#help-42

1 messages · Page 94 of 1

hot prairie
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cosx

jolly jacinth
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ok

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so we have sin^3(x)

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which means we can effectively use the power rule

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do you know what that is?

hot prairie
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yes

jolly jacinth
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so

hot prairie
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3sin^2(x)?

jolly jacinth
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thats incorrect

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you are integrating

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which means the power increases by 1

hot prairie
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oh mb mb

jolly jacinth
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and you divide by the new power

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all g mate

hot prairie
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so sin^4(x)/4

jolly jacinth
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yep

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  • c
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does that make sense?

hot prairie
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yes

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ohh

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I see now

jolly jacinth
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if an integral doesnt make sense

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sometimes you can differentiate your answer

hot prairie
#

yeah

jolly jacinth
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and check that it comes back out

hot prairie
#

ok ok thanks

jolly jacinth
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do ya have any other questions mate?

hot prairie
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no, all goods

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thanks

#

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calm coralBOT
#
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toxic haven
calm coralBOT
toxic haven
#

when I factor out 1/13 from 27/13 I get 27/ 169, but not 27

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i’m doing smth wrong idk what

dull wagon
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you didn't factor out correctly

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consider $\frac{27}{13} = 27 \times \frac{1}{13}$

potent lotusBOT
#

ℝαμΩℕωⅤ

toxic haven
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yeah

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1/13 divided by 27/13

dull wagon
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thus factoring 1/13 out of that leaves you with 27

toxic haven
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but i did it by cross multiplication

dull wagon
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you're dividing the wrong way

toxic haven
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oh

dull wagon
#

to see what you're left with, you want to divide
what you're starting with: 27/13
by what you're factoring out: 1/13

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(27/13) / (1/13) = 27/13 * 13 = 27

toxic haven
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i u derstand but

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how am i supposed to compute this?

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thro cross multiplication?

dull wagon
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as above

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also cross multiplication isn't the correct terminology

toxic haven
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oh

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what is it

dull wagon
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relation between division and multiplication

toxic haven
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Is it possible to do it through cross multiplication because I just don’t really understand what you sent because I don’t understand how I would be able to compute that on paper

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okie ty

dull wagon
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cross multiplication refers to manipulation of equations doing:
$$\frac pq = \frac rs \implies ps = qr$$

potent lotusBOT
#

ℝαμΩℕωⅤ

toxic haven
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oh ok

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my bad

#

okay

#

i got it now

#

tysm

#

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lament sorrel
#

how do i solve this equation for Z5 (all the whole numbers group between 0 and 4 including both)?

lament sorrel
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do i do:
x^2 + 1 = 0 /+4
x^2 = 4
and then just plug in all the numbers 0<=x<=4 and see what works?

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x*x mod 5 = 4, per the construction of Z5 as i know it (all possible reaminders of 5 group numbers)

pseudo wedge
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yes that's correct

storm spire
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sorry didnt mean to type haha

lament sorrel
pseudo wedge
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I'm not sure if there's a better way tbvh

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there probably is

lament sorrel
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i think this is not the correct way to solve this problem

pseudo wedge
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since 5 is a prime number I think you can factorise this

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$(x+2)(x-2)\equiv 0 (\text{mod 5})$

potent lotusBOT
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kheerii

pseudo wedge
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so $x+2\equiv 0$ or $x-2\equiv 0$

potent lotusBOT
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kheerii

pseudo wedge
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note however this ONLY WORKS if your base (in this case, 5) is prime

lament sorrel
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i dont if it's not prime then it's not a field

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but how does this matter? i mean what axiom

pseudo wedge
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I'm not sure about the field theory aspect of it, so I can't help you there

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I can tell you why it fails from a number theoretic standpoint

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say you have $ab\equiv 0(\text{mod 10})$

potent lotusBOT
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kheerii

pseudo wedge
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you can have $a\equiv 0$ or $b\equiv 0$

potent lotusBOT
#

kheerii

pseudo wedge
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but you can also have $a\equiv 2$ and $b\equiv 5$, this also gives you a valid solution

potent lotusBOT
#

kheerii

pseudo wedge
#

that's why factorising doesn't work for non-prime bases

lament sorrel
pseudo wedge
#

the two factors

pseudo wedge
lament sorrel
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but i dont understand how that's relevant

pseudo wedge
lament sorrel
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since it's not a*b, but either a*a or b*b

pseudo wedge
#

$$(x+2)(x-2)\equiv 0 (\text{mod 5})\implies x+2\equiv 0 \text{ or } x-2\equiv 0(\text{mod 5})$$ but $$(x+2)(x-2)\equiv 0 (\text{mod 10})\text{ does not imply } x+2\equiv 0 \text{ or } x-2\equiv 0(\text{mod 10})$$

potent lotusBOT
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kheerii

pseudo wedge
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apologies for the bad latex, I'm still learning

lament sorrel
lament sorrel
pseudo wedge
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you can also have first factor = 2 and second factor = 5 for example

pseudo wedge
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okay maybe this specific case is a bad example

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it probably isn't possible for this exact question

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but I'm just telling you that you need to RULE OUT those cases separately

pseudo wedge
lament sorrel
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i mean i can

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since it's a square euqals something in Z(n)

ancient thistle
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,, x^2 - 5x + 4 = (x - 1)(x - 4) \pmod {10}

potent lotusBOT
ancient thistle
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it seems that you have the solutions x = 1 and x = 4

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but you also have
[ x^2 - 5x + 4 = x^2 - 5x - 6 = (x + 1)(x - 6) \pmod {10} ]

potent lotusBOT
ancient thistle
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so there is also x = -1 and x = 6

pseudo wedge
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ahh yeah

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I wasn't able to think of a good example

lament sorrel
ancient thistle
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because 10 has nontrivial factors

lament sorrel
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I get it's because the group of reminders Z_p is not a field because p is not prime

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but what axiom is not working?

ancient thistle
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Z/10 is not a domain

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Z/5 is a domain

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a domain is where there are no zero divisors

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in Z/10, there are zero divisors

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2 divides 0, and 5 divides 0

lament sorrel
ancient thistle
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a factor is a factor...

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2 and 5 are factors of 10

lament sorrel
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not native

lament sorrel
lament sorrel
ancient thistle
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2*5 = 0 in Z/10

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in Z/5, there are no such elements

lament sorrel
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10 | 2*x?

lament sorrel
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I understand, so the axiom of only 1 resetting multiplication number doesn't exist here

ancient thistle
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i have no idea what that means

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Z/10 satisfies all the axioms of a ring

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it is in fact a perfectly fine commutative ring

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it is not an integral domain however

lament sorrel
ancient thistle
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you write it as x^2 - 9 = 0 and factor it into (x - 3)(x + 3)

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so 10 divides (x - 3)(x + 3)

lament sorrel
ancient thistle
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then you have one of 10 | x - 3, 10 | x + 3, 2 | x - 3 and 5 | x + 3, or 2 | x + 3 and 5 | x - 3

lament sorrel
ancient thistle
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theres x = 3, x = -3 and no others

lament sorrel
ancient thistle
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a commutative domain

lament sorrel
ancient thistle
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yes it is

lament sorrel
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no

ancient thistle
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the equivalence class of -3 in Z/10 contains all the elements congurent to -3 mod 10

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this includes elements like -3, -420693, 1337

lament sorrel
ancient thistle
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you can check directly that the other two options dont work

lament sorrel
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because we could then do 13,23,33, since those conguate to mod 10

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to 3*

ancient thistle
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those are all included in the x = 3 solution

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because you're working mod 10

lament sorrel
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since you're working with mod 10

ancient thistle
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those are all congruent to -3, and so is included in the x = -3 solution

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but 3 is not congruent to -3, so x = 3 and x = -3 are distinct

lament sorrel
lament sorrel
ancient thistle
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you factor

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and you say either

  1. 10 | x - 1,
  2. 10 | x - 4,
  3. 5 | x - 1 and 2 | x - 4, or
  4. 5 | x - 4 and 2 | x - 1
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this gives you the 4 solutions that i listed earlier

lament sorrel
ancient thistle
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the 5 should be a 4

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i guess another way is by using the chinese remainder theorem

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(x - 1)(x - 4) = 0 mod 10 means (x - 1)(x - 4) = 0 mod 2 and 5

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you solve the equivalence in both moduli and combine it together

lament sorrel
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ty very much mate

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#
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ancient thistle
#

👍

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remote mural
#

Is there way to find roots of cubic equation easily
Like there is [-b±√(b^2-4ac)]/2a for quadratic equation

warm warren
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Yes

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Not so easily but there’s a formula

calm coralBOT
#

@remote mural Has your question been resolved?

hollow totem
#

,w x^3+x+1=0 exact solution

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barren nymph
#

is there an easy way I could approach this question

barren nymph
#

because I have no clue how I would find 2 factors so that the two vectors are equal to v1

marsh agate
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Just write the linear dependance
You have ... = 0
Move the vector you want to the other side and divide by the appropriate constant (assuming its coefficient was nonzero, you can't always do that but here you can)

barren nymph
#

🤨

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are you refering to c1v1 +c2v2+etc?

#

I do not understand sorry

#

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remote mural
#

Idk where to start

low isle
#

f(-1) = 0
f(0) = 1
f(1) = 2

remote mural
#

Yep

low isle
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now some function g(x) = x + some constant b

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which is always greater than f(x)

remote mural
#

Yep

low isle
#

g(1) = 1 + b
g(2) = 2 + b and so on

remote mural
#

Yes

low isle
#

is it a multicorrect question?

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wait no

remote mural
#

Sorry wdym?

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There’s only one correct answer

low isle
#

the only value of b satisfying this is 2

remote mural
#

I don’t understand sorry

low isle
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see g(1) = 1 + b right

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and f(1) = 2

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and it is in this pattern

remote mural
#

wait no isn’t g(1)=2+b?

low isle
#

g(0) = 0 + b
f(0) = 1

low isle
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at x = 1

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g(1) becomes 1 + b

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did u understand that?

remote mural
#

Hmmm

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Wait so

low isle
#

the options for b are -1, 0 , 1 and 2

remote mural
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Yes

low isle
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at b = -1 or 0 g(x) is coming out to be less than f(x)

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so they cant be right

remote mural
#

Right

low isle
#

at b = 1, g(x) is equal to f(x) but we are looking for g(x) greater than f(x)

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the only remaining option is 2 whic is correct

remote mural
#

So it’s just only a matter of trial and error?

low isle
#

i suppose

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or u can see that for b greater or equal to 2 satisfies it

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i did so many steps just to make u udnerstand

remote mural
#

Right thanks

low isle
#

it just takes like 5 seconds of thinking

remote mural
#

Uhh yeah sorry for the inconvenience then

#

Bye

#

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storm spire
#

How do you know when to reslove forces and when to use f=ma (eg finding tension or reaction force)

compact drum
#

Could you give some context?

storm spire
#

this is my understanding - you can resolve forces if velocity is constanct (essentially f=m(0) so technically you use the f=ma for both), and use fma if there is acceleration

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these questions have acceleration - but most questions state that the body is in equibilrium

compact drum
#

In equilibrium we still use fma
We find the forces that go in opposite direction and set them equal to find what we want

storm spire
storm spire
compact drum
#

You do have acceleration usually

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Just that you have the same acceleration up and down

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But the fundamental thing you set equal is usually f

storm spire
#

yh i mean in some question it will say its in equilbrium (so at rest or constant velocity)

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so is it cirrect that techniwualy toy still use fma

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like for q lets say there was no acceleration you can still resolve ?

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sorry if confusing you hah

calm coralBOT
#

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@storm spire Has your question been resolved?

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idle fractal
calm coralBOT
idle fractal
#

i converted it into euler

#

e^(itheta)^4 upon e^(i(pi/2-theta))^5

winter elbow
#

Actually, you just need to acknowledge that $sin \theta$ = $cos( \pi/2$ - $\theta)$

potent lotusBOT
#

Sufferrrrring rn D:

idle fractal
#

yes that is why i converted

idle fractal
winter elbow
#

Sorry, I’m not advance enough for Euler form XD

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but it’s alright, at least we are referring to the same concept

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De Moivre

#

Formula

quaint sphinx
#

and you will be done

brittle isle
#

numerator becomes e^(4i * theta) as done, denominator becomes (cos(pi/2 - theta) + isin(pi/2 - theta))^5 = e^(i * (pi/2 - theta) * 5)

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so yeah

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work all looks good, you can just do the division and convert back using euler's formula

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so you have e^(4i * theta) / e^(5i(pi/2 - theta))

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the denominator can be simplified actually

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becomes e^(i * 5pi/2) * e^(i * -5theta)

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and e^(i * 5pi/2) = i

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so simplifies to e^(4i * theta) / (i * e^(i * -5theta))

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= -i * e^(4i * theta + 5i * theta)

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now you can just get your answer

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and before a helper comes at me for providing sols, she dm'd me and was still confused so i explained it here in the help channel lol

idle fractal
#

so the power comes in multiplication

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Opps wait one term misread

calm coralBOT
#

@idle fractal Has your question been resolved?

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jovial gyro
#

If $\frac{z^2}{z-1}$ is always real, then z, can lie on a-
\(a) Real axis
\(b) A parabola
\(c) Imaginary axis
\(D) None of these

potent lotusBOT
#

Pro_Hecker

jovial gyro
#

I tried using z = x+yi

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and got 2x^2y-2xy-x^2y+y^3=0 by imaginary part =0

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i don't know what to do next

median oyster
#

it doesn't look like that rearranges into any of the first three options, so just (d)

jovial gyro
#

How do you know?

median oyster
#

because of the cubic term

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oh wait, that's just the imaginary part

jovial gyro
#

so... x^2 -2x +y^2 =0

#

so it this a circle?

median oyster
#

the imaginary part is zero when y=0 or when it lies on that circle

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i.e. if z is a real number, or if it's on that circle

jovial gyro
#

if y=0 then, can the answer be (a) real axis?

median oyster
#

yes

jovial gyro
#

ok thanks

#

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trail hawk
calm coralBOT
trail hawk
#

Pls help

modern swallow
#

then distribute and simplify

calm coralBOT
#

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formal shadow
#

how to integrate this using partial fractions

formal shadow
#

$\frac{3x+2}{x^2+x+2}$

potent lotusBOT
#

Pfannkuchen

formal shadow
#

I know i should split the 3x and the 2 but then idk what to do next cuz i forgot

low isle
#

it is a quadratic that cant be factorized

formal shadow
#

thats where im stuck

low isle
#

so what you do is 3x+2/(x^2 + x +2) = ax+b

formal shadow
#

i dont get it

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isnt (3x+2)/(x^2+x+2) going to be a fraction

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with x in the denominator

low isle
#

1 sec

formal shadow
#

kk

low isle
#

you do 3x + 2 = ax + b / (x^2 + x +2)

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sorry did that by mistake

formal shadow
#

its fine

low isle
#

wasnt paying much attention, my bad :)

formal shadow
#

its ok

#

do i need to complete the square on the bottom?

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and then use u sub

low isle
#

oopsie i did another mistake

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wait no

formal shadow
#

?

low isle
#

i think tht shud work

formal shadow
#

ok

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ill try it

#

it kinda got rly complicated

low isle
#

i think it's supposed to be 3x+2 = A(x^2 + x + 2) + bx + c

formal shadow
#

?

#

wait

#

i got it

#

thanks fo rthe help

#

i realized

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that the question was asking for if the improper integral diverges or converges and it diverges

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so ty

#

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fossil forum
#

How do i solve this

calm coralBOT
fossil forum
#

i tried to get (a) by using the formula 20-4x/4

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but i did not get it

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wait is 20-4x/4 == 20/4-4x/4 ??

versed silo
#

yes

fossil forum
#

how is that so?

versed silo
#

because fractions are divisions

#

i don't understand what you're asking

fossil forum
#

oh wait i forgot basic algebra

#

.closr

#

.close

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unreal sonnet
#

[inverse trigonometric functions]

how do you work out the exact values of cos(arcsin(4/5)).

verbal finch
#

ok so

#

first draw a right angle triangle

unreal sonnet
#

thatw as fast

verbal finch
#

lol

unreal sonnet
#

btw 4/5 i emant

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typo

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not 3/5

verbal finch
#

yea okay

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assume some x = arcsin(4/5)

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then sinx is?

unreal sonnet
#

mhm

verbal finch
#

what is it?

unreal sonnet
#

so x = arcsin(4/5)?

verbal finch
#

yes

unreal sonnet
#

sin(arcsin(4/5))?

verbal finch
#

yes

#

which is?

unreal sonnet
#

4/5

verbal finch
#

yes

#

from here

#

find cosx

#

can u?

unreal sonnet
#

that'll just be cos(4/5)

#

but it'

verbal finch
#

nop

unreal sonnet
#

o

verbal finch
#

think again

#

sinx is 4/5

#

how do u get cosx

#

@unreal sonnet ?

unreal sonnet
#

im still thinking

verbal finch
#

sin^2x + cos^2x = 1

unreal sonnet
#

i dont think i can work it out

remote mural
verbal finch
unreal sonnet
verbal finch
#

thats fine

#

ok so find cosx

unreal sonnet
#

is it suppose to be easy or smth and am i just overthinking

fleet verge
#

Write the equation here

verbal finch
#

it is pretty simple

unreal sonnet
#

cos(3/5)?

verbal finch
#

uh

#

only 3/5

#

cosx is 3/5

unreal sonnet
#

oh yea

#

BROO

verbal finch
verbal finch
unreal sonnet
#

u jus find out the adj

#

and ez

#

💀

verbal finch
#

yea

#

that also works

unreal sonnet
#

so like

#

sin(arctan(3/7))

#

is = 3/7.6

verbal finch
#

wait

unreal sonnet
#

huh

verbal finch
#

u asked cos(arcsin(4/5))

unreal sonnet
#

nono this is a dif question

verbal finch
#

u got that?

unreal sonnet
#

ye?

verbal finch
#

okay

unreal sonnet
#

is it wrong

verbal finch
verbal finch
verbal finch
unreal sonnet
#

7/3

#

oh awit

#

3/7

verbal finch
#

sry mb

unreal sonnet
#

o

verbal finch
#

sinx not tanx

unreal sonnet
#

7/7.6

verbal finch
#

?

#

what

unreal sonnet
#

no?

verbal finch
#

wait a sec

#

yes correct

unreal sonnet
#

phew alr

#

can we do one more

fleet verge
#

As an approximation

unreal sonnet
#

actually

#

ill do the question and u tell me if it's correct or not

#

arccos[sin(pi/4)]
= 4/2.48?

fleet verge
#

No

unreal sonnet
fleet verge
#

Notice that sin(pi/4)=cos(pi/4)

unreal sonnet
fleet verge
#

What is sin(pi/4)?

unreal sonnet
#

that's 45 degrees

fleet verge
#

What is cos(pi/4)

unreal sonnet
#

wait

fleet verge
#

Sin(pi/4) = 1/sqrt(2) = cos(pi/4)

unreal sonnet
#

i still

#

dont get it

#

i think you got it wrong

#

cause the if u draw a triangle

fleet verge
#

Think about it a bit more

unreal sonnet
#

cos = sqrt(16+pi^2)/4

#

huuh

#

alr

#

and not pi/4

#

how does cos = pi/4

#

so both adj and opp are equal and make 4

verbal finch
unreal sonnet
#

ok actually ima headoff

#

i gotta sleep early for tmr

#

yall have been a great help

#

wish yall a great day

calm coralBOT
#

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supple vector
calm coralBOT
supple vector
#

It isn’t because it can derive the same string with multiple parse trees

calm coralBOT
#

@supple vector Has your question been resolved?

supple vector
#

.close

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narrow ridge
#

quick question

calm coralBOT
narrow ridge
#

thats correct since it's already in standard form

#

right?

#

.close

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coral dew
#

Why is this false?

calm coralBOT
pallid halo
#

suppose x = -1

calm coralBOT
#

@coral dew Has your question been resolved?

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lucid knot
#

are these correct?

calm coralBOT
lucid knot
#

A school committee needs 2 more students. How many ways can the committee be selected from a group of 10 students? i say 45 because 10C2

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#

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toxic haven
#

For the question on top I’m kind of confused because I don’t understand how you get absolute minimum or maximum

toxic haven
#

i have the critical nimber

potent smelt
#

The critical numbers are local maxima, minima, or saddle points. The absolute minimum or absolute maximum is simply the smallest or largest value of the function on some domain.

#

It may be the case that a function does not have an absolute minimum or maximum

toxic haven
#

yeah but for this i used the cpt theorm which only has one critical number to test

potent smelt
#

Yes, so you test the critical number. Figure out if it's a maximum or minimum or neither, and then look at the limiting behavior of the function

toxic haven
#

how do I use a critical number to find the absolute maximum or minimum because I’ve searched up two different ways, and one is through the second derivative test or finding the limits but i want to know the most efficient way

potent smelt
#

If, for instance, the critical value is a minimum, but the limiting behavior as x->0 is to diverge to negative infinity, then your minimum cannot be an absolute minimum, for instance

#

@toxic haven the second derivative test is only to determine if a point is a minimum or maximum

toxic haven
potent smelt
#

So the second derivative test can be inconclusive

toxic haven
#

how

potent smelt
#

Consider y = x^4

#

And y = x^3

#

We know that y = x^4 has a minimum at x = 0, but y = x^3 does not

#

What does the second derivative test say for these functions?

toxic haven
#

to use the first decorative test

#

derisive

#

but ur right it’s better to use linits

#

in this case how would i?

#

i don’t understand what function we’re talking about whenever we say as d approaches to infinity or zero

#

x*

potent smelt
#

So the stuff with limits is to determine if there is an absolute minimum or maximum at the endpoints of the function, (if the domain is finite) or if the function attains a larger (or smaller) value that any of our maximums (or minimums) found by the critical point tests

#

You need to do both

#

Additionally, you need to look at discontinuities in the function, if any

#

And the limiting behavior approaching those

toxic haven
#

ohh

#

okay

#

so how do i start

#

for the questions i sent

potent smelt
#

Here's how I approach problems like this

#

Generally

kind prawn
#

Using limits on an open set to determine extrema and ignoring the difference between maxima/minima and suprema/infima in their screenshot makes me want to roll my eyes

toxic haven
kind prawn
#

It doesn't really matter at this stage, it just makes me judge the lecturer

potent smelt
#

First, I find and classify all of the critical points, and find their values. Keep the largest local maximum and smallest local minimum. Note that any discontinuities in the function will be captured in the critical points, but sometimes the definition of the function can make you miss removable discontinuities, so

Next, I make extra careful I got all of the discontinuities, and took care of weird cases not covered by things like the second derivative test, for instance, locally infinite slopes for finite functions, cusps, and so on, I categorize these as well.

Third, I look at the end points of the domain, are these open or closed? What values are these approaching?

Finally, I've gathered all of the information I need to figure out which point is the absolute maximum or minimum. I just find the point which is the largest or smallest. Sometimes though, this is not possible, and the function doesn't have an absolute maximum or minimum.

strange lichen
#

This gotta get pinned in #calculus or something man

toxic haven
#

i’m still reading it 😭

potent smelt
toxic haven
#

okay i got it

toxic haven
potent smelt
#

Well, I told you how I would approach the problem, so how about this, using the above approach, give it a shot, and if you get stuck, I can try to help you

toxic haven
#

okie

#

usuing the critical number e^1/14

#

so we find local values?

potent smelt
#

You find the value of the function at that point, and also the value of the second derivative

toxic haven
#

okay the value of dunc if 1/14e

#

and the e^14 plugged in second dericirve is -4.46

potent smelt
#

Ok, so the second derivative is negative

toxic haven
#

yeah

potent smelt
#

This implies that the critical point is what, a local max or a min?

toxic haven
#

min

#

waits it’s

#

relative max

potent smelt
#

It's not a min, so it clearly must be a max, so maybe it will be helpful to reason through why it's a max

#

Why do you think this is a max?

toxic haven
#

vause its concave down

potent smelt
#

Right, but more specifically, the second derivative measures concavity of the original function

#

But what does it measure with respect to the first derivative?

toxic haven
#

i have no idea

#

just where it changes?

potent smelt
#

So the second derivative is the derivative of the first derivative

#

Seems silly to say it out loud

#

But this means everything that you know to be true about the derivative is true about the second derivative as it applies to the first derivative.

toxic haven
#

yeah

potent smelt
#

So at the critical point we know that the derivative of the function is 0

#

And so we know that if we consider the derivative as a function in its own right, it either goes from negative to positive or positive to negative, or it bounces off in some way.

#

If the second derivative is negative, this means the derivative is trending down at the 0.

toxic haven
#

yeah

potent smelt
#

Going from positive to negative.

toxic haven
#

yeah

potent smelt
#

So if we know the derivative is going from positive to negative, what can we say about the original function?

toxic haven
#

so as it goes to infinity it’s getting shorter

#

it’s decreasing?

potent smelt
#

Well, if a function's slope is positive then it's increasing

#

And if a function's slope is negative then it's decreasing

toxic haven
#

yeah

potent smelt
#

So what happens if you have a function whose slope changes from positive to negative?

toxic haven
#

decreasing

potent smelt
#

So imagine the function is like a ball traveling through the air

#

It goes up then it comes down

#

Did it reach a maximum or minimum height?

toxic haven
#

it hit a max height

potent smelt
#

Exactly

toxic haven
#

so it would be absolute max?

potent smelt
#

It is a local max right now

toxic haven
#

yeah

#

what now lol

potent smelt
#

So that's paragraph 1

#

We've handled all of the critical points, are there any discontinuities or anything like that?

toxic haven
#

no

potent smelt
#

Ok, now, what is the behavior at the edges of the domain?

#

First, what is the domain?

toxic haven
#

(0. infinity)

#

,

potent smelt
#

Cool, and what's the limiting behavior?

toxic haven
#

like

#

meaning what’s the limit?

#

idk what that means

potent smelt
#

Yes

#

What's the limit as x->0+ and x->inf?

toxic haven
#

when x approaches infinity it iincreases?

potent smelt
#

Can you show your work?

toxic haven
#

because i did do a whole chapter on limits

#

i just don’t know how to do it for this mean i don’t really know what it means

#

like when u say x do u mean like plugging in smaller numbers to see if it increases or decreases as it reaches 0?

potent smelt
#

Ok, no worries, so in this case for the limit to infinity we can do a power comparison test

toxic haven
#

okie

potent smelt
#

ln(x), because it is logarithmic, has a smaller effective exponent than any positive n, x^n

#

On the other hand, the x^14 is just 14

#

So which term grows faster?

toxic haven
#

?

potent smelt
#

Yup

#

So if the denominator dominates the numerator, what does this mean?

toxic haven
#

no idea 😭

potent smelt
#

Ok, so if we have some fraction, a/b

#

And I make b bigger, what happens to a/b?

toxic haven
#

it gets smaller

potent smelt
#

Yup

#

Let's say I make b massive, it's a million times bigger than a, how big is a/b?

toxic haven
#

very small?

potent smelt
#

Sure, but if it's exactly 1,000,000 times bigger than we know the value a/b

#

a/(1,000,000 a) = 1/1,000,000

#

So it becomes one millionth

toxic haven
#

yeah

potent smelt
#

So we can make b as big as we want, is there any limit to how small we can make a/b?

toxic haven
#

it can’t be 0?

potent smelt
#

It can't! But we can get as close as we want to it

#

So that's what we mean by limit

toxic haven
#

okok

potent smelt
#

If you give me a super small number, which we call ε, I can find some value of b which makes a/b smaller than ε

toxic haven
#

yeah

potent smelt
#

But the rule is ε must be > 0

#

So as a result the limit as x->inf is 0

#

Because x^14 grows much faster than ln(x)

#

So we can always find some x big enough to make the value smaller than whatever ε > 0 we choose

toxic haven
potent smelt
#

Well, we can do a different dominated convergence test, this time for x->0 we have that ln(x) -> -Infinity faster than any x^n for finite n.

#

Or you can use L'hopitals rule

#

Actually, you could have used L'hopitals for the last one too

toxic haven
#

what is this math called

#

like limits?

potent smelt
#

Calculus

toxic haven
#

like more specifically

potent smelt
#

Or perhaps "Analysis" if you're seeking a math degree

toxic haven
#

how would i practice this

potent smelt
#

Well, what textbook are you using?

#

Stewart?

#

If so, one of the major strengths of Stewart is the sheer volume of excellent and interesting problems.

#

Just assign yourself homework from the chapter on limits

toxic haven
#

okie

#

okay again

#

why do we test the limit of inf of ln x and not x^14

#

but test the limit of x^14 for 0

potent smelt
#

We do both

#

It's just that x^14 dominated as x -> inf, but ln(x) dominates as x->0

#

Well, technically we have infinity/0 which isn't even really a question of where that's going

#

The numerator says infinity, the denominator says also infinity.

toxic haven
#

ik i was still abit confused on that

#

when we say x approaching 0 or inf we mean the x in the orginal function right?

potent smelt
#

Or just the x in the numerator or denominator, depending on context.

toxic haven
#

what about this context

potent smelt
#

Well when we're considering x^14 and ln(x) separately, then the context is whichever one we're talking about.

#

But when we put it all together, it's all together again and the context is the entire function

toxic haven
#

can we consider it all together?

potent smelt
#

Sure

toxic haven
#

and we are trying to test if it’s decreasing or increasing v

#

?

potent smelt
#

Just seeing where it is going

toxic haven
#

is this connected with it

#

like figuring it out if it’s abs max or min

potent smelt
#

Ah yes, sorry

#

You mentioned this a while back, but I didn't recognize the name

#

Yes, you can just use that

#

And make your life easier.

toxic haven
#

😭😭😭

#

i’m just confused because

#

they say if u find relative max it’s also the absolute max?

potent smelt
#

I'm trying to do a super general step by step process for the possibility of a really misbehaving function.

#

Whereas you have a rule for a really nice function

#

Which I was unaware you could use

#

And that makes this problem super easy

potent smelt
toxic haven
#

because we did the second derivative test and we got that the function is a relative maximum so that also means that the thing is also absolute maximum?

potent smelt
#

And that critical point is a local max or min

potent smelt
#

You do need to check the conditions in order to use this fact

toxic haven
#

okay so we got that figured it out

potent smelt
#

Yup

potent smelt
#

🥳

toxic haven
#

okay finally

#

tysm✊🏼✊🏼

#

.close

calm coralBOT
#
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calm coralBOT
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keen grove
#

why is this not a subspace?

calm coralBOT
alpine stone
#

Well, do you think it should be?

#

If so, try verifying the conditions for a subspace

keen grove
#

so would i use the form p = ax^3+bx^2+cx+d

blazing coyote
#

what's $\P$? The field of polynomials ?

alpine stone
#

You could

potent lotusBOT
#

ƒ(Why am. I here)=I don't know

keen grove
#

ye degree less than or equal to 3

frank heart
#

could someone explain what happened here?

blazing coyote
#

!occupied

calm coralBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

keen grove
#

.close

calm coralBOT
#
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calm coralBOT
potent lotusBOT
opaque ledge
#

AB = CD
AD = BC

#

It is indeed slanted

#

Look at part B and it's distance to bottom, it's 5

#

From C to bottom is 1.5

#

It is slanted

#

Ah

#

I thought AD is also slanted

#

But yeah you're right ig it's not slanted

#

I would say it is not slanted, but if you have the opportunity to ask your teacher, then sure why not

#

Okay yea ask your teacher

#

Because if AD is slanted, then question is much easier solveable than when it's not

#

You can send it here and if I can't, someone else might

#

What do we know about the circular part

#

Alright

#

How do you think we can approach this problem?

#

It's fine

#

What is your initial idea

#

Imagine you know the curved part

#

Let's call it X (Imagine we know it)

#

How do you find the answer?

#

Hmm

#

Let's look at it in another way

#

If it was normal triangle, without the curved part, it would've been easier to solve this, do you agree?

#

So let's do something

#

Let's solve the question not considering the curved part

#

And then deduct the curved part from it

#

yes yes

#

I tried to replicate the question

#

Let's find the purple part, then deduct the blue part

#

Excuse my drawing skills

#

Yea but we'll get to that

#

So big triangle is 20

#

Now as for the blue part

#

It seems like the curve, is part of a circle

#

In other words like it is a quarter of a circle

#

Yes

calm coralBOT
#
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#
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raven crypt
calm coralBOT
raven crypt
#

Could someone help me here? I am stuck in this derivative

hollow totem
#

The mistake is from lines 3 to 4, you can't combine exponents like that

#

$a^b * c^d \neq (ab)^{c+d}$

potent lotusBOT
#

thewizardofOU

raven crypt
#

how could I resolve it?

upper flare
#

okay so

#

key line you messed up

#

was after

#

$f'(x) = 4x\sqrt{2-x} + 2x^2 \left( \frac{1}{2} \cdot (2-x)^{-\frac{1}{2}} \cdot (-1) \right)$

potent lotusBOT
#

poudel

upper flare
#

instead of turning 1/2 into 2^(-1), try multiplying all the numbers together as is

#

i.e. try simplifying by doing 2 x 1/2 x (-1) instead

raven crypt
#

I think i got it

#

thank you very much to both!

hollow totem
#

Np

raven crypt
#

how to close the channel?

#

.close

calm coralBOT
#
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calm coralBOT
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tall moon
#

a,b,x,y are real numbers such that
$$ax+by=3$$
$$ax^2+by^2=7$$
$$ax^3+by^3=16$$
$$ax^4+by^4=42$$
find $ax^5+by^5$

potent lotusBOT
#

Skill_Issue

cobalt basalt
#

a

#

there was a trick

blazing coyote
#

binomial theorm perhaps?

#

or a variation thereof

cobalt basalt
#

(ax+by)whole^5=ax^5+ax^4by+ax^3by^2+ax^2by^3+axby^4+by^5

#

dam never mind

blazing coyote
cobalt basalt
blazing coyote
#

,w (ax+by)^5

chilly lodge
#

hecker

chilly lodge
#

the trick is something like

#

(ax+by)(x+y)=ax^2+by^2+axy+bxy
3(x+y)=7+xy(a+b)

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and forming another such equation

tall moon
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i dont understand what you said

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@chilly lodge

chilly lodge
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$ax+by=3$\$\left(ax+by\right)\left(x+y\right)=3\left(x+y\right)$\$ax^{2}+by^{2}+xy\left(a+b\right)=3\left(x+y\right)$\$7+xy\left(a+b\right)=3\left(x+y\right)$\\$ax^{2}+by^{2}=7$\$\left(ax^{2}+by^{2}\right)\left(x+y\right)=7\left(x+y\right)$\$16+xy\left(ax+by\right)=7\left(x+y\right)$\$16+xy\left(3\right)=7\left(x+y\right)$

potent lotusBOT
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B-eard

chilly lodge
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do similar with ax^3+by^3 and you'll have two linear equations in xy and (x+y)

calm coralBOT
#

@tall moon Has your question been resolved?

tall moon
#

what do i do now

potent lotusBOT
#

Skill_Issue

tall moon
#

ok, i got xy=-38 and x+y=-14

calm coralBOT
#

@tall moon Has your question been resolved?

hollow granite
#

y=-38/x
y=-14-x

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-14-x=-38/x

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14x+x^2=38

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x^2+14x-38=0

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(x+7)^2-88=0

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use quadratic fomrula

tall moon
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wait a minure

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$$ax^4+bx^4=42$$
$$(ax^4+bx^4)(x+y)=42(x+y)$$
$$ax^5+by^5+xy(ax^3+by^3)=42(x+y)$$
$$ax^5+by^5-38(16)=42(-14)$$

potent lotusBOT
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Skill_Issue

tall moon
#

wtf its 20?

#

ok then thanks yaal

#

.close

calm coralBOT
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calm coralBOT
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remote mural
calm coralBOT
blazing coyote
#

well, what have you tried

remote mural
#

Options are
a)All necessarily real
b)non real except one psitive root
c)non real except 3 positive roots
d)non real for three positive roots of which exactly one is positive

blazing coyote
#

do you need the exact roots

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or number of roots

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okay

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find the points of inflection

remote mural
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okay

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41,49,2009

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3 points of inflection

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oh wait

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oops

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there are none ?

cerulean cradle
remote mural
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hello!

cerulean cradle
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You see the function is always increasing ?

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Since f'(x) > 0

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So i think

remote mural
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yes

cerulean cradle
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It must cut the x axis at one single point

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Can we use wolfram to plot the graph ?

remote mural
#

dang

remote mural
cerulean cradle
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Coz i am not that sure tbh

ionic moon
remote mural
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answer is B

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understood

quaint sphinx
#

it is definitely right though that's just the solution

remote mural
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is there any other alternative method ?

cerulean cradle
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I dont think so

ionic moon
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yeah foil it out

remote mural
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okay

ionic moon
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lol dont

quaint sphinx
jovial gyro
#

wolfram alpha can't compute lmao

remote mural
lament ledge
potent lotusBOT
lament ledge
ionic moon
#

,w zeroes of (x-41)^(49)+(x-49)^(41)+(x-2009)^(2009)=0

blazing coyote
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,w (x-41)^49+(x-49)^41+(x-2009)^2009

ionic moon
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woah

blazing coyote
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,w (x-41)^49+(x-49)^41+(x-2009)^2009=0

potent lotusBOT
ionic moon
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oh =0 lol

#

didnt even see that

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,w zeroes of (x-41)^(49)+(x-49)^(41)+(x-2009)^(2009)

jovial gyro
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lmao, just expression

lyric snow
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Can we do it by numerical method?

quaint sphinx
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w/e

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the root is around 207.384

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but this is completely non-instructive

jovial gyro
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how did you calculate?

remote mural
#

I will close it
Thank you guys!

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.close

calm coralBOT
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calm coralBOT
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remote mural
#

If its given that Det(A)=0, can we say anything about Det(Adj(A)) ?

cerulean cradle
#

Det(adj A) = det(a)²

remote mural
#

Ohhhhhhhh

#

dumb me

#

thanks!

#

.close

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cerulean cradle
#

Bro its

#

.reopen

calm coralBOT
#

cerulean cradle
#

For 3*3 matrix

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For n th order matrix

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Det adj (A) = det (a)^(n-1) generalised

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@remote mural Note this bro

remote mural
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i was talking about a 3*3 matrix anyways

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thats what we get for almost all the questions

remote mural
cerulean cradle
#

Ah !

remote mural
#

.close

calm coralBOT
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blazing coyote
#

could someone explain this proof pleas

blazing coyote
#

*please

glass heart
#

you need to say which steps you dont understand

blazing coyote
#

step k

glass heart
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what do you not understand about it

#

this isnt the first time we've had this discussion. you need to be clearer about what you dont understand

blazing coyote
#

like what's happening in step k

glass heart
#

look I dont know how to answer that. axler wrote quite precisely what is happening. you need to say which of what he wrote you dont get

#

I can repeat the same thing but that wont help

blazing coyote
#

ok, let me put it this way. I don't get what he's doing

#

so we first construt a subspace with the elmennt {0}

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then {0,v_1}

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(0,v_1,v_2,v_3..}

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and so on?

glass heart
#

no

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at the start, we have two cases, either U = {0} or not

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in the first case we are just done

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the space {0} is finite dim

blazing coyote
#

yes

glass heart
#

otherwise, we start by picking some vector u_1

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now, we could either have U=span(u_1) or not

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in the first case we are done

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otherwise, we are picking some u_2 which is in U but not in span(u_1)

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and again we have two cases, either U=span(u_1,u_2) or not

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in the first case we are done

blazing coyote
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got it

glass heart
#

otherwise, we are picking some u_3 which is in U but not in span(u_1,u_2)

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and so on

blazing coyote
#

got it

#

thanks!

#

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#
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calm coralBOT
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hearty heart
#

this is the set

calm coralBOT