#So i dont really understand making vector representations in R3 or higher, can someone help me?
37 messages · Page 1 of 1 (latest)
What have you done so far?
well I wanted to create a vector presentation for all the equations
but i just figured out i cant just flip the normal vector because it is in R³
What operation gives you the cosine of the angle between two vectors
cos = u v / |u| |v| ?
Yeah the dot product
ye exactly
So you should take the dot of the normal and the direction vector
ye and if that is 0 it would be 90 degrees right?
0 means it’s aligned
But remember you are using the normal, not a vector lying on the plane
oooh ye
So it will be flipped, aligned would mean perpendicular
V dot N = 0 would mean V (direction of the line) is perpendicular to the normal of the plane. So V must be aligned with the plane
Yes
aaah okay thank you
do u also know
how i can change a formula like ax+by+cz=d into a vector presentation?
Vector form of a plane will look like p = w + su + tv where w is any point on the plane and u and v are vectors that lie on the plane starting from w, not aligned with eachother
Yes, otherwise it would collapse into a line
ye okay thank you
So pretty much get 3 points on the plane (p1, p2 p3), choose one to be w (w=p1), then u and v will be u= p2 - p1 and v = p3 - p1. If u = cv you need to use a different p2 or p3
okay nice
I see they also use n(x-p)=0
is that only possible if the equation is =0 ?
No that doesn’t look exclusive to eq=0 assuming its the dot product
x-p will be a vector lying on the line, which will just be c*d
So it’s essentially the same, just an extra step of choosing another point on the line
okay thats all i needed to know