#help with a small expression regarding sin, cos, and tan.

154 messages · Page 1 of 1 (latest)

mortal marlin
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howdy, ok so i am studying physics and i have this this small thing i am trying to prove to my teacher... he is wrong a lot in math and many other things, he's too tired, we need to fix anything he writes, you cannot trust the things he writes on the board... nothing makes sense.

anywho, i have x(0) and v(0) you guys can call them x and v, the 0 is t=0 (at time zero)
so x(0) is x/dt and v(0) is v/dt and also v(o) is basically x/(dt^2)
v is a derivation of x based on time.

basically i am looking to express tan(phi)
v(0)/x(0) should be equal to tan(phi)
and so i had to build an equation to express v and x in a sin and cos way.
v = -omegaAsin(phi) (based on physics litterature)
x=Acos(phi) (based on physics litterature)

my question is this.
if i divide omegasin/cos, is the answer omega*tan or something else?

he says phi = atan(-omega*v/x)
i say phi = (atan(-v/x))/omega
gemini says atan(-v/omegax)

please help.. i'll send a screen shot of the math in an easier to read way thanks for everything..

deft crowBOT
mortal marlin
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basically, is this right? if no, what is right?

hushed remnant
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You're missing a lot of context here.

mortal marlin
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placement over time

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and velocity over time

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that's why v(t)

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and x(t)

hushed remnant
mortal marlin
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i just want at point (t=0)

hushed remnant
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!original

deft crowBOT
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Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

mortal marlin
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am i allowed to take out -omega and just say the As disappear? and multiply minus omega times tan phi?

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is a*tan(alpha) always equal to asin(alpha)/acos(alpha)

hushed remnant
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I have no clue

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context: M I S S I N G

mortal marlin
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i just need general laws of mathematics on how sin cos and tan works, i'll figure the rest

hushed remnant
# mortal marlin i just need general laws of mathematics on how sin cos and tan works, i'll figur...

In mathematics, the trigonometric functions (also called circular functions, angle functions or goniometric functions) are real functions which relate an angle of a right-angled triangle to ratios of two side lengths. They are widely used in all sciences that are related to geometry, such as navigation, solid mechanics, celestial mechanics, geod...

mortal marlin
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i'll remake them so that's it's purely mathematic without physics.

x(t) --> f(x)
v(t) --> f'(x)
a(t) --> f''(x)

A=a
omega=b
phi=c

f(x) = acos(bx+c)
g(x)=f'(x)= -bacos(bx+c)
h(x)=f''(x)=-(b^2)acos(bx+c)

given that X = 0 in the graph.

express tan(c) and express c in any way you'd like using the f(x),f'(x), and lastly f''(x)

mortal marlin
hushed remnant
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So, you are $\textit{given}$ that $x(t)=A\cos(\omega t+\phi)$ and are given $x(0)=0$ and you want to find $\phi$ purely in terms of $x$, $v$, and $a$?

heady scarabBOT
mortal marlin
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basically yeah

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also you are given that v(0) = 0

hushed remnant
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Then $x(t)=0$ for all $t$

mortal marlin
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no

heady scarabBOT
mortal marlin
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cause t changed

hushed remnant
mortal marlin
hushed remnant
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It's a consequence of differential equations

mortal marlin
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insted of t=0

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we get a different thing

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omega isn't 0, phi can be anything

hushed remnant
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yeah but if you solve the constants such that x(0)=v(0)=0, then you can only get x(t)=0

mortal marlin
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a(t) is 1.52 if that helps

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when a(t) = 0 v(t) is max

hushed remnant
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Okay, let's say $x(t)=A\cos(\omega t+\phi)$ and let's say $x(0)=0$. We $\textit{could}$ have $A=0$, but then we would have $x(t)=0$, and we are going to assume $x(t)\ne 0$, so we must have $A\ne 0$. So if $0=A\cos(\phi)$ and $A\ne 0$, then we can solve for $\phi$ and get $\phi=\frac{\pi}{2}$. However, this means $x(t)=A\sin(\omega t)$ and $v(t)=A\cos(\omega t)$, but this means $v(0)=A\cos(0)=A\ne 0$, which leads to a contradiction. Therefore, we cannot have $x(0)=v(0)=0$ and $A\ne 0$

heady scarabBOT
mortal marlin
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this is basically the motion i am trying to describe

hushed remnant
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simple harmonic motion

mortal marlin
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yep

hushed remnant
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I'm quite familiar with it

mortal marlin
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that's awesome

hushed remnant
mortal marlin
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if i drop a ball from an 8 floor

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x = 0
v = 0
a = max

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let's say it was an egg

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the moment before it goes boom.

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we reached 0 and 0

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and acceleration is max

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they are all 3 the same formula, just derivitives of each other

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if you'd like, i can give you numbers of anything except for phi

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i did the experiment, i have data, i need the math to find if i have a phi or not

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phi could be zero, and it could all be dependant on omega t

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phi could be 42 also

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here's the scenerio i'm explaining

hushed remnant
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You $\textit{can}$ do $x=0$ if your coordinate system is relative to something else. But $x=A\cos(\omega t+\phi)$ describes displacement from the equilibrium point of a spring

heady scarabBOT
mortal marlin
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f=mg (gravity)
f=-kx (hook's law)
f=ma (2nd law of newton)

hushed remnant
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And in such a case, you cannot have x(0)=v(0)=0 without also having x(t)=0

mortal marlin
# heady scarab **SWR**

correction, it describes displacement at time zero specifically x(0) which means it's Acos(phi)

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A is 0.1 meters for example. that's how much i pulled before letting go

hushed remnant
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No, I'm saying x(t) always describes displacement from the equilibrium point

mortal marlin
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v(0) would be -omegaAsin(phi)

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so that's
0.1cos(phi)
and 0.1sin(phi)

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they aren't = 0 always

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only at t=0

hushed remnant
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You keep ignoring what I am trying to tell you though

mortal marlin
hushed remnant
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Just so I'm clear, you're still trying to assert that x(0)=v(0)=0 is possible without x(t) always being 0, right?

mortal marlin
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yeah, cause if you made a graph using python with random data inside the formula, you still get sin and cos

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it's not a linear flat line

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which means you don't always get 0

hushed remnant
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okay

mortal marlin
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and you can see them both intercect at 0

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v and x

hushed remnant
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let's discuss this before we go further

mortal marlin
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specifically

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an object can have an independant speed.

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right?

hushed remnant
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$v(t)=A\omega\sin(\omega t+\phi)$, right?

heady scarabBOT
mortal marlin
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regardless of it's position

mortal marlin
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but yeah

hushed remnant
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oh yeah minus.

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okay, before I go further, let me say this..

mortal marlin
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wait i think i understand now

hushed remnant
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$x(0)=v(0)=0$ is possible if you do $x(t)=A\cos(\omega t+\phi)+x_0$ where $x_0$ is some non-zero constant.

heady scarabBOT
mortal marlin
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you say x(t) describes thingies from the center right? the equillibrium

mortal marlin
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i never specifically mentioned that x=0 is equllibrium

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x=0 is A

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or anything else

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you don't know that

hushed remnant
hushed remnant
mortal marlin
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let me explain for a moment

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if i have a spring

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and i pull it up, that's my max length right?

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now because it's max length it'll ever be

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it's also the opposite of the minimum length

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it'll move from 10m to -10

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or from 1 to -1

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etc etc

hushed remnant
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yup

mortal marlin
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so my A (the height of cos and sin function) is x0

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the moment i let go, that's the biggest heigt i'll ever have

hushed remnant
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So that would be x(0)=A

mortal marlin
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exactly

hushed remnant
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not x(0)=0

blissful iron
# mortal marlin basically, is this right? if no, what is right?

I'm not sure how right I am, but in simple harmonic motion, the object oscillates between two specific points.
A function that's bounded only can be used for the equation of shm.
Tangent function's value goes from -infi to +infi.
How can tan be used here?

mortal marlin
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been doing this since last year, god, i hate this part..

the plan is to get a general formula with tan and phi at the end

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then make a python script with coefficeny and squared coefficency, and show that my math is technically right, and you can find simillarities with reallity and my constants etc..

it doesn't need to be 100% true or right, i just need to know to back up why everything i've made so far works the way it does

mortal marlin
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also sorry for being silly

hushed remnant
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no worries

blissful iron
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Just because of the ranging

mortal marlin
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i am using tan at the moment, cause i'll always have v and x

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which means i can express phi

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and always kind of theoretically know what extra angle was added to the general formula

hushed remnant
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Anyway, if $x(0)=A$, then $\phi=0$

mortal marlin
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yeah makes sense

heady scarabBOT
mortal marlin
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i just need to show for now my teacher why this answer is right, and if not, then show him which answer is right and why etc.. (basing myself with math laws, no need for physics, i am just using my physics constants cause this is what i am trying to find, the value of phi inside my experiments with springs

hushed remnant
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What are $x_0$ and $v_0$?

mortal marlin
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ok, so we've established that x(0) isn't 0

heady scarabBOT
mortal marlin
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v(0) is zero. cause i want to start at the very top

hushed remnant
heady scarabBOT
hushed remnant
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in the general case

mortal marlin
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which was with no velocity, the object being above it's equllibrium

hushed remnant
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oh okay

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then yes, $x(0)=A$ and $v(0)=0$

heady scarabBOT
mortal marlin
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i tried inserting values to see if it makes things simpler, and i am assuming my formula for phi is right.. how exactly would i solve this to figure out if i am right or not

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here's the experiment's graph basically

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y is sideways, ignore it. x is up and down, which is the graph on top

hushed remnant
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Sorry but I'm still a little lost on what you are trying to do