#How should I go about doing this?
17 messages · Page 1 of 1 (latest)
Maybe you could move the sphere upwards by the diameter of the sphere minus the height of the block
Idk if that works though actually
I still need help with this
Current Y position of the sphere + (The radius of the sphere + Half of the block height)
Oh I see that yeah that works
roblox? lol
yes, thanks for contributing to the conversation and providing your input
the fella above told you
in general, roblox's coordinate system uses the center of the part though
so, the position for Y should be something like this
Baseplate.Position.Y + (Baseplate.Size.Y/2) + (Sphere.Size.Y/2)
the first shift using the baseplates does this:
we start at the center, and then move that point up by half of the size of the Y direction to shift that point up to the top of the baseplate
now our problem is with only that, the sphere will now be centered at the top of the baseplate, so we use the same logic and add half of the sphere's size so that the bottom is now at the top of the baseplate @tawny vortex