#So i dont really understand making vector representations in R3 or higher, can someone help me?

37 messages · Page 1 of 1 (latest)

true notch
spiral zenithBOT
terse granite
true notch
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well I wanted to create a vector presentation for all the equations

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but i just figured out i cant just flip the normal vector because it is in R³

terse granite
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What operation gives you the cosine of the angle between two vectors

true notch
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cos = u v / |u| |v| ?

terse granite
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Yeah the dot product

true notch
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ye exactly

terse granite
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So you should take the dot of the normal and the direction vector

true notch
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ye and if that is 0 it would be 90 degrees right?

terse granite
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0 means it’s aligned

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But remember you are using the normal, not a vector lying on the plane

true notch
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oooh ye

terse granite
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So it will be flipped, aligned would mean perpendicular

true notch
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ye exactly

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and if v = n then it would mean they are parallel?

terse granite
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V dot N = 0 would mean V (direction of the line) is perpendicular to the normal of the plane. So V must be aligned with the plane

true notch
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aaah okay ye that makes sense

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oooh so then n= cv means they are perpendicular?

terse granite
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Yes

true notch
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aaah okay thank you

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do u also know

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how i can change a formula like ax+by+cz=d into a vector presentation?

terse granite
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Vector form of a plane will look like p = w + su + tv where w is any point on the plane and u and v are vectors that lie on the plane starting from w, not aligned with eachother

true notch
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Aaah alright

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and u and v must have atleast 2 directions?

terse granite
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Yes, otherwise it would collapse into a line

true notch
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ye okay thank you

terse granite
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So pretty much get 3 points on the plane (p1, p2 p3), choose one to be w (w=p1), then u and v will be u= p2 - p1 and v = p3 - p1. If u = cv you need to use a different p2 or p3

true notch
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okay nice

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I see they also use n(x-p)=0

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is that only possible if the equation is =0 ?

terse granite
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No that doesn’t look exclusive to eq=0 assuming its the dot product

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x-p will be a vector lying on the line, which will just be c*d

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So it’s essentially the same, just an extra step of choosing another point on the line

true notch
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okay thats all i needed to know