washer method is used when the region is not bounded by some axis, creating a donut shape when rotated about that axis bc the closest region, when there are two regions, to the axis is missing. Pi*r^2, blah, blah (same reason as disk and slice)
let's say i was talking about depth regarding slicing method. the purple object depth would be the Xs, right? some a & b value picked from the x-axis bc i'm doing the problem in terms of x, i.e., dx
and it's getting the depth of each slice, finding that slice's volume, then adding it, right?
...
but the red object for the washer method's depth, after subtracting to find just the region, would find the depth of the, in terms of y (going up), find the volume of that, then add it, right?
i still don't understand cylindrical method's purpose though
I think i'm understanding everthing else rotary. just cylindrical method's purpose. Oh! And maybe cross-sections. still don't know why i draw that line connecting graphs then finding the point on the ends creating some kind of function out of that to integrate
🙂
But i'm still lacking critical understanding
Do you understand how normal integration works?
In terms of a Riemann sum
yup
it's just that i don't understand why we use cylindrical shells to find volume?
when do we prioritize it over washer or disk?
I think it's just the same thing as washer tbh
I never learnt volumes of revolution as "methods" though
honestly, i understand the formulas for the most part, but it's mostly just memorization. Like, I don't understand how we can assume that another axis--z-- can be considered. That's Multi-var Calc
You don't need to consider another axis
when creating a 3d shape there are 3 axes
Let A be the area from a to b under the curve
We have
A = sum of rectangles
Each rectangle has an area of base x height
The base is dx
Which means a very tiny change in x
And the height is f(x)
So the area of each rectangle is f(x) dx
And then we sum them
A = ∫[a, b] f(x) dx
That's what this means
∫ means the limit of the sum when dx goes to 0
I understand. But how can a 3d shape has formed? is it when the integral of area is taken?
One second
So imagine we now take the same rectangles
And rotate them around the x-axis
What shape do we get?
some disk
Yeah
We can now add those disks together to get a volume
The volume of a disk is:
V = π r^2 h
In our case, r = f(x)
h = dx
ok
And we need to sum and take the limit again
So we have V = ∫[a, b] π y^2 dx
Does that make sense?
i'm following
Do you see how that formula arises?
dx is infinitesimally small meaning we can't determine the actual depth of each rectangle, right?
yes
Well we're taking the limit so the depth is essentially 0
What we're saying is that the approximation gets closer to the real value as you use more rectangles
And if you extend that process infinitely, you get the exact area
ok
Okay so now let's imagine we rotate them around the y-axis instead
What shape do we get?
some disk shape again
Nope
= a cylindrical shell
oh ok
Let's just say a = 0 for now
So it is touching
Actually nvm
So again, let's work out the volume of a cylindrical shell
V = π (r2^2 - r1^2) h
ok
a very thin cuboid
Mmhmm
It doesn't even need to be very thin at this point
Although it will be infinitely thin when we take the limit
But sure
wait, why is that?
Because we're just setting up an approximation to the volume
oh, right
Then we're going to make them smaller (infinitely so)
i misunderstood the unwrapping
Yep
The inner radius will be slightly smaller than the outer radius but the difference becomes smaller and smaller as the shell gets thinner, so a cuboid is a valid approximation
Happy so far?
yes
The thickness of the cuboid is dx
The height is y
And the other side is the circumference of the cylinder
Which is 2πx
So we have 2πxy dx
And then we just have to sum them and take the limit
V = ∫[a, b] 2πxy dx
sorry, i'm lost again. what is the length of the cuboid if the thickness is dx? and what do you mean the "other side" is circumference?
So our cuboid has 3 side lengths right?
yes
c is the thickness of the cylinder
Which is the thickness of our rectangle from before
So c = dx
The height b is the value of our function
So b = y
And a is the circumference of our cylinder
From when we unwrapped it
So we have
dV = 2πxy dx
ok
dV = infinitesimal chunk of volume
?
dV = change in volume
.
You can think of dV as an infinitesimal chunk of volume
ok
V = ∫ dV
What that means is that the total volume V is equal to the sum of all the infinitesimal volumes
1 infinitesimal volume in our case is the volume of this cylindrical shell
Which we're approximating as the volume of a cuboid with the correct dimensions
yes
(this approximation becomes perfect in the limit so we're fine)
So dV = height * base * thickness
dV = (y) (2πx) (dx)
dV = 2πxy dx
V = ∫ 2πxy dx
You don't really need a specific washer method tbh
ok
The disk method is sufficient if you understand how to use it
yes
i understand this now. thank you
lastly, cross-sections
i understand how to use them, but not why. Is it basically using one rectangle as an approximation for other rectangles as x changes, then when added together find the area of the region?
Specifically, to find the volume between two functions, you can just take the volume for the outer function and the inner function separately, and subtract the volumes
What do you mean by "using one rectangle as an approximation for other rectangles"?
What rectangle are we approximating?
How are we approximating it?
the orange, f(x)-g(x), is a radius. when x changes, we add the next value that comes from the radius. Nevermind, it's not approximating. Bad word choice.
When adding all these values up then area is found
Is my understanding solid for this?
Can you rephrase this?
two functions, f and g, on the interval [a,b], are used to find radius (r(x)). since the radius changes with every change in x, taking the definite integral will find the area of the bounded region by adding up all the values r(x)
sound?
oh?
but the difference between f(x) and g(x) are finding one y value
if we add up all the y values we find area
yes, yes. area vs. volume
but i guess this is also a more complex way of thinking of things rather than just taking the area of the top function and subtracting it by the area of the bottom one
blue area = ∫ b(x) dx
green area = ∫ g(x) dx
yellow area = ∫ [b(x) - g(x)] dx
yellow area = ∫ b(x) dx - ∫ g(x) dx
And this isn't surprising since
∫ [b(x) - g(x)] dx = ∫ b(x) dx - ∫ g(x) dx
But if we are rotating them to get a solid of revolution, we have:
blue volume = ∫ π b(x)^2 dx
green volume = ∫ π g(x)^2 dx
yellow volume = blue volume - green volume = ∫ π b(x)^2 dx - ∫ π g(x)^2 dx = ∫ π [b(x)^2 - g(x)^2] dx
=/= ∫ π [b(x) - g(x)]^2 dx
Does that all make sense now?
It does. Thank you very much, Green
Has it solved your issue?
Hopefully this has given you some understanding of the structure of the formulae at least
it has. Usually when doing these problems I feel an empty space in my mind, but just regurgitation.. well, memorization
so thank you
Yeah so hopefully you're now able to create the formulae yourself rather than memorising them
Btw, it's generally possible to use either method for any given problem
Let's say we want to find the yellow rotated volume (around the y-axis)
We can either do cylindrical shells like this
Or disks like this (and then we need to subtract from the green rotated volume to get it)
Does that make sense?
yes
You can use that to practice and test your answers as well. Try doing it both ways and you should get the same thing
theres no "depth of each slice", depth of each slice is infinitesimally small cuz thats what calculus is capable of. the depth is the height of your object.
"but the red object for the washer method's depth..." youre not FIRST subtracting small ring from big ring THEN integrate, thatd be ∫(f(x)-g(x))^2 dx. youre FIRST finding big volume and small volume THEN subtracting inner from outer, which is ∫f(x)^2 dx - ∫g(x)^2 dx. if i assume that by "then add it" you mean integrating, then no theres no such thing as adding slices after finding some volume(of slices?), since each slice is infinitesimally small unless youre using riemann sum or trapezoidal rule
cylinder is when the washer is upright, all it mathematically means to you would be to int wrt dy. if you can never see an upright washer you can always inverse its function, changing y into x and x into y, making it a washer, so you can int wrt dx
thanks
also, when washer method, why is it that you can't subtract to find area, then rotate that area to form a solid? why must it be rotate existing area to form solid and subtract that from other formed solid?
- a^2 - b^2 = (a+b)(a-b) != (a-b)^2, so if a^2 - b^2 works, (a-b)^2 doesnt work
- these two circles have the same bounded area between the 2 functions (top/bottom semicircle) but make donuts of different sizes
i see it now. ok, thanks!
np
hey, just ran into this problem
essentially its a half spun diamond
i understand cross-sections make-up a solid. so when it's symmetric about the x-axis, or whatever axis you're rotating about, we should cut it in half then rotate--I mean that's how we should think of it before taking the "slices"?
yeah
more accurately, overlap the area of whats below the axis to that on top of the axis
such that blue is the area rotating
so it foldslike a sandwich? when it's revolved it fills up that space though