#I made an infinite series for the approximation of pi but its inefficient, wondering how to optimize

25 messages · Page 1 of 1 (latest)

vital topaz
brave daggerBOT
vital topaz
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Basically calculates the perimeter of the quarter circle and multiplies by two to get pi.

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In the Desmos graph as you increase P, the approximation gets closer to pi

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It’s kind of inefficient so I was wondering if there’s a way to optimise it while keeping the same idea

ocean venture
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can you explain how you derived it?

marsh elbow
vital topaz
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And as N increases the distance between each point gets smaller

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And there are more points

marsh elbow
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So you are calculating pi through circumference

vital topaz
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Yes

marsh elbow
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I tried to make one using arc length similar to what you did and I simplified it however it won’t calculate it because at 2 its 1/0

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Time disappeared in a instant I have school in 5 hrs gn

vital topaz
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Ripperoni

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Welp I caused someone to have sleep deprivation

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That's not good

marsh elbow
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Have you taken calculus?

vital topaz
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And the arc length integral is the same as this I think anyways

idle igloo
vital topaz
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I alr did just saying its inefficient