#help-43
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Bakoles
yes
Yep
simple as that
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Hi š I was trying to figure out the groups of order 8, and I have G={e, a, b, c, ab, bc, ac, abc} with a^2=b^2=c^2=0. Then I have f: G -> Z/2Z x Z/2Z x Z/2Z with f(a) = (1, 0, 0), f(b) = (0, 1, 0), and f(c) = (0, 0, 1). Iām trying to show that this is a group isomorphism. But Iām not sure how to figure out what f(ab) for example would be without explicitly stating it (itās (1, 1, 0)) but Iām not sure how to prove that without it being a given or using the properties of the group homomorphism I am trying to prove. Thanks
when you define a group you define a set and an operation
and when you define a group homomorphism you need it to be consistent so f(ab) = f(a) f(b)
you implicitly defined an operation because you're doing the direct product of Z2 three times
and in that group 100 * 010 does equal 110
so as long as your homeomorphism takes ab -> 110 then it's consistent
Do I just state where it takes everything as part of the definition of my function or is there some way to work it out from where it takes a and b without using the fact that it is a group homomorphism?
if f isn't given to be a group homomorphism, then it's not fully defined as a set function
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I solved for x1, x2, and x3. Is A inverse just my x vector? Shouldn't it be a matrix.
!filetype
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The A^(-1) matrix will be the columns you got from each Cramerās rule put together
Thatās for one specific vector right
Wait
I donāt think you finished solving for any of your vectors
wait am i supposed to replace each column of a with the givin vector
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Could someone explain this to me? In simple terms please lol
Yeah
ok and what does that say?
Split it?
you should do that but i was asking what the ftc says
Maybe I don't know it because I am confsued
so the fundamental theorem of calculus
says
basically
that if you have F' = f
then that int_a^b f dx= F(b)-F(a)
i.e.
integrals and derivatives are opposites of some sort
What's int?
integral from a to b
yeah
So I plug 4 into F?
well, wait up
Then it would be 6 - 3 ?
because we dont have just the integral of f in front of us
right
we have the integral of something related to f
so we should split it up so that we can get just the integral of f
right?
Wait what?
If int_a^b is the same as F(a) - F(b). which we are given why not just plug and run?
F(15) = 6
F(4) = 3
3?
not yet
because we are trying to get int_{4}^{15}(4f(x)-5)dx
right
and ur right
int_{4}^{15}(f(x))dx is 3
we just need to manipulate this guy until we can use
Kind of? We need to use 3 in place of f(x)?
basically
the other thing that should be popping into your head right now
is that
if we have $\int_{a}^{b}(h(x)+g(x))dx$ then that is $\int_{a}^{b}(h(x))dx+\int_{a}^{b}g(x))dx$
that means we can split up 4f from the -5
Then 4 = f(x), 5= g(x)?
niko
Then our next step is to deriv no?
I am super confuse because if you deriv -5 then it's nothing
yes
right that what this is saying
so what is the "area under the curve" of -5 from 4 to 15
int_a^b f dx= F(b)-F(a)
If this is the case then
a = 4
b = 15
F(15) = 6
F(4) = 3
3
So we times -5 by 3?
bc
dx = F(b) - F(a)
dx = 6 - 3
niko
niko
now all we have to do is calculate the two integrals separately
does that make sense?
you shouldnt treat the dx as anything real for right now
the way you should think about the integral is that its the area under the curve from a to b
If it isn't real, how will we calculate the two?
i mean you think about it as notation
lets think about the second one
what guy do you take the derivative of to get 5?
5x
great
so using that handy dandy ftc
int from 4 to 15 of 5x is 5x evaluated at 15 minus 5x evaluated at 4
So why did we get the 3?
Couldn't we just have split, anti-deriv one of them (5)
then put the 4 and 15 in the place of x?
wait the 3 comes into place in the first integral
we just calculated the second one
so we know that if we integrate f from 4 to 15
we get 3
so
how do we get an integral of f from $\int_4^{15}4f(x)dx$
niko
first we have to pull out the 4
so we have
$\int_4^{15}4f(x)dx=4\int_4^{15}f(x)dx$
niko
then we just need to find f(x) and anti deriv it?
now were set
12
but couldn't we just find 3 then multiply it by $\int_4^{15}, the 4?
$\int_4^{15}
and save us the trouble or is that just over-generalizing
i wouldnt call it multiplying here
you have to be a bit careful with integrals
they are really multiplying per se
like
$\int_4^{15}f(x)dx$ is not
niko
no so we have
$\int_4^{15} 4f(x)-5 dx= \int_4^{15} 4f(x)dx - \int_4^{15}5dx= 4\int_4^{15} f(x)dx - \int_4^{15}5dx=4*3-(5(15)-5(4))$
niko
does that make sense
No
I thought we were finished with 4int4-15fxdx
It became 12
and 12 isn't used there
i think its -43
Let em rrite down the steps to you
So
First part
int_4^15
F(4) - F(15) = 6 - 3 = 3
4 * 3 = 12
Second Part
5 -> 5x
-5(15-11) = -55-55 - 12 = 43
Yes?
I also write it as formula but I doubt it makes much sense
second part is a little off
How so?
niko
It's negative?
u see the neg 5
here
i pulled out the minus sign
Oh
mb
yeah
Ok cool
For the original question, is 14b the same way?
Yeah
So it would be the point under the curve no? It's the same
yeah but theres no area if its just a single point
it has no width !
another way this ties in
is
its $\int_{12}^{12}f(x)dx=F(12)-F(12)=0$
niko
yeah
maybe for free points
i mean
We would have to go through the entire process with it just being 0?
the integral from a to a of anything* is 0
ofc
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Given a pyramid S.ABCD with the base ABCD is a trapezoid $AB || CD$, $AB=2CD$. Let $(P)$ be a plane doesn't go through S and intersect lateral side $SA,SB,SC,SD$ at $M,N,P,Q$ respectively.If $\overrightarrow{SA}=2\overrightarrow{SM}$ and $\overrightarrow{SC}=5\overrightarrow{SP}$.Find out the minimum value of $T=2(\frac{SB}{SN})^2+(\frac{SD}{SQ})^2$
Alexis_Fx
I solved this problem but it's quite long, this's my work and I don't even show everything like how I determine N and Q, or how I get the ratio. I wonder if there's a faster way to do it
@molten badger Has your question been resolved?
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kind of confused with how these questions are worded
Nvm
i do think that the slopes are meant to be m and -m
which given the lines are parallel can only mean both slopes are 0
Ohh
confusing as hell if you ask me
Yeah š
#21 is also weird cause i don't really see the 2nd error unless ||they want alan to include the edge-case of vertical vs horizontal||
i was also confused about that
because the only error i saw was 1/m
which is supposed to be -1/m
idk where the other one is and i donāt think we learnt about the edge-case of vertical vs horizontal
0 slope vs. undefined slope
a horizontal line and a vertical line are still perpendicular
Ohh
so do i answer something like āit isnāt the only caseā???
like it isnāt if and if only
("if and only if" is a bit of a fixed phrase in math jsyk)
i think it is best to be explicit in naming what exactly the guy missed.
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A father had three sons namely, Kailash, Harish and Prakash. All are above 65 years in age. Prakash happens to be the eldest while Kailash as youngest. As per the health history, it is estimated that the probability that Kailash survives another 5 years is 0.8 Harish survives another 5 years is 0.6 and Prakash
survives another 5 years is 0.5 The probabilities that Kailash and Harish survive another 5 years is 0.46, Harish and Prakash survive another 5 years is 0.32 and Kailash and Prakash survive another 5 years is 0.48. The probability that all three sons survive another 5 years is 0.26. What shall be the probability that at least one of them survives another 5 years?
This question was given to me by a friend of mine
I am not sure how to begin since the probabilities don't seem to matcy
don't seem to match in what sense?
did you try to start filling out the venn diagram and get a negative number somewhere?
call the events of each son surviving the next 5 years K, H and P by their initials
we are given the following:
- Pr(K) = 0.8
- Pr(H) = 0.6
- Pr(P) = 0.5
- Pr(K&H) = 0.46
- Pr(H&P) = 0.32
- Pr(K&P) = 0.48
- Pr(K&H&P) = 0.26
- goal: Pr(K or H or P)
@winged dock can you tell us where the mismatch is
Yes they got a negative number
where
Tbh from the story told in the question we would expect the probablities of each of them dying are independent.
nah who knows
maybe they're close friends and would go through a lot of grief at each others deaths
The answer is supposed to be 0.9
garbage in, garbage out.
the setup is self-contradictory, end of story really
i mean you can put bullshit numbers into it and add together all the numbers in this picture and get 0.9 but that's not math anymore
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ok what's with these botted accounts?
no eye deer
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According to the picture, if the distance FD is 2x - 3, and the distance BF is 3x + 2, what is the value of x? Iām stuck on how to figure out how to do the value of x.
are we told anything else?
No, its just that from the problem
is it a scale diagram?
No
are we told anything at all about any of the other points
the distance of BZ is equal to 16 units
thats about it
still insufficient info
what do we know about BF if BZ is equal to 16
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
Nothing, I asked the creator and he stated to review bisectors and the midpoint theorem
you haven't told us anything about midpoints in the context of the question
are you sure this is the entire original context
okay thank you
next time send that right away
right okay
since they say BC is bisected by AE at point F
what does that tell you about the length of FC and length of BF
that they are the same length?
yup
you are also given that D is the midpoint of FC. so, since length of FD is 2x-3, what is the length of FC?
Iām throwing a guess here but is it 2x-3 two times?
4x-6
yes
so you have that FC is 4x-6 and BF is 3x+2 and you know they are the same length
thus,
4x-6 = 3x+2
from this you can solve for x
x = 8?
yes!
thank you so much ā¤ļøš
do you need help with the other part where BZ is 16?
or you think you can finish it off on your own
I think I can finish it on my own but Iām not too sure
try it and come back if you are stuck
indeed
sorry if I sound dumb but Iām genuinely stuck on it š
that's okay
since you've found that x = 8, what is 3x+2?
10?
thank you! i got confused with the pic because zf was longer than bz
but then i remembered that the problem is unique to anyone who took it
so thank you so much!
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I was doing this math problem but i got stuck at number c
This A level or gcse?
number c
just gcse
I recognise those edexcel papers
it is š i have solution but i do not understand why they add all yellow probability while it ask for red only
Is there a specific part u need help on or just the whole thing
just c tho i understand other ones
i still can make sense til 2/7 but i do not know why it added all yellow probability
take your time
can u send the completed diagram of parts a and b
I mean I can work it out but this will speed it along
@chilly monolith
got it
tyty
As I read it, its the solution for the color being the same
Although I am not sure, is left side supposed to be the final solution?
it says the final solution is 27/32
I'm a bit lost where 5/9 has come from
why is it not 3/9
Ohhhh
5/9 is where you get 2 yellow from bag a, add it to bag b, adding to original 3 yellow ones
They added two counters
nvm I am bugging
Yeah I realised now š
Embarassing from me lets ignore that
but the thing is i dont get why would they add all yellow probability when they ask probability for all red
Because right
Ur finding the probability they are all red GIVEN they are all the same colour
Which means
,, \frac{P(red)}{P(red)+P(yellow)}
AnitaG
Oh

As the denominator encompasses all probabilities in which they are the same colour
Tbh I'm a bit surprised conditional probability is even in gcse
heng
What is gcse?
heng?
its included in almost every probability question š
The exams 16 y/o sit in the UK
Oh
oh im on igcse
igcse is for international students iirc
igcse is for the international ones? idk man
yeh umjm like i still dont get it help adlkajfdsjlsdf
That's odd bc where I went sixth form all the internal students did igcse despite it being an English school
Okay so say we have 2 events A and B
mhmm
\cap
\cup
which is which
Dont glue the commands
,, P(A|B) = \frac{P(A \cap B)}{P(B)}
AnitaG
Okay calmm
You can also use \mid for |
Oh I didn't know that
@chilly monolith so P(A|B) is just short hand for the probability that A has happened given that B has happened
And above is the formula
I like to think of it as a ratio of both specific things happening to all the possible outcomes in B
If that makes sense
In this case our 'B' is all 3 coins being the same colour
and our 'A' is all 3 coins being red
mhmm
'A' is encompassed in 'B'
Sort of yeah
We can't just find P(A) bc that will be lower than what we want
We KNOW that they are all the same colour
So we're no longer interested in all outcomes
Just the ones where it's all the same colour
then isnt it just we finding event b
Then from that set we want to know what proportion of probability is of them being just red
We need to find both
Bc they r both in the formula
Idk does this make sense
Just think that u need to ignore all the outcomes where they are not all the same colour
Think of it like this:
The total probability of all outcomes is 1
like right? what im thinking is if you find All red + All yellow, we are just finding B which is probability that is all 3 of them are the same color
So in a way every probability P(X) can be written as P(X)/1
But if we are looking at a smaller subset of all outcomes
It should no longer be 1
We're looking at a different proportion of outcomes
Yess
ohh mhmm i think i kinda gets it
It's tricky to explain š
so whole properbibity is all red+all yellow instead of 1
BUT THE THING IS RIGHT
What thing
IF I WANT ALL RED, I NEED TO - THE ALL YELLOW FROM ALL RED+ALL YELLOW WHICH LEAD ME TO 2/7 AGAIN
THIS is what ur looking to find
Bc the top is the outcomes where they are ALL RED
And the bottom is the outcomes where they are ALL THE SAME
Now I'm lost
2/7 is all red probability
On the left hand side they have found P(red) + P(yellow)
Yes
So u do 2/7
divided by
the thing in the MS
(the sum of P(red) & P(yellow)
Okay wait I get it now what u were trynna say
Yes thats correct
i know right i missed the concept of the whole probability being all red + all yellow instead of 1
thats why i couldnt understand it
Tbh I think it's gotta be one of the hardest things in gcse
Some ppl still struggle w it at A level
it was 2025 june paper
Well thank god u didn't have to sit that paper then
im sitting this year oct/nov and MY MATH B EXAM IS TMR SO IM COOKED LMAO
THANK YOU SOOOOOOO MUCH
now i get it
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Write down the total matrix for the following system of equations.
I'm not quite sure what to do here? I assume that I have to find x_1 for the last row?
No x1 is multiplied by 0 if it's not multiplied by a constant
You find x1 first, then use it to find x2 or 3, then you'll find x3 from the last equation
Ah alright, I'm not very experienced with matrixes. Would you recommend this is a good video to understand the question more? https://www.youtube.com/watch?v=yRwQ7A6jVLk&ab_channel=TheOrganicChemistryTutor
This precalculus video tutorial provides a basic introduction into matrices. It covers matrix notation and how to determine the order of a matrix and the value of the elements inside a matrix. This video also covers the addition and subtraction of matrices as well as the scalar multiplication of matrices.
Matrices - Free Formula Sheet: ...
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So this was the right answer. Does meaning writing down the matrix mean to just make a matrix with the coefficients?
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So this was the right answer. Does meaning writing down the matrix mean to just make a matrix with the coefficients?
maybe show the full question just to be sure?
is total matrix = augmented matrix?
Yeah. The matrix of coefficients augmented with the vector of coefficients of RHS of each equation.
In this format
The left side is the coefficients of the variables
The right side is the RHS of the equations
VulcanOne
i have to say, this is the first time i have heard of an augmented matrix being referred to as a total matrix
I do have to say that this is translated with Google Translate, so very possible that is the reason it's not using proper language
So if I understand correctly, we can use these matrices to solve a set of equations?
yep we can šš»
yes
just like you can use the gauss-jordan method (itās basically the same method)
if you've heard of Gaussian elimination, this is the time to use it
Gauss-Jordan for Reduce-Row-Echelon-Form
just a quick check: gauss-jordan is gaussian elim, right?
yes
aye thanks
it depends on the country youāre from how you call it
just wanted to make sure
Give the matrix in reduced echelon form and give the solution to the system of equations.
I'm doing something wrong with the first row at column 2 and 3, however I'm not sure what it is I did wrong
this part is incorrect
i also have to make note that if you are asked to put the matrix in reduced echelon form, the final matrix is incorrect
(if by reduced echelon form you mean reduced row echelon form
Yeah the final matrix is also incorrect, it says that number 3 and 6 is wrong
I'm just not too sure on what I did wrong
ok then in that case
the current form of the matrix you have is called row echelon form
this form is mostly sufficient to solve for the system of equations
but you are asked to put it in reduced row echelon form
that means, above and below every 1 on the left side of the matrix, all numbers must be 0
now, the number below the 1 in row 1 is 0, correct
but the number above the 1 in row 2 is not 0
use row 2 to clear out the number above the second 1
Meaning I have to find a way to make the -3 into a 0?
yes. do so with row 2
So just wondering, if I were to add row 2 to row 1, I would get [1 -2 | 5] in the first row
Do I just add it 3 times?
from your original solution, however, this part is wrong
the equation you should have formed from the row 1 in your original picture up top is x - 3y = 6
remember there's a -3 in row 1 col 2
that would give you x - 3(-1) = 6 => x + 3 = 6
x = 3
I can't say that x+y = 3, y = -1?
no. you can only say that if your top row is [1 1 3]
but your second column (which represents the coefficient of y) is -3
not 1
nice
If I were to go back these numbers show the coefficient as you said of each coordinate in the function
Meaning that it actually just says x + 0 = 3 and 0 + y = -1, correct?
to be more explicit
you can say x + 0y = 3 and 0x + y = -1
oops, my kb has a tendency to bounce the 1 key
sorry
Ah alright
Do you by chance know if mathisfun has an article with all these kinds of methods? I tried looking but couldn't find much more than the basic introduction
i'm sorry but i'm not familiar with that site
i use math libretexts
(and my textbooks)
Ah I apologize, I thought it was well known
So with matrices, could we also find out how many solutions one has?
of course
in particular, when completely row reduced (RREF), the last row tells you the number of solutions
So in my last question, would it just be 1?
yes, there is only one solution for this matrix
there are two common situations to look out for
both of them are of the form (last row)
[0 0 0 .... b]
where b is the rightmost column, and everything else is 0
if b is also 0, then there is at least one free variable (meaning a variable that can take on any value). such a system has infinitely many solutions
on the other hand, if b is not 0, the system is inconsistent (has no solutions)
Yeah so b in my question would be -1?
I see I see, thanks a lot for the help, makes stuff a lot more clear now š
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This is the biggest
i'm aware. i'm more "wot"ing the OP
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A lighthouse, facing north, sends out a fan-shaped beam of light extending from north-east to north-west. An observer on a steamer, sailing due west, first sees the light when he is 5km away from the lighthouse and continues to see it for 30ā2 minutes. what is the speed of the streamer
is 5km the horizontal distance between the lighthouse and the streamer or the actual slanted dist
it is the actual slanted distance for sure.
alright
lemme check once tho by solvin
ill let ya kno
im gettin it wrong
i need help
hint: what shape is the light region
its a right triangle
nice. now consider where and how the steamer crosses the light area
assuming that speed is constant, how do you compute it
using dist = speed*time and then pythagorean
but why did we assume that the figure is like this
question stated that the light region is fan shaped. ofc, the angle of the fan is assumed to be 90 deg bc it extends northeast and northwest
noo
like this
why can it be liike ts
this is also n-e to n-w
i agree
if the question doesnt require a specific angle or orientation, you can solve it leaving two variables
however
in navigation, northeast and northwest are unambiguous
they refer to the "diagonals"
so we will assume that it means this ..
assuming that the question follows navigation conventions and wants a specific number, then yes
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Why does $\sum_{k=1}^{n} \frac {k}{(k+1)(k+2)(k+3)} = \frac {n(n+1)}{4(n+2)(n+3)}$
laestia
What answer do you expect?
telescoping
is there a way to reliably transform sums into resultant form or something
Yeah, you can apply pfd and hope telescoping bring that result
partial fraction decomposition
oh
1/(k+1)-1/(k+2)=1/(k+1)(k+2)
1/(k+1)(k+2)-1/(k+3)
(k+3-(k+1)(k+2))/(......)
k+3-k^2-3k-2/...
-(k^2+2k-1)/...
something like this?
$\f{k}{(k+1)(k+2)(k+3)} = \f{A}{k+1}+\f{B}{k+2}+\f{C}{k+3}$ where $A,B$ and $C$ are real constants to be found.
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hello! Could someone try to explain to me what the hell happened after dv/dt? Like, what? Also yeah I'm too lazy to wait 2 years to understand this
actually, I would like to also know what that squiggly thing is above a,v, and e
the tilde appears to be their marker for vectors
so they expand the velocity into its expression in spherical coordinates
so e is a vector right? in a 3D space?
which includes both the coordinates (R, theta, phi) and the unit basis vectors which point in the increasing direction of those coordinates and orthogonal to each other. unlike cartesian basis vectors these vectors point in a different direction at each point. so as the object moves the vectors themselves change
so they have to apply the product rule to each term. the first term is done in the picture. the time derivative of each unit basis vector is also expanded in terms of the other basis vectors (the appropriate expression for that can be proven geometrically)
the angular coordinates in spherical coordinates
so like one angle is based on the x axis and the other angle on the z axis?
(I've never seen spherical coords)
yes
R is the distance from the origin (shown as rho in the figure), theta is the polar angle (counterclockwise distance from the x-axis in the xy-plane, same as in plane polar coordinates) and phi is the angle with the positive z-axis
that was lucky of me, cuz why isnt there an angle based on the y axis? is it because we dont need more info about a point on the sphere?
I just wanna clear out potential confusions in the future btw, I prolly wouldnt need to know the answer to that but what the heck
for a single point, no
but for an object, you'd need 3 angles called yaw pitch and roll
iirc
actually for this setup judging from the math they are using the convention where phi is measured from the xy-plane instead (so it's complementary to the angle in the picture)
it's the length of the position vector
yeah i can work with that too
but we are interested in the velocity vector are we not?
slightly complicated because it also involves cartesian and cylindrical
ohhh thats why you mentioned product rule
so the position vector is given by $R \tilde{e}_R$ and the velocity vector is found by applying product rule to that
cloud
wait how does e_Īø and e_Ļ work? like how do we determine their directions? ive never seen a vector based on angle
they are based on curvilinear coordinates. the idea is that for all 3 basis vectors they point in the direction of increasing that coordinate while keeping the other coordinates constant
which means they point in a different direction at each location
using a bit of trigonometry we can convert between the cartesian basis vectors i,j,k and these ones
I'm sorry, but I don't understand the intuition behind it
is it easy to show the process?
@kind hollow Has your question been resolved?
the three surfaces represent R = constant, theta = constant, phi = constant for the current coordinates (feel free to change the coordinates to see them move around
the three vectors are color coded to correspond to their surface (so red is for both the surface R = const and the vector e_R). these vectors are perpendicular to the surface corresponding to their own coordinate and tangent to the other two surfaces
interesting
it is very very trippy
i think my main question is, why do we represent R, theta, and phi as surfaces?
actually i think i get it
its like all the possible places for a coord to be true
and the three surfaces will always intersect at one point
yes. for cartesian coordinates these surfaces will be planes parallel to the coordinate plane
I think I get the gist of how the vectors work
why is it better to represent a 3D vector like that, instead of using our i,j,k vectors?
it usually isn't
but sometimes you have an object which moves in such a way that the representation of its motion is nicer in spherical coordinates
for example if you had an object moving around on the surface of a sphere, its R coordinate would be constant
well here they are just deriving the appropriate equations of motion in spherical coordinates
which is useful if you have a problem involving that later
another scenario is if you had a satellite orbiting the earth, if you set the origin as the center of the earth then the gravitational force always points in the -e_R direction
which would mean F = ma would be cleaner in spherical coordinates, since two components would be 0
hmm I see
so we have our basis vectors after the change of coordinates. These vectors represent position
how do we derive the velocity vector's components?
basis vectors are the "building blocks" of vectors, meaning every vector is a linear combination of them
by linear combination, i mean some combination of multiplying them by scalars and adding them up
so in cartesian coordinates you could have some position vector
[ \tilde r = x \tilde e_x + y \tilde e_y + z \tilde e_z ]
and some velocity vector
[ \tilde v = v_x \tilde e_x + v_y \tilde e_y + v_z \tilde e_z ]
and so on
cloud
and in spherical we have the same thing:
[ \tilde r = r_R \tilde e_R + r_\theta \tilde e_\theta + r_\phi \tilde e_\phi, \qquad \tilde v = v_R \tilde e_R + v_\theta \tilde e_\theta + v_\phi \tilde e_\phi ]
cloud
the r's and v's are scalars right?
yes
so to find the velocity vector in cartesian all we have to do is take the derivative wrt time. since all of the components are constant it's relatively easy:
[ \tilde v = \odv{\tilde r}t = \odv{}t \big(x \tilde e_x + y \tilde e_y + z \tilde e_z \big) = \dot x \tilde e_x + \dot y \tilde e_y + \dot z \tilde e_z ]
cloud
so we discover that v_x = x dot and so on in cartesian, relatively straightforward
in spherical the position vector has magnitude $R$ and points in the $e_R$ direction. so it's components are
[ \tilde r = R \tilde e_R ]
and the other two are zero
cloud
the position vector points from the origin to the point. e_R points in that same direction (directly away from the origin) so they are parallel
if a vector is parallel to a basis vector that means its components are only in that direction
hmm I see
so our position vector is just Re_R
I have understood thus far
how do we even represent the velocity now?
do we use the tangent thing you mentioned?
to find what the velocity should be we apply the product rule
if the position varies with time then the basis vectors do too (since they vary with position), so we have to take their derivatives
,, \odv{}t \tilde{e}R = \dot{\tilde e}R = \dot \theta \cos \phi \tilde e\theta + \dot \phi \tilde e\phi
cloud
which can be found geometrically although it's a bit involved
so then applying the product rule we have
[ \tilde v = \odv{}t R \tilde e_R = \dot R \tilde e_R + R \dot{\tilde e}R = \dot R \tilde e_R + R\dot \theta \cos \phi \tilde e\theta + R \dot \phi \tilde e_\phi ]
cloud
which is the expression in the image
Well
that is cool
what area of math do I need to study to understand what R' and (e_R)' are?
I mean, to be able to produce their values like you did
the dot just means time derivative
yup, our boy newton used that
a bit of vector calculus is all you really need to understand it, although typical vector calc courses tend not to cover the basis vectors
so it tends to be taught in subsequent physics or engineering classes
I see, thank you for the help
I didnt believe i would actually be able to comprehend anything

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i think I is wrong
ii is also wrong
i think iii is true? since it cant have any positive real solutions if c <= 1 anyway
wait no
i think its also false
it's the opposite that's true
when c >= 1?
Can you show the reasoning?
Provide a diagram or something
All three of them, I canāt tell if youāre making guesses or not
im on desmos rn
because i cant be asked to do a diagram
but yeah as you can see
c is in fact less than 1
and does not have any real solutions
Sure, can you tell me what does c represent in a line?
They never say the slope has to be positive
i meant for III
sure but either way
if theres solutions for c >= 1
then it's not iff
Pretty sure iii is true because if c is greater than 1 it can only have either 1 solution or a negative solution, if c is less than 1 it can still have a high slope cutting through the curve and have 2 positive solutions
oh wait
oh
@frosty reef Has your question been resolved?
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guys
in shm
why is that
acceleration=-k displacement
acceleration is directed towards the mean position and directly prop to displacement
been just reading this chap
can yall explain what shm is actually
SHM is IG periodic and oscillatory motion
yea
which due to these properties can be represented through a sine or a cosine wave
not a sufficient desc.
yeah, well imagine if you had $a = +kx$ instead.
Ann
Just look at a pendulum, wrt time it's just a sine wave
your object would rapidly fuck off to either +ā or -ā
rather than staying around the origin and swinging back and forth
It is a resistive force after all
wrt to
with respect to to
Argh mb
ahmm well i just started reading the introduction couldnt get through why the negative sign in the equation and why the acceleration directed towards the mean position
im not sure what are u talking
k k
horizontal let's say
k
and you pull the weight out from its resting position
ok
and let's say that outward displacement is positive i.e. we run our axis that way
now think
will the spring try to push the weight further out (positive)
or will it try to pull the weight back in (negative)
back cuz u removed the weights
i didn't remove it.
u didnt ??"
i simply pulled it, while keeping it connected to the spring.
if u didnt
but i didn't detach it from the spring.
ohhhh
it's still attached to the spring; the spring is just stretched out
yea will still go up
you think the spring will try to stretch out even more?
no
or will it rather resist your effort to stretch it
yea
and instead try to contract and thereby pull the weight back in
yeah so does that explain why the diffeq for SHM has a minus sign
the key thing about SHM is that the object is always acted on by a force which tries to bring it back to the origin.
Yeah I mean whether it be mg, spring or any such force in SHM, it's always resistive to the body's motion
oh oh
Yeah exactly
k k ill be here with another confusion if i get
Like if I dig a hole through Earth and throw you in it, you'd be pulled to the centre, your momentum would force you to go against it, but mg is always towards the centre, which is against your momentum, which is (+)ve, hence that force towards the centre would be (-)ve
because motion can?
you're correct, it's not momentum that's resisting, it is being resisted against because of mg
go in the opposite direction i mean
Yeah that too, there's retarding motion
better answer though
šļø
acceleration increases as displacement increases
because we're talking about the force working against your motion
bro
momentum is
basically
mass in motion
why would it even
oppose things
can you
please
not
put
so many
message breaks
k k
negative to oppose your current direction of motion
on contrary, the further you pull a spring, the slower you'll be able to pull, it's a resistive force that increases with displacement, which works against your motion, which is positive, hence we term it as (-)ve
a lot of the time when you want to signal some kind of pause a well-placed dot-dot-dot ... makes that look and sound a lot better
as mentioned, if it was positive, as x grows, you fly faster and faster off
acceleration is second derivative of displacement, you can prove it yourself using math
if you don't understand what they said
-# oh I'm green now lol
grats
works against my force no???? but shouldnt our direction of motion or force
be positive
If you want you can take your motion as negative and the restoring force as positive, it doesn't really matter (for the sake of the argument), they just have to be opposite
restoring force should be neg and my motion should be positive say
Alright
oh wait it thinks I spoke a slur, I meant works against it if that works
the restoring force works against your motion, hence it's opposite
ok can i present my views
sure
yes
say that if the displacement occurs in the direction of me pulling the thing
yes
then acceleration produced is to be towards the mean position of the obj's starting position
which imply -a prop x
this thing is just the same no ?
what and what is the same
what
Yes technically
-a prop x and a prop to x
different directions
so there is a flaw i guess but what is
because see, if a increases with x, then the object would move faster as it's pulled away from the spring, it would continue to move till infinity then
There's not, you're fine
the uberprojectile
Wait what
that's what i'm confused about
-a being proportional to x is not the same as a being proportional to x, because they're in different directions
afaik
Yeah exactly
the former means that the acceleration works to keep the object oscillating by always pulling it back towards the center
the black bar is the starting/mean position.
the top situation is -a proportional to x.
the bottom situation is a proportional to x
um
Finally a figure
yea
Alright mate see
if you say a is proportional to x, that means that the more you pull something in one direction, the faster it's gonna fly in that direction
k k
fr
so it's gonna just fuck off out of the universe
If I dig a hole through Earth's centre, and throw you in it, then would you start falling faster once you cross the centre, or do you start slowing down
?
after i cross the centre