#help-42

1 messages · Page 61 of 1

winter loom
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Where's that at

blazing coyote
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ok

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*oh

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right

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so it would be

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$\frac{\left(\lambda_0\right)}{16\ \epsilon_0R}\ $

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$\frac{\left(\lambda_0\right)}{16\ \epsilon_0R}$

potent lotusBOT
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Why am. I here
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

blazing coyote
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and this would be the y component too

winter loom
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There is no y component.

blazing coyote
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oh

winter loom
#

The y component cancels.

blazing coyote
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so the other two quads have the same result I pressume

winter loom
#

That was the point of this image.

blazing coyote
#

yeah, forgot, sorry

winter loom
blazing coyote
#

ah, thanks!

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calm coralBOT
#
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wind phoenix
#

hi, are my answers correct?

calm coralBOT
amber bolt
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there's no second correct answer

wind phoenix
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okay

wind phoenix
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only the first one

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<@&286206848099549185>

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<@&286206848099549185>

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.close

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glad sinew
calm coralBOT
glad sinew
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can we go over these?

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ok so a is true

calm coralBOT
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@glad sinew Has your question been resolved?

glad sinew
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I'll send pictures of my work

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but I think I got it

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yea I gotta prove the other way for intersection

dull storm
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For (b) and maybe (c), have you tried finding counterexample? Maybe try a function with many inputs go to the same output, like {(1,2), (2,2), ...}

glad sinew
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ok

dull storm
glad sinew
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can you explain a proof for c)?

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oh wait

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atually i think its ok

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ill send a picture after

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for (<-)

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if I already said y cannot be in f(B) even if x1!= x2, I can’t say there exist such x1 st y=f(x) in f(B)

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so the last part is wrong..

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I could say x1 in A intersect B..

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@dull storm

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can you check my answer for c?

dull storm
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Something's wrong in (->): even if $x\notin B$, it's still possible that $y \in f(B)$.

potent lotusBOT
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poypoyan

glad sinew
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how should I write out (->) then?

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so I just state that its still possible

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abd hence it is a contradiction to f(A)\f(B)?

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how come this is not true

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but,

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this is true

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I did the proof, but isnt inverse basically in the domain and its function in codomain...

potent lotusBOT
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poypoyan

dull storm
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I'm sorry I have to write this again. May LaTeX is not that good rn.

You can do this for (c):

Here's a counter-example: Suppose $x_1 \neq x_2 \in A$ such that $f(x_1) = f(x_2) = c \in B$.
Let $H = {x_1, x_2}$ and $G = {x_1}$. Then $f(H \setminus G) = f({x_2}) = {c}$, but $f(H) \setminus f(G) = \ldots$.

potent lotusBOT
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poypoyan

glad sinew
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but f(H)\f(G) = c still hold s true...

dull storm
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Nope, because f(H) = f(G) = {c}.

glad sinew
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ah

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ok

glad sinew
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injective is x != y imples f(x) != f(y) right?

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yes

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ok

glad sinew
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how to prove?

calm coralBOT
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@glad sinew Has your question been resolved?

stray tundra
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what does it mean by (p, q) = 1?

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gcd of both being 1?

calm coralBOT
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wind phoenix
#

could you help me please? i dont have much time.

wind phoenix
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i have multiply -8, 8, and 9 with the same number

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so that it gets infintely many solutions

timid oracle
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make the second equation identical to the first to make it redundant

wind phoenix
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i still dont know how to make them identical

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2*(-4)

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(-4) would be an option?

timid oracle
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yeah so a(-4)=-8 and b(-4)=9

wind phoenix
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okay

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so -4 is the anwser

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for a and b

timid oracle
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no, a is 2 and b is -9/4

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think about how you can multiply both sides of the second equation by -4 to get the first equation

wind phoenix
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oh yeah

wind phoenix
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so 9/(-4)

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is -9/4

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?

timid oracle
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that’s b

wind phoenix
calm coralBOT
#

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wind phoenix
#

Is this correct?

calm coralBOT
rough arrow
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I don't understand german, but I assume it wants you to have the vector a + (1/2)b from point P?

wind phoenix
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Yes

rough arrow
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Notice the direction of the (1/2)b vector you wrote, it has the opposite direction of b.

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So you wrote a -(1/2)b

wind phoenix
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Because it’s a plus

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Oh

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What

final marsh
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Can you guys do 10th grade

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Calc

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And pre calc

rough arrow
# wind phoenix What

Direction matters. If you go north, then going south isn't going north, that's going the opposite direction of north.

wind phoenix
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!occupied

calm coralBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

final marsh
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Like show me how to do it

wind phoenix
rough arrow
final marsh
rough arrow
final marsh
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German?

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I cant read

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But it looks like i did it back in 7th

wind phoenix
final marsh
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plz help

wind phoenix
wind phoenix
rough arrow
# wind phoenix

Your b vector has its direction towards west-north. Then that's it. That is the positive direction of b, and you want that, (1/2)b is asked.

final marsh
rough arrow
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Shorten your b, and apply it.

wind phoenix
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aah

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west north is positive because it goes up

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and not down?

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but i think it is negative

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because it is turned to the left side

rough arrow
wind phoenix
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b goes to the left

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it cannot be a postive vector

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i thought i need to make b positive

rough arrow
# wind phoenix because it is turned to the left side

Beginning the linear algebra series with the basics.
Help fund future projects: https://www.patreon.com/3blue1brown
An equally valuable form of support is to simply share some of the videos.
Home page: https://www.3blue1brown.com/

Correction: 6:52, the screen should show [x1, y1] + [x2, y2] = [x1+x2, y1+y2]

Full series: http://3b1b.co/eola

Fu...

▶ Play video
wind phoenix
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i know that i have to shorten it

rough arrow
rough arrow
wind phoenix
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i dont have that much time

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._.

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xd

rough arrow
white atlas
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you can only translate it (move it up, down, left, or right)

white atlas
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That should suffice to do your assignment

wind phoenix
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doesnt make sense

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or does?

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and i should put this all to point P?

white atlas
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but your resultant (a + 1/2 * b) isn't

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wrong direction

white atlas
wind phoenix
white atlas
calm coralBOT
#

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torpid vine
#

Can someone help me figure out how squared logarithms work

glacial lily
torpid vine
#

Okay

glacial lily
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But the last term has an identity: $log_8x^2 = 2log_8x$

potent lotusBOT
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Oğuzhan

glacial lily
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Only the $log_8^2x$ doesn't have a property

potent lotusBOT
#

Oğuzhan

torpid vine
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Oh yeah

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I did that

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Let me send a picture on how far I got

glacial lily
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Alright

torpid vine
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Here it is

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,rotate

potent lotusBOT
torpid vine
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Oops

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,rotate

potent lotusBOT
torpid vine
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,rotate

potent lotusBOT
torpid vine
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Okay

glacial lily
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Then solve the inequality for y

torpid vine
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Okay

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,rotate

potent lotusBOT
torpid vine
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I got this so far

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Is this right?

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Well I don't know what to do after this

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Also, am I allowed to cross multiply with inequalities

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@glacial lily

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<@&286206848099549185>

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Sorry if you did not want to be pinged Oguzhan

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I got it into one fraction

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I am having trouble factoring the quadratic

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I am stuck with this

calm coralBOT
#

@torpid vine Has your question been resolved?

calm coralBOT
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heavy spoke
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If f is surjective and g is not surjective then g o f is not surjective

heavy spoke
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Is this statement true or false?

glass heart
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what do you think

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you could try an example

calm coralBOT
#

@heavy spoke Has your question been resolved?

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tepid oriole
#

$f(x) = \begin{cases} \frac{kcosx}{\pi -2x}, &\text{ if x } \neq \frac{\pi}{2} \ 3, & \text{ if x = } \frac{\pi}{2} \end{cases}$

tepid oriole
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MAN WHY DO I NEVER GET THESE RIGHT

potent lotusBOT
#

Barbie

tepid oriole
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yes this is it

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find k

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so that the function is continous

calm coralBOT
#

@tepid oriole Has your question been resolved?

tepid oriole
#

<@&286206848099549185>

remote mural
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note x not equal pi/2 to means greater than or less than pi/2

tepid oriole
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for some reason i have a feeling that this question is incorrect

remote mural
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think the question is wrong

tepid oriole
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yes i think so too

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thanks

#

.close

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scarlet saddle
#

given f(x)=3^x-1 +2 as x approaches negative infinity

what happens to f(x)?

scarlet saddle
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i dont know where to begin

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but i would assume -1 or 0

tepid oriole
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$f(x) = 3^{x-1} +2$

potent lotusBOT
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Barbie

tepid oriole
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is this what you mean?

scarlet saddle
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sorry

tepid oriole
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i think it just equates to 2

scarlet saddle
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im an idiot

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yea it most likely does

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lmao

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how did u get it tho?

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i plugged in

tepid oriole
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i also plugged it in.

scarlet saddle
tepid oriole
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well there is one other

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f(x) = 3^(x-1) + 2
= 3^x * (1/3) + 2
= (3^x / 3) + 2

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lim[x → -∞] f(x) = lim[x → -∞] ((3^x / 3) + 2)
= lim[x → -∞] (3^x / 3) + lim[x → -∞] 2
= (lim[x → -∞] 3^x) / 3 + 2
= 0 / 3 + 2
= 0 + 2
= 2

real sentinel
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if you remember 3^-1 = 1/3 so the more negative the x-1 term gets the smaller it becomes so at negative infinity 3^x-1 is basically 0

tepid oriole
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but if you didn't just plug in.

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it doesn't really matter.

scarlet saddle
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thx tho barbie

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.close

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dusky tendon
#

Are there any shortcuts to knowing if something is a permutation or combination?

amber bolt
#

no

dusky tendon
#

so the only way is to read it and analyze :/ there aren't any keywords or anything?

civic dirge
#

These questions can be extremely free and varied, sadly.

dusky tendon
#

Oh, well thank you for that.

#

.close

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solid steppe
#

yo

calm coralBOT
solid steppe
#

can someone help me with a question

quick karma
solid steppe
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so

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i need to invert C

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and C= A-2I

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so my question is how do i get C ( i dont understand what 2I does)

normal wadi
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I is the identity matrix

solid steppe
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yes i know that

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but when its A-2I

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where does it change?

normal wadi
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wdym

solid steppe
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yea in this case C=A-2I

normal wadi
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that right part just says that the C matrix is equal to the difference of A and 2*I

solid steppe
#

yes

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the thing is i dont understand how to do it

normal wadi
#

were you taught how to add and subtract matrices?

solid steppe
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yes

normal wadi
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then what exactly don't you get about the operation here

solid steppe
#

the thing is i learned it but i have forgot it ( i am currently preparing for a retest)

normal wadi
# solid steppe the thing is i learned it but i have forgot it ( i am currently preparing for a ...

This precalculus video provides a basic introduction into addition and subtraction of matrices. It contains plenty of examples and practice problems on how to add and subtract matrices.

Introduction to Matrices: https://www.youtube.com/watch?v=yRwQ7A6jVLk

Adding and Subtracting Matrices:
ht...

▶ Play video
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incredibly trivial stuff

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and should be the least of your concerns if you're diving into matrix inversion

solid steppe
#

i know this stuff

normal wadi
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you just said you forgot it?

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are you talking about inverting matrices or matrix addition

solid steppe
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not what the video speaks about

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i am talking about

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when

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it says A-2I

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the 2I

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what does that indicate?

normal wadi
#

do you know what the identity matrix is?

solid steppe
#

u mean A A^-1=I

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?

normal wadi
#

yes but what is it exactly

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for a 3x3

solid steppe
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[100 010 001]

normal wadi
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yes

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now what happens when you multiply this matrix, I, by -2?

solid steppe
#

uhhhh

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omg

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lol

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so its just that easy lol?

normal wadi
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yes that's why I was so confused

solid steppe
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[-2 0 0 ,0 -2 0 ,0 0 -2]

normal wadi
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yes

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now what happens when you add this result to the A matrix?

solid steppe
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its just minus

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the A

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so we get

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[2 2 1, 0 1 -2, 3 2 3]

normal wadi
#

yes

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that is the C matrix

solid steppe
#

yea

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i think when it comes to math

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i always make harder then it should be

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but thx for the help

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i have 1 more question

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if u can help me it would be the world

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for me

normal wadi
#

yes

solid steppe
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so this question

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i have solved a)

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and stuck on b

normal wadi
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idk what this says man

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needs translation

solid steppe
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so it says The plane Π contains the points (−1, −3, 2) and (1, 0, 1) and is parallel to
lelt with the vector

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a)give an equation for Π.

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b) Calculate the distance from the point (10, 1, 1) to Π.

normal wadi
#

I believe the first thing is to construct an additional vector so that you can utilize the cross product

solid steppe
#

yea answer is they add p_0= [0 0 3]

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but idk how they do that

normal wadi
#

not sure how they got that vector from the 2 points because neither addition nor subtraction of one point to another turns p_0 into that

solid steppe
#

here is how the professor did

normal wadi
#

oh my bad I was looking at part a

solid steppe
#

okay but

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how do they get the p_0?

normal wadi
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I'm checking

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ok so I got a plane equation 2x - y + z = 3

solid steppe
#

yes same as me

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uhh mb i should have told u what i got on a)

normal wadi
#

let me test something out, I believe you dont need that specific point that your professor gave

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I believe you can use either given point from the problem; let me try it first

solid steppe
#

oki

normal wadi
#

I get what your prof is doing but idk how they got the point, can you translate that second image

solid steppe
#

it does not say anything

normal wadi
#

"punkten p0 = ... ligger i planet"

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etc

solid steppe
#

just on the right side it say the point p0 is in the plane

normal wadi
#

what about the stuff before the final step

solid steppe
#

thats all

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he gave us

normal wadi
#

??

solid steppe
#

or u mean a)?

normal wadi
solid steppe
#

the shortest distance is given by

normal wadi
#

you can use any point that lies on the plane using the formula they provided

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I would use one of the two points that was given in the problem

solid steppe
#

so like (1 0 1)?

normal wadi
#

yes

solid steppe
#

uhhh okay

#

does that always apply like that?

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or can there be a question where u need to find out?

normal wadi
normal wadi
# solid steppe

but yes if you have some layout like this, the equation for [distance from point to plane] that your prof provided should always work

solid steppe
#

Uhhh okay i see

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thank you so much for the time and effort

#

❤️

normal wadi
#

np

solid steppe
#

have a good night

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or morning depens where u are lol

#

.close

calm coralBOT
#
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wind phoenix
#

can someone help me with this? I am supposed to be asleep and i dont have much time

wind phoenix
#

.close

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torpid hinge
#

Can someone just give me a hint for this problem (other than the one already given)? Or maybe a way to actually apply the hint that was given. Preferably just the first step or smth

pure kayak
#

difference of two squares

#

wait im high

#

i just imagined a whole different equation

torpid hinge
#

Lol dw it happens

#

I think I'm actually supposed to use that tho, I just don't know how to get to that point

fathom solstice
#

try putting it in the form (y+1)^2 for some y

#

its gonna be a couple of terms of (y+1)^2 for different y

torpid hinge
#

Oh nvm I think I got it

fathom solstice
#

add and subtract some terms to have a polynomial that is of the form (y+1)^2 on the left side that uses the x^2 term

#

x^4 term*

torpid hinge
#

Ty for the help

#

.close

calm coralBOT
#
Channel closed

Closed by @torpid hinge

Use .reopen if this was a mistake.

fathom solstice
#

youre welcome

exotic falcon
calm coralBOT
#
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heady jungle
calm coralBOT
heady jungle
#

so I'm finding dr/dt

#

nvm height was dumb and in inches

#

.close

calm coralBOT
#
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calm coralBOT
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desert talon
#

can someone just lmk if I'm doing this right?

desert talon
#

I've been absent with a cold and I can't take the test later because this is the last week of the quarter

empty quail
#

you can't round the number when you start multiplying

#

because you get a different answer

desert talon
#

oh shoot

empty quail
#

idk where did you get sin 40 from

desert talon
#

where did I write that ;-;

#

hol;d up

#

gimme a moment

empty quail
#

okie

desert talon
#

I couldn't find sin(40 so I just didnt round and it doesnt feel right

empty quail
#

oh nvm yea

#

I see it is sine(theta) times 40

desert talon
#

sorry for my hand writing xd

empty quail
#

you should do it this way

#

because you see the circle part is confusing

desert talon
#

Ill try to be more clear in the furture 👍

empty quail
desert talon
#

so im on the right track?

empty quail
#

did you multiple sin 71 by 39.6 to get number like 40.165?

#

I gave you a clear step to restart again by multiplication

desert talon
#

oh shoot

#

alr gimme another moment xd

empty quail
#

no problem

desert talon
#

something like this?

#

then i divide both sides by 38.2?

empty quail
#

yep

#

after that you can get your answer catthumbsup

desert talon
#

is this correct?

#

YAAAY

#

alr lemme continue to solve for the triangle then ill send you another screenshot

empty quail
#

it is getting too late for me

#

I need to gts

desert talon
#

ooh alr alr

#

gn

#

hopefully someone else comes to my rescue

#

Now I would use the new angle I just in the law of cosine to find the last side?

calm coralBOT
#

@desert talon Has your question been resolved?

desert talon
#

<@&286206848099549185> ?

calm coralBOT
#

@desert talon Has your question been resolved?

calm coralBOT
#

@desert talon Has your question been resolved?

desert talon
#

.close

calm coralBOT
#
Channel closed

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calm coralBOT
#
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warm warren
#

So I’m trying to understand this but I can’t see where this magical covector is coming from

warm warren
#

The claim is that a linear map is a (1, 1)-tensor

#

And he’s showing here that the notion of 𝚽 being a linear map that takes vectors to vectors is equivalent (in the finite dimensional case) to taking a vector to the dual of the dual space

#

He also claims that this output, that lives in the dual of the dual space, T( • , v), is something that can eat a covector, which maps vectors to reals

#

So suppose I have a linear map 𝚽

#

I can feed this map some vector v

#

What covector do I feed it to make it go to ℝ?

#

Because on the bottom left he writes that the T constructed from the data of 𝚽 maps a covector and vector to ℝ

#

By feeding the covector: 𝚽(vector) which gives a vector, which the covector clearly maps to ℝ by the definition of a covector

#

But I don’t get where this particular covector (denoted varphi) comes from

ancient thistle
ancient thistle
warm warren
#

Ye

ancient thistle
#

its coming from V*

warm warren
#

Well yes it’s a covector it comes from V*

#

But where do I get this covector from

#

Say I have a linear map 𝚽 and a vector v

ancient thistle
#

its just some element of V*

#

you dont get it

warm warren
#

How do I make this covector

ancient thistle
#

you dont make it

#

its any element of V*

#

T(φ, v) = φ(phi(v))

#

phi is the other phi kekehands

warm warren
#

So my 𝚽 can eat a covector and a vector and give me something in ℝ in a bilinear fashion

ancient thistle
#

isnt phi a map from V to V

warm warren
#

Ok my T_𝚽 can eat a covector and a vector and give me something in ℝ in a bilinear fashion

ancient thistle
#

yeah

#

,, \phi : V \to V, \quad T_\phi : V^* \by V \to \R

potent lotusBOT
warm warren
#

So from a linear map, I can create a (1,1)-tensor

#

Ah, and the top part is saying from a (1,1)-tensor I can create a linear map

#

Then the (1,1)-tensor and the linear map must be the same thing

ancient thistle
#

theres a correspondence between the two

warm warren
#

Right

#

He also says that (V*)* = V

#

Should that be = or isomorphic

ancient thistle
#

iso

warm warren
#

Ah

#

So if I have a (1,1)-tensor and I give it a vector

#

Now it’s something that can eat a covector and spit out a real number

#

And this thing, has an isomorphic mapping to some vector v in V

#

So this thing is the T( • , v) object, which lives in (V*)*, and has a corresponding v in V by some isomorphism

#

And this corresponding v is what I’d have gotten if I just fed my original vector into 𝚽

warm warren
oblique current
#

Yeah but you wanna think of the map the other way, you send v to T(-,v) and this will turn out to be an iso

ancient thistle
#

the iso is canonical

#

its just evaluating at the vector you get

oblique current
#

Which is presumably why they're equals sign pilled

warm warren
#

How do I map Hom(Hom(V, ℝ), ℝ) to V

#

That’s the (V*)* to V right?

ancient thistle
#

you usually don't

#

you're gonna need some kind of finiteness of basis argument here cuz its just straight up not true when V is infinite dimensional

oblique current
#

You have to figure out that everything in the left vector space can be written as T(-,v)

#

In finite dim^

warm warren
#

Well he did restrict to finite dimensional cases here

oblique current
ancient thistle
#

you can probably pick bases and do linear algebra stuff to say that the map is uniquely determined by its values on the bases

#

and that'll give you the map back from V** to V

warm warren
#

I’m trying to think perhaps say 𝚽 is a matrix right nice and concrete

oblique current
#

Well then you definitely do have to pick bases

warm warren
#

What sort of information am I getting out of the matrix such that I can feed it a vector and a covector to get a real number

ancient thistle
#

well

#

when you have a matrix its kinda dumb right

#

like

warm warren
#

Because T_𝚽 is saying we extract the information out of 𝚽

#

What specifically what information

ancient thistle
#

if you have the matrix [phi] and the vector [v]

#

then [phi][v] is the image of v under phi

warm warren
#

Sure

ancient thistle
#

now you can just take a row vector [w]^t

#

and [w]^t [phi][v] is a real number

warm warren
#

Indeed

ancient thistle
#

but then like

warm warren
#

That is indeed true

ancient thistle
#

the V* x V -> R map is just

#

(w, v) -> [w]^t [phi][v]

warm warren
#

Ah

#

So in matrix land the covector is just the row vector of length equal to the dimension of V

#

Right because it is the thing that sends vectors to real numbers linearly

#

Hey that’s just the dot product

#

Kinda

#

So from the identity linear map, I can make the dot product

#

That’s the (1,1)-tensor that corresponds to the dot product

oblique current
#

Once you choose (orthonormal?) bases yeah

ancient thistle
#

just pick a new dot product

warm warren
#

Oh right the dot product uses the basis as a definition

#

Hey but I don’t need it I can just slap some (w, v) into I(identity linear map)

#

And I get something that works like the dot product

oblique current
#

Your T is essentially an abstraction of the dot product yeah

#

But its just the obvious thing you would do to get a number if you have a vector and a function from vectors to R: apply that function to your vector

warm warren
#

Naturally I just feed the vector into the covector

#

But suppose I wanted to change it up a bit and include a linear map somewhere in there

#

Then I just feed the image of the vector into the covector

oblique current
#

Yeah you can "twist" the map by some iso endo of V

warm warren
#

But how do I know the image of the vector, is something that the covector can eat?

ancient thistle
#

in some sense the isomorphism between V and V** is trivial when you talk about actual matrices

warm warren
#

What if my linear map lost dimensions

ancient thistle
#

[v] is also something in V** because you can do [w]^t [v]

oblique current
warm warren
#

Oh

#

Ah

#

That’s quite a strong restriction

#

So then not all linear maps are (1,1)-tensors

#

Only the ones from V to V

oblique current
#

Otherwise like you say your covector can no longer in general eat something in some other non isomorphic space W

ancient thistle
#

when you write (1,1)-tensors you kinda already mean like

#

V* x V -> R or something

#

but really like

#

Hom(V, W) and V* x W can be identified in some sense for finite dimensional spaces

warm warren
#

I don’t get that

#

😦

ancient thistle
#

oh god it's gotta be tensor product

#

i can't type this on my keyboard

warm warren
#

For the V* and W?

ancient thistle
#

yeah

#

like

warm warren
#

I tried thinking about that but I didn’t get anywhere either

ancient thistle
#

if you have an element [ \sum_i \varphi^i \tensor w_i \in V^* \tensor W ]

potent lotusBOT
warm warren
#

That’s a basis isn’t it

ancient thistle
#

no it's just a general element

#

something in the tensor product is a finite sum of pure tensors

#

which are those phi x w thingos

#

you can associate to it a map in $\Hom(V, W)$ by doing something quite similar [ T(v) = \sum_i \varphi^i(v) , w _i ]

potent lotusBOT
warm warren
#

Are tensor product like a product topology

ancient thistle
#

just feed the phis the v and multiply by the corresponding w

#

no not quite

#

but also kinda

warm warren
#

You don’t just append the W part onto V?

ancient thistle
#

no

#

that would be more like a direct sum

warm warren
#

Ok I’m reading Wikipedia and it says

#

Tensor product of V and W is a vector space with a bilinear map

ancient thistle
#

that's kinda not helpful kekehands

warm warren
#

It maps (v, w) to v tensor product w

#

In a bilinear fashion

#

I changed up the words a bit

ancient thistle
#

the bilinear map is ${-} \tensor {-}$

potent lotusBOT
ancient thistle
#

it's kinda tautological

warm warren
#

Right ok nice

#

So Hom(V, W) is just a vector space of all linear maps from V to W

#

And V* tensor product W is

#

Something

#

So it’s like you take a row vector length dimV, and a column vector length dimW

#

Ah you can make a matrix out of that

#

That’s the linear map!

#

Ok but I lose all sense of control when I’m forced to give up the notion of a matrix, a row vector and a column vector

ancient thistle
#

its kina like uh

#

,, \sum_i \mat[b]{|\ w_i \ |} \mat[b]{- & \varphi_i & -}

#

ew

potent lotusBOT
ancient thistle
#

it looks so gross

#

anyway

#

now when you get a vector

#

its gonna be like

#

,, \sum_i \mat[b]{|\ w_i \ |} \underbrace {\mat[b]{- & \varphi_i & -} \mat[b]{| \ v \ |}}_{\text{some number}}

potent lotusBOT
ancient thistle
#

so if you think of the w_is as the basis of W

#

that will somehow be able to give you any vector in W

warm warren
ancient thistle
#

my shitty representation of what [ \sum_i \varphi^i \tensor w_i ] is supposed to be

potent lotusBOT
warm warren
ancient thistle
#

yeah

#

and then like

#

you can see what the linear map looks like

#

from V to W

warm warren
#

And supposedly it represents a linear map because that’s what Hom(V, W) contains

ancient thistle
warm warren
# potent lotus

So varphi_i is kinda telling me how much of my v gets turned a particular basis vector of w_i

ancient thistle
#

yea

#

perhaps what you want is something more like
[ \phi : V \to W, \qquad T : W^* \by V \to \R ]

potent lotusBOT
warm warren
#

Why is W the starred one now

#

😭

ancient thistle
#

well the way im thinking of it is like

warm warren
#

WAIT NO HE DID SAY SOMETHING LIKE THAT

ancient thistle
#

T is really a map V -> (W* -> R)

#

which is like

#

V -> W**

warm warren
#

something about “throw something on the right to the left, and give it a star”

ancient thistle
#

and W** is meant to be W

warm warren
#

“And works the other way too”

ancient thistle
warm warren
ancient thistle
#

yeah so

#

Hom(V, W) becomes V* x W (tensor)

warm warren
ancient thistle
#

like

#

T : W* x V -> R

#

but instead

#

you can just give it a v in V

#

and you're left with a w in W* to give

warm warren
#

If I give it a v, then it now looks like T(v) : W* -> R

ancient thistle
#

T(-, v) : W* -> R

warm warren
#

Ah but this T(v) is in (W*)*

ancient thistle
#

yeah

#

so thats an element of W under the isomorphism

warm warren
#

The?

ancient thistle
#

canonical one

warm warren
#

I don’t know what’s the canonical isomorphism

ancient thistle
#

its the substitution map

#

v -> (phi -> phi(v))

#

aka the do nothing map on column vectors

#

[v] -> [v]

#

since [v] is a column vector, and its also a cocovector since if you take a row vector [w]^t, you can do [w]^t [v]

warm warren
#

So you’re saying a cocovector takes covectors to R

#

And in particular, [v] is a cocovector because it takes the covector [w]^t to R by [w]^t [v]

ancient thistle
#

yeah

warm warren
#

Ok sure

#

So then if I have T( • , v), this cocovector is canonically the vector v

#

And if I fed the cocovector T( • , v) some covector w

ancient thistle
#

well here you actually want to apply phi first

warm warren
#

Then I get out w(v)

#

Ok this is the T( • , v) not constructed from anything

ancient thistle
#

yeah okay

warm warren
#

But suppose I wanted to construct a particular T from a linear map

#

Then the cocovector T_𝚽( • , v) is canonically the vector 𝚽(v) which lives in V

#

Hmm, but I don’t know that 𝚽 is full rank, what if the image of 𝚽 is not all of V

#

Then if 𝚽(v) = 𝚽(w), for some v,w ∈ V, I have that T_𝚽( • , v) = T_𝚽( • , w)

#

Ok sure I just have less cocovectors

#

And clearly the different cocovectors I have depend on the 𝚽 so it seems like at least some of the information of 𝚽 is indeed getting passed on to T

#

If I feed my cocovector a covector, I just apply the covector to my 𝚽(v)

#

And that’s why he write 𝚽(varphi(v))

#

Ok

#

And the idea is that a linear map 𝚽 bring v in V to 𝚽(v) in V

#

But this 𝚽(v) has the capability to be fed into a covector

#

So it is in a sense a cocovector

#

So I get out something that can take a covector and get into R

#

So $V\overset{\phi}{\to}V\overset{v^\in V^}{\to}\mathbb R$

potent lotusBOT
#

Frosst

warm warren
#

So a linear map is like

#

Unfinished

#

I can still feed the result into a covector

#

Ok this is quite clear now, assuming I’ve not got the wrong idea in my head

#

Alright I will now roam freely with this new delusional idea

#

Thanks snow and zac peepoBlush

#

.close

calm coralBOT
#
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calm coralBOT
#
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tranquil basin
#

can someone explain me this

calm coralBOT
tranquil basin
#

the content in the brackets is (x^2 + 1)^2 right? but why did x^2 change its sign

zealous hawk
#

add and subtract x^2

alpine stone
#

x^2 was rewritten as 2x^2 - x^2

tranquil basin
#

why

alpine stone
#

So that you would have x^4, 2x^2 and 1 in the sum; Those add up to (x^2 + 1)^2

zealous hawk
#

it's a trick to factorize x^4+x^2+1

#

we add x^2 so it becomes x^4 + 2x^2 + 1, then to balance it we subtract the x^2 we added

zealous hawk
#

which becomes (x^4 + 2x^2 + 1) - x^2

#

yes

#

and now you can see it's a a^2 - b^2 form

#

cuz that left side quantity is square of x^2+1

tranquil basin
#

so the step between those 2 was (x^4 + x^2 + x^2 +1) + x^2 and then to keep it equal it comes down to (x^4 +2x^2 +1) - x^2

zealous hawk
#

yeah

tranquil basin
#

which is (x^4 + x^2 + 1) which is (x^2 + 1)^2

zealous hawk
#

yea

#

it's done to factorize the thing

tranquil basin
#

i understand it now thanks for elaborating

#

.close

calm coralBOT
#
Channel closed

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tranquil basin
#

isnt x^4 + x^2 +1 after subracting it what i started at :/

zealous hawk
#

yeah we dont subtract it again obviously

#

this is what you have

#

now use (a+b)(a-b) formula

tranquil basin
#

ohhhhh i was subtracting it wrong

#

now it should be clear

calm coralBOT
#
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woven wigeon
#

How can i simplify this easily

calm coralBOT
#

@woven wigeon Has your question been resolved?

white atlas
#
15 = 5 * 3
6 = 2 * 3
10 = 5 * 2
21 = 7 * 3```
#

Then exponentiate each appropriately and then simplify

calm coralBOT
#
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#
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calm coralBOT
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lucid knot
calm coralBOT
lucid knot
#

i used a calculator, and i think its right

#

i have 2 questions

#
  1. is it even correct?
#
  1. how would you solve this without a calculator?
glacial lily
lucid knot
#

ok that makes me feel better

glacial lily
#

x > ln(sqrt(63/7))

lucid knot
#

thats ln (3)

#

1.09861

glacial lily
glacial lily
lucid knot
#

😌

#

i got concerned for a minute

#

thank you!

#

.close

calm coralBOT
#
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calm coralBOT
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grim vale
#

convert 0.281 to a fraction (81 is recurring)

full niche
#

and try cancelling out the recurring part

calm coralBOT
#

@grim vale Has your question been resolved?

calm coralBOT
#
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gray briar
#

I am having a hard time understanding how to evaluate these functions I have tried to teach myself and haven't made any sense of these.

gray briar
#

what does the graph serve in understanding how to evaluate the functions?

blissful phoenix
#

The graph shows you which values the functions take at different values of x

gray briar
#

so at -1 f(x) is at 0 and g(x) -2 in terms of the y axis or is this not relevant?

blissful phoenix
#

Correct. f(-1) = 0, and g(-2) = 0

#

So for the first question, (f+g)(-1) = f(-1) + g(-1), can you tell me what that is by looking at the graph?

gray briar
#

Im sorry I am confused.. Am i looking at the difference of the to graphs? If so the difference is -2

blissful phoenix
#

Correct. (f+g)(-1) = f(-1) + g(-1) = 0 + (-2) = -2

gray briar
#

so then i am using the (-1) as a reference to see on the graph of where they are talking about and then seeing what the difference is. are we setting the function equal to zero to find the answer?

#

In part two the answer would then be 0 as there is no difference?

#

Also how does the function (f+g) , (g-f), ((g)(f)), (g/f) affect evaluating?

blissful phoenix
#

Let's make sure we know what a function is first. A function f(x) takes a value x and maps it to the y-axis in this case (see y = f(x)). So, for example, if x=-1, then f(x) = f(-1) = 0, as you can see on the picture

#

The first question states: (f+g)(-1) = ?, and you're supposed to answer what ? is. (f+g)(-1) is a syntactic way of writing f(-1) + g(-1), i.e., it's the same thing.

#

The second question states: (g-f)(-2) = ?, which is the same thing as g(-2) - f(-2) = ?

#

You have correctly answered that the second question is g(-2) - f(-2) = -1 - (-1) = 0

#

Does it make sense?

gray briar
#

sorta.. so in i could view however they put g and f in the syntactic way as basically saying = and not be hyper focused on it as its going to not effect what i am seeing on the graph? cause (g/f) (1) would be 1/1 right?

#

(g/f)(1) is -4 in that case correct?

blissful phoenix
#

Make it easier on yourself by writing out the whole thing. (g/f)(1) = g(1)/f(1) = ?

gray briar
#

So then like this correct?

blissful phoenix
#

yes

#

Next, what is g(1), and what is f(1) ?

gray briar
blissful phoenix
#

Bravo. Correct

gray briar
#

ahhh I understand this now the function is saying the rule that you are going to use to evaluate but also where on the graph you will be looking on the graph and the once you find the (f) and (g) you can then use the values from the graph to get the solution

#

correct?

blissful phoenix
#

Correct.

gray briar
#

So then this how this one is set up?

blissful phoenix
#

First evaluate f(-4), then take the answer you get and plug it into the g function

#

So

  • let f(-4) = z
  • look at the graph to figure out the value of z
  • when you have the value of z, look at the graph to find the value of g(z)
gray briar
#

so (f(-4)) = -3

blissful phoenix
#

Correct. You have figured out steps 1 and 2. Next, do the third step, i.e., evaluate g(-3)

gray briar
#

Wouldn't that mean then that (-1(-3)) as g(-4)=-1 so then the solution would be 3

blissful phoenix
#

Where are you getting (-1(-3)) from?

gray briar
#

wait..

#

Is it saying g(-3)? Since g(z)=-3

#

Or am I just confusing myself more?

blissful phoenix
#

Yes, it seems you are thinking about it wrong.

#

g(f(x)) is a two-step process. First, you evaluate f(x). Then, you take the answer you got from f(x) and plug it into g

#

So you've correctly figured out that f(-4) = -3

#

The next step is to evaluate g(-3)

#

then you have the answer

gray briar
#

So then g(-3) is -1

#

ahhhh

blissful phoenix
#

correct

#

Thus, g(f(-4)) = g(-3) = -1

gray briar
#

That makes more sense now

blissful phoenix
#

👍

gray briar
#

Thank you so much I was so lost and didn't understand any of this you definetly helped me understand how to solve these correctly

blissful phoenix
#

Glad to help!

gray briar
#

last question on this

#

As far as ((g)(f)) would be the same as ((f)(g)) as its just multiplication but just switching around g and f right?

blissful phoenix
#

Yes

gray briar
#

Thank you Prayge

#

ops okay for sure last question

#

is this not multiplication ?

blissful phoenix
#

f ∘ g is usually denoted as function composition, so (f ∘ g)(0) = f(g(0))

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and (g ∘ f)(-3) = g(f(-3))

#

This should be defined wherever you are learning this from

gray briar
#

... Now I am more confused

#

Oh is it saying it similar to how g(f(-4)) just written different?

blissful phoenix
#

It is the same but written differently, yes

gray briar
#

Thank you sooo much 🫶

#

That should be all !

#

.close

calm coralBOT
#
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calm coralBOT
#
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jagged surge
#

Hey I need help soling this fraction. I would appreciate if you showed how you solved it.

jagged surge
#

Im not sure where to start

remote mural
#

hm

#

can u simplify the numerator more?

#

if so what will u get?

jagged surge
#

the numerator? Im sorry im not fluent in english

remote mural
#

the top part

#

over the divide line

jagged surge
#

hm

#

im not sure how

#

we can probably do soemthing with the "b" to start

#

no we cant, the other Bs multiplied

remote mural
#

Understand this?

jagged surge
#

how did the 2 from the first line turn into a 4 in the second?

remote mural
#

Because 2 multiplied by 2 is 4

#

2 x a square x 2 x b

jagged surge
#

yeah, but why did that mulitply and not the others

remote mural
#

So 4 x a square x b

remote mural
jagged surge
#

oh lright

#

just to make it match with the other side?

#

im sorry, I dont understadn where the second B went in the second line

jagged surge
#

.close

calm coralBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
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proud osprey
#

how do you find the tanget line

calm coralBOT
swift laurel
#

what kind of operation do you use to find tangent lines in other contexts?

proud osprey
#

y - y0 = m (x - x0)

swift laurel
#

so in other contexts, you find a tangent line based on a point and a direction. what kind of operation gives you the direction of a tangent line?

proud osprey
#

first derivative?

#

i mean the point is literally like r(pi/4)

inner zealot
proud osprey
#

uh you dont need the second derivative anywhere right

inner zealot
#

Not to calculate the tangent vector, no.

proud osprey
#

whats the point?

#

because r(pi/4) is ust one value

#

and this needs x0 and y0

#

oh wait

#

sorry im stupid

#

bruh

#

its a vector

#

sorry im really tired

#

.close

calm coralBOT
#
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calm coralBOT
#
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remote mural
#

hi

calm coralBOT
remote mural
#

i was wondering

#

if there is an alternative more elegant proof than i already did

#

i will state the problem

#

translation is show that the number c = .... is a perfect square

#

now my proof consists of taking an natural number(any number works) and seeing the general rule

#

complementary combinatorics

#

so you get

#

lets say n = 2

#

you get

#

C(5,1) * C(5,2) * C(5,3) * C(5,4) * C(5,5)

#

now

#

heres where things get nice

#

wait actually

#

maybe no

#

t

#

yeah it is

#

so

#

C(5,1) is 5, C(5,2) is 10 , C(5,3) is 10, C(5,4) is 5 and the other one is 1 which doesnt matter

#

now

#

10 * 10 * 5 * 5 = 2500 sqrt(2500) = 50

#

so perfect square

#

now from that

#

i just generalize for C(2n+1,k)

#

i showed that the rule still holds because using complementary formulas ( C(n,k) = C(n,n-k))

#

that's how i proved it

#

now i was wondering if there is a more elegant way of doing it

#

you COULD also

#

do

#

something like this

#

let me upload it wait

#

yeah something like this works good

#

and still a proof

#

since the first is equal to the one at the end

#

and there are 2n combinatorics in total

#

then there will be n pairs

#

so that will result in perfect square

#

that's another good proof i think

#

what are your thoughts?

calm coralBOT
#

@remote mural Has your question been resolved?

#
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twilit bramble
calm coralBOT
twilit bramble
#

Is the answer to this c?

calm coralBOT
#

@twilit bramble Has your question been resolved?

#
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fluid edge
#

Am i correct?

calm coralBOT
exotic falcon
#

yes

#

no

fluid edge
#

dude its the same question

exotic falcon
#

lmao ik so why ask again

#

you were correct the first time when I said yes

fluid edge
#

i just wanted to clarify

#

Any way is this correct

kind wagon
#

yes

fluid edge
#

nice thx

calm coralBOT
#

@fluid edge Has your question been resolved?

calm coralBOT
#
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calm coralBOT
#
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lucid knot
#

Joint Variation: One variable increases (or decreases) along with two or more others, all in the same way. More of one thing means more of another (and vice versa).
Combined Variation: One variable is affected by a mix of increases and decreases from other variables. An increase in one thing might be countered by a decrease in another.