#help-42

1 messages · Page 161 of 1

full quarry
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wat does a 9 point circle mean?

frozen rampart
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@kindred folio comeon youre here arent you hs

frozen rampart
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Of a triangle

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And the perpendicular feet

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And the midpoints of H to each side of the triangle

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Naijie would say 'trivial'

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frozen rampart
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.reopen

calm coralBOT
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frozen rampart
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k phew it works

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weird

frozen rampart
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frozen rampart
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.reopen

calm coralBOT
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frozen rampart
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the qn btw

tough prism
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they are quite the geo gods over there

frozen rampart
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its really inactive

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i think im almost done btw

tough prism
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if u post the problem im sure someone will help u

frozen rampart
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all i have to 证 is MDQ similar to XHA

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And were done

tough prism
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ya u orz i can never understand the geo problems with like more than 3 shapes lmao

frozen rampart
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nah is ok youll get better

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Okay am done

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Very good

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#
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viral badge
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hi i have another question

for this one, i don't really understand the function

(2(n+1)(3n+2))/ n^2

how exactly should/could I be using this function to solve this problem?

any help is appreciated !

nimble harbor
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so

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they give u the approximation of the integral with n subintervals

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in a riemann sum

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how many intervals do u want to have?

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is that ado pfp

viral badge
viral badge
nimble harbor
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infinite subintervals, rught?

viral badge
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yes

nimble harbor
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so

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take limit as ${n \to \infty}$ and u should get the answer

potent lotusBOT
viral badge
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but isnt lim n --> infinity like

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oh i need to expand first

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wait is it just 6

nimble harbor
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yes

viral badge
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oh

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so is it like that regardless of the definite interval

nimble harbor
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yes

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lim n-> infity is regardless of the interval

viral badge
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oh okay

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also is this equation

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is this in a type of format i should know

nimble harbor
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nah

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it is some arbritary estimation they give u

viral badge
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oh okay

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ok thank u so much !!

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blazing coyote
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Let $S$ be a set . Prove that the law of composition $ab=a$ for all $a$ and $b$ in $S$ is associative. For which sets does this law have an inverse

potent lotusBOT
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What a wonderful world !

blazing coyote
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so I have to show (ab)c=a(bc)

plucky walrus
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That's trivially true.

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(ab) * c = a * b * c = (b * c) * a

blazing coyote
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ac ≠ab

stable cobalt
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that should do it

blazing coyote
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write

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*right

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just realised

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cool

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now when does it have an inverse

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hmm

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ab=a

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We start by post multiplying across by b^{-1}a^{-1}

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so we have 1= ab^{-1} a^{-1}. \implies 1= ab^{-1} \implies a=1

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so a must be 1 for it to have an inverse?

stable cobalt
blazing coyote
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I forgot that both right inverses and left inverses must exist

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Thanks

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edgy leaf
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I have two questions:

  1. can a group consist of 3 arguments? a set and two operations so (S, *, +) for example
  2. if yes then can a vector space be represented as a group then with (V, +, *F) where *F is just my notation for scalar multiplying with a field F
tawdry flame
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No

glass heart
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a group is just a set with one operation

edgy leaf
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i see

tawdry flame
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But i mean you could say

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Something like

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Vector space with addition is abelian group

edgy leaf
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yes

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why cant we say that for scalar multiplication

rapid cliff
tawdry flame
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But it isnt a group

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Its a ring

rapid cliff
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and a square isn't a rectangle?

edgy leaf
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i havent gotten to rings yet

tawdry flame
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And a group is onlky if you restrict your attention to addition

tawdry flame
safe oriole
tawdry flame
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Because this clearly isnt a group

edgy leaf
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okay what about (V, *F) using my notation for the *F

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oh is it because *F isnt defined as an operation

tawdry flame
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Yes

rapid cliff
edgy leaf
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so when we use (V,X), we always mean X is an operation acting on set V and not on any other set

tawdry flame
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A group has one operation

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Ring has two

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It is a group with addition alone

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But that removes part of structure

rapid cliff
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Consider the ring of real numbers under canonical addition and multiplication, (R,+,*).

  • R has additive identity 0
  • R is closed under addition
  • R has additive associativity: forall a,b,c in R. (a + b) + c = a + (b + c)
  • R has additive inverses: forall r in R. exists -r in R. r + (-r) = 0
  • R has additive commitativity: forall a,b in R. a + b = b + a
    R is therefore an abelian group under addition.
tawdry flame
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Under addition

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Not as a ring

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RIng is a triple (R,+,*)

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Group is a pair (G,*)

rapid cliff
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Technically, the ring R is the tuple (R,+,-,*,/,1,0)

tawdry flame
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/?

rapid cliff
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because inverses are a function on the set

tawdry flame
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What

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Inverses are function?

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That is redundant

rapid cliff
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Yes. It's an involution

tawdry flame
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You dont need 1, 0, /

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Because thats evident from the operation

rapid cliff
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there may be many elements of the set satisfying the identity axiom, we need to specify which we want to identify as the unit

tawdry flame
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Or -

tawdry flame
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Are you crazy?

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Only one element can

rapid cliff
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e1 = e1 + e2 = e2 + e1 = e2
             ^
       commutativity required here
rapid cliff
edgy leaf
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okay thank you!

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rapid cliff
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crimson swift
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hi, is there a video explaining how to check derivative and integral using fx991 es plus?

unreal isle
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that's the silver one correct

crimson swift
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no, the black one with green buttons

main marlin
unreal isle
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same logic applies w limits in an integral

crimson swift
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but theres no x button on my calc

unreal isle
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alpha right bracket

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that's the standard

crimson swift
unreal isle
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that's the ex classwiz

crimson swift
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thats whats being used in the vid, not what i have

unreal isle
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this is yours from what i know, correct?

crimson swift
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ya

unreal isle
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look at the top left, shift integral button gives d/dx

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and alpha right bracket gives x

crimson swift
unreal isle
crimson swift
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ya

unreal isle
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go in mode i think it should be 9

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mode table

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top right

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i don't remember the plus i use the classwiz as well

crimson swift
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its mode 7 for me

unreal isle
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if u want 2 functions tgt you will have to go in setup (shift mode)

crimson swift
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but that doesnt compare my derivative to the calc's

unreal isle
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look for table

unreal isle
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let me clarify something

unreal isle
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lets say you have 3x³ - 2x²

do you wish to check your derivative in general i.e. 9x² - 4x

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or do you want a table where you input an x and it immediately gives you the dy/dx value

crimson swift
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do you wish to check your derivative in general i.e. 9x² - 4x

unreal isle
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alrigjt in that case you dnt need table

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lemme type

unreal isle
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so e.g. u wanna confirm ur derivative of let's say 3x³ - 6x² + 3x

youd do shift integral button, 3 alpha right bracket cubed .... and so on

right arrow to x = blank, then input a value of x of your choice

then use the same value of x in your worked out derivative. if the values match, congrats you're correct

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same holds for integrals, so long as you use a valid value of x you can check by just inputting placeholder limits

unreal isle
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so for instance you manually worked out your derivative expression to be 9x² - 12x + 3

crimson swift
unreal isle
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in your calc youd input d/dx original expression

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at let's say x=2

unreal isle
unreal isle
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a neat trick, you can do shift rcl (bottom left of the function keys) to STORE a value. follow these steps

press 2. then equals to. then oress shift rcl and then right bracket. you should see smth like stored to x. now if you do X and press equals, you'll see it's 2.

so if your expression is long you can store a value of x and write in terms of x

crimson swift
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after pressing right bracket i see ans (right arrow)X

unreal isle
crimson swift
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i think itll be easier to write it down

unreal isle
unreal isle
unreal isle
# crimson swift oh

yep so u type it out in terms of x once, then u can change your x, up arrow to go to the expression again and equate again to gey the new value of the expressions at the new x

crimson swift
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if the domain of the function is spreaded to 2 zones, would you check one value for each one?

unreal isle
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wdym

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could you give an example

crimson swift
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x>0, -5<x<-1

unreal isle
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also no to check if your derivative is correct you have to just use one value of x, granted the same value in both places, provided that d/dx is defined at that x

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so if your d/dx worked out to have a fraction like 1/x you wouldn't use 0

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the domain doesnt matter if you're just checking if you're right

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cos the polynomial is the same

crimson swift
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and sqrt

unreal isle
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"so long as it is defined at that x"

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if you're just checking if your derivative is correct for a specific polynomial

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you just have to take that polynomial

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find the derivative yourself

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use the calc to find the value of the derivative at a placeholder x

crimson swift
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not only polynomials

unreal isle
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use that same placeholder in your derivative

crimson swift
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mainly not polynomial

unreal isle
crimson swift
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e^x

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lnx

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ect

unreal isle
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any expression in x I'll rephrase that's mb

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it's 1am

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hazy

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😭

unreal isle
crimson swift
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and if not i can always retake it

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🫠

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thanks

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shrewd belfry
#

My question is how to prove the following function is quasi-concave. f(x1,x2) = x1 * x2 in R^2++. My linear algebra is shaky and i'm having trouble trying to go from the definition of quasi-concavity to proving this specific function is quasi-concave for the positive quadrant of R^2. If possible I would appreciate it if someone walked me through the standard steps to show this

calm coralBOT
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@shrewd belfry Has your question been resolved?

shrewd belfry
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<@&286206848099549185> any lads here know about convex optimization? 🥲

fringe reef
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what's the definition of a quasi-concave function?

shrewd belfry
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for quasi-concave its this but for -f

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the image is for quasi-convex

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if -f is quasi-convex its quasiconcave

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sorry last part its missing, the set has to be convex too

idle yarrow
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so for ur problem, u have $\text{img}f=(0,\infty)$, meaning u want to prove that each of the sublevel sets
$S_\alpha = {x \in (0,\infty)^2 : f(x)\ge \alpha }$ are convex

shrewd belfry
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yep

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well 2 inputs but yeah

potent lotusBOT
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Bob the Builder

shrewd belfry
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yep

idle yarrow
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for $\alpha > 0$

potent lotusBOT
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Bob the Builder

idle yarrow
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but then $f(x_1,x_2) \ge \alpha$ is the same as saying $x_1x_2 \ge \alpha$

potent lotusBOT
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Bob the Builder

idle yarrow
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can u picture the set of $(x_1,x_2)$ in $(0,\infty)^2$ that satisfy this?

potent lotusBOT
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Bob the Builder

shrewd belfry
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i think so

idle yarrow
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do u know how to then prove that its convex?

shrewd belfry
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hmm so using the definition of convexity directly on that set?

idle yarrow
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yeah u could but that might be a bit messy algebraically

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in this case i think it might be easier to realize the set is bounded below by the function $x_2 = \alpha/x_1$ and prove that the function is convex

potent lotusBOT
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Bob the Builder

shrewd belfry
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ahhh alright i guess along the peak of the curve

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how would i show that though?

idle yarrow
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do u know abt any other results abt convex functions besides just the definition?

shrewd belfry
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i mean not at the top of my head theres so many lol

idle yarrow
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ok well ofc u want to use one to prove that $\alpha/x$ is convex on $(0,\infty)$ quickly

potent lotusBOT
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Bob the Builder

shrewd belfry
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i think 1/x is convex on the positive quadrant right?

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or on rather for x > 0

idle yarrow
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yea

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ig u can assume that or prove it (what i had in mind is ||by showing the 2nd derivative is negative||)

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but thats pretty much it

shrewd belfry
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ahh alright i see, i guess assuming it works, its pretty standard i think.

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Thanks for the help!

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royal ingot
#

Hello

calm coralBOT
royal ingot
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Can I have some help with ex 2 question 3 and 4

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this is in french btw

rough blade
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You can just try with successive values of q i.e 1,2,3 ..etc

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Until you get 1 as a remainder

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You can't solve 4 unless you solve 3

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@royal ingot

royal ingot
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yeah thank you I got it

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it works with 13

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14*

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nta rajel

rough blade
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Think of a way to simplify that term

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dont forget that $4^{14} \equiv 1 \pmod{29}$

potent lotusBOT
#

<rajel />

rough blade
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You can notice that 1024 is just a sequence of powers of 4

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@royal ingot

royal ingot
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yeah I figured it out

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thank you

rough blade
royal ingot
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hhh l watani

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sm

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if you know what I mean

rough blade
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Tunisia ?

royal ingot
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oh no close

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Morocco

rough blade
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Oh

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I see

royal ingot
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yeah I also thought you were from there lol

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I forgot also algeria and tunisia study like us

rough blade
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Very close

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It's Mauritania tho

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!done

calm coralBOT
#

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royal ingot
#

oh ok ur next to me

#

.close

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ancient cipher
#

dont rlly understand where to start here. my oriuginal thought was to use the idea of that if abs(an) converges, then an converges, proving that answer choice A was right but i guess that was wrong :(

pallid halo
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well you know the radius of convergence is at least what, and at most what?

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based on the given info

ancient cipher
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at most 2 right ?

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i dont rlly know

pallid halo
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well it converges at x=7

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how far is that from x=4?

ancient cipher
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ohhh i did nott think at all about it being ceneterd at x=4

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so radius of convergence at x=3

pallid halo
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yea that's the key here

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right, radius of convergence is at least 3

ancient cipher
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ok that makes sense

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thank you

pallid halo
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now what does divergence at x=9 tell you

ancient cipher
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that its not convergent at x=-1

pallid halo
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no, you can't be sure of that

ancient cipher
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ohhh yea

pallid halo
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the radius of convergence could be exactly 5

ancient cipher
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its like

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indterminate rightt ?

pallid halo
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and then it might converge or diverge at the endpoints

ancient cipher
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at x=-1

pallid halo
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yep

ancient cipher
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bc i cant test forr it

pallid halo
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you can't say for sure about x=-1

ancient cipher
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ohh ok

pallid halo
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how about x=1

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what can you say there

ancient cipher
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in tthe radius of convergence so its convergent there

pallid halo
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what if the radius of convergence is exactly 3

ancient cipher
#

wait no its not

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bc i said

pallid halo
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then it could converge at 7 but diverge at 1

ancient cipher
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radius is only guarantted to be 3

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so we cant say atuff abt x=1

pallid halo
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right you don't know

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it might converge there or it might diverge

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so how about x=2

ancient cipher
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in the guaranteed radius of 1 to 7 so it must be convergent there

pallid halo
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yep good

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you know the radius is at least 3, and the distance from 2 to 4 is only 2 so it's inside the interval of convergence for sure

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so what's the right answer?

ancient cipher
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B

pallid halo
#

yep correct

calm coralBOT
#

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molten lichen
#

I have no idea how to do this someone pls help 🙏🏻

leaden thunder
#

,tex .maclaurin

potent lotusBOT
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riemann

leaden thunder
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Use the first one with -x^2/3 instead of x

molten lichen
#

Right, but what would x and x^2 become?

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Would it just be -x^2/3 for rhe second term and -x^4/3 for the third?

leaden thunder
#

Replace it with -x^2/3

ancient thistle
molten lichen
#

So what about the summation notation?

leaden thunder
molten lichen
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How is it written for this function

leaden thunder
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Doesn't change if you do the substitution correctly

molten lichen
#

(-1) x^(2/3 • k) /k! ?

leaden thunder
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No

molten lichen
#

Sorry if the answer is evidently wrong i just started learning this an hour ago 😭

leaden thunder
#

-x^2/3 = -(x^2)/3

leaden thunder
#

Should review pemdas while you're at it

molten lichen
#

So i just sub in -(x^2)/3 to the sigma notation as well?

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Directly

pale blade
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the sigma notation is just a way to succintly represent the maclaurin series. they're functionally identical. so yes, if you use the sigma notation, you should sub -(x^2)/3 into it

molten lichen
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So each term gets multipled by the (x^2)/3 in the series and the sigma notation has the same substituted in for x with no other changes?

pale blade
#

each term does not get "multiplied" by -(x^2)/3, it's just that whenever there's an x in the series, it gets replaced by -(x^2)/3. So the first term, for instance, remains unchanged (because it's 1), the second term becomes [-(x^2)/3]/1!, the third term becomes [-(x^2)/3]^2/2!, and so on. not precisely "multiplied" by, rather "substituted in"

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yes for the sigma notation. I mean you can just think of it as expanding the sigma; to demonstrate why the sigma notation = maclaurin series.

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disregarding the sub-in for now, sigma just means "add this expression, with increasing values of the index, k". If you expand sum(0 to inf) x^k/k!, you get: x^0/0! + x^1/1! + x^2/2! and so on this is more of an aside to your question, not directly relevant

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which is identical to the maclaurin series

molten lichen
#

Oh okay, that makes so much more sense now, thanks!

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In this term, [-(x^2)/3]^2/2!, would it be acceptable to write it as [-(x^4)/9]/2!?

pale blade
#

wouldn't it become positive?

molten lichen
#

Yes, i forgot to make it positive when i copy pasted the expression

pale blade
#

but yeah its fine otherwise

molten lichen
#

And to approximate f(0.3) id just plug 0.3 into x for the first 4 terms right

pale blade
#

any reason 4 specifically?

calm coralBOT
#

@molten lichen Has your question been resolved?

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deft arrow
calm coralBOT
deft arrow
#

I did not understand the step where they wrote C-{0} is open

calm coralBOT
#

@deft arrow Has your question been resolved?

velvet osprey
#

the complement of a closed set is always open

calm coralBOT
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odd belfry
#

Problem: ABCD trapezoid. BC and AD are the bases. AD = 25, BC = 15, AB = 6, CD = 8. Find the radius of circle which passes through A, B and touches CD.

How to solve this? I was thinking about circle theorems but it didn't work out. Or maybe I couldn't )

Any hints for solving this?

odd belfry
#

My drawing

odd belfry
#

And angle CDA is not 45 degrees

calm coralBOT
#

@odd belfry Has your question been resolved?

calm coralBOT
#

@odd belfry Has your question been resolved?

vale flower
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quiet island
#

If $A = B \cup C$ is an open set and $B \cap \overline C = \overline B \cap C = \varnothing$, then $B$ and $C$ are open sets

pure breach
#

open as in open interval?

#

just use \phi

quiet island
potent lotusBOT
pure breach
#

uhh i am an idiot but

#

shouldnt u mention the metric space

#

so whether its euclidean or arbitary

quiet island
#

The Real Numbers, I am the idiot not you

pure breach
#

but anyhow

#

so this an euclidean space

#

uhhh open set so ur given that two sets together make up an open set, and the intersection of their complements is a null set

#

right

quiet island
#

$\overline B$ stands for closure of $B$

potent lotusBOT
pure breach
#

oh shit

#

nevermind

#

hmm

#

yeah okay i can see why this should be true

#

but i cant help u write a proof

#

because i cant do proof writing at all

quiet island
#

If I get the idea I think it's okay

pure breach
#

well this is a very poor way of thinking about it

#

but imagine it in R^2 (for visualization purposes)

#

clearly B and C have no common elements (or common limit points)

#

now the the A's boundary (so closure of A - A) should therefore be the union of the boundaries of B and C

#

since this boundary is not in A

#

therefore it could not have been in B or C either (as B,C \subset A)

#

and since they dont share elements we can map each limit point in the boundary of A to a limit point in the boundary of B and C

teal coral
#

I think I can formalize this without alluding to the boundaries

pure breach
teal coral
#

basically, suppose you're trying to locate an open neighborhood around x in B

#

the claim is that you can simply use the one you locate in A (i.e. B U C)

#

suppose for the sake of argument that you cannot do this; this means that you have a neighborhood around x that contains elements from not only B, but also C

#

surely there's some way to prove that x is in the closure of C now

pure breach
teal coral
#

it's basically saying that you have two blobs, and they're separated yeah?

pure breach
#

thats the photo i made in R^2

calm coralBOT
#

@quiet island Has your question been resolved?

cedar oyster
#

agreed, I think that's wrong. if B is not open, there is some x in B for which every neighborhood of x contains points outside of B, not just some

#

I think you use T4 axiom and separability here

#

it's already given that B and C are disjoint, so there ought to be two disjoint open sets, U containing B and V containing C

#

A itself is open, so each x of B begets a basis element K containing x that's a subset of A

#

now we know that K does not intersect C (why?), so it must be the case that K lies entirely in B, and hence B is open

#

...don't think I needed to bother with U and V lol

calm coralBOT
#

@quiet island Has your question been resolved?

calm coralBOT
#

@quiet island Has your question been resolved?

calm coralBOT
#
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prime locust
#

Where should I start learning more math on my own after I just finished AP Calculus BC?

west shard
prime locust
west shard
#

polar coordinates?

prime locust
#

yeah

west shard
#

I'm not familiar with ap so you'll have to help me out here

prime locust
#

It covers all of Calc 1 and a lot of Calc 2

west shard
#

in a completely different direction, did you do much about vectors?

prime locust
#

I know how to do vectors yeah

west shard
#

I think it you want to pursue pure maths, it'll be useful to investigate vectors in a lot more general sense

#

not just pure maths, maths in general

prime locust
#

I'm gonna go into engineering probably

west shard
#

That being said, I don't remember what the book is called but some like "linear algebra done right"

#

ah ok

#

do you care about the maths being used in engineering?

prime locust
#

Yeah but I'm interested in all math

#

I'm just gonna go to school for engineering

west shard
#

In that case, Linear Algebra is probably a good place to start, it kinda melds your brain into thinking about mathematical objects in a more general sense

#

if you liked calculus, looking at different sorts of Ordinary Differential Equations (ODEs) is a good place to start, they come up a lot when you're doing physicsy stuff

prime locust
#

Do I need Calculus 3 before ODEs?

west shard
#

Good question, depends where you're from

#

If I remember correctly Calc (insert number here) doesn't have a set syllabus

#

some places do ODEs in Calc 3 though

prime locust
#

I don't know like multivariable calculus

west shard
#

multivariate calculus is not needed for ODEs

#

it helps in some places but absolutely not necessary

prime locust
#

Okay cool

#

I think I'm gonna look into linear algebra first

west shard
#

in fact, if you look through the left hand side in the channels list

#

scroll to the early university section

#

and type all the names of the channels into google or Wikipedia and see what you like

#

they're all pretty much accessible from where you are now

prime locust
#

Thanks for the help

west shard
#

oh, groups, rings and fields in advanced are also a possibility

#

in which case I'd look at groups or fields first

prime locust
west shard
#

you can look at them side by side

#

the main object in linear algebra (linalg) is called a vector space, and they're objects "vectors" connected to a number system "fields"

#

so they come hand in hand

#

one also has groups which can be visualised on a vector space

#

open your own channel

green pumice
#

how

west shard
green pumice
#

yea

#

i did one

west shard
#

then keep it there

green pumice
#

Okay thanks

west shard
#

delete this please

prime locust
#

Do you have any video or book recommendations?

prime locust
west shard
#

"Linear Algebra done right"

#

I don't know about group theory

#

I learnt that at uni and through a fatass textbook i don't particularly recommend called Fraleigh

#

Abstract Algebra

#

(I'm probably slightly biased)

prime locust
#

So you don't recommend that one?

west shard
#

Linear Algebra done right is the name of a good Linalg book

#

I personal didn't like Fraleigh's Abstract Algebra, it was very heavy

prime locust
prime locust
west shard
#

depends on your person, I like watching videos and doing problems so if you can find a resource I don't see why not

#

but you'll want someone else's opinion on that question

#

I'm no teacher

prime locust
#

Yeah that's fair

#

I just don't have school for a little while

swift laurel
#

for linear algebra i highly recommend "essence of linear algebra" by 3blue1brown on youtube

#

it's a high-level overview of the topic with nice animations

prime locust
swift laurel
#

in general introductory linear algebra courses tends to be split into two types, a more "computational" approach and a more "proof-based" approach, so what videos and textbooks are recommended depend on which type of course you're going for

#

sometimes people do a proof-based course as a second course after the computational one

prime locust
#

for now

swift laurel
#

in terms of computational linear algebra lectures, gilbert strang is a famous professor in that regard, and there are several different semesters of recorded lectures of his on youtube

#

if you are interested in following them, there is also associated coursework (e.g. homework and exams) on mit opencourseware, and he has also wrote a textbook

#

the textbook i used for computational linear algebra was "elementary linear algebra" by anton

#

also in terms of videos, khan academy has a few but they seem a bit sparse and it also doesn't have exercises

prime locust
west shard
#

hehe agreed

swift laurel
#

it's recommended a lot mostly because it's more comprehensive than any of the competitors

west shard
#

although I did use it to learn about Laplace transforms

swift laurel
#

but it kind of fizzles out once you get past courses offered in high school

prime locust
#

I'm technically still in high school

west shard
#

presumably you're wanting to learn about maths beyond highschool

prime locust
#

Yeah

swift laurel
#

well once you are done with ap calculus you're sort of moving beyond what high school can offer

#

unless you want to make a move sideways and learn ap-level stats (which is actually not a bad idea itself)

west shard
#

yes it is. i have a stats exam tomorrow and I'm not liking it

#

(that's me getting biased again)

prime locust
#

AP?

west shard
#

I'm at uni

prime locust
#

oh nah

#

im dumb

swift laurel
#

high school-level stats is pretty easy in terms of calculations (since most of the time your calculator does them for you!), the main difficulty is conceptual

#

but also statistics shows up everywhere so it's worth knowing to some extent

west shard
#

(unfortunately)

prime locust
#

Like standard deviation or smth

#

Is it wrong of me to have an undergrad math role because AP Calc is technically college credit

swift laurel
#

no it's fine

#

in ap stats, usually you learn the formula for something, calculate it by hand once to get a feel for it, then press the "calculate this quantity button" on your calculator every time after

prime locust
swift laurel
#

because the main thing is being able to know when to apply a concept and how to interpret it

prime locust
#

I know Bayesian probability as well

#

.close

calm coralBOT
#
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calm coralBOT
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lethal sparrow
#

how come i got this wrong?

calm coralBOT
lethal sparrow
#

im trying to follow this

torpid canopy
#

if the wind is 90, then with the wind the plane flies at 240, and against it flies at 60, which is 4 times slower

#

which doesn't match the given numbers

lethal sparrow
#

i started with 300(150+x) = 200(150-x)

#

then 75,000+300x=30,000-200x

#

then 500x=-45,000

torpid canopy
#

not quite

#

Remember distance = rate * time

#

Since the plane flew 300 miles with wind and 200 miles against wind in the same amount of time, you want to solve
300/(150 + x) = 200/(150 - x)

lethal sparrow
#

oh so i accidentally multiplied instead of dividing

torpid canopy
#

yes

lethal sparrow
#

ok ty

#

.close

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royal dock
#

Hey, I am pretty confused about dependent variables and independent variables. Can anyone explain me briefly about it.

leaden thunder
# royal dock Hey, I am pretty confused about dependent variables and independent variables. C...

This math and science video tutorial shows you how to identify the dependent and independent variables so you which data to plot on the x axis and on the y-axis. It contains plenty of examples and practice problems such as word problems. It shows you if the dependent variable and independent variable is x or y and it discusses the relationship...

▶ Play video
royal dock
#

I understood this video.

#

But I got another question that why is y is a dependent variable and x is an independent variable? Why can't x be dependent and y be independent?

#

Why is it so fixed

#

?

unreal isle
#

if you were to plot time on the y axis and distance on the x axis, and the variable changing is time, then x becomes the dependent variable in that case. it's just a matter of convention since mostly y = f(x)

royal dock
#

Oo

#

Ok

unreal isle
#

time is the factor that you are changing, x is the one that depends on it then

royal dock
#

Time changes according to distance.

unreal isle
#

well no if you go backwards you're not going back in time

#

gimme a sec to type

royal dock
unreal isle
#

you should look at it from the perspective that okay take the equation s=d/t
it depends on what your experiment was doing.

Case A: you take a ball and you track the distance at a range of different times.
here, the variable YOU'RE changing is time, and the variable that changes as a consequence is disntance

Case B: you take a ball and you track the time it takes for it to cover a certain range of distances. here, the variable YOU'RE changing is distance, and the result that changes is time.

the dependent and independent variables change.

now at the end of the day, you could put any one of the variables on any access, however "most" functions conventionally are given as y in terms of x.

royal dock
#

So, the dependent and independent variables r changeable according to our convenience but in general people conceder x as independent and y as dependent. Right?

unreal isle
#

yep, conventionally

#

also the dependent and independent variables are not "changeable" per se

#

that could be misleading

#

you cant just choose which is which, you have to consider what the data shows

royal dock
#

Oo

#

Tqsm.

#

.close

calm coralBOT
#
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calm coralBOT
calm coralBOT
#

@fringe copper Has your question been resolved?

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bleak thistle
#

Hello, over here why isn’t the answer B) ? I thought if f’’(x)= + (concave) then that’s where f’(x) is increasing
[the answer is D)]

bleak thistle
#

@ me when someone answers thanks !

bleak thistle
#

no

shy iris
#

May God reward you if help me

mellow harbor
#

!occupied

calm coralBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

mellow harbor
#

also

#

!noans

calm coralBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

mellow harbor
#

!nosols

calm coralBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

#

@bleak thistle Has your question been resolved?

calm coralBOT
#

@bleak thistle Has your question been resolved?

calm coralBOT
#

@bleak thistle Has your question been resolved?

flat orchid
#

f' > 0 is the necessary condition

#

You can check the above by drawing slopes to the graph and checking where the slopes are positive

bleak thistle
#

Is my reasoning wrong?

#

It’s asking for f’ so

bleak thistle
#

The answer is D) doe so 😭

flat orchid
#

Hmm i also think it should be B

bleak thistle
#

so is the answer key wrong

#

if it asked for f(x) increasing then the answer would be D)

#

Right?

flat orchid
#

Yeah

#

I believe so

calm coralBOT
#

@bleak thistle Has your question been resolved?

bleak thistle
#

<@&286206848099549185>

flat orchid
#

Did you also have other doubts @bleak thistle

flat orchid
#

Oh are you just verifying if the answer key they've given is wrong by asking other helpers

bleak thistle
#

yes

flat orchid
#

Nvm then continue

bleak thistle
#

Until one of them answers

#

So we gotta wait

flat orchid
bleak thistle
leaden thunder
bleak thistle
#

It doesn’t show the answer

#

Just the letter

leaden thunder
#

typo in question or answer key

bleak thistle
#

how though? They’re right to exclude 2 because 2 would be a critical value in f’(x) idk

bleak thistle
gentle bane
#

Well I found something on Math Stack Exchange, was not actually aware that ] ___ [ denotes an open interval... Then it would be a typo.

#

You learn something new everyday eh.

#

Yea then it should be B

bleak thistle
#

Okii thank you guys :)

#

have a great day/evening/night !

#

.closw

#

O

#

.close

calm coralBOT
#
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calm coralBOT
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spice venture
calm coralBOT
spice venture
#

f(1) + f(2) + f(3) = 3

#

so the only possibility is 0,1,2

#

f(1) can be 3 choices

#

f(2) can be 2 choices and f(3) can be 1 choice

#

so wont it be 3x2 = 6

pallid halo
#

that's the number of ways to permute 0,1,2 yes

#

then you have to multiply this by the number of ways to permute the others

spice venture
#

oh shit ;/

#

so 5!

#

x 3!

pallid halo
#

yep looks right

spice venture
#

thanks man

pallid halo
#

yw

spice venture
#

idk how that happened to me 😭

#

.close

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exotic turtle
#

the straight line with the equation y - 2x = 7 is the perpendicular bisector of the line AB, where A is the point with coordinates (j,7), and B is the point with coordinates (6,k)

find the coordinates of the midpoint of the line AB

bold hatch
exotic turtle
#

would i need to rearrange into y = mx + c

#

y = 2x + 7

#

the gradient is 2

calm coralBOT
#

@exotic turtle Has your question been resolved?

calm coralBOT
#

@exotic turtle Has your question been resolved?

opaque cove
#

Hi! To find the point both lines cross, we will have to find values for j and k… first, we know the slope of the line created by A and B has the inverse slope of the original line, since they are perpendicular… the inverse slope of 2 is -1/2.. we can use the rise over run formula to find j and k: -1/2 = (k-7)/(6-j) … then solving for j we get: j = 2k - 8 … choose some value of k, i chose 1, and get the associated j value, i got -6… then write a formula for the line created by A and B using point-slope form… then set both equations equal to each other and solve for x, and then plug in that x to find the corresponding y value… that’ll be your midpoint! Let me know if this makes sense… I sent some pictures of my work as well:

opaque cove
#

of course! I hope it was helpful in understanding😸

calm coralBOT
#

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surreal ferry
#

I tried to recreate it as well as I could:

What's the measure of segment AE?
mBD = 30m
Angle BAC = 20 degrees
Angle DEC = 44,15 degrees

tranquil wasp
velvet osprey
#

not that it's a big difference but figured i'd ask

#

also hm i dont think there's enough info actually

tranquil wasp
surreal ferry
#

Yeah

#

44.15 degrees

velvet osprey
#

44 degrees and 15 hundredths of a degree?

#

or is it 44 degrees and 15 minutes?

#

anyway whatever it is

patent tide
velvet osprey
#

OP didn't even draw them as such

#

@surreal ferry the decimal thing is not nearly as big of an issue

#

the bigger issue is there's still not enough info

patent tide
#

oh yeah okay i see where i got wrong it's just that AE isnt straight theoretically

tranquil wasp
#

if the triangle was isosceles it would probably define it

velvet osprey
#

are you 110% sure you didn't miss any other data

surreal ferry
#

Yeah

#

AE isnt straight

patent tide
#

it would if AB and DE were the same length and i thing we could try finding there length to then know the height of A and B

tranquil wasp
surreal ferry
#

I meant

#

It doesnt form a square

patent tide
surreal ferry
#

Yeah that

patent tide
#

it has a slope

tranquil wasp
surreal ferry
#

Nope

tranquil wasp
#

There is nothing fully defining this problem so there is no answer

surreal ferry
#

Like this is sort of what I did but idk if it's right 😭

#

I gave up

tranquil wasp
surreal ferry
#

I forgot what I got LMAO

#

Wait

#

That doesntm ake sense

tranquil wasp
#

it just guessed lmao

surreal ferry
#

Yeah

patent tide
tranquil wasp
#

the guess isnt even right lmao

surreal ferry
#

Yeahh..

tranquil wasp
#

its 39.54

#

if you assume x=15

surreal ferry
#

😭

#

My final answer was 30.04m

patent tide
#

if we knew c was the midpoint it would be easy to find AB and DE, and then to find AE

tranquil wasp
surreal ferry
calm coralBOT
velvet osprey
#

just sayin'

tranquil wasp
#

yes it was very wrong lol

patent tide
surreal ferry
#

Was just seeing waht it would try

velvet osprey
#

was this problem on your geometry exam

surreal ferry
#

Yep

velvet osprey
#

so you don't have its statement written in full

surreal ferry
#

Wdym

velvet osprey
#

like you don't have it on paper where you could reread it

surreal ferry
#

No I don't

velvet osprey
#

and you could have forgotten some length or angle or other info

tranquil wasp
#

you can bound the answer between around 30m-88m

surreal ferry
#

Could be that

patent tide
tranquil wasp
#

and assuming the image isnt totally wrong you can use it to bound it

patent tide
#

by saying that the angle between BAE is less than 90 ??

patent tide
#

yeah okay i see

#

thanks

surreal ferry
#

Oh well

#

.close

calm coralBOT
#
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calm coralBOT
#
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meager sparrow
calm coralBOT
indigo grove
meager sparrow
#

,, \sum {k=1}{\inf} ((\frac {-3/4})^{k-1})

#

Welp

#

Anyways

meager sparrow
#

Ehhh

#

You got the idea?

indigo grove
indigo grove
#

geometric series

meager sparrow
#

Imma give up that for now

#

So

#

I tried to a/1-r immediately

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a=1 and r=-3/4

indigo grove
meager sparrow
#

3/4 is less than 1 so the series converges

#

But how do ik my answer is correct

indigo grove
#

$S_n=\frac{a_1}{1-r}$

potent lotusBOT
#

yoboiqimmah

meager sparrow
#

1/1+0.75

indigo grove
meager sparrow
#

Should be 4/7?

indigo grove
meager sparrow
#

Alrighty, thanks

#

But one more question if i may ask

indigo grove
#

ok

meager sparrow
#

Is there way to do the ones with the form of ar^k?

indigo grove
meager sparrow
#

Isnt the difference 1/3?

#

Oh got what you meant

#

Thanks again

#

.close

calm coralBOT
#
Channel closed

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indigo grove
#

My mistake

meager sparrow
#

It’s all good

calm coralBOT
#
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calm coralBOT
timid acorn
#

I’m not sure how to visualize this, the first de Morgan’s law

#

Like “the intersection of the difference” is uh

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#
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timid acorn
calm coralBOT
timid acorn
#

I’m not sure how to visualize this, the first de Morgan’s law

#

Like “the intersection of the difference” is uh confusing

old falcon
#

what you drew does not match what you wrote

timid acorn
#

Yeah I know

old falcon
#

i dont get it

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by visualize do you mean draw

timid acorn
#

I’m asking about the correct diagram

old falcon
#

oh

timid acorn
#

Yeah

old falcon
#

well, start with A

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then remove the parts included in (B U C)

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if you aren't sure whats included in (B U C), use the definiton

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its everything thats in either B, or in C

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does that help?

timid acorn
#

Would this be correct?

timid acorn
#

Issues with the definition

old falcon
timid acorn
timid acorn
old falcon
#

what happens if $a \in A$ but $a$ isnt in $B$ or $C$?

potent lotusBOT
#

jan Niku

timid acorn
old falcon
#

well, kind of

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can i try to describe it in a way that might be confusing blobsweat

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lets say i have two pockets

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what happens if i take everything out my pockets thats not in my left pocket

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and combine it with everything in my pockets thats not in my right pocket

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i am famously bad at coming up with examples and metaphors so dont sweat it if its not helpful blobsweat

timid acorn
#

Then you have nothing?

old falcon
#

well, you have everything

#

at least, everything that was in your pockets to begin with

timid acorn
#

Mmmm

old falcon
#

since stuff in your right pocket is excluded in the second, but not the first

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and visa versa

#

its kind of like your problem

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you start with everything in A, except whats in B

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and combine it with everything in A, except whats in C

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well maybe this metaphor isnt helpful thonk or at least as clear as i thought

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i honestly think its maybe better when youre just starting

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to start with the venn diagram and check each region

timid acorn
#

Yeah probably

old falcon
#

sometimes its helpful to draw multiple

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like when its complicated like in this problem

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do each difference separately

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then do the union on a third

timid acorn
#

A union B means you shade in two circles

old falcon
#

It means everything in A, or in B

timid acorn
#

A intersection B means you shade in the shared region

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Yeah

timid acorn
#

But that’s the first problem fuck

old falcon
#

its like this

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lemme see if i have paint

#

i do not

#

lemme install it one sec

timid acorn
#

Ty

old falcon
#

here is A - B

timid acorn
#

alright

old falcon
#

now the blue is A - C

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wait is it just the first problem thonkzoom

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sorry mate

timid acorn
#

Lol

old falcon
#

but fun to go through the checkin gprocess, i guess

#

so fun

old falcon
timid acorn
#

Very fun

old falcon
#

its $A - ( B \cap C )$

potent lotusBOT
#

jan Niku

old falcon
#

so then I guess $(A-B) \cup (A-C) \equiv A - (B \cap C)$

potent lotusBOT
#

jan Niku

old falcon
#

but i guess you are doing demorgan

timid acorn
#

Yeah I’m just trying to get a better understanding of these cause

#

They were just meaningless signs before

old falcon
#

it takes some practice for sure

#

but itll pay off

timid acorn
#

So it’s just the same thing lol?

old falcon
timid acorn
#

Hilarious

old falcon
#

sorry im comin off a 11 hour shift so im not so sharp

timid acorn
#

All good

#

Thank you

#

.close

calm coralBOT
#
Channel closed

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calm coralBOT
#
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atomic slate
#

i'm trying to find the intersection between 2 lines in 3d, given
$L_1$ contains $Q_1(-3, -1, 5)$ and $Q_2(-9, -7, 2)$
$L_2$ contains $P_1(16, 17, 12)$ and has direction vector $d = [3, 2, -1]^T$
i can get the direction of $L_1$ and get both lines to parametric form,
$\begin{bmatrix} -3 & -6s \ -1 & -6s \ 5 & -3s \end{bmatrix}$ and $\begin{bmatrix} 16 & 3t \ 17 & 2t \ 12 & -t \end{bmatrix}$,
and rearrange it to a single matrix,
$\begin{bmatrix} -6s & -3t & 19 \ -6s & -2t & 18 \ -3s & t & 7 \end{bmatrix}$,
but i have no idea what to do with it - the examples in my textbook are extremely sparse and skip over most steps. i assume i need to reduce it in some form, but what to do with it then, to find the intersection point?

potent lotusBOT
atomic slate
#

i feel awkard about pinging for help but i really dont understand, <@&286206848099549185>

#

if anybody can help i'd appreciate a ping catthumbsup as i cannot keep this chat focused

mental tree
#

@atomic slate

atomic slate
#

yes

mental tree
#

So here, I’m not sure about the conversion from those 2 matrices to the simpler 3 x 3

#

But I have another method that might help

atomic slate
#

ok

mental tree
#

So 1st we find the direction vector of L1

atomic slate
#

yes, thats -6 -6 -3

#

from Q2 - Q1

mental tree
#

And then we represent the line in symmetric form

#

And here we can take any point either Q1 or Q2 as x1 y1 z1

#

And then we replace a b c with their direction

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And then from symmetric form

atomic slate
#

where x y and z are what?

mental tree
#

x y z are variables

atomic slate
#

ok

mental tree
#

As you need those variables to represent the line

#

So now you just switch them to parametric form as shown below in the image

#

And then you represent both the lines you have in that parametric form

atomic slate
#

so $\frac{x+3}{-6} = \frac{y+1}{-6} = \frac{z-5}{-3}$

potent lotusBOT
mental tree
#

Yep precisely

atomic slate
#

i already have parametric form for both lines

#

$\begin{bmatrix} -3 & -6s \ -1 & -6s \ 5 & -3s \end{bmatrix} = \begin{bmatrix} 16 & 3t \ 17 & 2t \ 12 & -t \end{bmatrix}$

mental tree
#

Okay so now all you have to do is

#

Equate the x from both sides

potent lotusBOT
mental tree
#

And y from both sides

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And z from both sides

#

So you basically get 3 equations in 2 variables

#

Solve and 2 of them as you need 2 equations to solve 2 variables

atomic slate
# potent lotus **amber**

this is the parametric form i got before coming here, i dont understand what im supposed to do with them and xyz