#help-42

1 messages · Page 156 of 1

calm coralBOT
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wide depot
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I feel like I'm losing my fucking mind

calm coralBOT
wide depot
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how do I evaluate this indefinite integral

granite dust
radiant crag
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integration by parts 🗣️ 🗣️ 🗣️

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or u sub

granite dust
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u sub easier

wide depot
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I've been trying to usub it and it's been giving me a headache

granite dust
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uh

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u=5-x

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wait

prime locust
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pretty sure you gotta do parts

granite dust
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no

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it's called forced u sub

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u = 5-x so x = 5-u

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sub x for 5-u, sub 5-x for u

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then u should get integral of -(5-u)u^9 du

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then expand and evaluate

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its a cool technique for integration bee

prime locust
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don't mind me ig

granite dust
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np

prime locust
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i'm still in hs lol

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dude high school calc is so light compared to the stuff I see in here

radiant crag
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it is fr

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calc bc does NOT cover 90% of the questions that this server asks

prime locust
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yeah fr

granite dust
prime locust
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I don't want to jump into calc 3 looking like a bozo

prime locust
wide depot
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bro did NOT teach us this shit

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.close

calm coralBOT
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viral isle
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How to do 13 and 14 without a diagram only with calculus and derivative

calm coralBOT
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brittle sail
calm coralBOT
brittle sail
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How to check it?

hexed grove
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rewrite as factorials

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we can use the ratio test i think

potent lotusBOT
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@mellow harbor

brittle sail
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n!/(3n+4)

mellow harbor
mellow harbor
brittle sail
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Yes

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I am confused how can I apply ratio test in denominator

hexed grove
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we want $$\frac{a_{n+1}}{a_n}$$

potent lotusBOT
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Cycadellic

brittle sail
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Hang on

hexed grove
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,rotate

potent lotusBOT
brittle sail
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Convergent

hexed grove
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hold on

brittle sail
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1/3<1

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So convergent

hexed grove
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we want $$\frac{(n+1)!}{\prod\limits_{i=1}^{n+1} 3i+4}\cdot\frac{\prod\limits_{i=1}^n 3i+4}{n!}$$

potent lotusBOT
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Cycadellic

brittle sail
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Yes

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I solved out

hexed grove
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oh i see

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i saw +, and i couldnt read the other fraction lol

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but yeah, 1/3

calm coralBOT
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@brittle sail Has your question been resolved?

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blazing coyote
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Trying to do this

calm coralBOT
blazing coyote
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Paramatrize this surface

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$z= \sqrt{2}$

potent lotusBOT
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What a wonderful world !

blazing coyote
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so we have $(2 \cos (t) \sin(u) , 2\sin(t) \sin(u), 2\cos(u)); 0≤t≤2π; 0≤u≤π/4$

potent lotusBOT
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What a wonderful world !

blazing coyote
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This feels wrong

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nvm

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I think it's right

topaz raft
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Wai

blazing coyote
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Yea?

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Hi!

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calm coralBOT
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calm coralBOT
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frosty chasm
calm coralBOT
velvet osprey
frosty chasm
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Ughh i tried doing the dot product of P1 and p2

velvet osprey
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like... $\overrightarrow{OP_1} \cdot \overrightarrow{OP_2}$?

potent lotusBOT
frosty chasm
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Got 1

velvet osprey
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i don't see how that could help us

frosty chasm
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Ya i was just trying random things i knew

velvet osprey
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you understand that the problem asks you to find the distance from P to the line P1P2, yes?

frosty chasm
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Ya

velvet osprey
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do you know in general how to find the distance from a point to a line in 3D?

frosty chasm
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Yes

velvet osprey
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ok, how do you do it?

frosty chasm
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Sqrt x^2+y^2+z^2

velvet osprey
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no, point-to-line distance.

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it is going to be a bit more complicated than just applying 3D pythagoras like you would for the distance between two points!

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also missing parentheses

frosty chasm
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No i haven't heard sth like that

velvet osprey
frosty chasm
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Point to line distance

frosty chasm
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Do i use distance formula first to make a line first?

frosty chasm
velvet osprey
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ah i just realized...

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this video's title is misleading

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he's actually showing how to find point to plane distance

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whoops

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for a line it is going to be more complicated than the vid

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so im gonna say ignore that and forgive me for giving you a misleading video

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but you will still need the equation of line P1P2 for your purposes,

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or at least the direction vector

velvet osprey
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the geometric idea is to drop a perpendicular from P onto P1P2

cedar rose
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I think you can use scalar vector product to find projection of PP_1 on line P_1P_2 then you can just subtract this projection from PP_1

frosty chasm
cedar rose
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P_1 P_2 from your problem

frosty chasm
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But they are points

cedar rose
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and? P_1P_2 is vector

frosty chasm
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Yes

cedar rose
calm coralBOT
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@frosty chasm Has your question been resolved?

calm coralBOT
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@frosty chasm Has your question been resolved?

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calm coralBOT
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craggy nebula
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is there a reliable way to tell if an equation is a function without plotting it
say for example x^4 = y^2

craggy nebula
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one way to go about doing it would be to input different values for x and see their corresponding y values

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and imagine what the graph could be like

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but is there a better and more reliable way

full quarry
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a function is basically a relation

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if u can relate x and y by any means u have a function ig

craggy nebula
cedar rose
craggy nebula
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@full quarry and thank you to you too

full quarry
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like isnt that one-one function?

cedar rose
full quarry
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oh wait yeah

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u r right

cedar rose
full quarry
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i misunderstood ur definition it is correct

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mb

craggy nebula
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.close

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violet grail
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Someone please help me idk where to start this is practice for the AP exam

violet grail
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Is this calculator active sorry if I’m sounding stupid

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Help

short salmon
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wow, I can't believe precalculus is an AP now.

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well, for the first question, perhaps think about what a composition of functions means

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in fact, they sort of tell you with h(x)=g(f(x))

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so plug in x=1 to get h(1)

short salmon
calm coralBOT
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@violet grail Has your question been resolved?

violet grail
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I’m sorry

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I’m back

violet grail
calm coralBOT
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calm coralBOT
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slender socket
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why do they start with n = 2 not n=1 ?

velvet osprey
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what is 1 - 1/1

slender socket
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0

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because I don't know if they want it because I can find an odd even rule that works if that isn't the first input for n

velvet osprey
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idk what an "odd even rule" is

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the reason the product starts from 2 and not 1 is to make it so the problem is not just trivial like "it's always 0 sotrue"

slender socket
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ok so what I noticed is for odd inputs the numerator was always increasing by 1 and the denomenator was just n and for evens I realizled it was n+1 for the numerator and the denomerator is 2n

slender socket
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would that just be the first input

velvet osprey
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you are asking why the product is $\prod_{k=2}^n \paren{1-\frac{1}{k^2}}$ and not $\prod_{k=1}^n \paren{1-\frac{1}{k^2}}$, correct?

potent lotusBOT
calm coralBOT
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@slender socket Has your question been resolved?

slender socket
idle patio
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$$\frac{k^2 - 1}{k^2}$$

potent lotusBOT
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Klein Bottle

idle patio
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this is the first hint.

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What do you think you can do from thid?

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@slender socket

slender socket
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For why we don't use 1 as an input?

slender socket
slender socket
velvet osprey
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and so ruin the entire product

slender socket
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Oh I see

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So when using induction the base case is 2

velvet osprey
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yes

slender socket
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Ok thx

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Also for the rule is there any way to combine it into one rule or must be 2 rules

serene talon
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Oh I think I understand the question

serene talon
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even if you mean (n+1)/(2n)

steel cobalt
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Yh

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Does anyone here know how to do long division *

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and yes

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I can

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I was literally just tryna help..? 😔

whole hinge
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(modping addressed, carry on)

potent smelt
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my bad

steel cobalt
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It’s fine

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lot of people mad for nothing these days..

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(Talking abt gfau)

slender socket
serene talon
slender socket
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Yes

serene talon
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so, there's only one rule

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you said two rules, one for odd one for even

slender socket
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Yes

serene talon
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so, your queston was, can you combine both rules into one rule? and the answer is, there's only one rule

slender socket
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So your saying that the odd even thing is wrong?

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Or that it can be combined into one thing?

serene talon
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You said that (n+1)/(2n) works for both even and odd n

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I havent done the problem completely, but I thinkyou're right

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so, you set up an induction proof.

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Now, you asked if you can use n=1 as the starting point

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You actually can, if you write it in product notation like this:

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$$\prod_{k=2}^n \left({1-\frac{1}{k^2}}\right)=\frac{n+1}{2n}$$

slender socket
potent lotusBOT
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gfauxpas

serene talon
slender socket
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Ok so let say a(3)

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It is 2/3

serene talon
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for n=3 we get
(1-1/4)(1-1/9) = 24/36

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=2/3

slender socket
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Ye thats why I use the odd rule which is n-n-1/2 /n

serene talon
slender socket
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3-(3-1)/2 /3

slender socket
serene talon
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(3+1)/(2*3) = 4/6=2/3

slender socket
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Oh snap it does work

serene talon
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now, about starting at 1
as people noted, the expression giving in the problem is zero if k starts at 1

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This is true, and this ruins the formula. BUT

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You can still start your induction at one if you'd like, for this reason

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have you ever seen a sum like this?
$$\sum_{i=4}^1 6i$$

potent lotusBOT
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gfauxpas

serene talon
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where the bottom number is larger than the top?

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actually i should ask first if you've seen the Σ notation for sums at all

slender socket
serene talon
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So, when the bottom number is larger than the top, we say the sum is 0.
This is called the "empty sum" or "vacuous sum", the sum of no numbers.
Why 0? It's a convention that is consistent with everything you prove about sums

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the reason is because "it just works" todd , not because it's a law of the universe

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likewise, an expression like $\prod_{j=2}^1 j^2$ is defined to be 1. Why? because it makes formulas work. not because it's a law of the universe

potent lotusBOT
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gfauxpas

serene talon
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with that in mind, something like $\prod_{k=2}^n \left({1-\frac{1}{k^2}}\right)$ gives you, if you plug in n=0, 1 on the left side, and 1 on the right side

potent lotusBOT
#

gfauxpas

slender socket
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What do you mean it makes the formula work?

serene talon
#

you familiar with the formula:
$1 + 2 + 3 + \cdots + n = \dfrac{n(n+1)}{2}$
?

potent lotusBOT
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gfauxpas

serene talon
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Probably

slender socket
#

Yes

serene talon
#

if you write:
$\sum_{k=1}^n k = \dfrac{n(n+1)}{2}$
then plugging in n=0 to both sides gives
$\sum_{k=1}^0 k = \frac{0(0+1)}{2} = 0$

potent lotusBOT
#

gfauxpas

serene talon
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that's what I mean by "it makes formulas work"

slender socket
#

What about our formula ?

serene talon
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empty product = 1
empty sum = 0
so if you put n=1 here you get 1 on the left and (1+1)/(2) = 2/2 = 1 on the right

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But, this is only if you write it this way with Σ or Π

whole hinge
serene talon
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And it's a good idea to write something like "Here we use that the vacuous product is defined to be 1"

serene talon
slender socket
whole hinge
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Just like how adding 0 to any number doesn't do anything to the number, adding an "empty sum" doesn't do anything, so the empty sum should be 0. That's one way you could think about it.

slender socket
serene talon
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then "the sum from k=2 to k=n=1 of whatever" is one.
And the right hand for n=1 gives (1+1)/2 = 2/2 = 1

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So you can prove this by induction by the base case being n=2 , or by n=1, but this would not be clear to the reader if you were using the notation of your homework assignment

slender socket
serene talon
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1=1 is a true statement

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it's just, in our example, not particularly informative or interesting

slender socket
#

Isn't the left side 0 or am I not understanding something

serene talon
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another way to think about similar to what @whole hinge said

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for a sum, you want to be able to do things like

slender socket
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So if we have our k start at 2 and we input 1 it will be 0

serene talon
potent lotusBOT
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gfauxpas

serene talon
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you also want to do things like

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$1 \cdot \prod_{i=1}^j 2i^2 = \prod_{i=0}^1 2i^2 \cdot \prod_{i=1}^j 2i^2$

potent lotusBOT
#

gfauxpas

serene talon
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$=\prod_{i=0}^j 2i^2$

potent lotusBOT
#

gfauxpas

serene talon
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$\sum_{i=1}^k 2i^2 + 0 = \sum_{i=1}^k 2i^2 + \sum_{i=0}^1 2i^2$

potent lotusBOT
#

gfauxpas

serene talon
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$=\sum_{i=0}^k 2i^2$

potent lotusBOT
#

gfauxpas

slender socket
#

One sec let me reread this I'm not following

serene talon
#

the point is we want "add no numbers to the number" to be the same as "do nothing to the number"

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and "multiply no numbers by the number" to be the same as "do nothing to the number"

whole hinge
#

(Btw, I'm not sure if I understand how the topic of empty sums/products came up? Seems like they were just asking how to do the induction)

serene talon
serene talon
# slender socket ?

and "add no numbers" we want to be adding 0, and "multiply by no numbers" means "Multiply by 1", for it to leave the number the same

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If this is too confusing there's nothing wrong with starting at n=2

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sorry if I didnt explain it well

slender socket
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And just clarifying this is when our bounds are not set right

serene talon
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when the bounds aren't satisfied by anything, such as 2 < i < 2

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3 <= i <= 1 better example

slender socket
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Ok I'll just reread the conversation again

serene talon
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at this point you can do the problem fully and just start at n=2 for the base case, this is for your own personal knowledge if you want to dig at "wait, I thought the base case has to be 1?" question

slender socket
#

Ye I will thank you

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.close

calm coralBOT
#
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calm coralBOT
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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edgy bluff
#

I need help with a arthemtic sequence question

balmy bane
#

!da2a

calm coralBOT
#

No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

edgy bluff
#

Ik ik

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Lemme wrote it out

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.rrcw

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,rrcw

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!rotate

velvet osprey
#

,rotate 180

potent lotusBOT
edgy bluff
#

I can't figure out what to do with the median part of the question

balmy bane
#

(you had one too many rs in the command)

velvet osprey
#

sum of its medians is 2a

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medians?

edgy bluff
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Idk what the translation is exactly

balmy bane
#

!original

calm coralBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

edgy bluff
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Google said medians

balmy bane
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oh gosh

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It's in...

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ARabic?

edgy bluff
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Ye

velvet osprey
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oh god ok i don't speak arabic at all

edgy bluff
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See why I translated it

balmy bane
#

Lemme check...

ancient grotto
#

Call for reinforcements

balmy bane
#

Just underline the word you'd translated to "medians" rl quick?

plucky walrus
#

It could be average

balmy bane
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oh I see why "medians"

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"median", singular

velvet osprey
#

also i take it that's 29?

balmy bane
#

You've somehow pluralised it

velvet osprey
#

and not 2a

edgy bluff
velvet osprey
#

but also what does "median" mean here lol

edgy bluff
edgy bluff
sonic snow
edgy bluff
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That's the whole problem

sonic snow
#

for even its n/2 th and n/2+1 th term and for odd its (n+1)/2th term

edgy bluff
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I can figure the first 2 equations

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Not no.3

plucky walrus
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What do you understand by 'median'?

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If nothing, how can you do this?

slim meteor
plucky walrus
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lol

balmy bane
#

It's Arabic ya [redacted]

slim meteor
#

is it still english?

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😂

balmy bane
#

BRO

edgy bluff
#

,rcw

balmy bane
#

Come on...

potent lotusBOT
edgy bluff
#

,rcw

potent lotusBOT
edgy bluff
#

,rcw

potent lotusBOT
edgy bluff
#

I got the first 2 equations

leaden thunder
#

you can just use the emojis after first rotate

balmy bane
#

(use the emojis there)

#

yh

slim meteor
edgy bluff
balmy bane
#

Just press them

leaden thunder
edgy bluff
#

So that's what those r forr

velvet osprey
#

so... where does 29 come into it though

edgy bluff
#

Cause there are 3 variables

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..

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A/D/N

velvet osprey
#

ok well it looks like this is a language issue and we need an arabic speaker

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because all i can say is that i don't understand what "median"/"medians" is supposed to signify in this context at all

edgy bluff
#

وسيط means the middle most number

balmy bane
#

Oh

edgy bluff
#

It means median

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But there is no rule for the median in a sequence

balmy bane
#

IT's مجموع وسيطها

edgy bluff
#

Is what it translates to

tranquil wasp
#

isnt there only one median

sonic snow
edgy bluff
sonic snow
#

just assume its even

edgy bluff
#

I tried with median = n/2

sonic snow
#

if its odd, you

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'll get one only

plucky walrus
#

Q: An arithmetic sequence with a sum of its terms equal to 116 and the average equal to 29. Find the first term if the second term is 7.

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I think we can let the first term be a, the second a + d, then a + 2d and so on.

balmy bane
# edgy bluff "The sum of its medians"

Yeah, this isn't mathematical - that does say "sum of its median" - it should have probably been "ووسيطها 29" – meaning "and its middle term is 29."

edgy bluff
#

I think

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Let's assume your right

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How do I go about solving it

potent lotusBOT
#

Removed the studying! role from you.

edgy bluff
#

The question has an error

sonic snow
edgy bluff
#

If it said "and it's median is 29"

#

The first half of the question falls apart

edgy bluff
#

I saw someone do it like that

#

But aren't u suppose to multiply by n/2

sonic snow
#

simplify and you'll get what i got

edgy bluff
#

U mean A×n/2?

sonic snow
edgy bluff
#

First part

sonic snow
#

ohh the sum

slim meteor
#

pika avatar

sonic snow
#

let me start from what i did slowly

edgy bluff
#

Okay

sonic snow
#

Is this clear?

edgy bluff
#

No

sonic snow
#

"Sum of median terms is 29"

edgy bluff
#

Oh u mean like that

sonic snow
#

now you can sub 2A+(N-1)D

#

with 29

edgy bluff
#

Wait a second

#

I'll just ask my teacher

#

.close

calm coralBOT
#
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calm coralBOT
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neon quest
#

hello
this is a very complicated question, so i'm not looking for anyone to solve it (but if you come up with a solution that's great), just to get some pointers and ideas on what to do next
it's one that i've invented myself, and i've been working on it these past few weeks, so it's not urgent at all

the question: find an explicit formula for the sum of x^a/b^x as x goes from 1 to infinity (condition because otherwise it diverges, although i haven't looked at b<0 at all yet)
i'll send my progress in a seperate message

neon quest
#

to explain my idea as to how to solve this, i'll show the method on a concrete example:
basically, i take away 1 from each of the fractions, then i take away 1 from each fraction except for 1/2 since that one is already 0, then 1 from each fraction except 1/2 and 1/4, etc.
this splits the sum into a bunch of geometric series, which i can compute, which gives the answer of 2

leaden thunder
#

should probably find what values of a that the series will even converge for

neon quest
#

at least that was my line of thought

leaden thunder
#

oh if you've proven that then you can just explore in desmos

#

ratio test should be sufficient to prove it converges for any |b| > 1 and any a > 0

#

next step would probably to find a closed form for any positive integer a

#

you have it for a=1

neon quest
#

doing the same for x^2/2^x, i used the fact that every perfect square n can be written as the sum of the first n odd numbers
so 1=1, 4=1+3, 9=1+3+5, and so on
i extracted the 2 from each of the geometric series
then i added and subtracted 1 to each of the fractions
amazingly, the previous result shows up here, so i can simplify that one to 2 and get the result: 6

neon quest
#

let me write it out though

#

then i showed this

#

it's really obvious, because it's just x^n = 1 + 2^n - 1 + 3^n - 2^n + 4^n - 3^n and so on

#

and so all of the others except for x^n cancel out

#

applying that to the general case, i got this formula

#

which is really good, because the polynomial (x+1)^a - x^a is of the (a-1)th order

leaden thunder
#

missing a term on the left

leaden thunder
#

so there should be a first AND last term

neon quest
#

oh whoops i used x two times

#

i meant this

neon quest
#

i can then split that large sum into a bunch of smaller sums, conveniently for which i already have the formulas

#

these are the results i have for now

neon quest
#

idk how though

#

and i haven't been able to write it with a := a+1 to try and get a recursive formula

leaden thunder
#

see if you can try to prove this

leaden thunder
#

but with z = 1/b

neon quest
#

it kind of resembles the nth sum of a geometric sequence

leaden thunder
#

the last two steps require induction on m

#

but how the formula was discovered i dunno

#

what you're solving for is effectively the definition of the special function called polylogarithm

neon quest
#

wait yea you're right

#

that's exactly it

leaden thunder
#

Number of necklaces of partitions of n+1 labeled beads

neon quest
#

2, 6, 26, 150

leaden thunder
#

don't know much combinatorics but it's interesting polylogarithm isn't on that webpage

neon quest
#

i recognize those numbers

#

it's when b=2 and a ranges from 1-4

#

what's a bead? (i googled it)

#

tysm for all of this, i would have liked to get a solution by myself but i don't think i have enough knowledge to do it

#

i'm a senior in high school and we have barely done any calculus, let alone something of this magnitude

#

my question is resolved

calm coralBOT
#

@neon quest Has your question been resolved?

#
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lost hatch
#

A line segment parallel to the y-axis is placed in the limited area between the curves as shown in the figure below. Determine the maximum possible length of this line segment.

lost hatch
#

I can get the points where the functions meet, but no idea what after that

leaden thunder
#

the length is the difference

#

then you can find the length as a function of x

lost hatch
#

Mind explaining why the length is the difference?

leaden thunder
#

the distance between two points a and b is |a - b|

#

distance between two points is the length of the line segment

lost hatch
#

Mhh, right. Okay so derive y_1-y_2, find zeros and maximum?

calm coralBOT
#

@lost hatch Has your question been resolved?

#
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hollow relic
calm coralBOT
hollow relic
#

ok so C obviously implies D

#

but i'm not sure if D implies C

#

i think it does because if we have M > 5, and f(x) > M

#

then f(x) > 5 > 0

#

actually no

#

f(x) = (1/|x|) + 5

#

f(x) holds for D but not C right

dapper sable
#

f is a specific function.

#

It's not forall f.

#

Or there exists an f.

hollow relic
#

ye so for the f i defined, it holds for D but not C right

dapper sable
#

What's a?

#

What's x?

hollow relic
#

arbitrary

dapper sable
#

It doesn't say it's arbitrary.

hollow relic
#

it's not in the pic but it just says let a be an element of R

#

it's alright i got it now

#

.close

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#
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green cosmos
calm coralBOT
green cosmos
#

problem 10, how does one come up

#

with a stupid equation

#

?

#

for surface

eternal shard
#

consider the level curves

green cosmos
#

u can exclude stupid part btw

eternal shard
#

how do they look like in the yz plane

green cosmos
#

they look like

#

one of those

#

cubic

#

functions

#

uhhh

#

the one after parabola

#

i forgot

#

what are they called

#

like the stupid cubic ones

eternal shard
#

yes

#

how would you describe a cubic function in the yz plane through the origin for example

#

a simple one

green cosmos
#

uhhhhhh

#

since it goes up the z

#

y=z^3

#

or something

#

?

eternal shard
#

almost

#

y=z^3 would be like flipped

#

y=z^3 would be like x=y^3 but you want the y=x^3

#

version

green cosmos
#

,w graph y =z^3

eternal shard
#

yes but notice the axis

green cosmos
#

yes

#

i see

#

thank

eternal shard
#

welco

green cosmos
#

do u know

#

the difference

#

between adjective and noun

#

a noun is what u describe soemthing right

#

so i can say

#

the @calm coral is stupid

#

and like a adjective is a place or thing or something

#

a verb is

#

a verb is

#

uhhh

eternal shard
#

professional troller

green cosmos
#

i acyually forgot

#

idk what a verb is

eternal shard
#

verb is something something like closing this channel

green cosmos
#

oh

#

.close

calm coralBOT
#
Channel closed

Closed by @green cosmos

Use .reopen if this was a mistake.

eternal shard
#

describes what you do

green cosmos
#

ic

#

.reopen

calm coralBOT
#

green cosmos
#

i js wanna make sure im doing this right

#

to sketch the graph

#

problem 13

#

so i set

#

each variable to 0

#

and then like graph the points

#

on their respectable axis

#

is that how the traces work

eternal shard
#

for traces you would set only one variable to 0

#

and draw the curve into the plane

green cosmos
#

if i set x = 0

#

i would have 0 = y^2 + 4z^2

#

how would i get the points for the y and z

#

?

eternal shard
#

well are there even that many points that satisfy that

green cosmos
#

uh

#

y and z would have to be the same thing

#

nvm

#

0

#

they both have to be 0

eternal shard
#

ya

green cosmos
#

increase value of x

#

?

#

then like i get the larger points

eternal shard
#

for example, but me personally i would consider the curves at y=0 and z=0 and then draw a conclusion (hehe pun)

calm coralBOT
#
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calm coralBOT
#
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tawdry flame
#

Why do we need to check that ‘the operations are well defined’? Why does proving (c) make them well defined?

swift laurel
#

"well defined" means that if we put in the same input then we should get the same output no matter how we represent the inputs

#

so ordinary number addition is well defined because we have that if a = b and c = d, then a + c = b + d

short salmon
#

It's just another way of wording the proof of uniqueness of something

#

(if you've ever seen that word used before. e.g. existence and uniqueness theorems for solutions of a diffeq)

tawdry flame
#

When do i need to show that an operation is well defined?

swift laurel
#

an example of a function that isn't well defined is, a binary function # that takes two rational numbers and just adds their numerators, e.g. 2/3 # 6/7 = 8. this is not well defined because we can take two equivalent rational numbers and get different results, e.g. 4/6 # 6/7 = 10, even though 2/3 = 4/6

short salmon
#

uhhhhhh... wdym by "need to know"?

swift laurel
#

all binary operators (e.g. anything that we can call addition) should be well-defined. sometimes it's more obvious than other times

tawdry flame
#

I see

short salmon
#

a slightly more abstract example would be the pre-image of a non-injective function. For instance, trying to invert $f(x)=x^2$

potent lotusBOT
#

00100000

short salmon
#

where $x\in\R$

potent lotusBOT
#

00100000

tawdry flame
#

Plus or minus x

#

So the inverse function is not defined

short salmon
#

exactly

#

you can't invert the function, because the pre-image wouldn't be well-defined

#

a really common "structure" of these proofs is, assume your operation yields products x, y. show that it must be the case that x=y

tawdry flame
#

So ‘well defined’ is a property of functions in general?

short salmon
#

uhhhhh

#

well now I'm afraid of saying something inaccurate

#

so I will avoid answering that one

tawdry flame
#

No problem

#

I mean, the definition of a function f is a relation in which if x, y in dom f satisfy f(x)=f(y) then x=y

#

Is that what makes it well defined

short salmon
#

oh, I see what you're saying here

#

yeah, functions have well-defined outputs by definition

tawdry flame
#

Well-defined outputs?

short salmon
#

basically what you said

tawdry flame
#

Idk this feels like an abuse of notation

short salmon
#

¯_(ツ)_/¯

tawdry flame
#

‘Well defined’ seems to mean different things in different contexts

short salmon
#

umm... I don't think so really

#

or at least, not that I know of?

ashen sphinx
#

Rather we need that x=y implies f(x)=f(y)

tawdry flame
#

I might have been confused

tawdry flame
ashen sphinx
#

If a function f satisfies that f(x)=f(y) implies x=y then f is injective by contraposition principle

ashen sphinx
#

why not

#

in that case we would have + operator as a function

#

(not sure if it would act on sets or elements of sets , but it could act on sets)

tawdry flame
#

I think its more clear now, something is well defined iff x=y -> f(x)=f(y) for 1-ary functions

#

So in the example i provided

#

I need that s1=s1’, s2=s2’ -> f(s1,s2)=f(s1’,s2’)

#

Because (s1,s2)=(s1’,s2’) iff s1=s1’ and s2=s2’

ashen sphinx
#

Let $W_1 = (v_1 + W), W_2 = (v_2 + W)$ similarily write for $W_{1}^{'}, W_{2}^{'}$, then if $W_1 = W_{1}^{'}, W_2 = W_{2}^{'}$ , then $+(W_1,W_2) = +(W_{1}^{'},W_{2}^{'})$ is the statement of "well-defined" you would've proven if you proven c)

potent lotusBOT
#

Prelude to archbishop

short salmon
tawdry flame
#

Yes tysm makes a lot of sense

tawdry flame
ashen sphinx
# potent lotus **Prelude to archbishop**

What is written before that is likely some equivalence relation on pairs of objects (W1,W2) , since the pair (W1,W2) = (W'1,W'2) by that equivalence relation and + takes the pair (W1,W2) to (W'1,W'2) , then the + operator is well-defined , because it maps equivalent pairs to an equivalent output. [ Note: this doesn't mean that + is injective , but it does hint at the possibility of it being thought of as a function in the standard sense , because it preserves that x=y implies f(x) = f(y)]

tawdry flame
#

What kind of equivalence relation?

ashen sphinx
#

(W1,W2) = (W'1,W'2) if W1 = W'1 and W2 = W'2

tawdry flame
#

Does that statement need any justification/

ashen sphinx
ashen sphinx
#

You assume that the pairs (W1,W2) = (W'1,W'2) are equivalent , you don't prove anything about that

#

You use that assumption to prove that + operator is well-defined in the sense that it takes the pair (W1,W2) to output x and the pair (W'1,W'2) that is equivalent to the pair (W1,W2) to the same output x

#

To prove that you of course want to understand first what the objects W1 = v1 + W are , and what + does to them, i.e how + is defined/thought of here

tawdry flame
#

Yes

#

I understand

ashen sphinx
#

im a bit sleepy , but i suppose v + W is supposed to be like a set of elements {v + w, where w in W}

tawdry flame
#

Yes

ashen sphinx
#

addition is then gonna produce a set of elements {v1 + v2 + w: w in W}

tawdry flame
#

Yes

#

I think the result follows from b

#

I havent attempted it yet

#

Because v1+W=v’1+W implies v1-v1’ in W and similarly v2-v2’ in W

#

Since W is a vector space then

#

(v1+v2)-(v’1+v’2) in W

#

That shows coset addition if thats the right term to use is well defined

#

For scalar multiplication, we have a(v1-v’1) = av1 - av’1 in W since W is a space

#

I think thats done

ashen sphinx
#

well we will have +(W1,W2) --> (v1 + v2) + W , and +(W'1,W'2) --> (v'1 + v'2) + W , due to the properties of R-modules we have , v2 + (v1 + W) , and v'2 + (v'1 + W) , now we don't yet know whenever these are equal to each other from my understanding , but due to W1 = W'1 and W2 = W'2 we atleast know that v1 + W and (v'1 + W) are the same , not entirely sure how to get that v2 + (v + W) = v'2 + (v + W) tho ?

tawdry flame
#

Hmm

#

Are the field axioms a subset of what you call r-modules

ashen sphinx
#

(v + W) need no longer be a subspace of V from what i understood

tawdry flame
#

It is a subspace iff v is in W which is not given

#

You’re right

ashen sphinx
# tawdry flame Are the field axioms a subset of what you call r-modules

i don't think we are doing any form of division, nor that we need scalars being commutative on multiplication for the + case, so without needing to worry about any issues related to higher generality we can prove statements about + in the more general context (unless simply scalars appear then we can substitute the word "R-module" with vector space ig lol)

#

i would say that pointwise form with v2 = v'2 is fine tho and faster way

#

cuz those elements were already fixed beforehand

#

so if they're equal the sets are kinda obviously equal

tawdry flame
#

Sounds kind of complicated

#

But that seems to also work

#

The online solution i found is same to mine but maybe not as rigorous to yours

ashen sphinx
#

you might want to prove this more rigorously if you want

#

actually hold up that might be slightly wrong

tawdry flame
#

Idk but im not used to proving things too rigorously

#

Such as im not sure how to prove things like a->b or c, and negation of implications

#

I’m in hs u see, lol

ashen sphinx
#

wait

#

wrong wording

#

i really didn't want to , but i guess i'm too skill issue/sleepy , so if i were to prove this right now, i would probably use basis

tawdry flame
#

Dw its 2am here maybe just go to sleep

#

Haven’t learn about basis yet

ashen sphinx
#

god damn

tawdry flame
#

I dont think they expect a proof as rigorous as your attempt

ashen sphinx
#

your proof works?

tawdry flame
#

The exercises only required the notion of a vector space and some s and n conditions for a subset of a vector space to be a subspace

#

It’s the same as an online source

#

I mean its the natural way to go cus it uses part (b)

ashen sphinx
ashen sphinx
tawdry flame
#

We have (v1-v’1) in W, and (v2-v’2) in W, so their sum is in W since W is a space

#

Hence (v1-v’1)+(v2-v’2)=(v1+v2)-(v’1+v’2) in W

#

Using multiple vector space axioms

#

This means from b that

#

(v1+v2)+W=(v’1+v’2)+W

#

And using the addition defined we have (v1+W)+(v2+W)=(v’1+W)+(v’2+W)

#

As desired

#

Do you know any particular significance of this vector space S

ashen sphinx
tawdry flame
ashen sphinx
#

didnt look at how they were doing the minus stuff

tawdry flame
#

Yea it felt like a guided proof

#

I dont see any thing special about this V/W space though

ashen sphinx
ashen sphinx
tawdry flame
#

Yea no i kind of forgot everything about equivalence relations and classes I’ll find that out some other time

tawdry flame
#

Self studying undergraduate material is painful

ashen sphinx
#

in modern algebra you will divide algebras more than dividing x's lol

tawdry flame
#

I remember trying really hard to prove that equivalence classes form a partition or something lol

tawdry flame
#

Yea i suppose linear algebra is a very small part of what it has to offer

ashen sphinx
#

the set theory part

tawdry flame
#

Noted

#

Thanks for making sense of the problem for me anyways

#

Goodnight

ashen sphinx
#

gn

tawdry flame
#

.close

calm coralBOT
#
Channel closed

Closed by @tawdry flame

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calm coralBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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vestal rampart
#

Did I perhaps do ts right?

calm coralBOT
vestal rampart
#

I completely forgot how to do all this and my teacher is pissed!!!

nimble harbor
#

Bc4 kinda weird

#

Don’t u need chain rule

vestal rampart
#

Bro I don’t even remember

#

That’s what I need guidance on

nimble harbor
#

The second one is also wrong

vestal rampart
#

Fml.

nimble harbor
#

Okay so

#

${\frac{d}{dt} ( \frac{dW}{dt}) = \frac{d}{dt} (9- W^2(t))}$

potent lotusBOT
nimble harbor
#

Lhs is d^2W/dt^2

#

What is rhs

vestal rampart
#

Le function differentiated twice

#

With respect to first dwrivaite

nimble harbor
#

So it is

#

${\frac{d}{dt}(9) - \frac{d}{dt} W^2(t) = 0 - \frac{d}{dt}(W^2(t))}$

#

Right?

potent lotusBOT
nimble harbor
#

Because it is W^2(t), the outer function is the squaring function so u need chain rule

#

Its a

#

${-2W(t) \frac{dW}{dt}}$

#

No?

potent lotusBOT
vestal rampart
#

Ok yes

nimble harbor
#

The second one

#

Its $1+ (\frac{dW}{dt})^2$ inside instead of ${1+ W^2(t)}$

#

Wait

potent lotusBOT
nimble harbor
#

That’s all

#

U just remembered formula wrong

vestal rampart
#

Ohhh shi y right

#

Thanks luh prezzy slime

#

.close

calm coralBOT
#
Channel closed

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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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blazing coyote
calm coralBOT
blazing coyote
#

Is there any neat paramatrization here

velvet osprey
#

sure is

blazing coyote
#

because calculating the coss product using the usual paramtrization isn't going to be fun

velvet osprey
#

spherical coords no good?

remote mural
#

good morning miss ann

blazing coyote
velvet osprey
#

this times 2

blazing coyote
#

something like that, is what you mean?

velvet osprey
#

but yes

blazing coyote
#

yea, but finding the cross product of their derivatives wrt t and u isn;t going to be fun. I suppose I could ask my prof if I can use it as a standard result?

swift laurel
#

with these parameterizions for common objects like cylinders, spheres, cones etc based on taking any two coordinates from a known coordinate system, you may as well write down the result of the cross product for future use because they come up a fair bit anyway

blazing coyote
#

I think the norm should just be 2r?

#

so I have $\iint_{S} (cos^2(u) cos^2(t) sin(t) + sin^2(u)cos^2(t) sin(t)) \cdot 2u dA$?

potent lotusBOT
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What a wonderful world !

blazing coyote
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Yea, this shouuld work

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hmm

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let $y= 3 \cos(t), z = 3 \sin(t)$

potent lotusBOT
#

What a wonderful world !

blazing coyote
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we then have $x = (5- 3 \cos(t))$

potent lotusBOT
#

What a wonderful world !

blazing coyote
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so the region is paramatrized by (5-rcos(t),rcos(t), r sin(t)) 0≤r≤3; 0≤t≤2π

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?

calm coralBOT
#

@blazing coyote Has your question been resolved?

blazing coyote
#

<@&286206848099549185>

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If this is right I can do it from here

#

.close

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sonic mason
#

can someone pls explain how the x^2-y^2 part came

naive meadow
potent lotusBOT
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Buzzing Hornet

sonic mason
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but how coz we jus took p =x-y

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and q =x+y

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im very new to this so could u pls break down what we're doing here

naive meadow
sonic mason
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okay

naive meadow
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So we just plug in y and x

sonic mason
#

😶

naive meadow
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I'm not entirely understanding what the difficulty you're having is

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We have a function f, we plug in y and x

sonic mason
#

like if u the question

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in that we have it as f(x-y, x+y)

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then we assume that x-y is p and x+y is q

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so when we do take it as p and q

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and we finally we a quen with that

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how can we sutitute as x and y

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cox we first assumed the calue of p to be x-y right

naive meadow
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There isn't like some set x and y

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You can think of the original problem statement as f(a+b,a-b)=ab instead if you want

sonic mason
#

okay

naive meadow
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And then use x and y at the end

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And you get the exact same thing

sonic mason
#

okayy

#

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tall moon
#

the larger circle's radius is R, the medium circle's radius is 2r, and the small circle's radius is r, if they are all tangent to eachother find R/r

tall moon
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i eyeballed the drawing, dont expect it to be accurate

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honestly i dont really have any ideas

alpine lynx
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Descartes rules of kissing circles.

alpine lynx
tall moon
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wtf

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ok ty

#

.solved

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alpine lynx
calm coralBOT
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modern briar
#

hello! i was studying functions and i cant find a direct explanation
can even functions have like ^ odd
i dontt have the enough english for this, so im gonna just
what i mean is like can this be an even function if it has the 5x

modern briar
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i made the function out of my ass btw its not relevant like solving or anything

velvet osprey
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what's your native language

modern briar
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turkish

velvet osprey
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anyway no this function is not even

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(ok nevermind i do not speak turkish)

polar bison
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f(-x) = -f(x) is odd?

modern briar
#

yeah

modern briar
polar bison
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That's all u gotta check?

velvet osprey
#

this is a polynomial of even degree
but it is NOT an even function

modern briar
#

okeee

#

does the same go for odd functions

#

i mean the other way around

velvet osprey
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sure

modern briar
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thank you :3

modern briar
#

have a great dayy

#

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remote mural
calm coralBOT
remote mural
#

Can someone help me with this

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Angle AOC is 131 ×2rifhht?

versed sluice
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No

remote mural
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O then?

versed sluice
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180 - 131

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Wait, no

#

That's also wrong

#

Just a sec,

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2(180 - 131)

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I think so

remote mural
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Huh why

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Whats the rule ?

versed sluice
remote mural
versed sluice
#

Draw this

versed sluice
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Angle at F would be 180 - B as it is a cyclic quadrilateral

remote mural
#

Oo ok

versed sluice
#

Then AC can be considered as the chord

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And F the angle

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So, it would be 2F

remote mural
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Ok

versed sluice
#

I don't understand why that's wrong tho

#

Maybe they aren't supposed to be in the same side?

remote mural
#

Me not sure 🤷‍♀️

versed sluice
#

Okay

calm coralBOT
#

@remote mural Has your question been resolved?

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jovial sedge
#

how is this a brilliant?

calm coralBOT
velvet osprey
#

this isnt really a math question

jovial sedge
#

.close

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primal bear
#

😭

lean hull
#

Its clearly checkmate

#

Afterwards lmao

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blazing coyote
#

Trying to figure out what exactly a boundary is

blazing coyote
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the best I can come up with, is that set of points for each every open ball centred at that point contains points both in the interior and exterior of it

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ooh

icy galleon
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a boundary is the intersection of the closure of a set and its complement?

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but the two definitions are equivalent no?

blazing coyote
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So my defn is right?

icy galleon
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yea

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i saw your definition in a complex analysis class

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porcupine

blazing coyote
#

So a sphere doesn't have a boundary as?

icy galleon
#

In topology and mathematics in general, the boundary of a subset S of a topological space X is the set of points in the closure of S not belonging to the interior of S. An element of the boundary of S is called a boundary point of S. The term boundary operation refers to finding or taking the boundary of a set. Notations used for boundary of a ...

icy galleon
lyric zephyr
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a sphere has a boundary

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the surface of the sphere

blazing coyote
icy galleon
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closed ones, opened ones, you name it. spheres have boundaries. its kinda obvious...

blazing coyote
icy galleon
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the definition isnt like, really......

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whats a half disk in

lyric zephyr
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a sphere doesnt have a boundary in the sense that it never ends if ur existing on said surface

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if u have a ball (a sphere that includes the inside), u could exist in that ball and the boundary of that ball would be the spherical surface of the ball

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cuz thats where the ball meets the outside world

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if u lived on a sphere (no inside, just the spherical surface, kinda like existing on the surface of the earth) there is no end

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u could go on forever and ud just end up still on the sphere

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like there is no "edge of the earth" à la flat earther

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if u include the insides of the earth, then the earth's crust is the edge of the earth

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also think about a square

if u lived inside a filled square the boundary would be the edges of the square, u can go no further than the edges of the square, if u came up onto one ud have to turn around

if u lived on the edges of the square only, there is no end, u can just go round and round

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there is no place where u logically would have to stop and turn around cuz thats where the shape ends

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in fact the boundary of the boundary of any shape is zero

calm coralBOT
#

@blazing coyote Has your question been resolved?

blazing coyote
lyric zephyr
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a boundary is something u can walk (or swim idk) across to get outside of the thing u were in

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if ur set was the earth, including the interior, u could start at the core and swim outward and boom u cross the crust of the earth and now ur in space

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if ur set was just the surface of the earth

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u cant do that

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u cant walk to anywhere on the earth where earth meets space

blazing coyote
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Yea, but if you centere a ball on the boundary of the sphere , you can go both inside the set ( the centre of the ball , and outside yeh set )

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ooh

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okay

#

I think I;m confusing S2 and the sphere as a subset of R^3

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.close

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#
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dreamy wyvern
#

can someone please explain this to me

calm coralBOT
dreamy wyvern
#

photos won’t send for me.

alpine lynx
#

Hmm...

dreamy wyvern
#

for
an airplane is flying at an airspeed of 500 km/h on a heading of 040 degrees, a 150 km/h wind is blowing from a bearing of 120 degrees. determine the ground velocity of airplane and direction of flight

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so you get for the resultant vector, 496 km/h which i’m okay with

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by using cosine law

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then you use sin law to find theta, the direction

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and you get 82.69

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but then the textbook says

“the head of the original wind vector is 60 degrees off 180 degrees so the head of the translated wind vector is 60 degrees off 360 degrees”