#help-42
1 messages · Page 41 of 1
idk why it's not accepting
no but like u put on -5 wnd 5 in there
yeah i was gonna say hahaha
i think just swotch the variables
yee
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How do I go about solving this?
I don't really understand the question so I don't know where to start. I thought that matrixes had either one, infinite, or no solutions and only know the conditions for those
well maybe by "has two different solutions" they don't mean "exactly two solutions"
if it has infinite many solutions i guess saying "it has two solutions" is technically true? 🤔
what about the thing for "common solutions"
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Yes the question I sent before,
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ahh I see
what are the steps for this?
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how would i do this problem?
Find how many ways there are to tile an n x m rectangle, then use that to find the number of ways to tile an (n+1) x m rectabgle. That's my first guess. Not saying it's right or wrong, just an exploration choice
i could try
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how do I do d)
OH
hint it’s the point where the vertex is
2 + -2 / 2
parabolas r symmetrical about the vertex
OHH
but u have it in vertex form already
u have it in the form y=a(x-h)^2+k
where h=-b/2a
or the x coordinate of the vertex
so the vertex is just at x=h
which is 2
for ur quadratic
oh
haha lol no worries
so to the left of 2 just pick any x<2 and right of 2 just any x>2 then evaluate the function at that point
i’m blind sorry
noooo ita okay lol
any number?
yea
for simplicity u can do zero or one
then just plug it in
to the quadratic
u had
id do x=0
because u have a 1/2
oh so I'd replace x?
y = 1/2 (0-2)^2 -2?
ohh ok!
and then the answer goes to the y spot?
yes
and to the right let’s pick x=4
because we want to get an even number because of the 1/2
no one likes fractions
yes
also notice
it should be the same
because it’s equidistant from the vertex
as x=0 is
like
yes
oh right
since parabolas r symmetrical
however far to the right of the vertex u go
the y value there will be the same if u went the same distance to the left of the vertex
hence the term
axis of symmetry
yes
im not sure how accurate they want it
maybe just connect a few points
with the vertex
yes
and 2,-2 for the vertex
thank youuuu
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when do you flip the signs
of an equality
$hello$
$$x^3+2x+8>5x^2$$
mj
nope
If a>b, then a+c>b+c
Adding or subtracting to either side does not change inequality direction
what does then?
If c is complex, then no ordering exists. It's just nonsense, @quiet forge
multiplying or dividing by a negative number, not addition \ subtraction though
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“Given that $log_{2}(log_{32}x)=log_{32}(log_{2}x)$, find $(log_{2}x)^{4}$.”
Ruby
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f
@keen stump Has your question been resolved?
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do the beta parameter values change if the independent variable in a regression function is transformed ?
for example for something like this
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no idea where to start.
@terse prairie Has your question been resolved?
no
Have u studied newton sum@terse prairie ?
no
never even heard of it
the way i tried
Send ur work
yup
dk what to do from there tho
55a+33b = 4
then what 💀
a_6 = 5a+3b
You high?
god damn
wait hold up
55a+33b = 4
5a + 3b = a_6
do i just divide
and simplify
Yep
No
Send
f(x)^2 = x-f(x)
but f(x)^2 is the inverse so its f(f(x))?
or -f(x)
nevermind
am dumb
its just f(x)^2 = x - f(x)
so its y²+y-x=0,where y should be +ve integer and we have to find largest 3 digit possible x
Why?
subtracting f(x)^2
See carefully
Δ should be perfect square for rational roots
what is that cryptic triangle meaning
Dsicriminant
oh
1+4x=k²
Now 100<=x<=999 find the range of k²
And since k is a integer k can be in b/w 20 and 63
You following?
9th rn
Oh nice which country?
11th
god damn
is 63^2 the highest perfect root of 1+4x?
Now x should be integer so (k²-1) should be divisible by 4
No you need to check now
And since qstn is asking for largest so check from reverse
if k = 63 then (k^2 -1)/4 = 992
Like if you check for k=63 this works
.
No i find it
100×4<=(K²-1)<=999×4
Then approximate the square roots (if calc not allowed)
ohhhhhhhhhh ic ic
Are you prep for some kind of olympiad?
no
im just taking this course to get my credits and run
i probably should do olympiad though
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@frigid flint Has your question been resolved?
The answer is A. The principal square root returns the positive value only. If you want plus/minus square root you should type +/- sqrt(some_number)
principal square root is the square root that outputs a positive number.
In this case, you will have a function that returns multiple values. This will make it harder to perform calculations.
Everything will depend on the precise context. As result your question is not meaningful. If you were solving the equation x^2 = 2. Then you would use the +/- sqrt. However if you added the condition x>0. Then you will be force to use the positive sqrt or in other words the principal sqrt.
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how do you do something like this?
i can do it, but i want to know if im doing it correctly
the answer is correct but there might be a better way to do it?
how are you doing it?
we can't answer that without knowing how you did it
i split it up into
(x+1)/(x+1) - 1/(x+1)
is this correct
then you get x-ln(x+1)?
is there another way to do it
sure that seems good to me
and thats how you would normally do it?
yeah
that's probably how i'd do it
alternatives would involve stuff like u-sub of x+1
which is a lot more tedious
and of questionable benefit
is that also how you would do something like that
yeah that's how i'd do it. if that power were any higher i might try u = x+1 though
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guys did i do any mistake hjere
cos the 0.9 is multiplicator which should make this y(GDP) bigger in theory
so im confused
correction
.close
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a quick question
What is y' × y' ?
where y' is ?
Looks like derivative of y multiplied by itself
What type of answer are you expecting?
if you know what y is
just derivate it
and then square the answer
if you want a rule or something for y' * y', i dont know any which exist
(x')^2
You find the derivative then square the result maybe
I think this is it
both are the same thing
Yeah its just (y')^2
multiply y' with y' is same as (y')^2
That was the answer i was looking for thx
y" is d²y/dx²
But (y')² is = (dy/dx)²
Thx
My english isnt good
Well thanks for the help guys
close the channel if ur done
.close
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Determine a and b so it can derivate
On this question, do i have to guess a and b or is there a methematical way to fighure out a and b?
I see that if x^2+ax + b becomes 2x + a
so if x = 1 then a has to be -2 but
what purpose does b have?
function must be continuous
It doesn't state that it has to be continous?
no polynomial functions are always continous
continuity is necessary for a function to be differentiable
Differentiablity $\Implies$ continuity
you can just put x=1 in the equation
both
and make them equal to get the values
these type of questions come with more conditions here there are two
when you have a face with that question remember to put in the limits of the same phase and make them equal
I can't put x = 1?
here is only given for x=1
this is kind of irrelevant
you can
depend if you dont try to mess up with the quadratic right?
the fact that they're polynomials doesn't mean anything here
see it states that
this is the main idea here
the fact that they are polynomials you dont have to look for continuity
they are already-
You still have to look for continuity at x=1
Except the fact that while f is made up of polynomials piecewise, it’s not a polynomial itself
ik but looking at a question like this it is for sure we dont have to -
thats why i said if the function is not messed up you can just substitute and equate
So how do i go about solving something like this?
put in a x which both functions allow?
yes if the limits of the functions are same ie here given for 1 the substitute and equate get the value and do the further required
if you get more conditions just remember you cant substitute in all
Merineth
you have to see which has the same ending/starting interval
So here a = 2 and b = 0?
Not quite, you have that by checking the left and right limits are the same that these are equal, but you can’t yet deduce what a and b are alone from that
For that, you want to use the differentiability requirement: the left and right derivatives at 1 also must be equal
$2x + a \
1$
Merineth
if x 1
then a has to be -1?
and now i take that info back into the original equation?
or function or w/e it's called
💀
So be has to be 3
a = -1 and b = 3
How did you know that i can put in x = 1?
When it states that x can't be 1 in the second function?
were just using the limits basically as it says x cant be but but x can tend to 1 right?
But the whole function is defined at 1, you want to check its differentiable at 1 since that's the only problematic point, since they're polys the whole function is definitely differentiable at all other points
like not exactly 1 but 1.000000000000....... and somewhere 9
as the function is continous the values of x=1 ad tending to one will be same
therefore we can put in x=1 in the sec f(x)too
https://www.desmos.com/calculator/nbwhy4yeqm
You might wanna play with this to see what's happening graphically, it's currently set to your initial guess a=2, b=0. And you can see that at x=1 the graph has a "kink" in it implying its not differentiable at that point

Can i post a new question ehre or
should i open a new?
find g'(x) and simplify
-2/x is correct but now the other fraction
any ideas what i did wrong?
you did not multiply x^2 to it
i just looked at your work lmao. minor mistake
cotx = cosx/sinx
now you know
Yeah its equivalently 1/tan(x). Pretty much all named trig functions also have a name for 1/them since they're used often enough to warrant their own name
cot is short for contangent if that helps you remember. (But this is slightly confusing because cos is short for cosine and is not 1/sin)
the "co" is short for complementary based on the complementary relations
One comment is that before you do any differentiation, use log rules to turn what you have into $\ln(\sin(x)) - 2\ln(x)$, as that's easier to work with!
@upper sparrow
avoids having to apply quotient rule, deal with skyscraper fractions, etc
where here you're just differentiating simpler logs with a smaller application of chain rule for one term
attempted what
log rules
you started with a log
what was recommended was the quotient to difference rule for logs
yes
it even rhymes
[also the power one, the $\ln(x^k) = k\ln(x)$ one too]
@upper sparrow
@austere moth Has your question been resolved?
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while I work though this, you can use https://desmos.com/calculator and type in each line to make sure that the limit hasnt moved/changed without notice with what youre working with
also from this zoom its not easy to tell some of your exponents
is it $\frac{\sqrt{2a^{3}x-x^{4}}-a\sqrt[3]{a^{2}x}}{a\sqrt[4]{ax^{3}}}$
matt07734
There should be a minus
Hang on
$\frac{\sqrt{2a^{3}x-x^{4}}-a\sqrt[3]{a^{2}x}}{a-\sqrt[4]{ax^{3}}}$
Josh ♘
It's It's @spark stratus
btw you should be aware that you can simplify the above to the below
found a typo
other than that missing - sign, the f'(x)/g'(x) you got and the the answer you got at the end would be correct
np
Wait I don't think that helps?
It just makes my overall answer positive?
@spark stratus it should be 0, no?
its not 0, why would it be 0
I asked you to graph it, and when you graph it its not 0 at all
you get 0 if you dont type the minus sign in the denominator
the textbook sure does indeed say 0 instead of 16a/9 for that problem
not sure what the image is for
@gaunt violet Has your question been resolved?
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!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
i dont know what exactly to start with
if i take this face
the surface area i found out is 12cm^2
since you shouldnt take the entire surface area of one cube since only one side is taken into account
so i took surface area of one square
and there are 12 squares
so 12A
should i follow this step
or am i wrong
yeah that area is 12
but obv it's not hte whole thing
just consider every face as a rectangle
and calculate each respective area and add them up
ok so my approahc is right
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✅
wait
how i will i calculate the area of the face in the back and left?
which is out of our view
it's 3 by 4 centimeters
what is 3/4?
for face one SA is 12 cm^2
for face 2 SA is 17cm^2
for face 3 SA is 8cm^2
for face 4 SA is 4cm^2
for face 5 SA is 12cm^2
since the back side is 4 blocks tall
and 4 blocks wide
it should have SA=16cm^2
wait
isnt there a much better approach for this problem
first finish the top layer
fill it in
then find surface area
then since only the top layer is shaved off
subtract that surface area
is that right
I dont trust how youre shaving but thats the ideal way
you find the SA for the rectangular prism this would fit in
then pretend the 3D shape is hollow and push the squares inwards
the 3 squares on the left and the 3 squares on the right are removed
12 of the roof squares move down a cm
4 of the front squares move back by 3cm
if you can see this happen, then thats a more solid shortcut
as for what you were doing before, you were on the right track
all of the face SAs you calculated are correct
youre missing the left face and the bottom face
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the lenghts of the diagonals of a rhombus is 16 and 12 cm respectiviely . find its lenght of its sides ?
how many properties of rhombuses do you know
2 or 3
can you state the ones you know
diagonals bisect at 90 degree
diagonals bisect at 90 degree
that's the most relevant one here
apply that
yeah that's all you need
bisect means equal halves
represent that on a diagram if you haven't drawn one already
and you should see that you have right triangles
yes
of which you know the length of the legs
?
?
show the diagram you drew
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so, asking for a bit advanced help, obviously programming but a lot about math, we have n words, in this case, 21, from 0 to 20. for helping, ive added relative pos, as well as the id, [name][id][relative]. the only info i have is the selectedId, everytime i click, the selectedId will be set to id and scroll to a proper position, (in my case, ive set it to 2). however the modulo is a problem, i don't know how to set it up so that it searches for the "shortest" path. (basically instead of scrolling 21th by 20 items, would be easier to scroll to just -1.) i suppose i will have to use some kind of previousId and it's relative distance from selectedId but yeh, out of ideas.
@fast dune Has your question been resolved?
ok, i hate to ping people but since it's in the instructions, <@&286206848099549185>, do you mind helping me out? Thank you so much.
if you need my code or anything, i have no problems sharing it. i just wanted to simplify the problem as much as i could
chadjippity didn't really help in this case..
so you have a list and everytime you click on an element you want to scroll to that element
Also it’s called chatgpt
chadjippity xd
yes, exactly that
what are you using to make this
the list is repeating btw
well, svelte and js
so when you get to the end, it starts from the beginning
yes, that's just easy modulo
i dont really know anything about svelte though
don't worry, it's like react, but more plasing syntax, simply said i didn't even have to mention it, it's javascript.
your problem is that it doesn’t display the correct relative indexes?
oh well, it displays the indexes, that it will do after that, but for example in situation
19 <-
20
0 ->
1
2
instead of getting there by -2, it does +19.
oh thats the problem
(id * height * -1) + mod((id - selectedId) * height, itemCount * height)
this is the code i came up with to calculate the position of each item.
to simplify the thing, i can remove the height:
(id * -1) + mod(id - selectedId, itemCount)
also the mod is upgraded % modullo. in js, it acts differently with negative numbers.
if i do
-13 % 5 it returned -3
on stack ive found a method that gives me the expected output, that is,
2
const mod = (n, m) => {
return ((n % m) + m) % m;
};
that's about all i can add to that.
n and m represent what in this case?
well it does the classic modullo that everyone is used to from any lang except js, in js, the % is the reminder.
do i ping another helper?
So... from what I understanded you have ringed-list scroll and you want to get shortest scroll path if you click it?
@fast dune Has your question been resolved?
exactly
And you want a fuction that, if you have 0~20 and if you want to move from 0 to 20, will return -1?
I mean, you might be able to use modulo function, but I think one if statement would be enough to do what you need
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i have a question in terms of quadratic equation
So the question goes : a quadratic equation has roots 2 and 4 and the parable top is (3,2)
This is the correct answer
But somehow i only get to f(x)=-2(x-2) (x-4)
how do i get to the last bit?
you can multiply it out using FOIL (or whatever your favorite method is for multiplying binomials is)
so like $(x-2) (x-4) = x^2 - 2x - 4x + 8 = x^2 - 6x + 8$
smay
there are resources that can help you with practice problems for multiplying two binomials
let me find one rq
https://tutorial.math.lamar.edu/extras/algebratrigreview/MultPoly.aspx the first problem here is something like you might see in your class, and it has solutions for all of these problems
lemme quick calculate what you did above. 😄
oh yeah, let me know if there's anything you need me to elaborate on
well we can multiply our stuff in any order
so i did the hard part first
and then we can multiply the result by -2
after
well that is after we combine like terms, notice that after we multiply out the binomials, we have two "x" terms
so we have -2 x
aah
and -4x
once we have $x^2 - 6x + 8$, we will multiply all of the numbers by -2 yeah
smay
aaah
It all makes sense now!
Thank god i searched for this channel
So
😄
So how would it look on paper
like this
-2(x^2-6x+8)
?
yeah
first one - remember that parentheses are grouping, so when you have your polynomial at the end, you just "group the whole thing together"
this one says "multiply -2 by the entire polynomial that I got when I FOILed" which is what we want 👍
this one says "multiply all the terms together" which will just get you something unrelated
ah so the incorrect one would basically tell us something like -2*whatever number we get, then that number times -2 so it gets even bigger/lower
correct?
At least i understand what you mean by the correct version to do the polynomial
like when you have (thing)(another thing) it means multiply these things together, so when you have the polynomial "x^2 - 6x + 8", then you want to put that (the whole polynomial) in parentheses, because we want to multiply that thing with -2
Yeah but you still take every number for itself and then multiply correct
Since -2*x^2 obviously is -2x^2
yes, here is the way that you would write the thing that you're trying to say
Sorry, my "math" english is at its early stages. Feels weird being a noob at something in english for a first time in many many years
😛
$-2(x^2 - 6x + 8) = (-2)(x^2) - (-2)(6x) + (-2)(8)$ - this is an example of the "distributive property" if you have heard of it
smay
the -2 "distributes" over the terms (blocks) of the polynomial
where by "block" of a polynomial i mean x^2, 6x, and 8
Yeah it makes sense
okay great, do you see how it's different from this?
Very much yeah
okay great!
Its just nice to understand the difference
Even though that you know one is correct and one isn't
Awesome Smay, you have a good way of elaborating
:3 ty
I will keep on with my homework here, but i guess i can just give u a heads up if u feel like helping again. I know this math isnt at a very hard level, but its been 10 years since i last studied any math, and now at the age of 29, i need it to start Computer Science here in September
So im trying my best 😛
feel free to ping me in a help channel if you like
:3
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Indices
indices?
so i would search how to simplify indices?
,tex .exp rules
dr. matlab plot
how would i describe this particular problem?
It's in the title
Here
exponent rule property?
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For this question, can’t I just say for any set A in sigma algebra C, we can just consider the set D to be (empty set, omega, A, A^c) which is contained in sigma algebra C, hence Lucy is correct
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Would someone be willing to take a look at the following math paper I wrote and give me feedback on it.
ping me if please if you have something to say 😊
Not much to say about the paper except maybe you want to blur your name and other personal details
yup, realized after sending
ok well thanks for taking a look
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Help
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If the question asks for it then yes
its possible for a function to have both
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wait i was mistaken
.reopen 🙂
✅
depends on the type of function you have
yes
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I need help with this, If this is for an undirected adjacency matrix I think we can derive the matrix equation with A = D - EE^T where D would be a Degree matrix https://en.wikipedia.org/wiki/Degree_matrix. But the problem is A is directed, how can I derive the adjacency matrix A from the incidence matrix E?
this is how to get A and E from the graph if it helps
i try to get to this:
what other operation should I do to turn the bottom matrix into A, the bottom matrix is symmetric while A is not
<@&286206848099549185> 😦 anyone?
yes it is
digusting yes, the first chapter btw
Maybe you can look through your sources again
appreciate that!
No problem
the other questions are manageable but we are forced to deal with graph theory all of a sudden I'm so lost, all resources I have looked into are for undirected version of the graph
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@valid bane DM helpers, sorry i can't help you :( no idea how matrices work
aww, that's totally alright! I appreciate your trying to help tho! thanks kind guy!
np
i'm sorry i really can't make sense of this :(
maybe ask WA if you can input the matrices??
definitely not your fault or just you tho, I was pretty confident with this assignment until this question came out of nowhere and tore me apart
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How to do this?
Ping me w/ a reply please
<@&286206848099549185>
I think that the diagram migth be wrong, I'm not so sure
are you searching the length x or the angle?
The quesetion says the bearing of the ship from its initial position
the bearing, does that make sense?
@untold drum
thats - in my humble opinion - typically the marked angle:
mind if i clarify, wdym by the "marked angle"?
Oh wiat so the marked angle should be x?
have you looked at my sketch?
oh yeah
how do you know which is the marked angle tho
its always the starting point one tho, right ?
that isn't quite the angle they want
but you will need to use that in your calculations
recall that the bearing is mearsured clockwise from north
tan( 16/5 ) = x , correct?
tanx = (16/5?)
yes
from
tan(x) = 16/5
use inverse tan
tan^-1 = 16/5 ?
yeh.
are you sure its arctan I thought its degrees
But I don't know how to do that ?
hm
I'm a bit confused
can you do this step for me? I didnt learn it in school and dont think its necc yet, as i'm only 14
or tell me how
have you done any sort of unit conversions , dimension analysis before?
no
e.g convert
23.2m to cm
We are just learning trig + bearings, we dont know that much in trig
well stuff like that iknow
that's what i meant by
have you done any sort of unit conversions , dimension analysis before?
yes but i dont know what dimension analysis is
unit convertsion type questions
Like I know how to do conversions of like cm metres km and stuff yeah
I laernt that before
same idea applies here
the underlying principle is multiplication by 1
100cm = 1m → 100cm/(1m) = 1m/(100cm) = 1
to convert from cm to m, you multiply by 1m/(100cm)
to convert to m to cm you'd multiply by 100cm/(1m)
here
pi (radians) = 180°
and apply the same idea
I see
In this question radians is 1.267
Right?
no
100cm = 1m → 100cm/(1m) = 1m/(100cm) = 1
similarly
pi (radians) = 180°
→ 1 = ?
that's what i'm trying to get you to do
replicate what i did with the conversions between cm and m
follow what i did here
100cm = 1m → 100cm/(1m) = 1m/(100cm) = 1
I see
hm
I'm quite confused
I dont have much time.
100cm = 1m
i divided both sides by 1m, to get "1" on one side of the equation
which gives 100cm/(1m) = 1
similarly dividing both sides by 100cm will give
1m/(100cm) = 1
ok
do the same for
pi (radians) = 180°
so I divide both sides by "180"?
that'll give you one of the conversion factors
dividing both sides by pi will give you the other
which one you should use depends on the units in the numerator and denominator
units of the numerator is the one you want
units of the denominator is the one you want to cancel
pi * 1.26791 = 180
pi * (1.26791 * 180) = 1
ok
what do you get when you divide both sides of that by 180°
pi/180
where's the other side of the equation
pi/180 = 1 ?
180 = 1/pi
man I am just really w orried i hve lots of things on my mind and this agassignment is due tmrw and i have to sleep :/
I dont know
I have 3 questions for this hw left
what's pi/pi
1
180° divided by pi is 180°/pi
and can be left as is
ok
dividing both sides by pi would result in
1 = 180°/pi
$$\frac{1m}{100cm} = \frac{100cm}{1m} = 1$$
$$\frac{\pi}{180\deg} = \frac{180\deg}{\pi} = 1$$
ℝαμΩℕωⅤ
yes i see'
to convert from radians to degrees you'd multiply your value by 180°/pi
and from degrees to radians you'd use pi/180°
to convert that to degrees yes.
that's the angle x in degrees
which won't be your final answer
o
recall that the bearing is mearsured clockwise from north
which part of
recall that the bearing is mearsured clockwise from north
do you have an issue with
what abt tht?
wdym
I dont understand 72.645 is x but how to get the bearing from that ?
i'm asking you for the specific issue you're having with what i said
which part(s) of that definition of bearing don't you understand
If x is 72.645 how do I find the bearing ?'
" Find the bearing of the ship from its initial position. " I dont understnad how to do that
start from the line north of the initial position
draw an arc, going in the clockwise direction until you reach line between the initial and final position of the boat
I dont have time to do that? Can you say answer and tommorow I can go through it, please?
it literally takes 1 second
if you follow the instruction
do you know what north means
do you know what clockwise means
you used more time to discuss it instead of simple drawing it.
wait, i typoed, fixed now
do you see the line connecting the initial and final position of the boat
yes.
now put that all together and
start from the line north of the initial position
draw an arc, going in the clockwise direction until you reach line between the initial and final position of the boat
yes
that's literally what you calculated earlier
yeah i get it
from arctan(16/5) and converting the radians result to degrees
72.65 is 2DP, right ?
yes
did you even read what i said?
that angle will be the bearing
referring to the red angle/arc i told you to draw
yeah
and i already said that angle wasn't the one they wanted

