#help-43

1 messages · Page 5 of 1

deft tangle
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Yeah

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Opps sorry

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2π for sinx

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Yes for mod it is π

lone quartz
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Right

deft tangle
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|sin2x| will be π/2

lone quartz
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Yup

deft tangle
#

|sin4x| will be π/4

lone quartz
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Yes good

deft tangle
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Now?

lone quartz
#

Now you try to find it for cos4x in the similar way

deft tangle
#

Same

lone quartz
#

Yes

deft tangle
#

I guess answer should be π/8

lone quartz
#

No

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If two functions of same period are added then the period of resulting function is also same

lone quartz
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Yh mb

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It's half of it

compact pewterBOT
#

@deft tangle Has your question been resolved?

compact pewterBOT
#

@deft tangle Has your question been resolved?

compact pewterBOT
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deft tangle
compact pewterBOT
deft tangle
#

Can anyone explain these points how they find order of it

copper sierra
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@deft tangle list the elements and compute their powers

deft tangle
#

Could you help with D5?

#

Let me search over google

copper sierra
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do u have trouble computing powers?

compact pewterBOT
#

@deft tangle Has your question been resolved?

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@deft tangle Has your question been resolved?

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vivid siren
#

number of discontinuity of 1/log|x|

compact pewterBOT
vivid siren
#

so at x=1,-1 will not be there

chilly basalt
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log(x), what’s the restriction of x?

carmine garden
compact pewterBOT
#

@vivid siren Has your question been resolved?

vivid siren
vivid siren
chilly basalt
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And -1 is an illegal term to plug in log(x)

compact pewterBOT
#

@vivid siren Has your question been resolved?

vivid siren
#

we have mod

vivid siren
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logx can not take negative numbers but log|x| can take

chilly basalt
chilly basalt
deft tangle
compact pewterBOT
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@vivid siren Has your question been resolved?

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vivid siren
compact pewterBOT
vivid siren
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hints please

young raft
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if it passes through the origin, plugging in x=y=z=0 should help you

vivid siren
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yes

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c=0

azure vault
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wait no ok

vivid siren
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?

azure vault
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nono don't worry

#

now that we found c = 0

vivid siren
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yeah

azure vault
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it's good to remind ourselves that you can write the equation of a sphere as:

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(x-x_0)^2 + (y-y_0)^2 + (z-z_0)^2 = r^2

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where x_0,y_0,z_0 and r are all constant

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(x_0,y_0,z_0) is the center of the sphere

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r is its radius

vivid siren
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yeah

azure vault
azure vault
vivid siren
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i see

azure vault
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doesn't some term feel... out of place?

azure vault
vivid siren
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x_0^2+y_0^2+z_0^2=r^2

young raft
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yeah it's weird

azure vault
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wait

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no ok

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I get what you did

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you're trying to find a link between the coordinates of the center and the radius

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but we know neither

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so

azure vault
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see if there's anything from the other equation that would never match

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and deduce what it implies on a,b,c

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(well we already know c = 0)

vivid siren
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( x^2 + x_0^2 + 2xx_0 + y^2 + y_0^2 + 2yy_0 + z^2 + z_0^2 + 2zz_0 = r^2 )

boreal girderBOT
azure vault
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with minuses

vivid siren
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ohh yes

#

$$
x^2 + x_0^2 - 2xx_0 + y^2 + y_0^2 - 2yy_0 + z^2 + z_0^2 - 2zz_0 = r^2
$$

boreal girderBOT
azure vault
#

ok, and to be simpler

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$x^2 - 2xx_0 + y^2 - 2yy_0 + z^2 -2zz_0 = \text{some constant}$

boreal girderBOT
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rafilou is not not born in 2003

azure vault
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now, with that said

vivid siren
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you said

azure vault
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yes

vivid siren
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x=y=z=0

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$$
x_0^2 - 2xx_0 + y_0^2 - 2yy_0 + 2 - 2zz_0 = r^2
$$

boreal girderBOT
azure vault
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and... the other x,y,z?

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didn't you set them to 0 too?

vivid siren
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x=y=z=0

azure vault
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also what happened to z_0^2

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$$
x_0^2 - 2xx_0 + y_0^2 - 2yy_0 + z_0^2 - 2zz_0 = r^2
$$

boreal girderBOT
#

rafilou is not not born in 2003

azure vault
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but with x = y = z = 0

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so

vivid siren
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$$
x_0^2 - 2xx_0 + y_0^2 - 2yy_0 + z_0^2 - 2zz_0 = r^2
$$

boreal girderBOT
azure vault
#

$$
x_0^2 + y_0^2 + z_0^2 = r^2
$$

boreal girderBOT
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rafilou is not not born in 2003

vivid siren
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yes

azure vault
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again

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that won't help us

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because we know none of those 4 constants

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at least that will not help us yet

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we have to find the center of the sphere first

vivid siren
azure vault
# vivid siren

that's where we start looking back at the original equation

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and comparing

vivid siren
#

yes

azure vault
#

$$ax^2 + 2y^2 + 2z^2 + 2bxy + 4x = 0$$
is the same as
$$x^2 - 2xx_0 + y^2 - 2yy_0 + z^2 -2zz_0 = \text{some constant}$$

boreal girderBOT
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rafilou is not not born in 2003

azure vault
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so

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with that said

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we should be able to find a and b

vivid siren
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i did not get your point

azure vault
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?

vivid siren
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one equation we made by general way

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one we are given so what we are comparing

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we got nothing??

azure vault
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we are gonna get something

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we have a mystery sphere to find

vivid siren
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a=1

azure vault
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and we are given its equation

vivid siren
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b=2

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?

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so how we will find it?

azure vault
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If I wrote that 2x + ay = 1

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and I knew that x + y = constant

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I should be able to find a and the constant, right?

vivid siren
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2x+2y=2constant

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a=2

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i need to know the constant value

azure vault
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2x + 2y = 1

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2x + 2y = 2constant?

vivid siren
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x + y = constant

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here?

azure vault
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and what is the constant equal to?

vivid siren
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equal to 1

azure vault
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2x+2y = 1

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but at the same time

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2x+2y = 2constant

vivid siren
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i am saying for value of a

azure vault
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we found a = 2

vivid siren
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no

azure vault
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so 2x+ay = 1 becomes 2x+2y = 1

vivid siren
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that is wrong

azure vault
vivid siren
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2x + 2y = 1
2x + 2y = 2constant

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you wrote

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x+y=constant

azure vault
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isn't x+y = c the same as 2x+2y = 2c?

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i didn't bother giving a name to my constant

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if that's what bothered you then sorry

vivid siren
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2x+ay=1
x+y=constant

2x+2y=2 constant

(2-a)y=2constant-1

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the constant will affect the value of a no?

azure vault
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?

vivid siren
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that is why i am saying a=2 could be wrong

azure vault
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no, it's correct

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because if a is not 2

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then something that varies = something constant

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as you wrote with (2-a)y=2constant-1

vivid siren
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different constant diffferent values

azure vault
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different constant?

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the constant is a constant

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it's fixed

vivid siren
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which you assumed

azure vault
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it doesn't vary

vivid siren
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but each constant will vary

azure vault
azure vault
vivid siren
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bro i don't know you are making confusing me on a tiny thing

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and i am not getting your final point

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if you want me to test on solving linear equations

azure vault
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no, I want to test you on identifying constant coefficients

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"the equation of a line is 2x+ay = 1"

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"the equation of that same line is "x+y = c"

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"find all constants"

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you have two equations

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that describe the same object

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so we should be able, by manipulating both equations

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to find out what's missing in each

vivid siren
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2x+ay = 1
x+y = c

2x+2y=2c
(2-a)y=c-1

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you are doing two things

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finding the value and showing the lines same

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i know the equations of same slope will be same

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they will only differ by a constant

azure vault
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we KNOW the equations make the same line

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because it's told to you in the statement

vivid siren
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but i am saying you that the value of that constant will affect the value of a

vivid siren
azure vault
vivid siren
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so i said that it will vary

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solving equations and saying same line repersentation

azure vault
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I thought it was pretty implicit

vivid siren
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okay so what you wanna do it with same

azure vault
vivid siren
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back to my question

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i have compared and told you values of a and b

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but you denied

azure vault
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yeah, because your values are incorrect

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in the original problem, you said

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a = 1, b = 2

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let's rewind

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$$ax^2 + 2y^2 + 2z^2 + 2bxy + 4x = 0$$
is the same as
$$x^2 - 2xx_0 + y^2 - 2yy_0 + z^2 -2zz_0 = \text{some constant } ( = r^2 - x_0^2 - y_0^2 - z_0^2) = 0$$

vivid siren
azure vault
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those are two equations

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for the same sphere

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so now

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manipulate both equations

vivid siren
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how did you find second equation?

azure vault
vivid siren
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no

azure vault
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yes

vivid siren
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how you removed x_0

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x y z varies

azure vault
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????

vivid siren
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so if it passing through origin they should removed

azure vault
#

??????????

vivid siren
azure vault
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I can't understand you

vivid siren
azure vault
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there are still x,y,z appearing here

vivid siren
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i am asking how will you remove

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x_0,y_0,z_0

boreal girderBOT
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rafilou is not not born in 2003

vivid siren
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ohh wait

#

=0?

azure vault
vivid siren
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and why?

azure vault
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we found that x_0^2 +y_0^2 + z_0^2 = r^2

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by plugging in x=y=z=0

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on the sphere

vivid siren
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yes we found it because it passes through origin

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ohh got it

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r^2-r^2

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you said earier it is useless?

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no

azure vault
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well we found some use to it

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but I had in mind that we would reuse it later on

vivid siren
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do not say it pls

azure vault
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I didn't think about how it could be useful beforehand

vivid siren
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it is helping me as you can see

azure vault
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Yes I was wrong at that time

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ok

vivid siren
azure vault
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$$ax^2 + 2y^2 + 2z^2 + 2bxy + 4x = 0$$
is the same as
$$x^2 - 2xx_0 + y^2 - 2yy_0 + z^2 -2zz_0 =0$$

boreal girderBOT
#

rafilou is not not born in 2003

vivid siren
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a=1?

azure vault
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now, to find a,b

azure vault
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you should think about manipulating one equation or the other

vivid siren
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hm wait

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a=2

azure vault
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yes

vivid siren
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b=0

azure vault
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yes

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there are no "xy" terms

vivid siren
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i see now i got what you were tellling me

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thanks sorry by my side

azure vault
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its alr

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ok now

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$$2x^2 + 2y^2 + 2z^2 + 4x = 0$$
is the same as
$$x^2 - 2xx_0 + y^2 - 2yy_0 + z^2 -2zz_0 =0$$

boreal girderBOT
#

rafilou is not not born in 2003

azure vault
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let's go find the center?

vivid siren
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a=2,c=b=0

azure vault
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on the first equation

vivid siren
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x^2+y^2+z^2+2x=0

azure vault
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I'll let you find x_0,y_0,z_0 now

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it should be easy with that

vivid siren
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y_0,z_0 will be 0

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and x will be 1

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so radius will be 1

azure vault
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your final answer is correct, but x_0 is wrong

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sign

vivid siren
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-1

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(-1,0,0)

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thanks rafilou

azure vault
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np

vivid siren
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which book did you read for 3D?

azure vault
#

uuuhhh

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none 😅

vivid siren
#

lmao

#

.close

compact pewterBOT
#
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charred parcel
#

Right angled triangle, the lines are bisectors, no further info on the subject. I need to find the angle BDA

charred parcel
#

I'm short on time too

compact pewterBOT
#

@charred parcel Has your question been resolved?

charred parcel
#

help

#

<@&286206848099549185>

compact pewterBOT
#

@charred parcel Has your question been resolved?

charred parcel
#

I still need help

worldly hatch
#

Do you have the ab, bc and ac lengths

charred parcel
#

no

charred parcel
#

screw this

#

.close

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neon coral
compact pewterBOT
quartz yoke
visual musk
# neon coral

notice how all radii of the circle have the same length, is there a different way you can draw the radius to potentially find it's length?(Purple Relapse gave a good hint)

neon coral
#

I think first is 15

visual musk
#

yup :)

quartz yoke
#

oh 12 might be length of half the chord

visual musk
compact pewterBOT
#

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wild hill
#

i rushed my hw but does this make sense?

compact pewterBOT
wild hill
#

sorry for any bad hand writing i have school in less than 30 it was really rushed 😭

gentle bear
#

Looks good to me

#

The only thing thats not 100% clear is your justfication for why sinx>cosx for pi/4<x<pi/2 and cosx<sinx for 0<x<pi/4 but whether that's needed in this case might depend on your teacher/curriculum

#

It is correct though.

wild hill
# gentle bear Looks good to me

okay that’s great cause my notebooks already packed and everything but i’ll ask my teacher since it’s only high school calculus

#

and ty!!

#

.close

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deft tangle
compact pewterBOT
deft tangle
#

if I draw a circle with taking 5i as center then only point which lines on its circumference will be C?

kind viper
#

what does $I(z)$ mean?

boreal girderBOT
deft tangle
#

I don't know either

#

I guess it is for option ABCD to be correct?

gentle bear
#

Would be best to confirm but I imagine it means the imaginary part of z, particularl since one of the given answer choices is correct with that guess.

deft tangle
#

C

kind viper
#

if you do not know the meaning of all notation used in the question then you should not be doing it

deft tangle
#

Hmm i was confused too at the start you are right

#

Given answer is C

#

.close

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deft tangle
compact pewterBOT
deft tangle
#

How can I start this problem? Should I give random numbers like a=b=c=d=0?

#

A^5-A^3=I

A^3(A^2-1)=I

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A^3=I

Or A^2=1

kind viper
#

A^3(A^2-1)=I
A^3=I

Or A^2=1

#

this is wrong

deft tangle
#

😫 😫

kind viper
#

even for ordinary numbers it would be wrong: from xy = 1 you CANNOT say that x=1 or that y=1

#

also $A^5 - A^3 = A^3(A^2 - I)$ not $A^3(A^2 - 1)$

boreal girderBOT
kind viper
#

the equation $A^3(A^2 - I) = I$ is still useful though

deft tangle
#

My bad first wrote I

boreal girderBOT
deft tangle
#

So A^3=I

kind viper
#

because you can in fact see that your marked answer "an invertible matrix" is correct

deft tangle
#

A^2=I

deft tangle
#

A^3 and A^2?

kind viper
#

no you're overthinking it

#

the statement $A$ is an invertible matrix'' means there exists a matrix $B$ such that $AB = BA = I$''.

boreal girderBOT
kind viper
#

in fact AB = I implies BA = I for matrices, so just one direction is enough

#

here, you have $A \cdot A^2(A^2-I) = I$

boreal girderBOT
kind viper
#

thus $A^{-1}$ exists.

boreal girderBOT
deft tangle
#

A^2(A^2-I) would be B?

kind viper
#

yes, that's what plays the role of B for us

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my point is that we don't care a lot what B is exactly, just that it exists

deft tangle
#

Yeah. That's nice

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So should I check option A,B?

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Even it was not multiple choice question but

kind viper
#

hmm

#

i actually don't know if you could extract any info about symmetry or skew-symmetry here.

deft tangle
#

Thanks ma'am ☺️

kind viper
#

i think you couldn't. if a matrix A satisfies A^5 - A^3 = I, then any conjugate matrix to it will satisfy the same property -- but (skew) symmetry is not preserved under those

compact pewterBOT
#

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obtuse remnant
#

How do I know if I’m getting min or max in optimization questions? The process to the solution seems the same unless I’m missing something

  1. Find two numbers who’s sum is 60 and their product is a maximum

  2. Find two numbers who’s difference is 40 and their product is a minimum

obtuse remnant
#

I just differentiate both and I find the answer so I’m not sure what the difference would be

#

Like for 1 how would I find the minimum product instead

inland nacelle
#

maybe thats not the method here

plain quail
#

Pretty sure it's a calc qn

inland nacelle
#

oh

obtuse remnant
#

Yeah it’s Calc

plain quail
#

So you solve for the stationary points

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Find the nature of the points

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And also evaluate the end points

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So for the 1st qn

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a+b=60

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and we're optimizing a•b

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So we optimise b•(60-b)=60b-b^2

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We find stationary points:
60-2b=0
b=30

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So in this case there's only one stationary point

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But in some cases there might be two

obtuse remnant
#

Oh ok gotcha thanks so for that question there wouldn’t really be a minimum product

plain quail
#

Yea

obtuse remnant
#

So to figure out if finding the derivative will get me the max or min I have to graph it?

plain quail
#

No is just visualisation

#

Uh nvm omega is here

obtuse remnant
#

Ooh ok I think I get it now

thorny urchin
#

you can use the second derivative test (which could potentially be inconclusive)
or consider slopes around your location

plain quail
obtuse remnant
#

Gotcha thank u that makes sense now

#

Just relearnt curve sketching so forgot about how it worked

#

Thanks everyone

#

.close

compact pewterBOT
#
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compact pewterBOT
#
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sly badger
compact pewterBOT
sly badger
#

Does this proof make sense ?

worldly hatch
#

uhm...i'm not sure

#

how do you make the jump from "smaller than 1 + 2^(-k-1)" to "smaller than 1"

true pecan
#

To further elaborate what @worldly hatch already pointed out:

By IH we have s_n < 1, okay. Now s_(n+1) < 1+1/2^(n+1). Still okay, but not helpful. This doesn't mean that s_(n+1) < 1 though and you don't get the the induction hypothesis back.

#

Another mistake that you did is even if you were showing correctly that the infinite series is less than 1/n+1 for all natural n. This would not mean that the series wouldn't eventually be 1

sly badger
#

I never said that I said the series converges at 1

#

1 is the limit

#

When n goes closer to infinty

true pecan
sly badger
#

Ok now this talk is a bit too advanced

true pecan
quaint gulch
#

if you just want to prove the statement, you don't need to talk about post highschool math
you could even choose to show, by induction, that the sum is equal to 1-1/2^n, which is smaller than 1

sly badger
#

Sure

#

Is it because the series increases by 1/2^k each time

quaint gulch
#

yes, 1/2^(n+1) is half of 1/2^n

#

so you only remove half of the difference with 1 with each term

sly badger
#

Sure so instead of saying that the series is less than 1 I can say that the series is 1-1/2^k

#

Which means ,

quaint gulch
#

which means it's less than 1

#

since 1-1/2^k is smaller than 1 without much doubt

sly badger
quaint gulch
#

yup

sly badger
#

And proven ?

#

By induction

#

I guess before I say that the series is 1 - 1/2^k I have to explain why can you tell me how I would say that like fluently so that someone can understand , english is not my first language

quaint gulch
#

you did induction yeah

#

I mean if you prove by induction you don't need to know why
but a way to prove it is to notice that (1-1/2)(1 + 1/2 + 1/4 + ... + 1/2^n) = 1-1/2^(n+1)

sly badger
#

Wait can I say like since the sum is less than 1 it is equal to 1 - 1/2^k then follow through with the steps I showed you

quaint gulch
#

the steps you showed should come first since saying the sum is less than 1 is what you want to prove

sly badger
#

I then write this is equal to 1- 1/2^k then

sly badger
#

Would that be how my complete proof should look like

quaint gulch
#

for n = 1, the sum = 1-1/2 = 1/2, is base case
then from your induction, for all n, the sum is 1-1/2^n

#

so for all n it's smaller than 1

sly badger
#

Umm I'm lost

quaint gulch
#

why?

sly badger
#

I asked if my proof should look like this you are talking about proving the 1-1/2^k is in fact true for all n

#

So are you making me prove two induction statements in one or ?

quaint gulch
#

you want to prove $S(n) = \sum_{i = 1}^n \frac{1}{2^i} < 1$ for all n

sly badger
#

Yes

quaint gulch
#

so you can prove S(n) = 1-1/2^n for all n

sly badger
#

For some reason the statement says 1/2^i

quaint gulch
#

it follows that S(n) < 1 for all n, since 1-1/2^n is smaller than 1

boreal girderBOT
sly badger
#

Oh I see

#

I see

#

That still means it smaller than 1

quaint gulch
#

by induction $S(n) = 1-\frac{1}{2^n}$

sly badger
#

But don't you have to say where S(n) is positive or something like that

boreal girderBOT
quaint gulch
#

so S(n) < 1

sly badger
#

Yup

#

I understand it now

quaint gulch
#

so you can say it if you want

sly badger
#

Alright now I just prove this which is a much simpler proposition

#

And I already did

#

So thank you for your help I can finally sleep

#

It's 1 am

compact pewterBOT
#

@sly badger Has your question been resolved?

#
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quartz yoke
#

how is this E??

compact pewterBOT
quartz yoke
#

they are all multiples of 3 so you would assume they are kept 100%

kind viper
#

@quartz yoke

#

alternatively: what can you place next to a multiple of 3 in the octagon?

quartz yoke
#

another multiple of 3?

#

I was thinking like 3 - 12 and 1 - 9 and 5 - 6 and 2 - 8 wouldnt that work?

#

oh right 2-8 doesnt work

#

but you get the idea how are they not used? 3 and 6 and 9 and 12

kind viper
#

so you would need to fill the entire octagon with those

#

but you don't have enough for that

#

so you cannot use them at all

quartz yoke
#

cant I use the 4 multiples of 3 then the other 4 I use the rest?

compact pewterBOT
#

@quartz yoke Has your question been resolved?

kind viper
#

because a multiple of 3 would have to go next to some non-multiple of 3

#

and you cannot have that

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dire rivet
#

Okay so I was solving a question and got the answer wrong but then realized I would have gotten it right if it was 2x + 15 and that made me question that when you do lets say 180 - x -10 do you distribute the ("-") so it becomes 180 - x + 10 or it's just 180 - whatever the angle is

dire rivet
#

This is how I did it

tired bear
#

distribute it

#

say I take an angle 60

#

and then do 180 - 60

dire rivet
#

Oh so it's 180 - (2x -15)

tired bear
#

now i rewrite 60 as 50 + 10

#

yes

dire rivet
#

Ohhh

tired bear
#

you're removing both 50 and 10 from 180

quartz yoke
#

hi

tired bear
#

not just 50

dire rivet
#

Oh yeah

#

That makes sense

tired bear
#

so you remove every term in the angle from 180

#

and so you distribute the -

dire rivet
#

Thanks so much 🙏

#

Have a good day 😃

quartz yoke
#

is this not just no solution or am i tweaking

tired bear
#

ill have a good night instead 😄

#

you can close using .close

quartz yoke
#

damn.

#

i might just be tweaking.

dire rivet
dire rivet
quartz yoke
#

but i know thats wrong

dire rivet
#

What's no solution

quartz yoke
#

x

dire rivet
#

That's a part of the question not the question itself

quartz yoke
#

nvm

dire rivet
#

I did a very dumb mistake in that part

#

Yeah thanks for trying to help

quartz yoke
#

Aight bye

dire rivet
#

bye man have a good day

#

.close

compact pewterBOT
#
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#
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shadow igloo
#

$z^3=-i$

compact pewterBOT
boreal girderBOT
#

Task Bot

#

Task Bot

#

Task Bot

#

Task Bot

shadow igloo
#

Correct?

compact pewterBOT
#

@shadow igloo Has your question been resolved?

compact pewterBOT
#

@shadow igloo Has your question been resolved?

shadow igloo
#

<@&286206848099549185>

pure horizon
shadow igloo
#

😭

pure horizon
pure horizon
shadow igloo
shadow igloo
boreal girderBOT
pure horizon
#

Can u explain what you've done

shadow igloo
#

No

pure horizon
#

fair enough

#

wanna know my solution tho

shadow igloo
#

oh well I will fix it alone

pure horizon
#

damn

shadow igloo
#

for trolling

#

.close

compact pewterBOT
#
Channel closed

Closed by @shadow igloo

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shadow igloo
#

Before I forget

#

<@&268886789983436800>

snow finch
shadow igloo
#

Can you read the messages above? PLS

thorny urchin
#

It doesn't appear there was any trolling here.
It looked like they really wanted to help. (Though we don't support giving away solutions.)

shadow igloo
#

And where would this help be?

#

Only questions

thorny urchin
#

It is common practice to ask for work and reasoning.

#

If something like reasoning isn't provided as requested, there is less room for response.
Not sending messages isn't considered trolling, compared to intentionally spouting nonsense.

shadow igloo
#

Okay the fault is always mine

#

Now I go out of the discord that perhaps it is better

#

Bye

pure horizon
#

if u just wanted the solutions i could've provided u that

thorny urchin
#

Noone is saying its your fault here. If you have concerns, you are free to ping mods.

pure horizon
#

stop playing the victim card boi

#

all i said was that ur solutions are wrong

thorny urchin
pure horizon
#

idc

pure horizon
thorny urchin
#

It sounded like you were planning to.

pure horizon
#

i could've tell him the reasoning

#

leave this bs

charred finch
#

I remember that guy being in here since a long time, why did he get such a sudden mood swing lol

#

I'm sure he knows how it's done here

compact pewterBOT
#
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fair raft
#

Let $X$ be a set, $\mathcal{B}(X, \mathbb{R})$ the set of bounded functions from $X$ into $\mathbb{R}$ and $\forall f \in \mathcal{B}(X, \mathbb{R}), \ ||f||=sup_{x \in X} |f(x)|$.
Given this norm, show that $\mathcal{B}(X, \mathbb{R})$ is a Banach space.

boreal girderBOT
fair raft
#

so i have to show that for all cauchy sequences in B(X,R), it converges

#

but how i do that 😭

#

idk how to start

pine osprey
#

Mama les e.v normés

fair raft
#

😥

#

c’est harr

pine osprey
#

Soit fn une suite de cauchy de B(X,R)

#

Construit sa limite éventuelle

#

Vérifie que la limite est dans l'ensemble de départ et que la suite converge la bas

fair raft
#

mais si c’est de cauchy elle est bornée nan?

pine osprey
#

Bah tu as que pour a,b entiers |f_a(x) - f_b(x)| <= ||f_a - f_b|| et donc que c'est cauchy dans R

fair raft
#

😧

#

rien compris

#

😭

pine osprey
#

Et ducoup (f_n(x))_n converge

fair raft
#

j’avais pas vu mdr

fair raft
pine osprey
#

Mdr

fair raft
#

et faut montrer que c’est dans B truc ducoup

#

la limite

boreal girderBOT
fair raft
#

ça doit pas être difficile à montrer que c’est borné

pine osprey
fair raft
#

ah oupsie

pine osprey
#

|f_n(x)| <= M

fair raft
#

c’est psk f(x) est dans R ?

#

fin f_a(x) quoi

pine osprey
#

Oui ça utilise le fait que R est complet

fair raft
#

rah ouais on peut pas faire de manière intrinsèque

pine osprey
#

Et ducoup avec f_n cauchy tu as ce truc

fair raft
pine osprey
#

Tu passe à la limite

fair raft
#

(en dehors de l’origine)

#

jcrois

#

jdis que de la merde je confond avec différentiable

#

<@&268886789983436800>

pine osprey
#

Non je voulais dire la valeur absolue mais en vrai tu as un truc comme ça : |f_n(x)| <= ||f_n|| <= M

#

Il veut quoi lahuiss

fair raft
fair raft
#

dans la valeur absolue ?

pine osprey
#

Partout en vrai non?

#

Puisque norm c'est sup de val abs

fair raft
pine osprey
#

Oui

fair raft
#

oki

#

jvais essayer de mettre ca au propre mdrr

#

merci bg

pine osprey
#

Après la convergence tu fais avec epsilon

fair raft
#

le passage à la limite ?

pine osprey
#

Non après

#

Montrer que fn converge vers l

fair raft
#

ahhh

#

ui

#

donc att

#

faut montrer que ça converge

#

et que ça limite c’est dans B

#

les étapes pour montrer que c’est complet

pine osprey
#

Que ça converge dans B ouais

fair raft
#

oki

#

la prochaine fois j’éviterai de prendre un exercice du gourdon quand jcommence les espaces complets ..

pine osprey
#

Tu peux faire un truc avec les fonctions lipchitz bidules aussi, ça forge bien ça

#

Lipschitzienne

azure vault
#

alors alors ça avance cet exo ?

pine osprey
#

L'inspecteur est là tm vite, finit le boulot

fair raft
#

purée j’étais parti manger 😭😭

fair raft
#

ez ça

#

la c’est bon

boreal girderBOT
fair raft
#

est-ce que rafilou approuve la preuve ?

azure vault
#

"(f_n) sont aussi de cauchy dans R"

#

il manque un truc?

fair raft
azure vault
#

(f_n) c'est une suite de fonctions

fair raft
#

(f_n(x)) ?

azure vault
fair raft
#

pour x dans X

azure vault
#

oui c'est mieux

fair raft
azure vault
#

il manque le quantifieur pour x ici

fair raft
#

oui bon encore erreur d’inattention😭

#

ça fait beaucoup

azure vault
#

oui, et c'est là que ça va devenir chaud je pense

fair raft
#

mais j’le met après pour tout n,m ?

#

fin je dirais non

#

psk sinon c’est uniforme

azure vault
#

je te laisse mettre ça au clair

#

parce qu'en suite y a un problème bcp plus gros

fair raft
#

le passage au sup?

azure vault
#

bah même avant

#

comment tu justifies la majoration

fair raft
#

$|f_n(x)-f(x)|=|f_n(x)-f_m(x)+f_m(x)-f(x)|$

boreal girderBOT
fair raft
#

ou alors je suis fou

azure vault
#

c'est pas ça le problème

#

inégalité triangulaire oui

#

après pourquoi 2epsilon?

fair raft
#

o le con

azure vault
#

et je viens de capter mais

fair raft
#

je me disais |f_m(x)-f(x)| c’était borné dcp ça passe

azure vault
#

non ça c'est bon

fair raft
#

eh oh je fais pas 4 erreurs par ligne quand même 😔

azure vault
fair raft
azure vault
#

donc en fait pour majorer |f(x) - f_n(x)|

fair raft
#

pour f_n ou f_m

azure vault
#

faut majorer |f(x)-f_m(x)|

#

donc inutile

fair raft
#

ui ui

azure vault
#

autant commencer de:
$$\forall x\in X, ,\forall m,n\geq N, ; |f_n(x)-f_m(x)| < \varepsilon$$

boreal girderBOT
#

rafilou is not not born in 2003

azure vault
#

bon de ça effectivement

pine osprey
#

n --> + inf ?

fair raft
#

on fait tendre m vers l’infini ?

#

ou n ouais

azure vault
#

oui l'un ou l'autre

#

et l'inégalité devient large

#

mais osef

fair raft
#

ah rip

pine osprey
#

Puisque c'est vrai pour tout x dans X

azure vault
#

on en déduit alors que f_n - f est bornée

fair raft
#

ui

azure vault
#

(bon ça en vrai c'était un peu couru d'avance)

#

et ||f_n - f|| <= epsilon pour n >= N

#

bon bah on a gagné

pine osprey
#

1-0

fair raft
#

mais on a pas construit f pour que ça soit la limite de f_n ?

azure vault
pine osprey
azure vault
#

la limite point par point

fair raft
azure vault
#

bah oui

#

eh

fair raft
#

rah ouais relou les espaces complets en vrai

azure vault
#

si t'as convergence simple et convergence norme infini, alors oui les deux limites sont pareilles

#

d'ailleurs t'as même convergence norme infinie -> convergence simple

azure vault
#

mais ayant juste convergence simple

#

aucune raison qu'on ait convergence en norme infinie

#

exemple: f_n(x) = delta(x,n)

fair raft
#

uh c’est quoi ça delta mdr

azure vault
#

delta étant symbole de kronecker bien sûr

fair raft
#

aaa

#

u

#

i

fair raft
azure vault
#

c l'inverse

fair raft
#

oki

#

ah oupsi

azure vault
#

donc bref f_n converge point par point vers 0 (f_n(x) -> 0 pour tout x)

#

et pourtant

#

la norme de la diff c'est toujours 1

fair raft
#

avec la norme sup

azure vault
#

oui norme sup/infinie

fair raft
#

hmm je vois

#

bon jvais jouer a rocket league les maths c’est fini ce soir mdr

#

merci 🙏🏼

#

.close

compact pewterBOT
#
Channel closed

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azure vault
#

bonne soirée xd

pine osprey
#

Mesure la norme pour faire des aerials

compact pewterBOT
#
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cosmic geode
compact pewterBOT
cosmic geode
#

i know how to get 1, and infer that because its an absolute value function, the reverse sign of that -1 must also be a critical number. I dont get how x=0 came about though

wise jolt
cosmic geode
#

is there a way to recognize that? or should i just always plug in x=0 to check

wise jolt
#

in this case you can recognize it by the fact that its absolute value

cosmic geode
#

okay cool

wise jolt
#

if its some random piecewise function then you could check first if its continuous at that point by seeing if the limits are equal and also check that the derivatives are equal

cosmic geode
#

thank you

wise jolt
#

np

cosmic geode
#

.close

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#
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compact pewterBOT
#
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shadow igloo
#

$D\cos(x)^\frac{1}{x}$

compact pewterBOT
boreal girderBOT
#

Chicken Jockey🐔

shadow igloo
#

Pls help me !

lean berry
shadow igloo
#

?

#

Help me

lean berry
#

What's ur question?

shadow igloo
#

Pls

#

I have to do the thing above

lean berry
#

What is D?

shadow igloo
#

D : = derivatives

#

Thanks

lean berry
#

Owh no

#

Nooo

#

U are university guy

shadow igloo
#

No

lean berry
#

My level is lowest than urs

#

It's wrong answer

#

Add ln

shadow igloo
#

How do I solve the question?

lean berry
#

f(x) = cos^1/x
ln(f) = 1/x ln(cos(x))

shadow igloo
#

I can translate into latex

#

$f(x) = \cos^\frac{1}{x}
\ln(f) = \frac{1}{x} \ln(\cos(x))$

boreal girderBOT
#

Chicken Jockey🐔

lean berry
#

$\frac{f'}{f} = \frac{-1}{x^2} \cdot ln(\cos(x)) - \frac{\tan(x)}{x}$

boreal girderBOT
#

╰ 𝕃 𝕌 ℂ 𝕀 𝔽 𝔼 ℝ ╮

lean berry
#

Multiply both sides by cos(x)^{1/x}

shadow igloo
#

$\frac{f'}{f} = \frac{-1}{x^2} \cdot \ln(\cos(x)) - \frac{\tan(x)}{x}$

boreal girderBOT
#

Chicken Jockey🐔

shadow igloo
#

$\cos(x)^\frac{1}{x}\frac{f'}{f} = [\frac{-1}{x^2} \cdot \ln(\cos(x)) - \frac{\tan(x)}{x}]\cdot \cos(x)^\frac{1}{x}$

boreal girderBOT
#

Chicken Jockey🐔

shadow igloo
#

Then?

lean berry
#

bruh

#

f = cos(x)^1/x

shadow igloo
#

$f' = [\frac{-1}{x^2} \cdot \ln(\cos(x)) - \frac{\tan(x)}{x}]\cdot \cos(x)^\frac{1}{x}$

boreal girderBOT
#

Chicken Jockey🐔

lean berry
#

Great, u have reached ur goal

shadow igloo
#

Thanks

lean berry
compact pewterBOT
# shadow igloo Thanks

If you are done with this channel, please mark your problem as solved by typing .close

shadow igloo
#

.close

compact pewterBOT
#
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compact pewterBOT
#
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reef bronze
#

i'm looking for primes p such that n^4+1 is divisible by p^2 for some integer n
that would mean n^8 is congruent to 1 mod p^2, so the order of n is 8
so 8 divides phi(p^2)=p(p-1)
so the smallest candidate for p is 17
does that make sense?

reef bronze
#

oh that only works for n coprime to p^2 but for the other n we have n^4 congruent to 0 mod p^2 so those don't work

quartz yoke
reef bronze
#

the order of n can't be 4 because n^4 is congruent to -1

quartz yoke
reef bronze
#

no worries

compact pewterBOT
#

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reef bronze
#

.close

compact pewterBOT
#
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quartz yoke
#

Hey all, this is how I started things off but am not sure how to compute the determinant on the last line (since it's a block matrix), thanks for your help

static timber
#

If $A$ is a block matrix of the form $A = \begin{bmatrix}B~0 \ 0~I\end{bmatrix}$, where $I$ is an identity matrix, then $\operatorname{det}(A) = \operatorname{det}(B)$.

boreal girderBOT
quartz yoke
#

Let me know if it's suitable here

#

Theorem: The determinant of an upper triangular or lower triangular matrix is the product of it's diagonal entries

#

Because

static timber
#

Yes, in this case that works. In particular, the determinant of any identity matrix is 1 Since $\begin{bmatrix}I_n~0 \ 0~I_m\end{bmatrix}$ is itself an identity matrix, its determinant must be 1.

quartz yoke
#

Isn't the matrix simply diagonal actually?

boreal girderBOT
quartz yoke
#

This is what I have

#

I think it SHOULD work?

static timber
#

Yeah, looks correct

compact pewterBOT
#

@quartz yoke Has your question been resolved?

quartz yoke
#

Thank you!

#

.close

compact pewterBOT
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compact pewterBOT
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limber spade
compact pewterBOT
limber spade
#

how do i solve this?

charred finch
#

Dropping perpendiculars from the point into the x and y axes might help

inland nacelle
#

Nah @charred finch method is better

limber spade
#

im kinda lost

#

am i supposed to find the angle first

charred finch
#

Draw this

#

Where they r perpendicular to the x and y axes

charred finch
#

Let x be this angle

#

We get tan x = 0.8/0.6 = 4/3 => x ≈ 53°

real magnet
#

The y coordinate gives the value of sin(theta) and the x coordinate the value of cos(theta).

charred finch
real magnet
#

What?

charred finch
#

Mb

limber spade
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i have no clue what any of that means

#

we did not go over any of this in class

#

what is sin and cos supposed to be

charred finch
#

U mean u want to know what are the sin and cos functions or the value of them in this case?

limber spade
#

do i put sin and cos (307) into the answer boxes?

charred finch
#

Yes

limber spade
#

i did and it said it was wrong?

charred finch
#

U need to simplify it

#

We get tan x = 4/3 right

#

Do u know how this came?

limber spade
#

0.8/0.6

charred finch
#

Yes

#

And we know $\theta+x=360^{\circ}$

boreal girderBOT
charred finch
#

Hence $x=360^{\circ}-\theta$

boreal girderBOT
charred finch
#

$\tan{x}=\tan{(360^{\circ}-\theta)}=-\tan{\theta}$

boreal girderBOT
charred finch
#

Hence $-\tan{\theta}=\frac{4}{3}$

boreal girderBOT
charred finch
#

Tan theta is -4/3

#

From that, we get sin theta is -4/5 and cos theta is 3/5

#

Honestly, I'm shit

#

Ask someone else to explain and forget whatever I said

limber spade
#

i dont understand what the question is asking for at all

#

like what does it want

charred finch
#

No, cos is 0.6 and sin is -0.8

limber spade
#

thats so dumb

#

i know how to do this with a protractor how i am i supposed to do it without

pearl sierra
#

Drawing the unit circle would help

#

And then using some neat symmetry properties

pearl sierra
# limber spade

On the unit circle like here we the x values are cos(x) and the y values are sin(x)

compact pewterBOT
#

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quick jewel
#

Proof

compact pewterBOT
quick jewel
#

Derive the formula for $\sum_{x=1}^{n} x^4$ using the identity $x^5 - (x-1)^5$.

• Identity: $x^5 - (x-1)^5$

Helpful information

• Summation formulas:
• $\sum_{x=1}^{n} 1 = n$
• $\sum_{x=1}^{n} x = \frac{n(n+1)}{2}$
• $\sum_{x=1}^{n} x^2 = \frac{n(n+1)(2n+1)}{6}$
• $\sum_{x=1}^{n} x^3 = \frac{n^2(n+1)^2}{4}$ [1]

  1. Step 1 Expand $(x-1)^5$
    • Using the binomial theorem:
    • $(x-1)^5 = x^5 - 5x^4 + 10x^3 - 10x^2 + 5x - 1$

  2. Step 2 Simplify $x^5 - (x-1)^5$
    • $x^5 - (x-1)^5 = x^5 - (x^5 - 5x^4 + 10x^3 - 10x^2 + 5x - 1)$
    • $x^5 - (x-1)^5 = 5x^4 - 10x^3 + 10x^2 - 5x + 1$

  3. Step 3 Sum both sides from $x=1$ to $n$
    • $\sum_{x=1}^{n} (x^5 - (x-1)^5) = \sum_{x=1}^{n} (5x^4 - 10x^3 + 10x^2 - 5x + 1)$

  4. Step 4 Evaluate the left side of the equation
    • $\sum_{x=1}^{n} (x^5 - (x-1)^5) = (1^5 - 0^5) + (2^5 - 1^5) + \dots + (n^5 - (n-1)^5)$
    • This is a telescoping sum, so all terms cancel except the last one:
    • $\sum_{x=1}^{n} (x^5 - (x-1)^5) = n^5$ [1]

  5. Step 5 Evaluate the right side of the equation

#

• $\sum_{x=1}^{n} (5x^4 - 10x^3 + 10x^2 - 5x + 1) = 5\sum_{x=1}^{n} x^4 - 10\sum_{x=1}^{n} x^3 + 10\sum_{x=1}^{n} x^2 - 5\sum_{x=1}^{n} x + \sum_{x=1}^{n} 1$ [1]
• Substitute the known summation formulas:
• $5\sum_{x=1}^{n} x^4 - 10\frac{n^2(n+1)^2}{4} + 10\frac{n(n+1)(2n+1)}{6} - 5\frac{n(n+1)}{2} + n$ [1]
• $5\sum_{x=1}^{n} x^4 - \frac{5}{2}n^2(n+1)^2 + \frac{5}{3}n(n+1)(2n+1) - \frac{5}{2}n(n+1) + n$ [1]

  1. Step 6 Set the left and right sides equal and solve for $\sum_{x=1}^{n} x^4$
    • $n^5 = 5\sum_{x=1}^{n} x^4 - \frac{5}{2}n^2(n+1)^2 + \frac{5}{3}n(n+1)(2n+1) - \frac{5}{2}n(n+1) + n$ [1]
    • $5\sum_{x=1}^{n} x^4 = n^5 + \frac{5}{2}n^2(n+1)^2 - \frac{5}{3}n(n+1)(2n+1) + \frac{5}{2}n(n+1) - n$ [1]
    • $5\sum_{x=1}^{n} x^4 = \frac{30n^5 + 75n^4 + 110n^3 + 60n^2 + 5n}{30}$
    • $\sum_{x=1}^{n} x^4 = \frac{6n^5 + 15n^4 + 10n^3 - n}{30}$
    • $\sum_{x=1}^{n} x^4 = \frac{n(n+1)(2n+1)(3n^2+3n-1)}{30}$
boreal girderBOT
quick jewel
#

• $\sum_{x=1}^{n} x^4 = \frac{6n^5 + 15n^4 + 10n^3 - n}{30}$
• $\sum_{x=1}^{n} x^4 = \frac{n(n+1)(2n+1)(3n^2+3n-1)}{30}$

boreal girderBOT
kind viper
#

where did you copy and paste this from

#

anyway this looks like they did some factorization magic

quick jewel
kind viper
#

what like directly from google

#

or did you follow a link in a search result

quick jewel
kind viper
#

wdym afterwards

#

this is the last step by the looks of it

#

there's no afterwards

quick jewel
# kind viper what like directly from google

First I solved in notebook then I reached the second last step
But couldn't know how to factorise

Then I searched on Google and it showed no factorization step
It just gave direct answer after the second last step

kind viper
#

well ok like

quick jewel
kind viper
#

so you understand all of the other stuff here and your issue is specifically about how to factorize 6n^5 + 15n^4 + 10n^3 - n

quick jewel
#

Yes and then finally get the last step after factorization

kind viper
#

n can be factored out right away as you can hopefully see

kind viper
#

after that, i would try the rational root theorem to get some nice roots and thus nice corresponding factors

quick jewel
kind viper
#

The rational root theorem (rational zero theorem) is used to find the rational roots of a polynomial function. By this theorem, the rational zeros of a polynomial are of the form p/q where p and q are the coefficients of the constant and leading coefficient.

In algebra, the rational root theorem (or rational root test, rational zero theorem, rational zero test or p/q theorem) states a constraint on rational solutions of a polynomial equation

      a
      
        n
      
    
    
      x
      
        n
      
    
    +

...

quick jewel
#

I am from India
Never heard of this

kind viper
#

you can also google it :PPPPP

quick jewel
kind viper
#

the rational root theorem says that if a polynomial has integer coefficients then its rational roots will only take a specific form

#

which can help you either find them all in a not too big search space or be assured that if you didn't find any then you couldn't have done so anyway

quick jewel
#

Oh 🙃

#

Will try

#

Thank You Very Much for the help

#

@kind viper

compact pewterBOT
#

@quick jewel Has your question been resolved?

compact pewterBOT
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true coral
#

Can some1 help me with this???

compact pewterBOT
kind viper
#

,rccw

boreal girderBOT
kind viper
#

what are you asked to do w this

trail cave
#

i cant read that sry whats the denominator

kind viper
#

also that fraction bar is so short...

true coral
#

Wait

kind viper
#

$f(x)=\frac{4x+1}{x^2-kx+k}$

boreal girderBOT
true coral
#

f(x) = 4x -1/ x^2 - kx + k

#

Yes!

kind viper
#

anyway

#

what are you asked to do with this

true coral
#

I was meant to do delta > 0

gilded kayak
#

delta of f(x)?

#

is this even quadratic