#I’ve just derived this formula for π. is there any way to make this look a bit nicer?

30 messages · Page 1 of 1 (latest)

uneven bramble
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Im not acquainted with transforming goniometric functions.

dusty meteorBOT
uneven bramble
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I should note that the “times” symbol should actually be a minus, whoops!

fading steppe
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we're doing calculus so it's usually better to do anything wiht trig using radians and not degrees

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wait but your finding pi

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and radians include pi

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hmmmmmmmmmm

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You can use the cosine double angle theorem

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cos(a-b) = cos(a)cos(b)+sin(a)sin(b)

uneven bramble
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I want to either see if I can solve the limit or make it easier to calculate with arbitrary precision

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Is it readable?

frigid citrus
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Bro better

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Use Wolfram alpha

uneven bramble
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Apparantly wolfram thinks it’s minus infinity

fading steppe
soft trench
uneven bramble
soft trench
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This is actually a well-known calculation for pi. One of the slowest ones, if we're being honest, but still well-known

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The modern way to do the calculation is iteratively using half angle formula

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you're starting with the a triangle inscribed in a unit circle. If you find the triangle's perimeter, that's a (bad) approximation for pi

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And you can find an algebraic approximation because you know the exact trig values for 120 degrees

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The limit you wrote "works" for any N, yes, but it's a hard process to iterate from N=3 to N=4. Or even worse from N=6 to N=7. There's no neat way to iterate this without having to use actual trig formulas (which will rely on pi already, so you've made your life hard)

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But you can easily iterate from N=3 to N=6 to N=12 to N=24 and so on.

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You can do this by doubling the number of sides each time. And you can find the exact trig values using half angle formula

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I actually wrote a quick python program to do this, and you can see it goes near pi

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(except after about 20 iterations. This is because the number of sides is growing exponentially, and python is limited to 64-bit math)

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Does that help at all?

uneven bramble