#help-43

1 messages Ā· Page 35 of 1

covert spear
#

$\frac{d}{dx}ln(x) = \frac{1}{x}$

boreal girderBOT
#

Bakoles

open lotus
#

ln(x/4)

#

OHHH

#

SO THATS HOW THE ANSWER KEY GOT 1/4

covert spear
#

yes

verbal rover
covert spear
#

simple as that

open lotus
#

ty guys i get it now

#

.close

compact pewterBOT
#
Channel closed

Closed by @open lotus

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sinful birch
#

Hi šŸ‘‹ I was trying to figure out the groups of order 8, and I have G={e, a, b, c, ab, bc, ac, abc} with a^2=b^2=c^2=0. Then I have f: G -> Z/2Z x Z/2Z x Z/2Z with f(a) = (1, 0, 0), f(b) = (0, 1, 0), and f(c) = (0, 0, 1). I’m trying to show that this is a group isomorphism. But I’m not sure how to figure out what f(ab) for example would be without explicitly stating it (it’s (1, 1, 0)) but I’m not sure how to prove that without it being a given or using the properties of the group homomorphism I am trying to prove. Thanks

snow finch
#

when you define a group you define a set and an operation

#

and when you define a group homomorphism you need it to be consistent so f(ab) = f(a) f(b)

#

you implicitly defined an operation because you're doing the direct product of Z2 three times

#

and in that group 100 * 010 does equal 110

#

so as long as your homeomorphism takes ab -> 110 then it's consistent

sinful birch
#

Do I just state where it takes everything as part of the definition of my function or is there some way to work it out from where it takes a and b without using the fact that it is a group homomorphism?

wind tapir
#

if f isn't given to be a group homomorphism, then it's not fully defined as a set function

sinful birch
#

Ohhh ok

#

Thanks everybody

#

.close

compact pewterBOT
#
Channel closed

Closed by @sinful birch

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

near kestrel
subtle helm
#

!pdf

upper bane
#

!filetype

compact pewterBOT
#

Please post images (such as PNGs or JPGs) of the question rather than other filetypes such as PDFs which have to be downloaded. Non-image downloads can potentially contain viruses or other security risks.

near kestrel
twin anchor
#

The A^(-1) matrix will be the columns you got from each Cramer’s rule put together

near kestrel
#

so [8/5, 1/5, 1]?

#

thats my solution vector right

twin anchor
#

That’s for one specific vector right

#

Wait

#

I don’t think you finished solving for any of your vectors

near kestrel
#

wait am i supposed to replace each column of a with the givin vector

twin anchor
#

yeah

#

to get each entry

#

It’s really annoying

near kestrel
#

sob okay thank you

#

.close

compact pewterBOT
#
Channel closed

Closed by @near kestrel

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

pallid sierra
#

Could someone explain this to me? In simple terms please lol

rough roost
#

have you learned the fundamental theorem of calculus?

#

im happy to give you the tldr

pallid sierra
#

Yeah

rough roost
#

ok and what does that say?

pallid sierra
#

Split it?

rough roost
#

you should do that but i was asking what the ftc says

pallid sierra
#

Maybe I don't know it because I am confsued

rough roost
#

so the fundamental theorem of calculus

#

says

#

basically

#

that if you have F' = f

#

then that int_a^b f dx= F(b)-F(a)

#

i.e.

#

integrals and derivatives are opposites of some sort

pallid sierra
#

What's int?

rough roost
#

integral from a to b

pallid sierra
#

Oh Integeral A^b f

#

Oh

rough roost
#

yeah

pallid sierra
#

So I plug 4 into F?

rough roost
#

well, wait up

pallid sierra
#

Then it would be 6 - 3 ?

rough roost
#

because we dont have just the integral of f in front of us

#

right

#

we have the integral of something related to f

#

so we should split it up so that we can get just the integral of f

#

right?

pallid sierra
#

Wait what?

If int_a^b is the same as F(a) - F(b). which we are given why not just plug and run?

F(15) = 6
F(4) = 3

3?

rough roost
#

not yet

#

because we are trying to get int_{4}^{15}(4f(x)-5)dx

#

right

#

and ur right

#

int_{4}^{15}(f(x))dx is 3

rough roost
rough roost
#

that make sense?

pallid sierra
#

Kind of? We need to use 3 in place of f(x)?

rough roost
#

basically

#

the other thing that should be popping into your head right now

#

is that

#

if we have $\int_{a}^{b}(h(x)+g(x))dx$ then that is $\int_{a}^{b}(h(x))dx+\int_{a}^{b}g(x))dx$

#

that means we can split up 4f from the -5

pallid sierra
#

Then 4 = f(x), 5= g(x)?

rough roost
#

i picked bad names

#

one sec

#

4f = h

#

4f(x) is h(x)

#

-5 is g(x)

boreal girderBOT
rough roost
#

there we go

#

mb

pallid sierra
#

Then our next step is to deriv no?

rough roost
#

yeah, we then need to pull out the 4 as well

#

but yeah

pallid sierra
#

I am super confuse because if you deriv -5 then it's nothing

rough roost
#

no

#

integral is anti derive

pallid sierra
#

If you deriv a constant, it becomes 0 no?

#

Oh

rough roost
#

yes

rough roost
#

so what is the "area under the curve" of -5 from 4 to 15

pallid sierra
#

int_a^b f dx= F(b)-F(a)

If this is the case then

a = 4
b = 15

F(15) = 6
F(4) = 3

3

#

So we times -5 by 3?

#

bc

dx = F(b) - F(a)
dx = 6 - 3

rough roost
#

wait holdup

#

lets be clear

#

we have

#

$\int_4^{15} 4f(x)-5 dx$

boreal girderBOT
rough roost
#

and we split it up

#

$\int_4^{15}4f(x)dx - \int_4^{15}5dx$

boreal girderBOT
rough roost
#

now all we have to do is calculate the two integrals separately

#

does that make sense?

pallid sierra
#

Ahhhhhhhhhhhh

#

What does dx represent? 3?

rough roost
#

you shouldnt treat the dx as anything real for right now

#

the way you should think about the integral is that its the area under the curve from a to b

pallid sierra
#

If it isn't real, how will we calculate the two?

rough roost
#

i mean you think about it as notation

#

lets think about the second one

#

what guy do you take the derivative of to get 5?

pallid sierra
#

5x

rough roost
#

great

#

so using that handy dandy ftc

#

int from 4 to 15 of 5x is 5x evaluated at 15 minus 5x evaluated at 4

pallid sierra
#

I kind of see?

#

If we do int 4-15 of 5x then it is 15 - 5x = 4?

rough roost
#

wait its

#

int 4 to 15 of 5

#

which is 5(15)-5(4)

pallid sierra
#

This is the 5x right?

#

turned 5(15) and 5(4)

rough roost
#

yeah

#

exactly

pallid sierra
#

So why did we get the 3?

Couldn't we just have split, anti-deriv one of them (5)

then put the 4 and 15 in the place of x?

rough roost
#

wait the 3 comes into place in the first integral

#

we just calculated the second one

#

so we know that if we integrate f from 4 to 15

#

we get 3

#

so

#

how do we get an integral of f from $\int_4^{15}4f(x)dx$

boreal girderBOT
pallid sierra
#

We do the antideriv?

#

or do we plug 3?

rough roost
#

first we have to pull out the 4

#

so we have

#

$\int_4^{15}4f(x)dx=4\int_4^{15}f(x)dx$

boreal girderBOT
pallid sierra
#

then we just need to find f(x) and anti deriv it?

rough roost
#

now were set

pallid sierra
#

and what of the 4? does it come to play after?

#

we just multiply it

rough roost
#

bc you calculated the integral of f

#

you got it was 3

#

so this integral is 4*3

pallid sierra
#

12

#

but couldn't we just find 3 then multiply it by $\int_4^{15}, the 4?

#

$\int_4^{15}

#

and save us the trouble or is that just over-generalizing

rough roost
#

i wouldnt call it multiplying here

#

you have to be a bit careful with integrals

#

they are really multiplying per se

#

like

#

$\int_4^{15}f(x)dx$ is not

boreal girderBOT
rough roost
#

f(x) times dx time the integral sign thing

#

its something else

pallid sierra
#

Ah

#

Is 12 the final answer?

rough roost
#

no so we have

#

$\int_4^{15} 4f(x)-5 dx= \int_4^{15} 4f(x)dx - \int_4^{15}5dx= 4\int_4^{15} f(x)dx - \int_4^{15}5dx=4*3-(5(15)-5(4))$

boreal girderBOT
rough roost
#

does that make sense

pallid sierra
#

No

#

I thought we were finished with 4int4-15fxdx

#

It became 12

#

and 12 isn't used there

rough roost
#

thats the 4 * 3

#

that you see there

pallid sierra
#

Ah

#

and the 5(15) - 5(4) is from the second part of 5x?

#

then we get 55? then 43

rough roost
#

i think its -43

pallid sierra
#

Let em rrite down the steps to you

#

So

First part
int_4^15
F(4) - F(15) = 6 - 3 = 3
4 * 3 = 12

Second Part
5 -> 5x
-5(15-11) = -55

-55 - 12 = 43

#

Yes?

#

I also write it as formula but I doubt it makes much sense

rough roost
#

second part is a little off

pallid sierra
#

How so?

rough roost
#

so

#

the second part was

#

$-\int_4^{15}5dx$

boreal girderBOT
pallid sierra
#

It's negative?

rough roost
#

here

#

i pulled out the minus sign

pallid sierra
#

Oh

rough roost
#

mb

pallid sierra
#

All g, I get it

#

that's why it's -43 no?

rough roost
#

yeah

pallid sierra
#

Ok cool

rough roost
#

so we get 12 - (55)

#

=-43

pallid sierra
#

For the original question, is 14b the same way?

rough roost
#

you mean the second part

#

the int from 12 to 12 thing?

pallid sierra
#

Yeah

rough roost
#

well

#

do you know what the integral means?

pallid sierra
#

Oh

#

It's already at 12?

rough roost
#

well, the integral of from a to be is what

#

the "area under the curve" right

pallid sierra
#

So it would be the point under the curve no? It's the same

rough roost
#

yeah but theres no area if its just a single point

#

it has no width !

#

another way this ties in

#

is

#

its $\int_{12}^{12}f(x)dx=F(12)-F(12)=0$

boreal girderBOT
pallid sierra
#

I thought so

#

and there's nothign ti split

#

so it's just 0?

rough roost
#

yeah

pallid sierra
#

Nice

#

I hope they repeat that question on the exam lol

rough roost
#

maybe for free points

pallid sierra
#

I hope so

#

but if there aws something to split, would be not be 0?

rough roost
#

i mean

pallid sierra
#

We would have to go through the entire process with it just being 0?

rough roost
#

the integral from a to a of anything* is 0

pallid sierra
#

Nice

#

Ok thanks for your help

rough roost
#

ofc

pallid sierra
#

.close

compact pewterBOT
#
Channel closed

Closed by @pallid sierra

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

molten badger
#

Given a pyramid S.ABCD with the base ABCD is a trapezoid $AB || CD$, $AB=2CD$. Let $(P)$ be a plane doesn't go through S and intersect lateral side $SA,SB,SC,SD$ at $M,N,P,Q$ respectively.If $\overrightarrow{SA}=2\overrightarrow{SM}$ and $\overrightarrow{SC}=5\overrightarrow{SP}$.Find out the minimum value of $T=2(\frac{SB}{SN})^2+(\frac{SD}{SQ})^2$

boreal girderBOT
#

Alexis_Fx

molten badger
#

I solved this problem but it's quite long, this's my work and I don't even show everything like how I determine N and Q, or how I get the ratio. I wonder if there's a faster way to do it

compact pewterBOT
#

@molten badger Has your question been resolved?

molten badger
#

on second thought maybe it's not that long, I just hate writing solutionhmmcat

#

.close

compact pewterBOT
#
Channel closed

Closed by @molten badger

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

remote yoke
#

kind of confused with how these questions are worded

subtle helm
#

What does ā€œopposite slopeā€ mean

#

Opposite as in opposite sign?

remote yoke
#

idk

#

šŸ’”

#

because if it is opposite sign

#

then it won’t be parallel

subtle helm
#

Nvm

kind viper
#

i do think that the slopes are meant to be m and -m

#

which given the lines are parallel can only mean both slopes are 0

remote yoke
#

Ohh

kind viper
#

confusing as hell if you ask me

remote yoke
#

Yeah šŸ˜–

kind viper
#

#21 is also weird cause i don't really see the 2nd error unless ||they want alan to include the edge-case of vertical vs horizontal||

remote yoke
#

i was also confused about that

#

because the only error i saw was 1/m

#

which is supposed to be -1/m

#

idk where the other one is and i don’t think we learnt about the edge-case of vertical vs horizontal

kind viper
#

0 slope vs. undefined slope

#

a horizontal line and a vertical line are still perpendicular

remote yoke
#

Ohh

#

so do i answer something like ā€œit isn’t the only caseā€???

#

like it isn’t if and if only

kind viper
#

("if and only if" is a bit of a fixed phrase in math jsyk)

#

i think it is best to be explicit in naming what exactly the guy missed.

remote yoke
#

Ahh okay

#

.close

compact pewterBOT
#
Channel closed

Closed by @remote yoke

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

winged dock
#

A father had three sons namely, Kailash, Harish and Prakash. All are above 65 years in age. Prakash happens to be the eldest while Kailash as youngest. As per the health history, it is estimated that the probability that Kailash survives another 5 years is 0.8 Harish survives another 5 years is 0.6 and Prakash
survives another 5 years is 0.5 The probabilities that Kailash and Harish survive another 5 years is 0.46, Harish and Prakash survive another 5 years is 0.32 and Kailash and Prakash survive another 5 years is 0.48. The probability that all three sons survive another 5 years is 0.26. What shall be the probability that at least one of them survives another 5 years?

winged dock
#

This question was given to me by a friend of mine

#

I am not sure how to begin since the probabilities don't seem to matcy

kind viper
#

don't seem to match in what sense?

#

did you try to start filling out the venn diagram and get a negative number somewhere?

#

call the events of each son surviving the next 5 years K, H and P by their initials

#

we are given the following:

  • Pr(K) = 0.8
  • Pr(H) = 0.6
  • Pr(P) = 0.5
  • Pr(K&H) = 0.46
  • Pr(H&P) = 0.32
  • Pr(K&P) = 0.48
  • Pr(K&H&P) = 0.26
  • goal: Pr(K or H or P)
#

@winged dock can you tell us where the mismatch is

winged dock
kind viper
#

where

mild sky
#

Tbh from the story told in the question we would expect the probablities of each of them dying are independent.

kind viper
#

nah who knows

winged dock
kind viper
#

maybe they're close friends and would go through a lot of grief at each others deaths

kind viper
#

the question is wrong

winged dock
#

The answer is supposed to be 0.9

kind viper
#

garbage in, garbage out.

#

the setup is self-contradictory, end of story really

#

i mean you can put bullshit numbers into it and add together all the numbers in this picture and get 0.9 but that's not math anymore

winged dock
#

Thanks for the help

#

.close

compact pewterBOT
#
Channel closed

Closed by @winged dock

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

#

Please don't occupy multiple help channels.

upper bane
#

<@&268886789983436800>

bleak dock
#

<@&268886789983436800>

compact pewterBOT
#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

twin idol
#

ok what's with these botted accounts?

bleak dock
compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

real schooner
#

According to the picture, if the distance FD is 2x - 3, and the distance BF is 3x + 2, what is the value of x? I’m stuck on how to figure out how to do the value of x.

real schooner
#

No, its just that from the problem

ebon peak
#

is it a scale diagram?

real schooner
#

No

ebon peak
#

are we told anything at all about any of the other points

real schooner
#

thats about it

young raft
#

still insufficient info

ebon peak
#

what do we know about BF if BZ is equal to 16

compact pewterBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

real schooner
#

Nothing, I asked the creator and he stated to review bisectors and the midpoint theorem

ebon peak
#

are you sure this is the entire original context

real schooner
#

yeah

#

wait

#

this is the entire problem

#

the 1C is 16

young raft
#

next time send that right away

#

right okay

#

since they say BC is bisected by AE at point F

#

what does that tell you about the length of FC and length of BF

real schooner
#

that they are the same length?

young raft
#

yup

young raft
real schooner
#

I’m throwing a guess here but is it 2x-3 two times?

young raft
#

yup

#

which is?

#

expand 2*(2x-3)

real schooner
#

4x-6

young raft
#

yes

young raft
#

thus,
4x-6 = 3x+2

#

from this you can solve for x

real schooner
#

x = 8?

young raft
#

yes!

real schooner
#

thank you so much ā¤ļøšŸ˜­

young raft
#

do you need help with the other part where BZ is 16?

#

or you think you can finish it off on your own

real schooner
#

I think I can finish it on my own but I’m not too sure

young raft
#

try it and come back if you are stuck

real schooner
#

okay

#

Is 3x+2 going to be used while solving the problem since BF is 3x+2?

young raft
#

indeed

real schooner
#

sorry if I sound dumb but I’m genuinely stuck on it 😭

young raft
#

that's okay

young raft
real schooner
#

OH

#

26

young raft
#

yes

#

soo

#

BZ is 16, BF is 26, so ZF is ...

real schooner
#

10?

young raft
#

that's it

real schooner
#

thank you! i got confused with the pic because zf was longer than bz

#

but then i remembered that the problem is unique to anyone who took it

#

so thank you so much!

compact pewterBOT
#

@real schooner Has your question been resolved?

#
Channel closed

Closed by @real schooner

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

chilly monolith
#

I was doing this math problem but i got stuck at number c

topaz silo
#

This A level or gcse?

winged lion
#

number c

chilly monolith
#

just gcse

topaz silo
#

I recognise those edexcel papers

chilly monolith
#

it is šŸ’” i have solution but i do not understand why they add all yellow probability while it ask for red only

topaz silo
chilly monolith
#

just c tho i understand other ones

#

i still can make sense til 2/7 but i do not know why it added all yellow probability

topaz silo
#

Alr bear with me I'm cracking out the ipaf

#

ipad

chilly monolith
#

take your time

topaz silo
#

can u send the completed diagram of parts a and b

#

I mean I can work it out but this will speed it along

#

@chilly monolith

chilly monolith
#

got it

topaz silo
#

tyty

winged lion
#

Although I am not sure, is left side supposed to be the final solution?

topaz silo
#

I'm a bit lost where 5/9 has come from

#

why is it not 3/9

#

Ohhhh

chilly monolith
winged lion
#

They added two counters

topaz silo
#

nvm I am bugging

winged lion
#

Although they didnt specify the color, weird

#

Could be also mixed

topaz silo
#

Embarassing from me lets ignore that

chilly monolith
#

but the thing is i dont get why would they add all yellow probability when they ask probability for all red

topaz silo
#

Ur finding the probability they are all red GIVEN they are all the same colour

#

Which means

#

,, \frac{P(red)}{P(red)+P(yellow)}

boreal girderBOT
#

AnitaG

winged lion
#

Oh

chilly monolith
topaz silo
#

As the denominator encompasses all probabilities in which they are the same colour

winged lion
#

Now we are even

#

I cant read either

#

It was a conditional probability

topaz silo
winged lion
#

What is gcse?

topaz silo
#

heng?

chilly monolith
topaz silo
winged lion
#

Oh

chilly monolith
#

oh im on igcse

topaz silo
#

Is it not the same thing

#

Just a dif exam board?

covert crater
#

igcse is for international students iirc

chilly monolith
#

igcse is for the international ones? idk man

chilly monolith
topaz silo
#

That's odd bc where I went sixth form all the internal students did igcse despite it being an English school

topaz silo
chilly monolith
#

mhmm

topaz silo
#

Guys how do I do union and overlap signs in latex

#

brb google search

winged lion
#

\cap
\cup

topaz silo
#

which is which

winged lion
#

\cup is union

#

\cap is intersection

topaz silo
#

,, P(A|B) = \frac{P(A\capB)}{P(B)}

#

ermmm

winged lion
#

Dont glue the commands

topaz silo
#

,, P(A|B) = \frac{P(A \cap B)}{P(B)}

boreal girderBOT
#

AnitaG

topaz silo
#

Okay calmm

winged lion
#

You can also use \mid for |

topaz silo
#

Oh I didn't know that

#

@chilly monolith so P(A|B) is just short hand for the probability that A has happened given that B has happened

#

And above is the formula

chilly monolith
topaz silo
#

I like to think of it as a ratio of both specific things happening to all the possible outcomes in B

#

If that makes sense

#

In this case our 'B' is all 3 coins being the same colour

#

and our 'A' is all 3 coins being red

chilly monolith
#

mhmm

topaz silo
#

'A' is encompassed in 'B'

chilly monolith
#

like

#

a depends on b?

topaz silo
#

Sort of yeah

chilly monolith
topaz silo
#

We can't just find P(A) bc that will be lower than what we want

#

We KNOW that they are all the same colour

#

So we're no longer interested in all outcomes

#

Just the ones where it's all the same colour

chilly monolith
#

then isnt it just we finding event b

topaz silo
#

Then from that set we want to know what proportion of probability is of them being just red

topaz silo
#

Bc they r both in the formula

#

Idk does this make sense

chilly monolith
#

i think

#

i still cant use formulas

#

its not allowed for O lev

topaz silo
#

Just think that u need to ignore all the outcomes where they are not all the same colour

#

Think of it like this:

#

The total probability of all outcomes is 1

chilly monolith
topaz silo
#

So in a way every probability P(X) can be written as P(X)/1

#

But if we are looking at a smaller subset of all outcomes

#

It should no longer be 1

#

We're looking at a different proportion of outcomes

chilly monolith
#

ohh mhmm i think i kinda gets it

topaz silo
#

It's tricky to explain 😭

chilly monolith
#

so whole properbibity is all red+all yellow instead of 1

topaz silo
#

Yesss

#

Bc its a GIVEN probability

chilly monolith
#

BUT THE THING IS RIGHT

topaz silo
#

What thing

chilly monolith
#

IF I WANT ALL RED, I NEED TO - THE ALL YELLOW FROM ALL RED+ALL YELLOW WHICH LEAD ME TO 2/7 AGAIN

topaz silo
#

Bc the top is the outcomes where they are ALL RED

#

And the bottom is the outcomes where they are ALL THE SAME

chilly monolith
#

OHHHHH

#

SO

#

(2/7)/(2/7+ all yellow) ?

topaz silo
#

Now I'm lost

chilly monolith
#

2/7 is all red probability

topaz silo
topaz silo
#

So u do 2/7

#

divided by

#

the thing in the MS

#

(the sum of P(red) & P(yellow)

topaz silo
#

Yes thats correct

chilly monolith
#

OHHHHHH

#

GOT IT

#

THANK YOU SO MUCH

#

I LOVE YOU

topaz silo
#

No problem

#

😭

#

That was intense

chilly monolith
#

i know right i missed the concept of the whole probability being all red + all yellow instead of 1

#

thats why i couldnt understand it

topaz silo
#

Tbh I think it's gotta be one of the hardest things in gcse

#

Some ppl still struggle w it at A level

chilly monolith
#

it was 2025 june paper

topaz silo
#

Well thank god u didn't have to sit that paper then

chilly monolith
#

im sitting this year oct/nov and MY MATH B EXAM IS TMR SO IM COOKED LMAO

#

THANK YOU SOOOOOOO MUCH

#

now i get it

topaz silo
#

Your welcome

#

Btw its '.close' to close this

chilly monolith
#

.close

compact pewterBOT
#
Channel closed

Closed by @chilly monolith

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sullen jewel
#

Write down the total matrix for the following system of equations.

I'm not quite sure what to do here? I assume that I have to find x_1 for the last row?

twin idol
#

No x1 is multiplied by 0 if it's not multiplied by a constant

#

You find x1 first, then use it to find x2 or 3, then you'll find x3 from the last equation

sullen jewel
#

Ah alright, I'm not very experienced with matrixes. Would you recommend this is a good video to understand the question more? https://www.youtube.com/watch?v=yRwQ7A6jVLk&ab_channel=TheOrganicChemistryTutor

This precalculus video tutorial provides a basic introduction into matrices. It covers matrix notation and how to determine the order of a matrix and the value of the elements inside a matrix. This video also covers the addition and subtraction of matrices as well as the scalar multiplication of matrices.

Matrices - Free Formula Sheet: ...

ā–¶ Play video
twin idol
#

Hmm

#

Sure

sullen jewel
#

I'll take a look and come back if I still don't get it, thanks ^^

#

.close

compact pewterBOT
#
Channel closed

Closed by @sullen jewel

Use .reopen if this was a mistake.

sullen jewel
#

So this was the right answer. Does meaning writing down the matrix mean to just make a matrix with the coefficients?

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sullen jewel
#

So this was the right answer. Does meaning writing down the matrix mean to just make a matrix with the coefficients?

kind viper
#

maybe show the full question just to be sure?

upper bane
#

is total matrix = augmented matrix?

twin idol
#

In this format

#

The left side is the coefficients of the variables

#

The right side is the RHS of the equations

boreal girderBOT
#

VulcanOne

lavish gull
#

i have to say, this is the first time i have heard of an augmented matrix being referred to as a total matrix

sullen jewel
#

I do have to say that this is translated with Google Translate, so very possible that is the reason it's not using proper language

#

So if I understand correctly, we can use these matrices to solve a set of equations?

uneven bluff
#

yep we can šŸ‘šŸ»

lavish gull
#

yes

uneven bluff
#

just like you can use the gauss-jordan method (it’s basically the same method)

lavish gull
#

if you've heard of Gaussian elimination, this is the time to use it

twin idol
#

Gauss-Jordan for Reduce-Row-Echelon-Form

upper bane
#

just a quick check: gauss-jordan is gaussian elim, right?

uneven bluff
#

yes

upper bane
#

aye thanks

uneven bluff
#

it depends on the country you’re from how you call it

upper bane
#

just wanted to make sure

sullen jewel
#

Give the matrix in reduced echelon form and give the solution to the system of equations.

#

I'm doing something wrong with the first row at column 2 and 3, however I'm not sure what it is I did wrong

lavish gull
#

this part is incorrect

upper bane
#

i also have to make note that if you are asked to put the matrix in reduced echelon form, the final matrix is incorrect

#

(if by reduced echelon form you mean reduced row echelon form

sullen jewel
#

Yeah the final matrix is also incorrect, it says that number 3 and 6 is wrong

#

I'm just not too sure on what I did wrong

upper bane
#

ok then in that case

#

the current form of the matrix you have is called row echelon form

#

this form is mostly sufficient to solve for the system of equations

#

but you are asked to put it in reduced row echelon form

#

that means, above and below every 1 on the left side of the matrix, all numbers must be 0

#

now, the number below the 1 in row 1 is 0, correct

#

but the number above the 1 in row 2 is not 0

#

use row 2 to clear out the number above the second 1

sullen jewel
#

Meaning I have to find a way to make the -3 into a 0?

upper bane
#

yes. do so with row 2

sullen jewel
#

So just wondering, if I were to add row 2 to row 1, I would get [1 -2 | 5] in the first row

#

Do I just add it 3 times?

upper bane
#

yes!

#

well spotted

sullen jewel
#

Feels a bit illegal lol

#

Alright so now I got the right matrix

upper bane
#

nah it's not

#

yup

#

from here you can just quote the solution

upper bane
#

the equation you should have formed from the row 1 in your original picture up top is x - 3y = 6

#

remember there's a -3 in row 1 col 2

#

that would give you x - 3(-1) = 6 => x + 3 = 6
x = 3

sullen jewel
#

I can't say that x+y = 3, y = -1?

upper bane
#

but your second column (which represents the coefficient of y) is -3

#

not 1

sullen jewel
#

Awesome I got it right

#

I think I understand now

upper bane
#

nice

sullen jewel
#

If I were to go back these numbers show the coefficient as you said of each coordinate in the function

#

Meaning that it actually just says x + 0 = 3 and 0 + y = -1, correct?

upper bane
#

to be more explicit

#

you can say x + 0y = 3 and 0x + y = -1

#

oops, my kb has a tendency to bounce the 1 key

#

sorry

sullen jewel
#

Ah alright

#

Do you by chance know if mathisfun has an article with all these kinds of methods? I tried looking but couldn't find much more than the basic introduction

upper bane
#

i'm sorry but i'm not familiar with that site

#

i use math libretexts

#

(and my textbooks)

sullen jewel
#

Ah I apologize, I thought it was well known

upper bane
#

i know that site

#

but i don't use it beyond basic stuff nowadays

sullen jewel
#

So with matrices, could we also find out how many solutions one has?

upper bane
#

of course

#

in particular, when completely row reduced (RREF), the last row tells you the number of solutions

sullen jewel
#

So in my last question, would it just be 1?

upper bane
#

yes, there is only one solution for this matrix

#

there are two common situations to look out for

#

both of them are of the form (last row)
[0 0 0 .... b]
where b is the rightmost column, and everything else is 0

#

if b is also 0, then there is at least one free variable (meaning a variable that can take on any value). such a system has infinitely many solutions

#

on the other hand, if b is not 0, the system is inconsistent (has no solutions)

sullen jewel
#

Yeah so b in my question would be -1?

upper bane
#

yes

#

but in your case b doesn't really matter because you have a 1 to the left

sullen jewel
#

I see I see, thanks a lot for the help, makes stuff a lot more clear now šŸ˜„

upper bane
#

i'm glad it's clearer for you now

#

any other questions?

sullen jewel
#

not for now, but who knows later again, thanks!

#

.close

compact pewterBOT
#
Channel closed

Closed by @sullen jewel

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

compact pewterBOT
#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

upper bane
#

wot

cerulean bramble
#

OP deleted their own message

#

The bot needs to pin something as reference so that the channel be open; so when it gets deleted, it automatically closes the channel

#

This is the biggest

upper bane
#

i'm aware. i'm more "wot"ing the OP

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

little isle
#

A lighthouse, facing north, sends out a fan-shaped beam of light extending from north-east to north-west. An observer on a steamer, sailing due west, first sees the light when he is 5km away from the lighthouse and continues to see it for 30√2 minutes. what is the speed of the streamer

little isle
#

is 5km the horizontal distance between the lighthouse and the streamer or the actual slanted dist

kind viper
#

it is the actual slanted distance for sure.

little isle
#

alright

#

lemme check once tho by solvin

#

ill let ya kno

#

im gettin it wrong

#

i need help

half pond
#

hint: what shape is the light region

little isle
upper bane
#

might wanna sketch it out

#

as always

little isle
half pond
#

nice. now consider where and how the steamer crosses the light area

little isle
half pond
#

assuming that speed is constant, how do you compute it

little isle
#

using dist = speed*time and then pythagorean

#

but why did we assume that the figure is like this

half pond
little isle
#

like this

#

why can it be liike ts

#

this is also n-e to n-w

half pond
#

i agree

#

if the question doesnt require a specific angle or orientation, you can solve it leaving two variables

#

however

#

in navigation, northeast and northwest are unambiguous

#

they refer to the "diagonals"

little isle
half pond
#

assuming that the question follows navigation conventions and wants a specific number, then yes

little isle
#

alright

#

thanx a ton

#

.close

compact pewterBOT
#
Channel closed

Closed by @little isle

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

dusky quartz
#

Why does $\sum_{k=1}^{n} \frac {k}{(k+1)(k+2)(k+3)} = \frac {n(n+1)}{4(n+2)(n+3)}$

boreal girderBOT
#

laestia

winged lion
#

What answer do you expect?

molten badger
#

telescoping

dusky quartz
#

is there a way to reliably transform sums into resultant form or something

winged lion
#

Yeah, you can apply pfd and hope telescoping bring that result

dusky quartz
#

like above question

#

pfd as in partial differentiation?

winged lion
#

partial fraction decomposition

dusky quartz
#

oh

#

1/(k+1)-1/(k+2)=1/(k+1)(k+2)
1/(k+1)(k+2)-1/(k+3)
(k+3-(k+1)(k+2))/(......)
k+3-k^2-3k-2/...
-(k^2+2k-1)/...

something like this?

winged lion
#

$\f{k}{(k+1)(k+2)(k+3)} = \f{A}{k+1}+\f{B}{k+2}+\f{C}{k+3}$ where $A,B$ and $C$ are real constants to be found.

boreal girderBOT
dusky quartz
#

oh

#

damn

#

ok thanks

#

.close

compact pewterBOT
#
Channel closed

Closed by @dusky quartz

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

kind hollow
#

hello! Could someone try to explain to me what the hell happened after dv/dt? Like, what? Also yeah I'm too lazy to wait 2 years to understand thiscatgiggle

kind hollow
#

actually, I would like to also know what that squiggly thing is above a,v, and e

rigid perch
#

the tilde appears to be their marker for vectors

#

so they expand the velocity into its expression in spherical coordinates

kind hollow
#

so e is a vector right? in a 3D space?

rigid perch
#

which includes both the coordinates (R, theta, phi) and the unit basis vectors which point in the increasing direction of those coordinates and orthogonal to each other. unlike cartesian basis vectors these vectors point in a different direction at each point. so as the object moves the vectors themselves change

#

so they have to apply the product rule to each term. the first term is done in the picture. the time derivative of each unit basis vector is also expanded in terms of the other basis vectors (the appropriate expression for that can be proven geometrically)

kind hollow
#

Okay let's pause and have some questions here

#

first of all, what is theta and phi?

rigid perch
#

the angular coordinates in spherical coordinates

kind hollow
#

so like one angle is based on the x axis and the other angle on the z axis?

#

(I've never seen spherical coords)

rigid perch
#

R is the distance from the origin (shown as rho in the figure), theta is the polar angle (counterclockwise distance from the x-axis in the xy-plane, same as in plane polar coordinates) and phi is the angle with the positive z-axis

kind hollow
#

that was lucky of me, cuz why isnt there an angle based on the y axis? is it because we dont need more info about a point on the sphere?

#

I just wanna clear out potential confusions in the future btw, I prolly wouldnt need to know the answer to that but what the heck

long vigil
#

but for an object, you'd need 3 angles called yaw pitch and roll

#

iirc

kind hollow
#

hmmmm oke thank you

#

In our case, R is the length of our vector, right?

rigid perch
rigid perch
kind hollow
rigid perch
#

slightly complicated because it also involves cartesian and cylindrical

kind hollow
#

ohhh thats why you mentioned product rule

rigid perch
#

so the position vector is given by $R \tilde{e}_R$ and the velocity vector is found by applying product rule to that

boreal girderBOT
kind hollow
rigid perch
#

they are based on curvilinear coordinates. the idea is that for all 3 basis vectors they point in the direction of increasing that coordinate while keeping the other coordinates constant

#

which means they point in a different direction at each location

#

using a bit of trigonometry we can convert between the cartesian basis vectors i,j,k and these ones

kind hollow
kind hollow
compact pewterBOT
#

@kind hollow Has your question been resolved?

rigid perch
#

the three surfaces represent R = constant, theta = constant, phi = constant for the current coordinates (feel free to change the coordinates to see them move around

#

the three vectors are color coded to correspond to their surface (so red is for both the surface R = const and the vector e_R). these vectors are perpendicular to the surface corresponding to their own coordinate and tangent to the other two surfaces

kind hollow
#

interesting

#

it is very very trippy

#

i think my main question is, why do we represent R, theta, and phi as surfaces?

#

actually i think i get it

#

its like all the possible places for a coord to be true

#

and the three surfaces will always intersect at one point

rigid perch
#

yes. for cartesian coordinates these surfaces will be planes parallel to the coordinate plane

kind hollow
#

I think I get the gist of how the vectors work

#

why is it better to represent a 3D vector like that, instead of using our i,j,k vectors?

rigid perch
#

it usually isn't

#

but sometimes you have an object which moves in such a way that the representation of its motion is nicer in spherical coordinates

#

for example if you had an object moving around on the surface of a sphere, its R coordinate would be constant

kind hollow
#

thats true

#

is there a clear reason why we do it in this instance?

rigid perch
#

well here they are just deriving the appropriate equations of motion in spherical coordinates

#

which is useful if you have a problem involving that later

rigid perch
#

which would mean F = ma would be cleaner in spherical coordinates, since two components would be 0

kind hollow
#

hmm I see

#

so we have our basis vectors after the change of coordinates. These vectors represent position

#

how do we derive the velocity vector's components?

rigid perch
#

basis vectors are the "building blocks" of vectors, meaning every vector is a linear combination of them

#

by linear combination, i mean some combination of multiplying them by scalars and adding them up

#

so in cartesian coordinates you could have some position vector
[ \tilde r = x \tilde e_x + y \tilde e_y + z \tilde e_z ]
and some velocity vector
[ \tilde v = v_x \tilde e_x + v_y \tilde e_y + v_z \tilde e_z ]
and so on

boreal girderBOT
rigid perch
#

and in spherical we have the same thing:
[ \tilde r = r_R \tilde e_R + r_\theta \tilde e_\theta + r_\phi \tilde e_\phi, \qquad \tilde v = v_R \tilde e_R + v_\theta \tilde e_\theta + v_\phi \tilde e_\phi ]

boreal girderBOT
kind hollow
#

the r's and v's are scalars right?

rigid perch
#

yes

rigid perch
# boreal girder **cloud**

so to find the velocity vector in cartesian all we have to do is take the derivative wrt time. since all of the components are constant it's relatively easy:
[ \tilde v = \odv{\tilde r}t = \odv{}t \big(x \tilde e_x + y \tilde e_y + z \tilde e_z \big) = \dot x \tilde e_x + \dot y \tilde e_y + \dot z \tilde e_z ]

boreal girderBOT
rigid perch
#

so we discover that v_x = x dot and so on in cartesian, relatively straightforward

#

in spherical the position vector has magnitude $R$ and points in the $e_R$ direction. so it's components are
[ \tilde r = R \tilde e_R ]
and the other two are zero

boreal girderBOT
kind hollow
#

why are the other two zero?

#

you prolly explained it earlier but I didnt catch on

rigid perch
#

the position vector points from the origin to the point. e_R points in that same direction (directly away from the origin) so they are parallel

#

if a vector is parallel to a basis vector that means its components are only in that direction

kind hollow
#

hmm I see

#

so our position vector is just Re_R

#

I have understood thus far

#

how do we even represent the velocity now?

#

do we use the tangent thing you mentioned?

rigid perch
#

to find what the velocity should be we apply the product rule

#

if the position varies with time then the basis vectors do too (since they vary with position), so we have to take their derivatives

#

,, \odv{}t \tilde{e}R = \dot{\tilde e}R = \dot \theta \cos \phi \tilde e\theta + \dot \phi \tilde e\phi

boreal girderBOT
rigid perch
#

which can be found geometrically although it's a bit involved

#

so then applying the product rule we have
[ \tilde v = \odv{}t R \tilde e_R = \dot R \tilde e_R + R \dot{\tilde e}R = \dot R \tilde e_R + R\dot \theta \cos \phi \tilde e\theta + R \dot \phi \tilde e_\phi ]

boreal girderBOT
rigid perch
#

which is the expression in the image

kind hollow
#

Well

#

that is cool

#

what area of math do I need to study to understand what R' and (e_R)' are?

#

I mean, to be able to produce their values like you did

rigid perch
#

the dot just means time derivative

kind hollow
rigid perch
#

a bit of vector calculus is all you really need to understand it, although typical vector calc courses tend not to cover the basis vectors

#

so it tends to be taught in subsequent physics or engineering classes

kind hollow
#

I see, thank you for the help

#

I didnt believe i would actually be able to comprehend anything

#

.solved

compact pewterBOT
#
Channel closed

Closed by @kind hollow

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

frosty reef
compact pewterBOT
frosty reef
#

i think I is wrong

#

ii is also wrong

#

i think iii is true? since it cant have any positive real solutions if c <= 1 anyway

#

wait no

#

i think its also false

#

it's the opposite that's true

#

when c >= 1?

chilly basalt
#

Can you show the reasoning?

frosty reef
#

that iii is true or false

chilly basalt
#

Provide a diagram or something

chilly basalt
frosty reef
#

im on desmos rn

#

because i cant be asked to do a diagram

#

but yeah as you can see

#

c is in fact less than 1

#

and does not have any real solutions

chilly basalt
#

Sure, can you tell me what does c represent in a line?

frosty reef
#

plus if c was bigger than 1

#

the y intercept

chilly basalt
frosty reef
frosty reef
#

if theres solutions for c >= 1

#

then it's not iff

chilly basalt
#

c >=1 two distinct real solutions

#

@frosty reef

#

You mistook the question.

quiet sentinel
#

Pretty sure iii is true because if c is greater than 1 it can only have either 1 solution or a negative solution, if c is less than 1 it can still have a high slope cutting through the curve and have 2 positive solutions

frosty reef
chilly basalt
#

Oh wait, asking for positive solutions

#

Well, Oakley’s explanation is correct

compact pewterBOT
#

@frosty reef Has your question been resolved?

compact pewterBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

compact pewterBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

kind wind
#

guys

compact pewterBOT
kind wind
#

in shm

#

why is that

#

acceleration=-k displacement

#

acceleration is directed towards the mean position and directly prop to displacement

#

been just reading this chap

#

can yall explain what shm is actually

paper anchor
#

SHM is IG periodic and oscillatory motion

kind wind
#

yea

paper anchor
#

which due to these properties can be represented through a sine or a cosine wave

kind wind
#

ahmm

#

im not sure abt that

#

might be because there are graphs later on

kind viper
kind viper
boreal girderBOT
paper anchor
#

Just look at a pendulum, wrt time it's just a sine wave

kind viper
#

your object would rapidly fuck off to either +āˆž or -āˆž

#

rather than staying around the origin and swinging back and forth

paper anchor
#

It is a resistive force after all

kind viper
paper anchor
kind wind
#

im not sure what are u talking

kind viper
#

ok so lets imagine a spring

#

like a spring with a weight on it

kind wind
#

k k

kind viper
#

horizontal let's say

kind wind
#

k

kind viper
#

and you pull the weight out from its resting position

kind wind
#

ok

kind viper
#

and let's say that outward displacement is positive i.e. we run our axis that way

#

now think

#

will the spring try to push the weight further out (positive)

#

or will it try to pull the weight back in (negative)

kind wind
#

back cuz u removed the weights

kind viper
#

i didn't remove it.

kind wind
#

u didnt ??"

kind viper
#

i simply pulled it, while keeping it connected to the spring.

kind wind
#

if u didnt

kind viper
#

but i didn't detach it from the spring.

kind wind
#

ohhhh

kind viper
#

it's still attached to the spring; the spring is just stretched out

kind wind
#

yea will still go up

kind viper
#

you think the spring will try to stretch out even more?

kind wind
#

no

kind viper
#

or will it rather resist your effort to stretch it

kind wind
#

yea

kind viper
#

and instead try to contract and thereby pull the weight back in

kind wind
#

yea

#

both

kind viper
#

yeah so does that explain why the diffeq for SHM has a minus sign

kind wind
#

hmm

#

so it has to do with restoring force

kind viper
#

the key thing about SHM is that the object is always acted on by a force which tries to bring it back to the origin.

paper anchor
#

Yeah I mean whether it be mg, spring or any such force in SHM, it's always resistive to the body's motion

kind wind
#

oh oh

paper anchor
kind wind
#

k k ill be here with another confusion if i get

paper anchor
#

Like if I dig a hole through Earth and throw you in it, you'd be pulled to the centre, your momentum would force you to go against it, but mg is always towards the centre, which is against your momentum, which is (+)ve, hence that force towards the centre would be (-)ve

kind wind
#

bro

#

momentum is

#

basically

#

mass in motion

#

why would it even

#

oppose things

lime juniper
paper anchor
#

you're correct, it's not momentum that's resisting, it is being resisted against because of mg

lime juniper
#

go in the opposite direction i mean

paper anchor
kind wind
#

hey

#

but why directly state that

#

a prop to -x

glass lion
#

šŸ‘ļø

kind wind
#

acceleration increases as displacement increases

paper anchor
#

because we're talking about the force working against your motion

kind wind
#

understandable

#

but -ve ahmmm

kind viper
#

bro
momentum is
basically
mass in motion
why would it even
oppose things

#

can you
please
not
put
so many
message breaks

kind wind
#

k k

upper bane
#

negative to oppose your current direction of motion

paper anchor
kind viper
#

a lot of the time when you want to signal some kind of pause a well-placed dot-dot-dot ... makes that look and sound a lot better

upper bane
#

as mentioned, if it was positive, as x grows, you fly faster and faster off

molten badger
#

acceleration is second derivative of displacement, you can prove it yourself using math hmmcat if you don't understand what they said

#

-# oh I'm green now lol

upper bane
#

grats

kind wind
#

be positive

paper anchor
#

If you want you can take your motion as negative and the restoring force as positive, it doesn't really matter (for the sake of the argument), they just have to be opposite

kind wind
#

restoring force should be neg and my motion should be positive say

paper anchor
#

oh wait it thinks I spoke a slur, I meant works against it if that works

kind wind
#

huh

#

wdym

paper anchor
#

the restoring force works against your motion, hence it's opposite

kind wind
#

ok can i present my views

paper anchor
#

sure

kind wind
#

a prop to x

#

as x increases

#

a increses

paper anchor
#

yes

kind wind
#

say that if the displacement occurs in the direction of me pulling the thing

paper anchor
#

yes

kind wind
#

then acceleration produced is to be towards the mean position of the obj's starting position

#

which imply -a prop x

#

this thing is just the same no ?

upper bane
#

what and what is the same

kind wind
#

what

paper anchor
kind wind
upper bane
#

different directions

lime juniper
#

\propto doesnt imply a sign, denotatively

#

connotatively sometimes it does

kind wind
paper anchor
#

because see, if a increases with x, then the object would move faster as it's pulled away from the spring, it would continue to move till infinity then

paper anchor
paper anchor
upper bane
#

-a being proportional to x is not the same as a being proportional to x, because they're in different directions

#

afaik

paper anchor
#

Yeah exactly

upper bane
#

the former means that the acceleration works to keep the object oscillating by always pulling it back towards the center

kind wind
#

ok guys once again elaborate some more

#

i just couldnt wrap my head in

#

a prop to -x

upper bane
#

the black bar is the starting/mean position.
the top situation is -a proportional to x.
the bottom situation is a proportional to x

kind wind
#

um

kind wind
#

yea

paper anchor
#

Alright mate see

upper bane
#

if you say a is proportional to x, that means that the more you pull something in one direction, the faster it's gonna fly in that direction

kind wind
#

k k

upper bane
#

so it's gonna just fuck off out of the universe

kind wind
#

makes no sense

#

fr

paper anchor
#

If I dig a hole through Earth's centre, and throw you in it, then would you start falling faster once you cross the centre, or do you start slowing down

#

?

kind wind
#

after i cross the centre