#help-42

1 messages · Page 66 of 1

still marlin
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Then u can write H(t) (diff between height of ball from x axis and height of ground from x axis) in terms of time alone

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So derive, set equal to 0, solve for time

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then plug that t value back into H(t) to get max height

shell spruce
still marlin
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So I'll give u a freebie: height of ball is h(t) = - 1/2gt^2 + v_0sin(45)t

still marlin
still marlin
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Now try to express x(t), which is the distance from the person of the ball in terms of time

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Oops

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I mean hoeizontal distance from the person

shell spruce
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This is too hard for me 🥲 I’m so confused

still marlin
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if it's not clear at first

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Just write equations from the givens

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that's what I did really

shell spruce
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K

still marlin
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I do wonder if there's a way to solve for things without ever bringing time into the equation, but I only know how to write trajectories in terms of time opencry

shell spruce
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I’M CONFUSION

still marlin
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dw

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U know ur 2D kinematics right

shell spruce
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No

still marlin
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oh

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That's a much bigger problem outside the scope of this help channel then bleak

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go review that shtuff

shell spruce
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It thought it was only algebra 2 😢

still marlin
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interesting

shell spruce
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And a tiny bit of trig

still marlin
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ok hold on there's def an easier way then

shell spruce
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XD

still marlin
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ok

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from y = ax^2 + x + c, plugging x = 0, clearly c = 0

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then, let X' be where it hits the ground

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y = -3/4x' based off the slope of the ground

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Use Pythagorean theorem to get (9/16)x'^2 + x'^2 = 50^2

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Solve for x'

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then solve for a by plugging in for (x',y') into y = ax^2 + x + c

calm coralBOT
#

@shell spruce Has your question been resolved?

shell spruce
#

@still marlin ty

calm coralBOT
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fossil escarp
#

how to do 5c

calm coralBOT
#

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untold compass
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if you go east and south, then to get back you have to go the negative of those distances

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and bearing is arctan(y/x)

calm coralBOT
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onyx quiver
calm coralBOT
onyx quiver
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I dont get how its 0-60t and not just 60t?

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and why is it -45-45t

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this is based off my teachers answers

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i mean 45-4t

calm coralBOT
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clever ferry
onyx quiver
clever ferry
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because the station is at (0,0)

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they added in the 0 to clarify that ig

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and the other is 45 - 45t

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negative because it's travelling west and the starting position is 45 because it reaches the station 1 hour after the other train's departure

onyx quiver
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wait what

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how did we even find the starting posiitin

clever ferry
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it's coming from the right to the left

onyx quiver
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Ohhhhhhhhhh

clever ferry
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so think of 10am as the starting point of the timeline

onyx quiver
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ok

clever ferry
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and each step is 1 hour

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so 11am would be 1

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we want d0 - 45(1) to equal zero

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because it arrives at (0,0) at 11am

onyx quiver
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45 - 45(1)

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ohhhh

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tyy

strong igloo
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.close

drifting seal
#

.close

calm coralBOT
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steel tide
calm coralBOT
steel tide
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It should be one one and onto

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Why they are giving only onto

still marlin
#

What do u think bijective means

steel tide
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One one and onto

still marlin
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Yup

steel tide
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And this function is

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Then why they are saying B

still marlin
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oic

steel tide
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Am I wrong?

still marlin
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don't think so

steel tide
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Okay

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Tq

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calm coralBOT
#
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still marlin
#

if x/(1 + |x|) = y/(1 + |y|) then the sign is wholly determined by the numerator, so x and y have same sign and thus denom are both 1 +x and 1 + y or 1-x and 1 - y respectively. From there it's p clear that it's injective hmmcat

steel tide
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.reopen

calm coralBOT
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steel tide
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And it is covering the whole co domain

still marlin
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yeah cus intermediate value theorem and taking limit as x goes to infinity/-infinity

calm coralBOT
#

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steel tide
#

derivative of arctan(2sinhx)

calm coralBOT
bronze adder
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chain rule

steel tide
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But i am not getting what I wanted

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Where is the mistake

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,rotate

potent lotusBOT
steel tide
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@bronze adder

bronze adder
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just multiply your answer with e^2x

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the numerator and denominator

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same thing

ember trail
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$\frac{d}{dx}tan^{-1}(sinh(x))=\frac{cosh(x)}{sinh^2(x)+1}$
$=\frac{\frac{e^{2x}+e^{-x}}{2}}{(\frac{e^x-e^{-2x}}{4})+1}$

potent lotusBOT
#

cheryy

ember trail
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$=\frac{\frac{e^{2x}+e^{-x}}{2}}{\frac{e^x-e^{-2x}+4}{4}}$

potent lotusBOT
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cheryy

ember trail
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$=\frac{2(e^{2x}+e^{-x})}{e^x-e^{-2x}+4}$

potent lotusBOT
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cheryy

steel tide
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There is one edit in the question

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.close

calm coralBOT
#
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calm coralBOT
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remote mural
#

can someone tell me what's postulate and theorem in a simple way, I've been searching for it but I can't understand anything

calm coralBOT
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@remote mural Has your question been resolved?

remote mural
#

<@&286206848099549185>

remote mural
# remote mural <@&286206848099549185>

Postulates are the same thing as axioms. They're statements that cannot be proven or disproven, and are true by default on which the mathematics is built.

A theorem is a statement that can be proved via a chain of logical reasonings using the axioms

I have seen the word postulate being used in geometry more

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calm coralBOT
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remote mural
calm coralBOT
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calm coralBOT
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calm coralBOT
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jolly crest
#

how am i supposed to do this question

calm coralBOT
white atlas
potent lotusBOT
white atlas
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the red thing could be x too?

jolly crest
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yeah right on

dusky flax
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after this it's an easy quadratic

jolly crest
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yeah

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gotcha

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thanks a bunch

winter elbow
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Good one

jolly crest
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jovial dove
calm coralBOT
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chrome plume
#

Michat practices basketball. Average from the free throw line to the basket
8 times for 10 throws. The referee awarded three free throws for Michat.
Calculate the probability of Michael getting into the basket:
a) at least once.

chrome plume
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Is it okay to do 1-(1/5)^3?

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cursive moth
calm coralBOT
cursive moth
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Why is the yellow part added? In my opinion it is quite unnecessary?

glass heart
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exactly two books

cursive moth
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ah oke vhm lol

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thanks

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blazing coyote
calm coralBOT
blazing coyote
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So to start, there are 27 elements in X

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is that right

brisk pelican
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Yea

gloomy ibex
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yes you would be right

blazing coyote
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now obviously the vector wherin all elements are 0 wont consist of perpendicualr vectors

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so Y is a subset of X

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now then, for 3 vectors to be mutally perpendicular, their dot product, taken two at a time should be zero

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either that or

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$V_1 \cdot v_2 \cross v_3=0$

potent lotusBOT
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Why am. I here

blazing coyote
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is that right

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thought I don't see that helping very much

blazing coyote
potent lotusBOT
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Why am. I here

blazing coyote
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$v_2=0j$

potent lotusBOT
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Why am. I here

blazing coyote
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$v_3=0k$

potent lotusBOT
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Why am. I here

blazing coyote
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these vectors aren't perpendicular

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oh

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right

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null vectors are perpendicualr

gloomy ibex
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by saying v1 = 0i you are setting the other two components to be 0, which makes it a null vector

blazing coyote
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so the answer is 27?

gloomy ibex
blazing coyote
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ah

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right

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so the answer would be 24 in that case, wouldn't it?

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wait, wouldn't it be less than that?

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What am I doing wrong

gloomy ibex
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the total number of relations in AxAxA would be 27 ^3, of which Y can be any proportion of, so concluding that Y would be a subset of X doesn't seem right

blazing coyote
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oh

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right

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hmm

gloomy ibex
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to summarize what we have to do:
we have some 27 vectors, we have to find how many 3 vectors are mutually perpendicular
we also know all the vectors

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step 1 would be to list out all possibilities

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which is tedious, and time consuming

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before approaching this problem, let us clean up some things

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say v1 v2 and v3 are perpendicular,
this implies that (v1 v2 v3) is in Y

but, we can rearrange this ordered pair in 6 ways, and still all of the vectors will be mutually perpendicular ( given v1 v2 and v3 are distinct)

blazing coyote
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hmm

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actually sorry gtg now

gloomy ibex
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sure

blazing coyote
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I'm really sorry

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flint wasp
calm coralBOT
flint wasp
#

Any idea on what happened here?

I moved that inverse part down as a fraction

calm coralBOT
#

@flint wasp Has your question been resolved?

calm coralBOT
#

@flint wasp Has your question been resolved?

calm coralBOT
#

@flint wasp Has your question been resolved?

calm coralBOT
#

@flint wasp Has your question been resolved?

regal bolt
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lemme see i'll try to be more explicit

flint wasp
regal bolt
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Ye sure

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I'll try to write some stuff down already

flint wasp
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Tyty

regal bolt
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nite

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$\Sigma$ is diagonal (since it comes from a SVD, as i understand), so inverting $(\Sigma^2 + \lambda^2 I)$ is easy, you just take the inverse of the diagonal elements, and it is itself again a diagonal element. So matrix multiplication is easy:

$(V \cdot (\Sigma^2 + \lambda^2 I)^{-1}){ij} = V{ij} \frac{1}{\sigma_j^2 + \lambda^2}$, where $\sigma_j = \Sigma_{jj}$ is the $j$-th singular value.

potent lotusBOT
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Lartomato

regal bolt
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So the rest of the matrix multiplication in the expression is easy: Looking just at the $i$-th component of the resulting vector, we find:

$(V \cdot (\Sigma^2 + \lambda^2 I)^{-1}) \Sigma U^T b){i} = \sum_k V{ik} \frac{1}{\sigma_k^2 + \lambda^2} (\Sigma U^T b){k} =
\sum_k V
{ik} \frac{1}{\sigma_k^2 + \lambda^2} \sigma_k (U^Tb)_{k}$

potent lotusBOT
#

Lartomato

regal bolt
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Now we get the expression that you see in the paper if we define the vectors $v_k$ with components $(v_k)i := V{ik}$ and $u_k$ with components $(u_k)i := U{ik}$

potent lotusBOT
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Lartomato

regal bolt
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To see that, note that $(U^T b)k = \sum_r U{rk} b_r = \sum_r (u_k)_r b_r = u_k^T b$, hence

$(V \cdot (\Sigma^2 + \lambda^2 I)^{-1}) \Sigma U^T b){i} = \sum_k (v_k){i} \frac{1}{\sigma_k^2 + \lambda^2} \sigma_k u_k^T b$

potent lotusBOT
#

Lartomato

regal bolt
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Now, dividing by one more factor of \sigma_k within the expression gives you exactly what they wrote. Have fun!

calm coralBOT
#

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calm coralBOT
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solid seal
#

Integral of 1/x^2-x+2 dx, I am getting arctan((2x-1)/sqrt 7) and not (2 arctan ((2x-1))/sqrt7) )/ sqrt7

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latent zinc
calm coralBOT
latent zinc
#

I need help with this

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The extrema are found either in the stationary points, in on the edge or in non-differentiable points (there are none)

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i checked the stationary points and found that its outside of B

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so whats left is the edge of B

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from this I get a minimum of -5 and max of -3, but when I brute-force with numpy to see the possibilites where x >= 0 and x^2+y^2 <= 1, I get a new maximum and minimum

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so Im rather confused

calm coralBOT
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marsh valley
#

What method did you use to find the -5 and -3 extrema?

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You've found that the interior of f is free of extrema, so it's true it remains to check the boundary. One would usually use some tool like the Lagrange multipliers to find extrema on the boundary.

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calm coralBOT
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latent zinc
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I havent heard of Lagrange multipliers

latent zinc
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but its not really extrema

marsh valley
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Yeah no. If you can't find extrema inside the domain, then you check the boundary, and the boundary of this domain is a half circle with its diameter

latent zinc
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exactly

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And so I wrote a script to bruteforce it, but ofc this isnt 100% accurate

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The question is whether I can solve an equation to find these max and min points

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@marsh valley Is there a way through either parametrisation or something else that I can solve for these points?

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I dont think lagrange applies for something like this, I just looked it up

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mighty dagger
#

lim infinity/infinity = 1 ?

calm coralBOT
sinful pasture
#

No

potent smelt
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It can be any value or no value at all

sinful pasture
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2x/x when x --> inf for example

potent smelt
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It's called an "indeterminate form"

mighty dagger
sinful pasture
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Dear god

mighty dagger
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why here at the end he said 1^infinity

sinful pasture
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Good luck

mighty dagger
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lmfao

sinful pasture
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Is not 1^inf originally I would guess

potent smelt
#

This turn into a 1^inf form

sinful pasture
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Original post ?

mighty dagger
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how

potent smelt
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If you ignore the 1^inf stuff that seems to have been written in?

mighty dagger
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then its infinity/infinity

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(infinity/infinity)^infinity

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since i have inf/inf

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that already makes me go another way

potent smelt
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[

\lim_{x \rightarrow \infty} {\qty(\frac{3x-1}{3x+2})}^{3x-1}

]

potent lotusBOT
#

OmnipotentEntity
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

sinful pasture
#

No. If 1^inf came from a previous step, it means approaching 1 and approaching inf. It's not a perfect 1

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Because it's a limit, it's not the same number by itself. For example, (0.99999999)^1000000000000000000000000000000000000000

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That won't approach 1 so 1^inf is not 1

potent smelt
#

So take the log of both sides

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You'll get a 0 * inf indeterminate form

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Which you can turn into a 0/0 one easily

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And apply L'hopitals

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Or inf/inf might be better actually?

mighty dagger
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i dont wanna use here lhopitals

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im not allowed to

potent smelt
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Ok, what are you allowed to use then?

mighty dagger
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no it just says i cant use this

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well at the begin we have the formula too

potent smelt
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Ah

mighty dagger
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the thing beside a/x is accident

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the line

potent smelt
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That's useful

mighty dagger
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ye

potent smelt
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Well use that then

mighty dagger
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well i figured it out

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i made the -1 = 2-3

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but like

potent smelt
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Yup

mighty dagger
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i was just wondering why he did 1^inf

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not inf/inf

potent smelt
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As you take the limit

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The fraction does inf/inf sure

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But it's an easy one to figure out

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It just goes to 1

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And the exponent goes to inf

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So it is 1^inf

mighty dagger
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ah ok

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but does that help me in any way ?

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other than 0/0 and inf/inf

potent smelt
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Nope, it's a red herring

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You were given the formula to use

mighty dagger
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ye but like in general if i get 1^inf or inf/0 or whatever

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does this help me in anything

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or it doesnt

sinful pasture
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Inf/0 yes

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That one is not undetermined

mighty dagger
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lmfao alright

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ill take that as a yes

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but anyways u got the point do they help knowing

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or not

sinful pasture
#

1^inf no

potent smelt
#

It helps you to know how to use L'hopitals rule

mighty dagger
#

ye but other than that nth right ?

sinful pasture
#

Can you show all steps of the image you sent previously?

#

The one that contains 1^inf

sinful pasture
mighty dagger
#

oh

sinful pasture
#

Oh yes. What Omnipotent said. It is 1^inf undeterminated from the beginning

#

And those undeterminated forms are not useful except knowing they are not useful

#

Inf/inf, 0/0 1^inf

#

Inf^inf, 0^0

mighty dagger
#

oh ok tysm

#

appreciate it

#

.close

calm coralBOT
#
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potent smelt
#

Wait

#

Inf^inf isn't

#

0^0 of course is

#

I was thinking 0^inf which surprisingly isn't.

sinful pasture
#

Yeah idk why I wrote inf ^ inf

#

My bad

potent smelt
#

I turned around and made an equally bad blunder, except I did it while attempting to play the pedant, which is obviously worse

#

It's all good

calm coralBOT
#
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mighty dagger
#

another question

calm coralBOT
mighty dagger
#

why cant i just put the 1/4 down on the second ()

#

and it be like

#

(...)^((1/4)-1)

alpine gust
#

why? when u finsh whats inside the big (), it will be 4x^2

#

raised to (1/4), it will be x^2

mighty dagger
#

ye right

alpine gust
mighty dagger
#

oh ye gotcha cuz

#

itll be then 4x^2 + 1/4

alpine gust
#

yes

mighty dagger
#

ah

#

ok

alpine gust
#

exponents rules

mighty dagger
#

ok ty ty

#

and one more thing

alpine gust
#

yep

mighty dagger
#

how do you solve equation with power of 2

#

like

#

x^2 + 3x + 2 for example

#

now i want to do it like

#

(x+smth)^2 + 2 or whatever the missing number

#

how do u make it like that

alpine gust
#

u mean solving a quadratic equation?

mighty dagger
#

ye but a one that u cant do a(x+b)(x+c)

#

u need to do this way that i said up

alpine gust
mighty dagger
#

oh ok thanks

#

ill look it up on google

alpine gust
#

lets say u have an eq. like this
x^2 + bx + c

then u add and subtract (b/2)^2

to be like this
x^2 + bx + (b/2)^2 + c - (b/2)^2

mighty dagger
#

oh

#

what if i have a beside the x^2

alpine gust
sinful pasture
alpine gust
#

to make it 1, just to simplify things

mighty dagger
#

oh ok gotcha

#

tysm for the example and for the explaination

#

.close

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#
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mighty dagger
#

i got a question

calm coralBOT
mighty dagger
#

i have rn (1/x^3)/(1/x^4)

#

can i make it x^3/x^4

potent smelt
#

No

#

You can make it x^4/x^3

mighty dagger
#

oh whats that rule or formula or theory called

potent smelt
#

It's just how reciprocals and fractions work

remote mural
#

its called basic algebra

potent smelt
#

a/b = a * 1/b

#

Set a = (1/x^3) and b = (1/x^4)

#

And 1/(1/c) = c (if c ≠ 0)

mighty dagger
#

oh ok gotcha

#

tysm

#

.close

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#
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steel tide
calm coralBOT
steel tide
#

I am confused in A and D

pallid halo
#

the wording is terrible and vague

#

D seems the most suspicious to me

#

it's easy to find two discontinuous functions f and g such that f+g is continuous, for example

#

but i don't know if that's what they mean by "decompose"

calm coralBOT
#

@steel tide Has your question been resolved?

steel tide
#

So D is the wrong one?@bungo.the.original

buoyant patrol
#

D is the answer for the Question

#

i think

#

say a point is not included on a line in the graph of a function

#

when u decompose the function into smaller pieces

#

u MAY automatically omit the end points of the smaller functions as when u put limit x-->a where a is the point which was not included in the function the smaller function will be defined BUT the point "a" was not included but the limit still holds as x-->a

steel tide
#

So when we decomposition we are getting many holes?@buoyant patrol

buoyant patrol
#

yes

#

not neccesarily

#

but when there are holes, they can get away with being one and the fact that the smaller ones were continuos but the bigger was not..

#

due to limits

#

its like the goverment , when there is no problem they are happy, but when there is a problem the still figure out a way to be happy , by ignoring the problems

#

did you get it?😭

steel tide
#

You set a greate xample

buoyant patrol
#

Thanku

exotic falcon
#

@steel tide do you still have a doubt?

steel tide
#

Yes

#

I was waiting for your response 🤣

#

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wild tree
#

help

calm coralBOT
#

Please don't occupy multiple help channels.

#

@wild tree Has your question been resolved?

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@wild tree Has your question been resolved?

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steady citrus
#

why is the product rule used in the second example but not the first

glacial inlet
#

that’s because we don’t have a product of two functions in the first one when partial differentiating with respect to x

#

the y’s are treated as constants

#

but for the second, we are instead treating x as the constant

#

so we do have a product of two functions

calm coralBOT
#

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vast parcel
#

If someone can help me...

calm coralBOT
quaint sphinx
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#

@vast parcel Has your question been resolved?

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thick fog
#

Where did i go wrong? When i use a integral calculator to check my ans it shows 65/3

thick fog
blazing coyote
#

I'm pretty sure that's floor(x+1)

thick fog
#

ah i didnt see that

#

but how does that affect the way i did it tho ?

#

am i supposed to do something else

blazing coyote
#

recall teh defn of floor(x)

#

and try again

thick fog
#

is it just rounding down ?

solar spruce
#

yes

thick fog
#

do i round down after subbing in the values 3 and -2 ?

solar spruce
#

i would suggest you write the definition of that floor function using symbols

#

it is a piecewise function

#

it would also probably be helpful to think of this in terms of areas

calm coralBOT
#

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latent zinc
calm coralBOT
latent zinc
#

Need help with C

#

Im not sure about what minimal or maximal error constitutes and I don't know how to proceed

calm coralBOT
#

@latent zinc Has your question been resolved?

calm coralBOT
#

@latent zinc Has your question been resolved?

latent zinc
#

<@&286206848099549185>

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#

@latent zinc Has your question been resolved?

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vale flame
calm coralBOT
vale flame
#

for part d

#

how do u know t is 1 day

#

i thought it would be zero

rustic osprey
potent lotusBOT
#

Civil Service Pigeon

vale flame
#

ohhh ok thank u

#

.close

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#
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remote mural
#

i need some help

calm coralBOT
remote mural
#

it's a physics question basically but the math part is kinda confusing me rn

cloud nexus
#

Ask away

remote mural
#

that green line is a fixed surface, there's a ball projected at it, initial and final velocity vectors are given

#

and e which is coefficient of restitution here

#

this is how my teacher has solved

#

using this logic smh

cloud nexus
#

Idk what the coefficient of restitution is but id go about finding the magnitude of vi and vf and plugging them into the formula

remote mural
#

ok but we don't know n cap

#

it's ok if you don't know thanks for turning in still

#

n cap is a unit vector given to us in the direction of the normal the ball is gonna be having with the surface btw

cloud nexus
#

Wait so you need to calculate that normal vector?

remote mural
#

no we have to find e

#

which also requires us finding n cap

cloud nexus
#

So you do have to find that normal vector

remote mural
#

yea

polar jetty
#

What is the issue that you are facing?

#

@remote mural

remote mural
#

yea sorry i was geting the ss

#

this part

#

i dont get how he wrote this

polar jetty
#

Well, to understand that, first, we need to ensure that you understand what is meant by the coefficient of restitution. Are you aware of its definition?

remote mural
#

yes sir

#

relative velocity of seperation

#

/ " " approach

polar jetty
#

Ah. Great.

#

So, you understand that velocity of approach is the component of initial velocity along the n cap vector. Right?

remote mural
#

yes

polar jetty
#

n cap vector is just a unit vector perpendicular to the given surface.

#

Similarly, velocity of separation is also the component of final velocity along the n cap vector.

#

Makes sense?

remote mural
#

yes

#

yea

polar jetty
#

Also, both the initial velocity and final velocity have a component parallel to the surface(perpendicular to n cap vector) which remains unchanged.

remote mural
#

yes

polar jetty
#

If you are not sure why, think Newton's second law.

remote mural
#

they remain same cus no force acting on that direction

polar jetty
remote mural
#

no impulse more like

remote mural
polar jetty
#

So, now if you write Vf - Vi, the components parallel to the surface will get cancelled. Remaining components are along the n cap vectors so their difference will also be along n cap vector.

#

Now, you just divide by magnitude of |Vf- Vi| to ensure that magnitude is 1 and you get n cap vector.

remote mural
#

sharing this just to let you know that i have knowledge of these things so you can provide a better help ig

polar jetty
#

I think you must already be getting it. Anything which didn't make sense in last two texts?

remote mural
#

just give me some time

#

@polar jetty i get it!

#

thank you so much for your help

polar jetty
#

Happy to help.

remote mural
#

bye

#

have a nice day

#

.close

calm coralBOT
#
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calm coralBOT
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austere topaz
#

Factoring trinomials question, whats my first step?

remote mural
#

not really a trinomial

#

but

#

ok

#

so

#

what do you think you should do there

fathom shuttle
#

it is a trinomial

austere topaz
#

get factors

fathom shuttle
#

factors of what?

austere topaz
#

numbers

fathom shuttle
#

what number

austere topaz
#

90

fathom shuttle
#

not 90, its -90

austere topaz
#

-90 yea

#

no

#

we factor

torn hinge
#

Guess you guys have this one الحمد لله

austere topaz
#

then we do big - small

#

we factor the number

#

wait no, calculate ac

#

then get there factors

#

then we do big - small and big plus small

#

theres no x

#

theres m

torn hinge
#

Did you learn any method such as "complete the square" ?

austere topaz
#

no

torn hinge
#

Same logic though!

austere topaz
#

yea

#

i forgot how to fully do it

#

its a good method tho

#

90m2

#

-90

#

yea thats what i did

#

1x90

#

2x45

#

3x30

#

i dont know the rest

#

but im sure one of those work

#

6x15

torn hinge
austere topaz
#

yea thats what i meant

torn hinge
#

All good, arithmetic can be a pain

austere topaz
#

yea school is a pain

#

i got a 36% rn

#

in math

#

im doin good in gym tho

#

ap gym student

torn hinge
#

There should be 18*5 as well

austere topaz
#

my teacher doesnt use negatives

torn hinge
#

Though it's not the solution

austere topaz
#

we ignore them for now

#

for those specific reasons

torn hinge
austere topaz
#

amen

torn hinge
#

If I'm intruding I can leave you fellas be

austere topaz
#

no stay

#

i like you

#

yes

#

now what

#

wait wait

torn hinge
austere topaz
#

i just noticed

#

no negatives

#

here should me

#

big + small or big - small

#

therefore 15-9

#

or 15+9

#

therefore 24

#

for big

#

and 6 for small

#

or smt

#

ok let me try

#

i think its 9x10

#

cuz if u subtarct

#

u get 1

torn hinge
#

Great rationale

#

Keep in mind the product is -90 so one of them has to be negative

austere topaz
#

ye

#

10-9

#

we never do small - big

#

allways big number

#

uh

#

ok

#

where do i put it

#

uh

#

yea

#

(m-9) (m+10)

#

fianl answer

#

im so cooked

#

thats for your help

#

ima become a gym teacher

#

.close

calm coralBOT
#
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calm coralBOT
#
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coral dew
calm coralBOT
coral dew
#

And this

#

How do I tell ?

kindred estuary
# coral dew And this

You can apply zero product property which states that if A * B = 0 then A = 0 or B = 0

coral dew
#

Ohh ok

#

So -3 and -7?

#

and same for the other one right

#

I solve for x

kindred estuary
#

Yes

coral dew
#

Ok it’s 14 and -9?

kindred estuary
#

Yes

coral dew
#

Thx!

#

Wait guys

#

What about this

#

Do I do same thing?

kindred estuary
#

Same process as before

coral dew
#

-5/2 and 4/3 I got

kindred estuary
#

Yes

coral dew
#

For this one should I use quadratic equation thing?

kindred estuary
#

You can

coral dew
#

I forgot the other ways

#

Are they easier?

kindred estuary
#

You can factor in general, like the other problems

coral dew
#

There was like perfecting the square or something

kindred estuary
#

But if you are just finding the solutions to that, quadratic formula is the quickest since it just gives you the solutions after applying it

coral dew
#

Ohh ok

#

What are the other ways tho?

kindred estuary
#

Factoring, completing the square

#

The tedious method is just plugging in each answer choice and see what results in 0

coral dew
#

Oh ok

#

Are the other ways important to know

kindred estuary
#

They are methods in solving quadratics, just depends on what you prefer

#

All the methods are valid methods

coral dew
#

If I can use one I don’t need the others right?

#

For future courses

kindred estuary
#

It just depends on the situation

#

Sometimes factoring isn't possible so you can complete the square to find the solutions

#

Quadratic formula is normally the last resort since it can be tedious to apply

coral dew
#

I have notes but they aren’t labeled which method I used

#

How to do perfecting square?

kindred estuary
#

If you have trouble with certain methods, googling them can be useful

coral dew
#

Ohh ok I will

kindred estuary
#

There are tons of resources/videos that goes through the process well

calm coralBOT
#

@coral dew Has your question been resolved?

coral dew
#

Thxxx

#

Btw guys what’s this method called..? Just factoring ?

#

I think I did it wrong too

#

Why is it wrong

#

Ohhh

#

25

#

Yeah

#

It’s normal factoring right?

#

Not completing the square

#

Sorry weird question but -1^2 is 1 right?

#

Oh I don’t know

#

It was for this

#

Oh ok

#

That’s so weird

#

So this whole problem is messed up because the 1 isn’t negative?

#

,rotate

potent lotusBOT
coral dew
#

I did +1 instead of -1

#

It’s completing the square

#

The 13 would have been 11

#

If I did -1

#

But I did +1

#

So is that wrong?

#

Because -1^2 is actually -1

sleek phoenix
calm coralBOT
# sleek phoenix

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

sleek phoenix
#

Don care

coral dew
#

Oh ok

sleek phoenix
#

Alr sry

coral dew
#

Oh

#

We weren’t taught that

#

Idk identity

#

Only quadratic

#

Nope

#

Not yet

#

But what I did is still correct right?

#

Okay awesome

#

Oh yeah probably

#

In what case would it be -(1)^2?

#

Oh ok

coral dew
#

.close

calm coralBOT
#
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dusky brook
#

can anyone do this?

calm coralBOT
#

Please don't occupy multiple help channels.

pure kayak
#

probably, do you have any idea though

thick sinew
dusky brook
dusky brook
thick sinew
#

regardless of what your limit will be, in the term 4x²+3x, the 3x is irrelevant in its contribution to the limit

#

because 4x² grows faster as x tends towards inf. or -inf.

#

thereby we can reduce the limit to:

#

sqrt(4x²)+2x

#

-> |2x|+2x

#

since x is negative

#

-> 0

#

@dusky brook

dusky brook
#

online calcul,ators are saying 3/4

thick sinew
#

ah ryt made a mistake

dusky brook
#

I have these 3 probl;ems in my textbook that are bery similar but I dont know how to do them

thick sinew
dusky brook
#

.close

calm coralBOT
#
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thick sinew
#

conjugate, then factor out x

#

gives you 3/(-sqrt(4-3/x)-2)

#

which tends towards -3/4

runic rune
calm coralBOT
#
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normal wasp
#

A train was moving but it suddenly stopped for 12 minutes after continuing to move the trains driver increased the trains speed by 20km/h and he made up for the 12 minutes stoppage over 99km what speed was the train moving before the stop

pearl dune
#

!status

calm coralBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@normal wasp Has your question been resolved?

normal wasp
#

Idk where to start i mean ik i need to make a equation or a system but idk

calm coralBOT
#

@normal wasp Has your question been resolved?

calm coralBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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undone gull
#

I need help with this question

calm coralBOT
drifting seal
#

integrate

midnight current
undone gull
#

What about from x 0 to 2

midnight current
#

to find the area under a function you use a defined integral

midnight current
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are you familiar with them?

undone gull
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Oh

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Yeah ty

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My brain wasn't working ig

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Sorry

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Ty tho

midnight current
#

don't be sorry it's a help channel

undone gull
#

.close

calm coralBOT
#
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calm coralBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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blazing coyote
calm coralBOT
blazing coyote
#

so to start, I'm eliminating sphere as it has the lowest surface area to volume ratio

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wait

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they have equal masses, not volumes

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hmm

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but the rate of cooling by newton's law is area independent

#

which kind of cooling do I assume here

#

at the same time, assuming the cooling doesn;t follow newton's law

#

it should be the cube

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it has the highest surface area to volume ratio

#

I feel I'm missing something simple

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they. have equal masses, and density

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oh, so their volumes are equal

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<@&286206848099549185>

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which kind of cooling do I assume

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and if not the simplest form of newton's law, is it cube?

#

.close

calm coralBOT
#
Channel closed

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calm coralBOT
#
Available help channel!

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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austere topaz
#

i dont understand my teachers instructions

austere topaz
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here are the steps

#

so my factor is 2.15

astral mural
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I would recommend using the cross method

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What can 6 be divided by?

austere topaz
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i am not learning a new method

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i got the quiz tmr

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and its late

astral mural
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I doubt there is an easier method than this

austere topaz
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wym

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ur method or this method

short wedge
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yeah

astral mural
austere topaz
#

yea i didnt get that middle term split

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i wanna do it

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the way my teacher did

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or does

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whatever u wanna call it

austere topaz
astral mural
austere topaz
#

oh

astral mural
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4 + 6 = 10

austere topaz
#

what

astral mural
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All my friends use this method in university

austere topaz
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i aint in university

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im ap psyed

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100% in my class

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yea

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axc

astral mural
# austere topaz

We can't tell you how to do this method without knowing the context

austere topaz
#

let me get an example

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also does this count

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i dont think i can use this

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cuz its apparently to easy

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but is this for when its 1 or not

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heres a example tho

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ac is 30

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no factoring negatives

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exponets

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varibles

astral mural
austere topaz
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well

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u know what

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teach me the other method

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then

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i got time

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3+10

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i think its better

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to use a diff method

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then whatever my teacher came up with

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i dont like it

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or i just dont like math

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sure

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or that switchy switchy method

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that other person talked about

austere topaz
#

i liked this

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come back pls

#

lets here your method tho

#

ye

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-30

astral mural
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Wait

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Hold on

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Where are you at rn

austere topaz
astral mural
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Let's just start from the start

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For example, we have a function like (3x^2 + 14x + 8)

austere topaz
#

ye

astral mural
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What can 3 be factored by?

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3 and 1, right?

austere topaz
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1

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ye

astral mural
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Now, try for 8

austere topaz
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1.8

astral mural
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What are the possibilities?

austere topaz
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2.4

astral mural
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Nice nice

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You want to multiply the two factors and the addition of the results should equal the middle coefficient of the function

austere topaz
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so 3.1 is just 3

astral mural
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3 * 2 = 6

austere topaz
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and the 2.4 and 1.8 is

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huh

astral mural
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1 * 4 = 4

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But if you add 6 and 4

austere topaz
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wait are you crossing

astral mural
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You don't get 14

austere topaz
#

both factors

astral mural
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Yes

austere topaz
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ooh

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how do you know to factor 4 and 2

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and not 1 and 8

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or u just trail an error

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or use ur head

astral mural
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Yes

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Trial and error

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There isn't many possibilities, so it should be easy

austere topaz
#

yea

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ok so continue

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so u wanna get 14

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right

astral mural
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Yes

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So multiply different factored numbers

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What are they?

austere topaz
#

3.1 is 3 8.1 is 8

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adding them up

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gives 11

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wait

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what number should be first

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big right

astral mural
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That also doesn't work

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Last chance

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Or rather last possibility

austere topaz
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what else can i do

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3.1 is the only factor

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8 has 1 and 2.4

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oh

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thats exactly it

astral mural
#

Yes

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Good job

austere topaz
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but what number goes first

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or it dont matter

astral mural
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wdym

austere topaz
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like for factor of 8

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2.4

astral mural
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It does matter

austere topaz
#

so big number

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or small number

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or whatever works

astral mural
#

You have to do the calculation

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Yes

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If the coeff for x^2 is negative

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Be sure to put a negative value for one of the factored number

#

Or if the coeff for x^2 is positive, both factored numbers can be negative

#

Because negative times negative is positive, right?

austere topaz
#

uh

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yea ok

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do me a favor if you could

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could you write the steps down

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you dont need to be super specific

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just so i can have a look

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let me answer the number in the mean time

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4.3 1.2

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which is 14

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which is correct

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well 3.4 but yea

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and then what

astral mural
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For what?

austere topaz
#

just like steps