#help-42

1 messages Β· Page 152 of 1

strong mulch
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hat do i do if the asymptote isnt -1...

gleaming kelp
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f should have an asymptote at y = -1

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maybe zoom in a bit

strong mulch
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look at the picture

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it goesto -1

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it touches it

gleaming kelp
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oh thats just cuz desmos has to round

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it gets VERY VERY close to -1 at that point

strong mulch
#

i had to zoom in a s#it ton lolll

gleaming kelp
#

b^x in general will have an asymptote at y = 0 because b^x -> 0 as x -> -infinity (or +infinity if 0 < |b| < 1) and here we are subtracting 1 so yeah

strong mulch
#

so this is good?

gleaming kelp
#

yea

#

looks good

strong mulch
#

okay
thank you so much

gleaming kelp
#

np

strong mulch
#

okay so for this
itsasking for me to get 5^3?

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hat doi do ith the 2?

gleaming kelp
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err

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it should be just x = 5

strong mulch
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i kina anna ork it out though

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and use my brain 😭

gleaming kelp
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okay then use ur nog!

strong mulch
#

hat do i do ith the 2

gleaming kelp
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whats the first step

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just bring it over

strong mulch
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oh yeah

gleaming kelp
#

to the RHS

strong mulch
#

😭

gleaming kelp
#

lol

strong mulch
#

I FEEL SO DUMB LMFAOAOAOAO

gleaming kelp
#

its okay

strong mulch
#

do you think this suffices for "shoq your ork"? lol

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ait no bc i have to

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finish it out

gleaming kelp
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u put 5 = 5

strong mulch
#

yeah
because 1 (right hand side) to the poer of 5 (the base) is 5or

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5

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to the poer of 1

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i said it backards

gleaming kelp
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u should keep the x tho

strong mulch
#

i dont kno hat to do from there to simplify it tbh

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OH AIT

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the

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log trick!

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right?

gleaming kelp
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yea

strong mulch
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di i do that part right?

gleaming kelp
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lol the 5 is on the wrong side but yea good job

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its technically true though

strong mulch
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Oopsies lol

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hich one?

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is on the rong sie?

gleaming kelp
#

the notation on the left is typically used for tetration (one level higher than exponentiation) but it just so happens that this is also true

gleaming kelp
#

should be 5^1

strong mulch
gleaming kelp
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yea the base should always be on the left

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like dat

strong mulch
#

oooooooo i see

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okay so this?

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should i make the 1 smaller

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lolll

gleaming kelp
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yeaa but its fine

strong mulch
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okay i fixed it

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purty

gleaming kelp
gleaming kelp
strong mulch
#

hat is ln again?

gleaming kelp
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ln(x) = log_e(x)

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e is that cool transcendental number 2.71828...

strong mulch
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Oh right

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eulers

gleaming kelp
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yurp

strong mulch
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so for this

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uh

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can i foil this?

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or

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no

gleaming kelp
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nope

strong mulch
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dang

gleaming kelp
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x-5 is the argument for ln its not like ur multiplying by ln

strong mulch
#

o

gleaming kelp
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that would be like saying f(x-5) = fx-f5 (well, it might be true, depending on the function, but thats besides the point)

strong mulch
#

oh okay

gleaming kelp
strong mulch
#

divide by 2?

gleaming kelp
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yueh

strong mulch
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from there i get x to one side?

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hoq do i get rideof the ln?

gleaming kelp
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remember, ln is just a log

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so you do the same trick

strong mulch
#

it is?

gleaming kelp
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yea

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ln stands for natural log

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well ok the l and n are backwards i think its that because of french

strong mulch
#

oh so its just log but a natural number

swift laurel
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log with base e

gleaming kelp
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yea

strong mulch
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oh gotcha

gleaming kelp
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natural has a different meaning here

strong mulch
swift laurel
gleaming kelp
gleaming kelp
strong mulch
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the key beteen q and e is broken bte

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if you couldnt tell LOL

gleaming kelp
strong mulch
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okay so this?

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sorry for the messiness

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and i add 5 to the other side?

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doi have to find a specific value bc it just says "solve the equattion for x"

gleaming kelp
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you need the inverse of ln

strong mulch
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oh lol

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okay so this?

gleaming kelp
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colder

strong mulch
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huh?

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oh

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i just get ridof it?

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i havent really orked ith ln stuff

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so sorry if im being too much

gleaming kelp
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this is the crucial step

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remember ln is just log_e

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so they cancel out on the LHS

strong mulch
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i dont get it

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hy is only e on the right side?

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oh

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nvm

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okay

gleaming kelp
strong mulch
#

that gives me x-5=e^12.5?

gleaming kelp
#

yep

strong mulch
#

this looks so chopped lol

gleaming kelp
#

looks great

strong mulch
#

im putting lines in beteen the steps just to my teacher knoqs for sure

gleaming kelp
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sure

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either way i think its understandable

strong mulch
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thank you or helping me out i ouldve never figured out the e or ln thing

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that tripped me up bad

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this is asking me basically to find "hat exponent value illmake 5 be 1/125" right?

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OMG I UNDERSTAND THE LOG THINGY NOQ

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OMGGG THE LIGHTBULB

strong mulch
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YAYYY

gleaming kelp
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try it out just to make sure i know what u meant

strong mulch
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uhhh so if i had log5 1/125=-3

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5^-3=1/125

gleaming kelp
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yea

strong mulch
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thats hat i meant

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i think

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😭

gleaming kelp
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thats good

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so u can see its both a left and right inverse

strong mulch
#

a qut O_O

gleaming kelp
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does that make sense

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its like the order doesnt matter

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they both give x

strong mulch
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ill have to come back to this once im done

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illdm myself the message link

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i have to rite the inverse of a function noq

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sorry im just on a
"get things done" kick rn

gleaming kelp
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btw this is just to show that exponentiation has two kinds of inverses, depending on whether you want to cancel the base or the exponent (you should be familiar with the second one)

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idk if that helps or not

strong mulch
gleaming kelp
strong mulch
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i feel like im gonna pass out
d im fine its normal bt if i dont respond soon just kno i passed out 😭

gleaming kelp
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okay lol

strong mulch
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okay so inverse function

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do i divide by 6 first?

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no no no

gleaming kelp
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no yea ur right

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divide by 6

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i mean if u want u should like rename the variables

strong mulch
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but theres nothing on the left yet to divide

strong mulch
gleaming kelp
strong mulch
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oh okay

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doi divide the 2x and 6 by 6 too or no?

gleaming kelp
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no thats inside the log

strong mulch
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yeah thats hat i as thinking and hy i hesitated to

gleaming kelp
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like for example y = a(b+c) => y/a = b+c

strong mulch
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i dont understand that either

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😭

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itd take me like

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5 minutes of piecing it together

gleaming kelp
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its okay lets just move to the next part

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so now we have to get rid of log_5

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we do the same thing as always

strong mulch
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yeah i as looking at my ork and just about to ask if i do that LOL

grizzled flame
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Imverse function is integral?

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Cuz if so I can help

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Its easy

gleaming kelp
grizzled flame
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Idk what inverse function is in my language and I thought it is integral

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My bad

gleaming kelp
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its ok

gleaming kelp
strong mulch
#

okay i got this noq

gleaming kelp
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yea looks good

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i think u can do the rest

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the LHS is gonna look really ugly lol

strong mulch
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oh nooooo okay ill do it though

gleaming kelp
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close

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but you cant divide the base by 2

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because well it has an exponent

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so unfortunately you just have to make the whole thing a fraction

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thats why i said it was gonna look ugly

strong mulch
#

oh no...

gleaming kelp
strong mulch
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oh thats not as bad as i thought

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i got the fraction messed up but

gleaming kelp
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u should have the inverse function now

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replacing x with f^-1(x) and f(x) with x

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boom ur done

strong mulch
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ait fr?

gleaming kelp
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yea

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what was once the input variable is now the output variable and vice versa

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well, by "output variable" i just mean the function itself

strong mulch
gleaming kelp
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yea

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for a second i thought the -1 was a -2

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my eyesight sucks

strong mulch
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LOL no orries i get it

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if i didnt have my glasses rn i oulnt be able to see anything on my screen rn

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meaning like

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nothing at all identifiable LOL

gleaming kelp
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yikes!

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my eyes are good enough that i dont bother wearing my glasses

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though if i ever got a drivers license id probably have to use them

strong mulch
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yeah it has to be 20/40 or better

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here i live at least

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this ismy next problem
basically i fill in s ith 320 and the solve?

gleaming kelp
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sorry my reading comprehension sucks

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gimme a sec

strong mulch
#

have i done it right so far?

gleaming kelp
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sorry i was doign somethign

strong mulch
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no orries!! you have alife :3

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ivethought on it an idk hat to do next

gleaming kelp
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and then do the log trick

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btw you dont have to simplify 245/95 u can do it later

strong mulch
#

oh okay
once again i second guessed myself

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😭

strong mulch
gleaming kelp
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whats inside of it

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log(d)

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the base is 10 because thats the default

strong mulch
#

Oh
OH YEAH

gleaming kelp
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log_10(d)

strong mulch
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I forgot the base 10 ruleeeee

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so id just end up ith d?

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(eez nu-)
SORRY I HAD TO

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and

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sorry its messy but the parenthesis are supposedto be exponent

gleaming kelp
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yea thats good

strong mulch
#

Do i simplify it?

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I kinda have to actually

gleaming kelp
#

i think they might want an approximation

strong mulch
#

yeah

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😭

gleaming kelp
#

245/95 can be simplified to 49/19 but you dont have to show that
nvm!

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thats how they wanted it i guess

strong mulch
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im just gonna put both an approximation and uh

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the simplified

gleaming kelp
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nvm

strong mulch
#

hatd you think it as?

gleaming kelp
#

do dat

strong mulch
#

is that the approximate sign

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here i fixed it

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i hope this is okay

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i think ill just submit it and hope its good, it cant be orse than a 40 %

gleaming kelp
strong mulch
#

Thank you so much

gleaming kelp
#

np

strong mulch
#

thnk you for your patience, understanding, and genuinely helping me learn. i really appreciate it. im gonna do some other ork no and tak a break from math bc i did 3 hole math assignments LOL

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thank you!!!

#

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ruby kraken
#

Hello! I’m taking topology and i’m not completely sure about this question.

ruby kraken
#

It’s the showing it I have issues with, here is my work

#

Kind of just restating

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quartz adder
#

need to test convergence by ratio or root test, super lost on this

leaden thunder
#

ratio test looks promising thumbsupanimegirl

quartz adder
#

hmmm

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i just dont know how to notate the top

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oh wait would it just cancel to 2n + 1

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or 2n

leaden thunder
#

just try on paper and show it

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runic snow
#

could someone explain these concepts to me? like why do we do: (x-6)^2 = (2i)^2 or like why does x=2-5i turn into (x-2)^2=(-5i)^2?

like just how to approach such problems, because i couldn't really find any youtube videos that constructed a polynomial function in standard form from a worded description

edgy leaf
#

a polynomial can be expressed as a(x-p)(x-q)(x-k)... where p,q,k are the roots of the equation

runic snow
#

so sorry if this is dumb to ask, but roots of the equation are the zeroes in this case, right?

edgy leaf
#

so we would have (x+3)(x-(2-5i))(x-(2+5i))

now try expanding the latter half

edgy leaf
#

a complex root is such that if a+bi is a root then a-bi is also a root

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this is called the conjugate root theorem

runic snow
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i guess im just confused as to why like we have to split 2-5i into (x-2)^2=(-5i)^2, but thats a part of the conjugate root theorem, right?

edgy leaf
#

i guess

edgy leaf
runic snow
edgy leaf
#

yup

runic snow
#

ohh okay ive never done it that way before but it honestly makes more sense, i think i was js tryna do it the given way since my teacher deducts points for alternative solving methods

#

thank you !!

#

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dull tangle
#

I got the bounds for z but how do you know how to graph the shape on the xy plane

dull tangle
#

How do you know its a triangle or whatever

swift laurel
#

well you have that the plane intersects the xy plane through the line 2x + 2y = 4 just by setting z = 0

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and x = 0, y = 0 were given as bounds

dull tangle
#

Oh

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Yeah set z=0 because xy plane

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Done

#

Thanks

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hollow frigate
calm coralBOT
hollow frigate
#

R u allowed to take moments from any point here?

#

I set Rn equal to 80g

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and I took moments about A and got it wrong

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ping me

unreal isle
#

to take moments about A wouldnt you need the force applied by the pivot?

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the anticlockwise moment

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@hollow frigate

hollow frigate
#

see that was what i wasnt sure about

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oh wait

unreal isle
#

yep

hollow frigate
unreal isle
#

what

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qq what's Rn

hollow frigate
#

sry Rc

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should be

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the force coming from up from here

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ahhh wait

unreal isle
#

whered you get that value tho

hollow frigate
#

erm

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cause its in equilibrium

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can u not just set

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upwards force = to downward force

unreal isle
#

oh wait yeah

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i mean

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that gives the same answer

unreal isle
unreal isle
#

any particular reason for not taking moments about C directly?

hollow frigate
#

ok thanks

#

I guess i j made a silly mistake then

unreal isle
#

you got it?

unreal isle
hollow frigate
#

yeah when i took it about c

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unreal isle
#

try doing it with the other one too

#

||80kg * 5 = 50kg * y||
||y = 8m||
||x = y-5||
||x = 3||

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surreal peak
#

Need verification for the answer of this question

unkempt drift
surreal peak
unkempt drift
#

you can combine the multiplication of the constants $-c_2 e$, and that's a new constant

potent lotusBOT
surreal peak
#

Okayy

#

So its all correct right?

unkempt drift
#

yep all correct

#

I'm trusting that you did the variation of parameters steps correctly

surreal peak
#

Yeah alright

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torpid widget
#

Can anyone tell me how to approach these kinds of problems?

velvet osprey
#

kind of depends, but here it makes sense to square both sides and try to match term by term

torpid widget
#

oh, i'll try that

#

one sec

#

i got it

#

thanks

#

i got the answer as 15

#

its correct

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thanks

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outer sedge
#

when dealing with surfaces like a cylinder for example, what would be the difference between -3<=z<=3 and: z = -3, z = 3

calm coralBOT
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spark stratus
outer sedge
#

isn't -3<=z<=3 uncapped?

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or does it include the planes

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how would i describe a closed cylinder

spark stratus
#

neither way ever describes it to begin with

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youre better off stating the cylinder is closed outright

outer sedge
#

would I say: bounded by surface z = 3 and z = -3

spark stratus
#

a closed cylinder bounded by z=3 and z=-3

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also: a closed cylinder with -3 ≀ z ≀ 3

outer sedge
#

btw, does -3<=z<=3 include the planes?

spark stratus
#

-3 ≀ z ≀ 3 is not a plane

outer sedge
#

I know, but its edge is a plane no?

spark stratus
#

wdym by include the planes

outer sedge
#

if you have -5<=y<=5, its edge is a horizontal line

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right?

spark stratus
#

you need to state what you are including the planes for

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are you attaching the planes to the cylinder?

outer sedge
#

Nope. I'm just seeing if the edge of -3<=z<=3 is made up of two planes.

spark stratus
#

then yea it does

outer sedge
#

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snow maple
#

(a) expand (2-x^2)^2 in ascending power of x up to and including the term in x^4 simplifying the coefficient
(b) state the set of value of x for which the expansion is valid

am i doing this right?

calm coralBOT
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@snow maple Has your question been resolved?

calm coralBOT
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@snow maple Has your question been resolved?

snow maple
#

<@&286206848099549185>

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outer sedge
#

how to find if a point is inside a closed surface?

outer sedge
#

do we need to find the limits for z, limits for y, limits for x?

#

or is there an easier way

eternal shard
outer sedge
#

let's say we have the following surface
I wanna test if (0.6, 0.5, 0.4) is inside the surface. What do I do with the inequalities?

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it satisfies both inequalities

eternal shard
outer sedge
#

I want to test if it's inside the closed surface

eternal shard
#

the strict inequalities imply that its inside

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else it would be on the surface or outside

outer sedge
#

I see you wrote x^2+z^2 < 1, but isn't that for y only?

eternal shard
#

y is x^2+z^2

outer sedge
#

how do i test the x and z coordinates

outer sedge
#

whether it's valid

#

x^2+z^2 < y < 1

#

right?

eternal shard
#

x=0.6,y=0.5,z=0.4 ok, you see 0 < y=0.5 < 1 is satisfied but y=x^2+z^2=0.6^2+0.4^2 is not

#

,calc 0.6^2+0.4^2

potent lotusBOT
#

Result:

0.52
outer sedge
#

that's because it's not on the surface

eternal shard
#

yes

outer sedge
#

I wanna see if it's inside the closed surface

#

so after doing x^2+z^2 < y < 1

#

what's the next step

eternal shard
#

but it's not

#

your point is just not inside, find another

outer sedge
#

do you know why am i doing this btw? I am checking if the normal vector is outwards.

eternal shard
#

no i didnt know why you were doing this

outer sedge
#

i have point (0.5, 0.5, 0.5) on the surface and normal vector (1, -1, 1)

#

someone told me in another server to find a point inside the surface, create a vector with the point on the surface, and dot product that vector with the normal

#

is this correct

#

for example, let's say that (0.4,0.4,0.4) is inside the surface...

My vector would be (0.5, 0.5, 0.5) - (0.4, 0.4, 0.4) = (0.1, 0.1, 0.1)

Dot product with the normal gives: 0.1 -0.1+0.1 = 0.1, since it's greater than 0, the normal is outwards

eternal shard
#

the dot product being positive implies that the angle between the normal and the vector from (0.5,0.5,0.5) to (0.4,0.4,0.4) is between 0 and pi/2

#

if you want to get from (0.5,0.5,0.5) to (0.4,0.4,0.4) you need to do (0.4, 0.4, 0.4) - (0.5, 0.5, 0.5) = -(0.1, 0.1, 0.1) then the dot product is -(0.1, 0.1, 0.1).(1,-1,1) = -0.1 which implies an angle between pi/2 and pi which implies the normal facing outwards

#

so yea it seems that methods works

#

havent encountered that yet

calm coralBOT
#

@outer sedge Has your question been resolved?

eternal shard
#

here for example

outer sedge
#

if the origin is inside, i can just use the origin, right?, what if the origin is located directly at the surface (like in our example)

#

then i can't use it?

eternal shard
eternal shard
#

i want you to think of the idea like this

#

the normal would be orthogonal to the tangent vectors at (0.5,0.5,0.5)

#

the moment you take a vector that faces inside the surface, the angle becomes greater than 90Β°

#

it will vary between 90Β° and 180Β° which causes the dot product to be negative because cosine is negative

#

actually i cant tell yet if thats always a good idea and rule to go by

calm coralBOT
#

@outer sedge Has your question been resolved?

calm coralBOT
#

@outer sedge Has your question been resolved?

calm coralBOT
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spice venture
calm coralBOT
spice venture
#

can someone help me with part C,D

#

im not getting how to find the direction it is moving

fickle hearth
#

Well for the first image in the plane mirror, the velocity of the image would be in the opposite direction with the same magnitude as of the object velocity.

spice venture
#

yep got that

fickle hearth
#

Do you know this formula then?

spice venture
#

which one

fickle hearth
#

Image velocity for curve mirrors

spice venture
#

oh yes

#

oh so it would be -(1/5^2 + v)

#

which means its moving in negative direction

#

towards convex mirror

spice venture
fickle hearth
#

Yh wait a sec

velvet osprey
#

,rccw

potent lotusBOT
fickle hearth
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brittle sail
#

How do we solve such questions?

calm coralBOT
ancient grotto
#

I guess visualize it?

upbeat venture
#
  1. find the obtuse angle between the planes using their normal vectors
  2. find the plane whose normal vector is at half the angle as the normal vectors in (1)
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#

@brittle sail Has your question been resolved?

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blazing coyote
calm coralBOT
blazing coyote
#

This is the formula I have to use

#

for one point, we'd just have $f(-0.75) + \Delta f(x_0)$ right

potent lotusBOT
#

What a wonderful world !

blazing coyote
#

I mean for first degree interpolation

old falcon
#

wont it just end up being point point

#

or am i missing your confusion

blazing coyote
old falcon
#

but i mean, with x_0 and some other point, its just a line through two points

blazing coyote
#

yea

old falcon
#

the only special thing is the range thonk

blazing coyote
#

so $f(-0.75) + \frac{x- x_1}{2!(x_0-x_1)}f(x_0)$

potent lotusBOT
#

What a wonderful world !

blazing coyote
#

Is this right?

old falcon
#

i thought it was just taylor but you made me nervous im trying to be sure

blazing coyote
#

yeah, this is a lagrange interpolation

blazing coyote
#

That's better

#

so $f(-0.75) + \frac{x- x_1}{2!(x_0-x_1)}f(x_0)$

potent lotusBOT
#

What a wonderful world !

old falcon
#

1! not 2

#

im a little worried that they give everything for a in [0,1]

blazing coyote
#

Hmm, yea

#

same

old falcon
#

but i feel weird about (-a)_n

#

maybe you can just do $f(x-a) = \sum _{n=0} ^\infty \frac{ (-1)^n (a)_n \Delta ^n f(x) }{ n! }$ then

potent lotusBOT
#

jan Niku

blazing coyote
#

hmm, yea

#

wait

#

no

#

I haven't done taylor series yet

old falcon
blazing coyote
#

It should output a polynomial

#

$\delta$ is the forward difference

potent lotusBOT
#

What a wonderful world !

blazing coyote
#

$\Delta$

potent lotusBOT
#

What a wonderful world !

old falcon
#

so $P_1 (x) = f(x_0) + \binom s 1 \Delta f(x_0)$

potent lotusBOT
#

jan Niku

old falcon
#

but s thonk

blazing coyote
#

Unless I'm mistaken s is the number of iterations

#

wait, no

old falcon
#

isnt it one of those rational factors

blazing coyote
#

I'm trying to find out what my book has to say

#

ah

old falcon
#

$\binom s k = \frac{ s(s-1) \cdots (s - (k-1)) }{ k! }$

blazing coyote
#

step size

potent lotusBOT
#

jan Niku

blazing coyote
#

looks like s is the step size

old falcon
#

so its just $\binom s k = \frac{ (s) _k }{ k! }$

potent lotusBOT
#

jan Niku

old falcon
#

guess we should have figured

blazing coyote
#

which looks like it's 1/4

#

this is confusing the hell out of me

#

so we have $\binom{\frac{1}{4}}{1}$

potent lotusBOT
#

What a wonderful world !

blazing coyote
#

which is just 1/4

#

am I doing something wrong

old falcon
#

google says $s = \frac{x-x_0}{\Delta}$

potent lotusBOT
#

jan Niku

blazing coyote
#

yes

#

which is 0.25 here, right

old falcon
#

wouldnt it be $s = \frac{-\frac 13 - (-0.75)}{ 0.25 }$

potent lotusBOT
#

jan Niku

blazing coyote
#

hmm

#

I suppose

old falcon
#

,calc 4 * (-1/3 +3/4)

potent lotusBOT
#

Result:

1.6666666666667
old falcon
#

5/3

blazing coyote
#

I also just realised it's the forward difference and not divided difference

#

oops

old falcon
#

so $P_1\qty(\frac 13) = f(-0.75) + \frac{ \qty( \frac 53 )_1 \Delta f(-0.75) }{ 1! }$

potent lotusBOT
#

jan Niku

blazing coyote
#

hmm

#

Makes sense I suppose

old falcon
#

and (5/3)_1 is just 5/3

blazing coyote
#

Yup

#

thanks

old falcon
blazing coyote
#

I'll continue this tomorrow

#

tq again

#

.close

calm coralBOT
#
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pseudo lake
#

Hey

calm coralBOT
pseudo lake
#

Can some pls check my work

#

I know I made a mistake but I am not sure where

#

Number 30

#

The integration

calm coralBOT
#

@pseudo lake Has your question been resolved?

pseudo lake
#

<@&286206848099549185>

calm coralBOT
#

@pseudo lake Has your question been resolved?

wise moss
#

what is the answer then?

pseudo lake
#

this

wise moss
#

oh right

#

second implication is wrong

pseudo lake
#

what do u mean by second implication?

wise moss
#

$ \int_{r^2}^{8-r^2} zr^2 ,, dz = r^2 \cdot \frac{8-r^2 -(-r^2)}{2} = \frac{8r^2}{2}$

#

bot ?

#

$$ \int_{r^2}^{8-r^2} zr^2 dz = r^2 \cdot \frac{8-r^2 -(-r^2)}{2} = \frac{8r^2}{2}$$

potent lotusBOT
#

Syrenate

wise moss
#

what

#

hang on

#

nvm mixed my notes with yours

#

but still wrong

#

$$ \int_{r^2}^{8-r^2} zr^2 dz = r^2 \cdot \frac{(8-r^2)^2 -(r^2)^2}{2}$$

potent lotusBOT
#

Syrenate

wise moss
#

that

pseudo lake
#

oh i see

#

now

#

thx

wise moss
#

πŸ‘

pseudo lake
#

.close

calm coralBOT
#
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gusty lance
calm coralBOT
gusty lance
#

Stuck pls help

#

Idk what to do next

#

I can use a calculator for this btw

tranquil wasp
#

hmm

hot pecan
# gusty lance

r can be +- 1/2 then u can sub r into ar^2 = 40 or the other one to find a

manic sandal
#

why are you infinitely summing the term you already infinitely summed?

manic sandal
gusty lance
#

idk......

gusty lance
# manic sandal

i thought id js use the calculator for the infite sum - partial sum but the n variable made it hard

hot pecan
sweet stag
#

S_infty = a/(1-r)

gusty lance
#

a = 160 either way i dont see why r has to be -1/2

sweet stag
#

if r = 1/2 u cant get negative elements

gusty lance
#

oh

#

true

hot pecan
#

isnt it liek squared anyways to find a

#

ar^2 = 40

gusty lance
#

no but if we had used r = 1/2 then we can't get g5 = 10

hot pecan
#

oh lol nvm i get it

gusty lance
#

wait no

#

im stupid

#

but it can't be negative

sweet stag
gusty lance
#

infinite sum = 320/3?

sweet stag
#

yes

gusty lance
#

kk

#

can i set infinte sum - finite sum = 0.01and see what Sn is

#

wait no

hot pecan
#

yes

#

or n yea

gusty lance
#

but then id have to subtract 0.01 from what Sn is

#

right?

#

nvm i think

#

im on the right track

calm coralBOT
#

@gusty lance Has your question been resolved?

gusty lance
#

i am not

#

What am I doing wrong cuz when I type this into my calculator it can’t solve it

hot pecan
#

well it doesn’t = 0.001

#

sub a and r into the S_n formula

#

then from that u can | s_infinitg - s_n | <0.001

#

then it’ll be (1/2)^n < β€˜that number’

#

then plug in number that’s are closest but doesn’t go over β€˜that number’

gusty lance
#

o

#

i js typed in the whole expression and went to table and found that it was less than 0.01 at x = 14

hot pecan
#

then there ur answer

#

it should be right

gusty lance
#

oh kk nice

#

ty

#

.close

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summer bane
#

How would I approach this to solve for x? I have found that angle CBP is 40, and ACB is 50. Line BP is perpendicular to AC. aswell that angle CPB + x = 210

odd moon
#

cpb is 40?

summer bane
#

oh mb

#

cbp

#

not cpb

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#

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ruby jackal
#

i need hlep understanding transformations and dilations of graphs

ruby jackal
#

notation for transformations + accurate order for it

dapper sable
#

I don't know what you mean by notation, but first you get the transformations for x. Then you work outward from that.

#

Like 2x changes to -4x.

ruby jackal
#

like u have dilation by a factor of 3 from the x axis maybe

#

where (x,y) -> (x,3y)

#

thats notation

ruby jackal
#

.close

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vivid arrow
#

does anyone know why this is false?

calm coralBOT
vivid arrow
swift laurel
#

well it could have two separate oblique asymptotes i suppose (one in each direction)

vivid arrow
swift laurel
#

like it could have one approaching positive infinity and one approaching negative infinity

vivid arrow
leaden thunder
#

have you ever plotted hyperbolas

vivid arrow
#

yeah but I assumed they weren’t functions since they fail the vertical line test

swift laurel
vivid arrow
#

ohh

#

gotcha thank u !

#

.close

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gusty lance
calm coralBOT
gusty lance
#

may i get help with C

#

i dont get what the first given is saying

#

<@&286206848099549185>

calm coralBOT
#

@gusty lance Has your question been resolved?

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#

@gusty lance Has your question been resolved?

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#

@gusty lance Has your question been resolved?

rustic osprey
#

These two areas are equal

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twilit delta
#

I need to calculate the limit of this function as it approaches 0

twilit delta
#

I tried simplifying but I don't know what do next

velvet osprey
#

write sin^2(x) as 1 - cos^2(x)

velvet osprey
#

$\frac{\sin(x) \cdot \tan(x)}{1-\cos(x)}$

potent lotusBOT
velvet osprey
#

this is how to write it better

twilit delta
#

ah thanks my latex sucks

#

thanks I managed to do it

#

.close

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gusty lance
#

what does it mean when it says the graph is symmetrical to x - a if f(x) = f(2a-x)

unkempt sphinx
#

it means that if you graph it, it will be symmetric with respect to the line x=a

calm coralBOT
#

@gusty lance Has your question been resolved?

gusty lance
#

ya but how can a curve be symmetric to a line

#

like how can i visualize that

rustic osprey
#

,w graph y=(x-1)^2, x=1

potent lotusBOT
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pale cedar
#

isnt this just $\int_{-1}^1\int_{-1}^1e^{x+y}\dd x\dd y$

potent lotusBOT
#

pirateking0723

supple mural
#

no, as the area is not a rectangle from -1 to 1

pale cedar
#

it is a rotated rectangle

#

ah i see what you mean

#

it doesnt have the same area

#

this rotated rectangle has a side of length sqrt(2) whereas to the one that you are talking about which has a side of length 1

#

hmmmm

#

what about this : $\int_{-1}^1\int_{x-1}^{1-x}e^{x+y}\dd y\dd x$

potent lotusBOT
#

pirateking0723

supple mural
#

i think you need to split the integral into parts

pale cedar
#

how

#

for example split it into 2 double integrals, one for the triangle to the right of the y-axis and another to the left of it ?

supple mural
#

have you learned change of variables?

pale cedar
#

yes

#

this is an exercise to change of variables

#

i did it

#

but i thought that change of variables isnt needed here because the integral seemed easy to integrate without it

#

it turns out that this is not the case opencry

supple mural
#

bit tricky as e^{x+y} is not symmetric

pale cedar
#

ah i see

supple mural
#

variable change is def the way to go

pale cedar
#

yea now i see this

supple mural
#

you could split it up into 4 parts

#

but its a waste of time tbh

pale cedar
#

yea it is

supple mural
#

and jacobians are fun so thats a plus

pale cedar
#

nvm now i understand why change of variables is the way to go

pale cedar
#

i have a question

supple mural
#

shoot

pale cedar
#

when i want to do change of variables

#

how to determine the bounds

#

so sometimes one of the variables will be written in terms of the other

#

and other times all of the variables will have their bounds purely numbers

#

well technically the latter is when the transformation maps to a rectangle oriented in the normal way , ie with its sides parallel to the axes right ?

#

and otherwise it will be the first case ?

#

or am i missing something

supple mural
#

been a long time since ive done this, but pretty sure you can solve the inequality for u and v

pale cedar
supple mural
#

i think thats how i usually solved those types of problems

pale cedar
pale cedar
#

yea it is reasonable

#

you only need the boundary

#

because the transformation will map the boundary to the boundary of the new region in the new plane

#

alright tysm

supple mural
#

np

pale cedar
#

have a great day/night

#

.close

calm coralBOT
#
Channel closed

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trail lark
calm coralBOT
#

@trail lark Has your question been resolved?

tulip spear
potent lotusBOT
calm coralBOT
#

@trail lark Has your question been resolved?

calm coralBOT
#
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Send your question here to claim the channel.

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β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
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β€’ Be polite and have a nice day!

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tulip folio
#

hello

calm coralBOT
tulip folio
#

i need help

#

complex numbers in polar form

marsh valley
#

What's the question you're working on?

tulip folio
#

here u go

#

i am lost

marsh valley
#

Polar form has 2 parts : the modulus and the argument.
Think of it as a triangle with side lengths sqrt(3) and sqrt(2).
The modulus is the length of the hypotenuse, and the argument is the angle between the two legs.

tulip folio
#

ok

marsh valley
#

Do you think you can figure out the modulus?

tulip folio
#

no

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i have no idea what im doing

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or where to start

marsh valley
#

Well you have a right triangle with legs sqrt(3) and sqrt(2). What's the length of its hypotenuse?

tulip folio
#

sqrt(5)

marsh valley
#

Yep, so that's the modulus

tulip folio
#

oh ok

marsh valley
#

For the angle you'll have to use trig ratios

tulip folio
#

ok

#

and what are trig ratios

marsh valley
#

You found r.

tulip folio
#

so im using sin and cos to find theta

marsh valley
#

Yes

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You know two legs and you want the angle

#

Any trig function you know uses opposite and adjacent?

tulip folio
#

tan

marsh valley
#

Good

tulip folio
#

sqrt(2) / sqrt(3) is theta

marsh valley
#

Not quite

#

You know that $\tan(\theta) = \frac{\sqrt{2}}{\sqrt{3}}$

potent lotusBOT
#

Azyrashacorki

tulip folio
#

ok

marsh valley
#

You must solve for theta in there

#

Using, say, the arctan function

tulip folio
#

inverse of tan?

marsh valley
#

Yes that's the same

tulip folio
#

so sqrt(3)/sqrt(2)

marsh valley
#

No not inverse in that sense

#

The inverse function

tulip folio
#

oh

marsh valley
#

$\tan^{-1}(x) \ne \frac{1}{\tan(x)}$

potent lotusBOT
#

Azyrashacorki

tulip folio
#

oh shit

#

my past 3 months have been a lie

marsh valley
#

inverse tan is a separate function

#

tbf the notation is confusing, I prefer arctan because it avoids this

tulip folio
#

so i whip out a calc for this part then

marsh valley
#

Yep

#

Unless the trig ratio is obvious and you can figure it out from known identities

#

But I don't think it's the case here

stoic pagoda
#

arctan(mag(b)/mag(a)) will give you the reference angle, you then need to find the quadrant of the point. eg. Q4, then you need to manipulate arctan(mag(b)/mag(a)) to lie within Q4. Also recall that Arg(z) is defined from (-pi, pi], so make sure to manipulate it with these contraints in mind

tulip folio
#

ok gimme a sec

#

i got a number

#

like a degree number

#

shouild i change mode

stoic pagoda
#

nvm your question wants degrees

tulip folio
#

i got .6847

#

oh ok

#

degrees thgen

#

i got 39.23

marsh valley
#

That looks good.

tulip folio
#

ok so far so easy then

marsh valley
#

Then the polar form of your complex number is $r(\cos(\theta) + i\sin(\theta))$

potent lotusBOT
#

Azyrashacorki

tulip folio
#

ok so cos(theta) is sqrt(3)/ sqrt(5) right

marsh valley
#

Yes, but look at the answer form

#

You need only put in the angle, not the actual cos

tulip folio
#

oh ok

#

so theta is just like the angle

#

which is 39.23?

marsh valley
#

Yep

#

As sonder pointed out in a general case, you do need to check which quadrant your triangle falls into, because arctan only gives you an angle in [-90, 90], which means you might need to add multiples of pi

#

In this case it isn't necessary

tulip folio
#

so whats like an example of a number it might give me and how i correct it

marsh valley
#

But, for instance, if you had started out with $-\sqrt{3} - i\sqrt{2}$, then you still would have had $\tan(\theta) = \frac{\sqrt{2}}{\sqrt{3}}$, so you would've gotten the same angle.
However, the point is in quadrant 3, so you need to add pi to it

potent lotusBOT
#

Azyrashacorki

tulip folio
#

oh ok

#

seems easy enough ig

marsh valley
#

In general, just draw it out in a plane

tulip folio
#

alr

#

so my final answer should be sqrt(5)(cos39.23 + isin39.23)

marsh valley
#

That should work, yes

tulip folio
#

what now

marsh valley
#

They say nearest tenth for the angle

#

Maybe that?

tulip folio
#

ok that was my fault

#

thanks

#

seems pretty easy but i will be back for 2 reason

#

either a harder question that im lost in

#

or when i get a demoivres theorem question

#

.close

calm coralBOT
#
Channel closed

Closed by @tulip folio

Use .reopen if this was a mistake.

calm coralBOT
#
Available help channel!

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Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

karmic willow
#

how do i find the period of cos((t/2)+(pi/2))

torpid canopy
#

Period of $\cos(at)$ is $2\pi/a$ I believe

potent lotusBOT
karmic willow
#

oh ok

#

how do i make an equation for a cos graph with just a visual and one point?

stoic pagoda
#

PERIOD IS 6

karmic willow
#

ah i see

#

randome question

#

why is 1/3pi and pi/3 the same?

stoic pagoda
#

its not wht

karmic willow
#

huh?

#

i got the same in desmos

stoic pagoda
#

wdym

torpid canopy
#

do you mean 1/(3pi) or 1/3*pi

karmic willow
#

probably (1/3)pi?

#

i just inputted 1/3pi and pi/3

viral isle
karmic willow
#

how do i find the period

#

wait i got it

#

finally kinda understanding these

viral isle
viral isle
karmic willow
#

for this is the period (2pi/2pi/5)?

#

or is it just 5

viral isle
viral isle
#

Try 2pi/5?

karmic willow
#

its 5

#

cause years

#

this is really confusing

viral isle
#

You need help with that?

karmic willow
#

yeah

viral isle
#

Okay

viral isle
#

Do maths