#help-43

1 messages · Page 67 of 1

wanton patrol
exotic maple
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z1 with z2?

wanton patrol
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yea

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they're asking for $z_1 \cdot z_2$

boreal girderBOT
wanton patrol
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you know both of them

exotic maple
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how do i multiply these 2 now

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like

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3 + 3i = 6i?

wanton patrol
#

uhh nonono

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that's like the biggest sin in math

exotic maple
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OH

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LOL

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HAHAHHAHAHHAHAHAHA

wanton patrol
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so you can't do stuff like

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$3 + 3x = 6x$

boreal girderBOT
wanton patrol
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or $3 + 2i = 5i$

boreal girderBOT
wanton patrol
#

it's the same reason why you can't add integers with square roots for example

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well you can but like

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not in the sense of $3 + \sqrt{2} = \sqrt{5}$

boreal girderBOT
exotic maple
#

so how do multiply them

wanton patrol
#

okay so

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replace z_1 with this

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and z_2 with this

exotic maple
#

so i just write these 2 down?

wanton patrol
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yea

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u just replace the letter with those numbers

exotic maple
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okay finally

wanton patrol
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what do you have

exotic maple
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what do you mean by that

wanton patrol
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like

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replacing z_1 and z_2 with those numbers is enough, but it really depends if your teacher is kind or not

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you might be required to simplify that too

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and i think that you're required to simplify it, since you do get a nice answer

exotic maple
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its okay for now, seriously thank you very much tho. I will aslo ask the teacher for some help in advance i have 1 week to study but i cam here early purely because i dont understand SHIT about maths. and a lot of people say its very easy and im upset because i cant solve this shit

wanton patrol
#

no problem, just make sure to study at least 1-2 hours a day

exotic maple
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i still have 3 more others to learn in advance so i think im calling it quits for tonight i will start early tommorow and ask for help and maybe i have more energy

wanton patrol
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you'll get it down easily

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you can use wolframAlpha to check your answers, btw

exotic maple
#

in here people really have the nerves to help you out

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and i couldn't be more thankful

wanton patrol
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yea chatgpt sucks

exotic maple
#

Thank you for your time, means a lot

wanton patrol
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no problem, good luck on your test

exotic maple
#

see you later in advance thanks to everyone here who tried helping 😄

#

how do i close this

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so people can take the channel

wanton patrol
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do .close

exotic maple
#

.close

compact pewterBOT
#
Channel closed

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scenic sluice
#

I am struggling on the definition of a product topology, it says that the product topology is defined by the basis B = {U x V | U and V are open sets respsectively in X and Y}

I feel like there should be more resriction on what U and V can be

If i take U and V just to include one element of X and Y wouldnt this be different to taking a different open set of X and Y which have more elements??

calm trout
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what do you mean by taking U and V to only include 1 element?

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you don't know that 1 element sets are open

scenic sluice
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If i had (X,T)={∅,{a},{a,b},{a,b,c},X} and (Y,T)={∅,{1},{1,2},Y}

to be open in a topology just means that the set in the topology right so, wouldnt {a} be a valid open set and i could choose {1} to be an open subset of Y.

Then the product of these two would be quite smaller than if i picked a different set

calm trout
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?

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wdym picked a different set

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{a} and {1} are open

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so {(a, 1)} is open in X x Y

scenic sluice
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Wait so is the product topology defined uniquely based on the U and V I pick?

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That’s what I don’t get

calm trout
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wdym pick?

scenic sluice
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Like in the definition it makes me think that there is a U and V I pick from X and Y then that creates the basis for th product topology

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Or is for Ui and Vi subsets of X and Y

calm trout
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B = {U x V | U and V are open sets respsectively in X and Y}

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B is the set of all U x V where U and V are open sets of X and Y respectively

scenic sluice
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Okay I’m stupid

calm trout
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where is Ui and Vi coming from

scenic sluice
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I thought we were picking a unique set to generate it

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Like Ui and Vi are all the subsets of X and Y

calm trout
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why is it indexed eeveethink

scenic sluice
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Like Ui is the open sets of X for all i

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Maybe I just forget the index

calm trout
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but like where is the index coming from

scenic sluice
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No where just typed it

calm trout
#

ok so it shouldn't be indexed then

scenic sluice
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Alright

calm trout
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you take U an open set of X, V and open set of Y, then you declare U x V to be open in X x Y

scenic sluice
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Ok

calm trout
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letting U and V vary, all these product sets U x V are open in X x Y

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the topology is generated by them

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if $W \subsete X \times Y$, then there exist $\UU \subsete T_X$ and $\VV \subsete T_Y$ such that [ W = \Union_{U \in \UU, V \in \VV} U \times V ]

boreal girderBOT
scenic sluice
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Okay thank you i think that makes sense

#

.close

compact pewterBOT
#
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compact pewterBOT
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hard karma
#

how to solve this chat?

compact pewterBOT
thick comet
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What have you tried?

hard karma
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nothing i need to know the proper way to solve

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bcs usually i just combine the x and add the exponents but theyre negative this time

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so im wondering whats the right way to combine

near bluff
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if the negative is fazing you, can you handle the 6?

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if you can handle the 6, how would you do it?

karmic stirrup
hard karma
karmic stirrup
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because multiplication is... what's the word

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assicoacoateivive?

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anyways yeah you can move the negative around terms that are multiplied

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-2 * 3 = 2 * -3

near bluff
hard karma
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so 6x^10?

karmic stirrup
hard karma
#

okay thanks guys

#

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hard karma
#

is this logic correct?

compact pewterBOT
hard karma
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cuz they didnt show me how to do this type of equation so i wanna make sure its right before i do all the others

merry latch
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No it doesn't work like that.

hard karma
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okay how do i solve it

icy sentinel
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no, since since a and 1 are not of the same base you cannot use that rule

merry latch
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In order to use those rules you need to have the same base.

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There's nothing to really "solve" honestly.

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Dividing by 1 doesn't do anything.

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So you just have $2a^{-3}$.

boreal girderBOT
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Ho-Oh's rainbow

hard karma
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i also have this equation

merry latch
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But then for any negative exponent, you are always allowed to make it a positive number by simply moving it to the denominator.

hard karma
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so thats what i mean how do i solve this type

merry latch
#

So you get $\frac{2}{a^3}$.

boreal girderBOT
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Ho-Oh's rainbow

hard karma
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okay i see

merry latch
hard karma
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so like this

merry latch
#

Since the negative exponent is on the numerator, you can move the power to the denominator instead.

#

Yeah exactly!

hard karma
#

okay tysm!

#

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compact pewterBOT
#
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compact pewterBOT
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hard karma
#

back again lmao what does it mean by degree cuz it gives me the answers but half of them dont make sense to me

hard karma
#

wait i get it

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no i dont mvm

near bluff
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do you still need assistance?

hard karma
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yes

near bluff
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oh.

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so I suppose you have not learnt what the degree of a polynomial is?

hard karma
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no i havent

near bluff
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the degree of the polynomial is the highest power of the variable present.

hard karma
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okay so how is 7’s degree 4 is it bcs its one term and each exponent together equals 4?

near bluff
#

yes. that middle term has a degree of 4 because x contributes 3 and y contributes 1.
so the whole poly has a degree of 4.

hard karma
#

okay thank you i get it now

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they didnt even teach me that sigh

near bluff
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no worries. anything else?

hard karma
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nope ty!

near bluff
#

all the best then!

hard karma
#

.close

compact pewterBOT
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compact pewterBOT
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kind surge
compact pewterBOT
kind surge
#

Hints!!

dense mason
#

which one

small mason
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i dont know the name but u need to use that theorem about areas of triangles

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that tell you about their ratio of areas

kind surge
dense mason
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[abc] here is area triangle u mean?

kind surge
small mason
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If 2 triangles have the same "height"

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then their areas will have the same ratio as their "bases"

kind surge
small mason
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is this familiar?

small mason
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maybe someone else can explain / get the name of this theorem

dense mason
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dont think that theorem have a name

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but anyways, if A = 1/2bh then A1/A2 also cant be found if same height anyways

small mason
# kind surge In parallel lines?

if you draw a random triangle XYZ
then on the line YZ you put W somewhere in the middle

Then [ XYZ ] : [ XYW ]
is equal to
YZ : YW

dull moon
#

Well, I'd first use Menelaus to find EF/FB and then use the equal-base-unequal-heights thing. If that's not in your syllabus, well then use similarity ig.

dense mason
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That one doesnt need to be used

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and irrelevant anyways

kind surge
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In which triangle should I use menelaus?

dense mason
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that is not thales

kind surge
dull moon
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for CD

small mason
kind surge
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For ABE~

AC/EC.AD/DB.BF/FE=1

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5.1.BF=4.3.FE

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BF/FE=12/5

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What next?

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@dull moon

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Base is BC

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And we have BFC area

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12~144 so 17×12

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ABC area

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@dense mason

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Please check

dull moon
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If you have BFC area, you can find CFE area

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(same height, different bases)

kind surge
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Same height how?

dull moon
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*its the same height)

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its just the length of the perpendicualr dropped from C onto EB, for both cases

kind surge
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How can you say it is perpendicular?

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Are you saying CF is same for BFC and CFE triangle and base is different

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BF and FE base

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CFE area would be then 5.12=60

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@dull moon

sleek meadow
dull moon
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Ok let's construct a perpendicular from C onto EB. call this CX

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then the area of $CFE = \frac{1}{2}EF\cdot CX$

boreal girderBOT
#

Annie Maqionde

dull moon
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and that of $CFB = \frac{1}{2}FB\cdot CX$

boreal girderBOT
#

Annie Maqionde

dull moon
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so $\frac{CFE}{CFB} = \frac{EF}{FC}$, is it not?

boreal girderBOT
#

Annie Maqionde

kind surge
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Got it nice

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But how CFE area will help?@dull moon

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.close

compact pewterBOT
#
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compact pewterBOT
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sleek meadow
#

<@&268886789983436800>

compact pewterBOT
sleek meadow
#

.close

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rotund sphinx
#

<@&268886789983436800>

compact pewterBOT
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royal furnace
#

how do i do this q??

compact pewterBOT
royal furnace
#

idk where to start

vivid breach
#

cut the belt up into circular pieces and straight line pieces

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to do that, you first gotta figure out where on the wheels the curve becomes straight

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find that by doing this:

winged lion
thorny urchin
vivid breach
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to help is this new red line drawn, parallel to the outer blue one

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figure out the length of that red line first

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then its the same as the blue part

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that will figure out the straight line piece

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for the curved pieces, youll first need this green angle:

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that way, you can find the purple angle for the arc

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think and it will be true: this other arc is two green angles (use parallel lines to prove this)

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with that, you just have to figure out the numbers in order then add the pieces together

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go ask if youre stuck, this is just the general process

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maybe it makes more sense when you put numbers to things

compact pewterBOT
#

@royal furnace Has your question been resolved?

royal furnace
#

ohh

royal furnace
#

how is that even weird

royal furnace
#

ye i get it but how do u even think of that

vivid breach
#

click the ❌ to tell the bot youre still here

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right I wasnt sure how to explain that

royal furnace
#

is this just lots of practice

vivid breach
#

no

royal furnace
#

oh

vivid breach
#

practice isnt going to tell you what that angle is

royal furnace
#

no i mean like making the rectangle

vivid breach
#

well first you still gotta trust that its a right angle in the first place

royal furnace
#

cuz i labeled it i got tangent and stuff but i didnt know what to do after that

vivid breach
#

is that intuitive for you

royal furnace
vivid breach
#

alr lets consider that first

royal furnace
#

wdym

vivid breach
#

why is this a right angle

royal furnace
#

ye i know thats right angle cuz of tangent rule

vivid breach
#

what told you its a tangent then

royal furnace
#

because u made it a tangent?

vivid breach
#

you cant cite me as a source for the problem yk

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cmon a real reason

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I drew that because it wasnt obvious

royal furnace
#

oh its tangent cuz it touches the circle once

royal furnace
vivid breach
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yep

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well you still have to mention it first

royal furnace
#

like i knew that was tangent angle bu ti didnt know what to do from there which u did the rectangles

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we need to do that

vivid breach
#

yea up next is that

royal furnace
#

but doesnt that go into circle proofs

vivid breach
#

that one I dont exactly know how to introduce

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for this, heres something you can consider

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we essentially have a shape thats like this:

royal furnace
#

ye

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ohhhh

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ive done that shape many times

vivid breach
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yep

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now here, its a bit harder to spot the shape

royal furnace
#

ye cuz i didnt recognise it

vivid breach
#

you figure that out, you get the lines

royal furnace
#

hmm ic

vivid breach
#

as for the green angles, you know how to get those?

royal furnace
#

ye cosine or sine rul

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e

vivid breach
#

I dont know what you just mentioned

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wdym by rule

royal furnace
#

like sin a/ a = sinb/b

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or cos c = a^2 + b^2 - 2ab cos c

vivid breach
#

no theres something more direct you can just do here

royal furnace
#

sine cos tan?

vivid breach
#

arcsin, arccos, or arctan

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you know these turn ratios -> angles

royal furnace
#

ye

vivid breach
#

then you arcsin, arccos, or arctan it (choose the correct one based on the sides youre dividing for the ratio) to get the green angle

royal furnace
#

wait so after finding green we double it then do either 360- that or 2pi- that right

vivid breach
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yep

royal furnace
#

then use l= theta r formula

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alr

vivid breach
#

nice

royal furnace
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alr then i get it now

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ty for ur help

vivid breach
#

dont forget that you can use them directly, just for this case

royal furnace
vivid breach
#

in most geometry problems the symmetry in those rules are more convenient

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alr good

royal furnace
#

got it

#

alr then ty

vivid breach
#

np

royal furnace
#

.close

compact pewterBOT
#
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compact pewterBOT
dense mason
#

<@&268886789983436800>

compact pewterBOT
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pine cloak
#

Can someone explain transformations of graphs, on how to solve questions like this? How do you know by what scale it's being transformed?

rapid crescent
#

do you know what happens to the graph if for example you do f(x)+1?

#

@pine cloak

pine cloak
#

verticla shift up

sleek meadow
#

Thats right

rapid crescent
#

yes

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and in the graph instead how it was moved

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i mean in your exercise

pine cloak
#

it compressed leftside thats all i can notice

rapid crescent
#

and how do you move a graph to the left?

pine cloak
#

f(x+c) I think?

rapid crescent
#

yes

pine cloak
#

but how to know how much compressed? and how to move

rapid crescent
#

now here I think a square is displacement of 1?

pine cloak
#

yes

rapid crescent
#

so I assume it was moved left 1.5 from the figure?

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right?

sleek meadow
#

Idts

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look at othe parts of the graph asw

rapid crescent
#

that's what I think is compression

sleek meadow
#

Oh okay i thought you simply meant its just shifted sorry!

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Carry on!!

pine cloak
#

how doyou know

dire pine
sleek meadow
dire pine
ancient raft
inland kite
#

I dont think it moves, initial left point stays at the same spot

dire pine
# pine cloak how doyou know

you compare the graphs, for example, for the linear part of f(x) on the left, it moves right by 3 units, but for the linear part of g(x) on the left, it moves right by 1.5 units

dire pine
rapid crescent
#

if you only think about the linear part from y=-x-2 it becomes after the transformation -2x+5

dire pine
rapid crescent
dense mason
#

note that this is compressed horizontally, not shifting

#

perhaps you can find dilation factors

dense mason
#

there are 2 types of dilation factors: from x-axis, and from y-axis

dire pine
#

g(x) = f(2x+3) or am I missing something

dense mason
#

wrong

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g(x) doesnt shift

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since the left-most point still remain the same, seems like it has been "squished"

dire pine
dense mason
#

then explain the point (-3,1)?

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does it move?

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and if you say g(x) is f(x) shifted, then all of the points must also shift with the same constant unit

dire pine
#

plug -3 into g(x) = f(2x+3)

dense mason
#

you dont really understand here right?

dire pine
#

which must then be shifted

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so like wdym it's only compression 😭

#

compression starts from x = 0

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so you can't compress from (-3, 1)

dire pine
dire pine
dense mason
#

I see

drifting flax
#

Just ends up at the same place

dense mason
#

But it cant move that much for 3 units

drifting flax
#

1.5

dense mason
#

Since you compressed it, it can go for 3/3 only

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Look at the lowest point

drifting flax
#

2x + 3, 2*(x + 1.5)

compact pewterBOT
#

@pine cloak Has your question been resolved?

dire pine
#

@pine cloak what do you still not understand

rapid crescent
#

i got it now...

pine cloak
dire pine
pine cloak
#

alright

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how doyou know how much is compressed

rapid crescent
#

seeing how much y changes

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the red line is y=-x-2 right?

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which in the new graph is translated horizontally to the right by +1.5

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so f(x+1.5)

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y=-(x+1.5)-2

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ok so far?

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@pine cloak

pine cloak
rapid crescent
#

but now

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look

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and

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in g(x) at x=-3 y is 1, while at our current point it is not

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so we have y=-(x+1.5)-2 after the traslation

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and therefore assuming that at x=-3 the function is equal to 1 then you have

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so we need to find the new slope

#

that comparing the points from before and after (-3,1) and (-1.5,-2) m=(-2-1)/((-1.5)-(-3))=2

#

so the new line is y=-2(x+1.5)-2

#

so you acted on f like this

#

f(x+1.5)

#

and the f(2(x+1.5)) = f(2x+3) = g(x)

compact pewterBOT
#

@pine cloak Has your question been resolved?

compact pewterBOT
#
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tulip rain
#

where do I go from here

compact pewterBOT
dense mason
#

Let x be Andy candies

#

Then we have ratio 1:6:14, so what is candy of luke and tina in term of x?

#

Using x would be easier to imagine of

tulip rain
#

x:6x:14x I think

dense mason
#

Correct

#

If Tina gives away 3/7 candies, then what is the number of candy being given away interm of x?

tulip rain
#

14x

dense mason
#

She only give away 3/7 of her candy, but she have 14x

#

Then?

tulip rain
#

wwould I do 3/7 X 14 which is 6

dense mason
#

So the candy give away is 3/7*14x, right?

#

Correct!

#

So 6x here go from Tina to Andy, but Andy have x candy, then number of candy Andy have is?

tulip rain
#

6?

dense mason
#

Dude

#

X+6x=?

tulip rain
#

oh shit 7x lmao

dense mason
#

So if tina give away 6x candy, what does she have left?

tulip rain
#

if she has 6x candy and given away is that not 0?

dense mason
#

Dude

#

Tina have 14x

#

Please read carefully

tulip rain
#

oh 8x then

dense mason
#

she gives away 12(1/2)% of the rest, what percentage this is?

tulip rain
#

12.5%

dense mason
#

The rest is 8x candy? Then she gives away how much candy?

tulip rain
#

im confused

#

i dont wht i need to do with the 8x

sleek meadow
#

Okay so Tina was left over with 8x candies after giving away some to Andy right?

tulip rain
#

yes

sleek meadow
#

Now the question says that she further gives 12.5% of her remaining candies to Luke

#

So what did shw give to luke?

tulip rain
#

ok so would I do 8x X 12.5 or do I divide it

dense mason
#

Since it is percentage

sleek meadow
tulip rain
dense mason
#

Correct

#

This means 1x

#

She gave this to Luke, which originally have 6x

#

How much he have now? How much Tina have left?

sleek meadow
#

So tina has 1x less candy now right?

tulip rain
#

yes

#

So 7x is left over?

dense mason
#

Correct

#

Now check the candy that other 2 have

#

Check again

tulip rain
#

ye bc it has to add to 21x I think

dense mason
#

First time tina giveaway, how much candy she gave

#

Recall what i told you before

tulip rain
#

she gave away 6x

#

wwhich left her with 8x candy

dense mason
#

Who receive the 6x

tulip rain
#

andy

dense mason
#

What candy that andy have initially?

tulip rain
#

1x

sleek meadow
#

How much was given to Andy?

tulip rain
#

6x so he would have 7x in total

sleek meadow
#

Okay good!

sleek meadow
dense mason
#

For the second time, how much tina give away

tulip rain
#

Tina had 14x gave 6x to Andy so he has 7x in total so that leaves tina with 8x

#

then she gives 1x to Luke

sleek meadow
#

Yup!!

sleek meadow
tulip rain
#

so she has 7x left over

sleek meadow
#

Now you tell me, how much do all three have finally?

tulip rain
#

Andy has 7x Luke has 7x and tina has 7x as well

sleek meadow
#

Good!

#

So well is your question answered now?

tulip rain
#

im not sure if it answers the question ill check the mark scheme give me a sec

sleek meadow
tulip rain
#

yes thats the answer thank you

sleek meadow
#

And you did find that at the end, all three did have the same number of candies!!

sleek meadow
dense mason
tulip rain
#

holy shit thank you @dense mason and @sleek meadow u 2 dealt with bs lmao

dense mason
#

Good luck for your exam buddy

tulip rain
dense mason
#

No problem buddy

#

Anyways if you are done please type .close :))

tulip rain
#

yes but im gonna need to keep this open to answer the question on a pdf since i need to show it to my tutorblobcry

dense mason
#

Np buddy

tulip rain
#

.close

compact pewterBOT
#
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drifting drum
compact pewterBOT
drifting drum
#

how do the normal formulas work for this

#

when the arc for example doesn't touch C

sleek meadow
#

What even is this significance of C in this Question?

drifting drum
#

bro wtf am i doing

#

.close

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still tundra
compact pewterBOT
still tundra
#

In the surface area problem

#

its asking for the minimum

#

what if its asking for the maximum? what are the tweaks?

#

I still don't understand because the general process seems to be the same for me

#

the only thing you need to do is to pretty much create a general equation (or use equations depending on what is given), derive then equate to 0

#

the problem im having is what to do to specifically find maxima or minima

thick comet
#

If anything you could check the sign of the second derivative and this will tell you whether it's a maximum or a minimum.

#

In general though, depending on the constraints, you may not be guaranteed the existence of a maximum and a minimum

still tundra
#

so i might feel like im doing something correct but the second deriv test says otherwise

thick comet
#

Yes, they are the same. You find critical values and then classify them.

still tundra
#

pretty much, cause optimization is basically in concept just finding local maxima/minima depending on whats gien

#

given

thick comet
#

The wording of the problem and the information you're given will usually ensure whatever (min or max) you're looking for exists

still tundra
#

i see

thick comet
#

And again, in general the problem may be posed in such a way that talking about a maximum in the same context doesn't make sense.

#

For the surface are for instance, there is not maximum in the problem given in the video

still tundra
#

but what if i have a problem and its asking me to find both the maxima and minima instead of one or the other?

#

like this one for example

thick comet
#

Then you may just find critical values and check whether they are maxima or minima using the second derivative.

still tundra
#

right right, they can contain multiple critical values

#

so if one of them can indicate a maxima, the other can indicate minima

#

i gotchu

thick comet
#

Yeah, if they ask for both, generally, you would expect them to be different critical values

#

Unless the function is constant or something

still tundra
#

right

#

thanks brother

#

.close

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echo thorn
#

How do I factor $x^2-2yx-24y^2$?

compact pewterBOT
boreal girderBOT
#

Vortac

echo thorn
#

I get -6, 4

#

but I'm confused about the yx

quaint gulch
#

treat it as a 2nd degree polynomial in x

#

discriminant etc

echo thorn
#

What do you mean?

quaint gulch
#

when you have a polynomial ax²+bx+c, its discriminant D is b²-4ac
and its roots are (-b +- sqrt(D))/2a

#

here you have b = -2y and c = -24y²

#

so D is 4y²+96y² = 100y²

#

the roots are (-2y+-10y)/2

#

so -6y and 4y

echo thorn
#

isn't it yx though?

quaint gulch
#

well I just told you to treat it as a polynomial in x

#

so the coeff are 1, -2y, and -24y² in this order

echo thorn
#

but I thought coefficients just include the numbers?

sleek meadow
#

coefficients need not be constants if that what you mean

echo thorn
compact pewterBOT
#

@echo thorn Has your question been resolved?

compact pewterBOT
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icy crystal
compact pewterBOT
icy crystal
#

struggling on where to start here

#

i just learned about the L operation, linear independent solutions / homogenous solutions, but i wasnt taught how to find the particular or homogenous solutions myself

rigid perch
#

you solve homogeneous second order constant coefficient differential equations with the characteristic polynomial, see here: https://tutorial.math.lamar.edu/Classes/DE/SecondOrderConcepts.aspx
and for more in-depth treatment of the cases you encounter:
https://tutorial.math.lamar.edu/Classes/DE/RealRoots.aspx
https://tutorial.math.lamar.edu/Classes/DE/ComplexRoots.aspx
https://tutorial.math.lamar.edu/Classes/DE/RepeatedRoots.aspx

boreal girderBOT
trail cave
#

why do people just assume everyone knows/can digest more complex math notations

#

this is not as helpful to a new learner as you would think

winged lion
#

lmao what

icy crystal
#

one moment

trail cave
#

someone new to math isn't going to get what you just conveyed

winged lion
#

doesnt mean it's harmful, what's your point?

trail cave
#

the whole skill in teaching people is letting them grasp concepts without using notation

winged lion
#

If OP has questions they can ask

rigid perch
#

i think maybe we should have this conversation in #「helpers-lounge」 and keep the channel focused on the help

icy crystal
#

but for now that’s all

#

.close

compact pewterBOT
#
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modest egret
compact pewterBOT
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vale blade
#

i don't quite understand this definition

compact pewterBOT
vale blade
#

this is about projectors

thick comet
# vale blade

It’s a property. It means that the vectors of F are exactly those vectors that get mapped to themselves under the projection

#

Or like p(x)=x

compact pewterBOT
#

@vale blade Has your question been resolved?

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twilit crane
compact pewterBOT
twilit crane
#

,rccw

boreal girderBOT
twilit crane
#

is this a correct proof by contradiction

digital delta
#

In the first case why is x or y congruent to 0 mod 4?

twilit crane
#

the product is to be congruent to 0

#

to either one of them should be congruent to 0 to do that

#

we could also have both of them be equal to 2 mod 4
but we reject that cuz we assumed that x is not equal to y

digital delta
#

like take x = 6 and y = 10

twilit crane
#

ohhh right

digital delta
#

we could also have x = 1 mod 4

#

and the equation would be satisfied

twilit crane
#

mhmm

#

how do i prove this then

digital delta
#

I think contradiction might be the right way

#

but mod 4 is probably not enough

twilit crane
#

mod 7 ?

digital delta
#

especially considering that x and y are bounded by (p-1)/2

#

maybe work mod p

#

expand this and some terms will cancel mod p you get some congruences work with that

twilit crane
#

i just get
(xy)² = k² (modp)

digital delta
#

you can factor

#

now

twilit crane
#

so xy = +- k (modp)

digital delta
#

i guess you could write k = axy + mp where a is {-1,1}

#

and sub back

#

this is not easy

twilit crane
#

maybe we can try to bound k

#

idk if that helps

digital delta
#

idk

compact pewterBOT
#

@twilit crane Has your question been resolved?

compact pewterBOT
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hexed copper
#

Why is da and E parallel?

compact pewterBOT
near sierra
#

electric field through vector area

rigid perch
#

dA points outward because it is always normal to the surface, E points outward for this case because of the spherical symmetry

compact pewterBOT
#

@hexed copper Has your question been resolved?

little gorge
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crisp fossil
#

I NEED HELP WITH CALCULUS III HOMEWORK BRO PLZ I DONT UNDERSTAMND TJOIS

craggy sluice
#

I might be able to help, can you like post a problem?

crisp fossil
#

i need help like starting these problems like i have no idea what to do i know i ahve to figure out if it converges or diverges but i lowkey forgot

patent garnet
#

but i can tell which converge and diverge

crisp fossil
#

yeah im barely starting and i already need help wait how can u tell thoooo

patent garnet
#

ok so

#

i know it sounds silly

#

but i think of a wall

#

and im standing a bit away from it

#

now someone tells you to take a step equal to half the distance to the wall

#

and so you do

#

they tell you to do it again, but now the diatance changed

#

sinceyou are closer to the wall

#

but if they told you to take twice the distance

#

then you would pass the wall -> diverge

#

if you take portions of the distance, smaller than it

#

-> converge

#

as long as the steps are smaller than 100% of the distance you will get closer to the wall

#

bur never reach it

#

but*

#

How is this relevant to your problems?

#

The idea sort of works for 89, 90, 91

fading flicker
patent garnet
#

worksfor 92 as well

crisp fossil
#

so 87 and 88 both diverge then right

#

OOOOO

#

okay

#

i can make n =1001 and then it turns into 1/n

#

and that diverges

#

and i can do the same for second one n=1+10^80

fading flicker
# patent garnet The idea sort of works for 89, 90, 91

series in the form summation from k=0 to inf ar^k converges if |r|<1, because fractions get infinitesimally smaller,,, their task now is to express it as a series first
this works for 89 to 91, 92 is a bit more trivial but you can express it as the summation of (1-sqrt(pi/3)) * (find this one)^2n from n=0 to +inf,

fading flicker
patent garnet
fading flicker
#

I can't really say much abt this I only started studying about this recently

patent garnet
#

i get what you are saying now

#

yes this is what i meant but you managed to translate my nonsense

#

and you also make it clear that you can reach SOMETHING

fading flicker
#

be wary of no 91 btw

patent garnet
fading flicker
patent garnet
#

I dont know what gojo is but he sounds like a silly guy

fading flicker
#

(1/2+1/4+1/8+...)x=x, that is only if you reach infinity though

crisp fossil
#

for number 89 isnt it 1/10^n-1 how do i go from thjere like do i

fading flicker
#

r is less than 1

#

so what does that tell us

crisp fossil
#

um

#

converges

fading flicker
crisp fossil
#

thats all

#

so 1/10 is smaller than 1 converges

#

90 the r is e/pie

fading flicker
crisp fossil
#

thats less than 1

fading flicker
crisp fossil
#

converges

#

okay

fading flicker
#

yes

#

what about 91

crisp fossil
#

let me see

fading flicker
#

be wary of it

crisp fossil
#

91 converges 92 diverges?

fading flicker
#

oh wait yeah ur right

patent garnet
#

how does 91 converge

#

no way

#

Does it? If so I need to revise

#

i have been wrong before and will be wrong again 🙂

compact pewterBOT
#

@crisp fossil Has your question been resolved?

#
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patent garnet
#

oh nvm i didnt see the exponents lol

compact pewterBOT
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hazy obsidian
#

Let $a>1$ be an integer, Prove that every element of the set [ {a^2+a-1,a^3+a^2-1,...,} ] are pairwise coprime

boreal girderBOT
#

Copter

hazy obsidian
#

i dunno how to do this

#

i tried compare a^k+1 +a^k -1 and a^l+1 + a^l-1 but that didnt get me anywhere

cursive harbor
#

Hmmm let's call the terms A_n

#

$A_n = a^{n+1} + a^n -1$

boreal girderBOT
#

Xavier 🌺

cursive harbor
#

Clearly $A_n \equiv (-1) \mod a$

boreal girderBOT
#

Xavier 🌺

cursive harbor
#

Also $A_{n+1} - aA_n = a-1$

boreal girderBOT
#

Xavier 🌺

cursive harbor
#

Unless I fucked up my calculations

#

From here you can use Euclid's algorithm to find gcd

#

@hazy obsidian you with me?

hazy obsidian
#

yea

hazy obsidian
#

sorry i kinda suck

cursive harbor
#

No worries lol

#

Well you can use the algorithm to show that $gcd(A_m, A_n) = gcd(A_m, A_{m+1})$

boreal girderBOT
#

Xavier 🌺

cursive harbor
#

(do you see how)

#

And now it becomes easier cuz you have an explicit formulation for $A_m$ and $A_{m+1}$

boreal girderBOT
#

Xavier 🌺

hazy obsidian
cursive harbor
#

Ye, you break down the problem from "two arbitrary elements" to "one arbitrary element and its successor"

cursive harbor
#

(or alternatively if you can continue yourself from here, feel free to)

hazy obsidian
cursive harbor
#

Yup

hazy obsidian
#

okay, thanks!

#

.close

compact pewterBOT
#
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forest token
compact pewterBOT
forest token
#

I've done v = mu(a)+ lambda(b)

#

Then I used the condition given and got v.c = 1

#

How do I solve for both mu and lambda

thorny walrus
#

JEE didn't give bonus for it but you can't find both

forest token
#

What was wrong in it? The same thing I said?

thorny walrus
#

You can't solve both mu and lambda

forest token
#

Alright thank you 👍

#

.close

compact pewterBOT
#
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compact pewterBOT
#
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craggy shuttle
#

I kinda know what to do but I need help putting it in a clean efficient proof

thick comet
#

For the first part it should be relatively straightforward to prove $[x]_n \subset {x + kn : k\in\Z}$ and vice-versa.

boreal girderBOT
#

Azyrashacorki

thorny walrus
craggy shuttle
#

$\mathbb{Z}/n\mathbb{Z}$

boreal girderBOT
#

arachi

craggy shuttle
thick comet
craggy shuttle
#

I did it like this

thick comet
# craggy shuttle

Looks right.
You're essentially doing the same thing but both sides at the same time with iffs.
Then the second part arises since the remainder mod n is unique between 0 and n-1 by the division algorithm,

craggy shuttle
#

so this is good?

thick comet
#

At a quick glance, yes.

compact pewterBOT
#

@craggy shuttle Has your question been resolved?

#
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#
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carmine garden
#

is there any efficient way of doing this

compact pewterBOT
carmine garden
#

because finding the double partial deriative and then fiding the variance of that ain't pretty

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Okay, even once I find the double derivative, the expectation is a function of the sample no?

#

Like the double derivative wrt sigma^2 is

#

$\frac{-1}{\sigma^4} - \frac{1}{2} \sigma^6} \sum (x- \mu)^2$

boreal girderBOT
#

Wai
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

carmine garden
#

then using the defn of fischer information we get $\frac{1}{\sigma^4} + \frac{ \sum (x_i- \mu)^2}{2 \sigma^6}$

boreal girderBOT
carmine garden
#

*fisher

#

okay going to grab dinner now

#

byee

#

.close

compact pewterBOT
#
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compact pewterBOT
#
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serene coral
#

Can anyone refresh me on how to do these kinds of system of equations?

serene coral
#

I've some more kinda but let's do this first

solemn matrix
#

This is a classic factorization problem

#

@serene coral

solemn matrix
#

I plugged in some random big value for $y$, like $100$ here and solve for $x$ (note that this is in a draft)

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

So when i solve it

serene coral
#

it gives -100

solemn matrix
serene coral
#

,w solve for x: x^2 + 2*(100)^2 + 300x = 3(x + 100)

solemn matrix
#

Yea

#

So you got 2 results, $x = -100$, which is also $x = -y$

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

Which means you would have a $x + y$ in the factorization of the 1st equation

boreal girderBOT
#

1 divided by 0 equals Infinity

serene coral
#

i can see (x+y) in the rhs

solemn matrix
#

In other words, your first equation could be written into $(x + y)(something) = 0$

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

That's a guide for you to factor

serene coral
#

got it into (x+y)(x+2y-3) = 0

solemn matrix
# boreal girder

And looking at $x = -197$ tells me that $x = -2y + 3$, because $x$ is $-200 + 3$

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

And from that you can substitute each case into the 2nd eq and solve normally

serene coral
#

But how about when both equations have square roots in them?

solemn matrix
#

That's a different kind alr

serene coral
#

Well I'm revising the advanced part of systems of equations so...

solemn matrix
#

So we can try the trick where we substitute y = something and guess the factors

serene coral
#

but like i said, what if it looks ugly?

solemn matrix
#

You got any examples about the ugly roots in both equations?

#

Like most of the time, the solutions to these are ugly numbers, so you gotta pick some good ones from the internet

serene coral
#

it's in the book, which i can't snap a pic rn

solemn matrix
#

Aight

solemn matrix
boreal girderBOT
#

1 divided by 0 equals Infinity

serene coral
#

yeah i kinda noticed that but didn't know what to get out of it except both roots are swappable

solemn matrix
#

So if you subtract both sides of the equation

#

You'll get a $x - y$ factor guaranteed

boreal girderBOT
#

1 divided by 0 equals Infinity

serene coral
#

How can you be sure abt that?

solemn matrix
#

Or probably $\sqrt x - \sqrt y$ if the equation is ugly

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

For instance, if $x$ solves out to be something

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

And if i flipped the 2nd equation to the 1st equation, i can also solve for $y$ the same way i did for $x$

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

$(1 + x\sqrt{y})^2$ is $x^2y + 2x\sqrt{y} + 1$

WLOG, $(1 + y\sqrt{x})^2$ is $xy^2 + 2y\sqrt{x} + 1$

boreal girderBOT
#

1 divided by 0 equals Infinity

serene coral
#

i got $2(\sqrt{x}-\sqrt{y})(x+\sqrt{xy}+y+11)=0$

boreal girderBOT
#

Thomas

solemn matrix
boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

<@&268886789983436800>

serene coral
solemn matrix
#

Usually you would have to prove that there's no pairs satisfy this

solemn matrix
boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

So the $LHS \geq 11$, but $RHS = 0$

boreal girderBOT
#

1 divided by 0 equals Infinity

serene coral
#

it doesn't say x, y >= 0

#

in fact it doesn't give any restriction except x, y are real numbers

solemn matrix
boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

And if either $x$ or $y$ is negative, then the system is invalid

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

(assuming you're working in reals)

serene coral
#

so if the roots are interchangeable then some variation of x-y must be in the final factorization right?

solemn matrix
#

Something that leads to $x = y$ will be in there

boreal girderBOT
#

1 divided by 0 equals Infinity

serene coral
#

,w solve 2*(1+x sqrt(x))^2 = 9x sqrt(x)

solemn matrix
#

Looks neat enough

#

(im lucky my teacher taught me these tricks for me to help you)

serene coral
#

any other tips/tricks that you can pass on?

fiery goblet
#

you will have the observation skill

#

just look at this system of equation

#

you will see how symmetrical it is

#

lead us to the first hypotheses
x=y or x=-y

serene coral
solemn matrix
#

I remembered there's also one type of systems where you have to let $y = kx$

boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

Can be applied if 2 equations share the same degree

serene coral
#

what if they're asymetrical?

fiery goblet
#

unless

solemn matrix
#

,w asymetrical

boreal girderBOT
fiery goblet
#

they imply a clue inside

serene coral
#

no like normal asym system

#

just x^2, y^2, x, y, xy, constant

fiery goblet
solemn matrix
serene coral
#

x^2 + 6y = 6x, y^2 + 9 = 2xy

solemn matrix
#

💀

serene coral
solemn matrix
serene coral
#

,w x^2 + 6y = 6x; y^2 + 9 = 2xy

fiery goblet
# serene coral book

there are several way you can try, for example try to subtract the two equations together

solemn matrix
#

Aight

#

I got smth

solemn matrix
solemn matrix
boreal girderBOT
#

1 divided by 0 equals Infinity

solemn matrix
#

If $x$ ain't 0 then let $y = tx$ and substitute

boreal girderBOT
#

1 divided by 0 equals Infinity

serene coral
#

nah it doesn't work on second eq

solemn matrix
#

Dw i tried

#

First equation is factorizable

fiery goblet
solemn matrix
serene coral
#

(x-y)(x-y-6)+9=0

solemn matrix
#

Did not expect that

#

😭

serene coral
#

i can't get the constant in

fiery goblet
#

you see the x-y ?

#

that's similar to x^2 -6x +9

solemn matrix
serene coral
#

i forgot to do that and just factorized 😭

#

so we get x-y-3=0

#

which can fit back into first eq

solemn matrix
#

Looks good

serene coral
#

x^2 = 18

#

gtg

#

.close

compact pewterBOT
#
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compact pewterBOT
#
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drifting drum
#

not sure

#

how to

compact pewterBOT
drifting drum
#

do part b

azure vault
drifting drum
azure vault
#

|y| <= b is the same as max(y,-y) <= b (so y <= b and -y <= b)

#

so -b <= y <= b

drifting drum
#

i meant like

#

idk how to put it in |t-a| <= b

azure vault
#

so that means...

drifting drum
#

but in the question we have 2 different limits

azure vault
#

we'll come back to what role 5 and 13 play afterwards

drifting drum
#

|t-a| <= b
so t-a <= b, a-t <= b

azure vault