#help-42

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hybrid vale
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log laws

chilly wigeon
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right -3 mb

hybrid vale
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do you know log laws?

chilly wigeon
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i dont remember all of them

hybrid vale
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well as long as u remember some

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u can know this

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or u could simply do ln both sides

chilly wigeon
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the second is the inverse right?

hybrid vale
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so you would have $ln(2^{x}) = ln(3)$

potent lotusBOT
hybrid vale
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and then from log properties

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$ln(2^{x}) = xln(2)$

potent lotusBOT
hybrid vale
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same thing just different variable names

chilly wigeon
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isnt this log_2(3)=x

hybrid vale
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yes

chilly wigeon
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-2^x=-3
2^x=3

hybrid vale
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i was showing u a different way

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cus i thought u didnt remember all ur log properties

chilly wigeon
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i was taught this way

hybrid vale
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yep that's right

chilly wigeon
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i started learning them like a day ago lmaoo

hybrid vale
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fair enough well try to commit them all to memory

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for the inverse do the same process

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let x =0

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to find the y intercept

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and let f^-1(x) = 0 to find the x intercept

chilly wigeon
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couldnt i skip the work by just, yk, inverting it?

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switch the domain and range, etc

hybrid vale
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yep

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that works

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i just assumed u were stuck on it haha

chilly wigeon
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hm well when i plug in x=0 for the inverse
log_2(3) so shouldnt my vertical asymptote be 1.58

hybrid vale
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no that's not an asymptote

chilly wigeon
hybrid vale
#

log_2(0) dne right

chilly wigeon
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yea

hybrid vale
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so what makes -x + 3 = 0

chilly wigeon
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3

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-(3) + 3 = 0

hybrid vale
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yes so that's ur assymptote

chilly wigeon
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3?

hybrid vale
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yep

chilly wigeon
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so i set the argument equal to 0 to find the asymptote?

hybrid vale
#

yes

calm coralBOT
#

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tight sphinx
#

just a quickie but what does the upside down delta mean?

tight sphinx
#

im guessing gradient?

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or is it a vector field?

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.close

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thick fog
#

Did i do this correctly ?

calm coralBOT
thick fog
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is the answer d ?

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due to the fact that the answer i got is 0

faint sequoia
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i got 2 as a critical point

thick fog
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well it must be (c) anyways right cause it must have one critical point

faint sequoia
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i didnt use that method but i just made both equations denominator and numerator equal to 0, and got 2 critical points 2 and 3 then i just tested whether their ranges are positive or negative and found out that only 2 matters

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not sure how reliable is that

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but i will try to find f'(x) also

thick fog
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maybe i was supposed to simplify f(x) first ?

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giving me 1/(x-2)

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then derive it ?

faint sequoia
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wait actually kinda yeah because the derivative for me became very complicated

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either way you still would arrive at the same derivative because

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$-x^2 +6x -9 \over (x^2-5x+6)^2$ \
is the same as \
$-(x-3)^2 \over (x-2)^2(x-3)^2$ \
$f'(x) = -1/(x-2)^2$

potent lotusBOT
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Scythed

thick fog
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ye thats what i got

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so you will end up with -1 = 0

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so no critical points

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so the answer is (c) right ?

faint sequoia
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isnt x = 2 a critical point because f'(x) at x=2 is undefined

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one critical point?

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oh wait im so dumb

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since 2 is not in the domain in the function

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there is no critical points

calm coralBOT
#

@thick fog Has your question been resolved?

calm coralBOT
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naive estuary
#

I’m sad

calm coralBOT
polar jetty
#

Go to #chill. Should elevate your spirits.

wooden gyro
#

Try to not waste a help channel for nothing please

zealous spear
calm coralBOT
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@naive estuary Has your question been resolved?

polar jetty
#

.close

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naive estuary
#

.reopen

calm coralBOT
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polar jetty
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I am not sure if that's allowed.

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.close

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deft flax
#

oh my god i keep messing up pasting

calm coralBOT
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novel aurora
#

need help

calm coralBOT
novel aurora
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.close

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plush leaf
#

can you help me pls

in the figure, NB ⊥ ABC, BL ⊥ AC. Which of the following is correct?
A AN ⊥ AC
B BL ⊥ AB
C BC ⊥AC
D NL ⊥ AC
dancin

remote mural
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so you have to choose between a b c and d?

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and this doesn't make any sense how is NB perpendicular on a triangle

plush leaf
remote mural
plush leaf
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no(

remote mural
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OK so you mean NB ⊥ AB and BL ⊥ AC right?

plush leaf
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NB ⊥ ABC and BL ⊥ AC

remote mural
#

how the*

plush leaf
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i dont know 😭

remote mural
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none of these are right

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you sure those are the only datas?

plush leaf
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ohhhh, okay, maybe you can help me with another task

In the figure MA ⊥ (ABC), MC ⊥ BC, AC = n, AB =m.
Write a formula to find the length of the segment BC

√n²-m²
√m²+n²
√m²-n²
(m-n)2

plush leaf
remote mural
#

MA is a segment right?

plush leaf
remote mural
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and abc is a triangle? or what

plush leaf
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maybe yes

remote mural
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maybe?

plush leaf
remote mural
#

oh lord why didn't you send it

plush leaf
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sorry(

remote mural
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m²-n²

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ez

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but don't follow the pic the proportions are totally wrong

plush leaf
remote mural
#

ye

plush leaf
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thanks GladHappy

remote mural
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yea tell me if it's right

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but according to my calculations it is

plush leaf
remote mural
#

ye

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wait

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do you know anything about barycenter?

plush leaf
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no eepykitty

remote mural
#

ok bye!

calm coralBOT
#

@plush leaf Has your question been resolved?

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hexed ginkgo
#

Q12
Why did we take the derivative of this r vector?

tall mason
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the curve is parametrised by u

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this means if you want to know the direction of the curve at any point along the curve

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you want to find the tangent vector along the curve

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which is precisely the vector found by taking the derivative of the position along the curve with respect to the parametrisation variable

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aka dr/du

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another way to think of it is to think

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if i want to know the direction of the curve at any point

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i want to know how does x change as u changes

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and the same for y and z

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so i change u by du

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and check what dx is

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and the way to find that is to find dx/du

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similarly y and z

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so you get a vector (dx/du, dy/du, dz/du) aka dr/du

hexed ginkgo
tall mason
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think of the curve

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just a random curve in space

hexed ginkgo
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Okay

tall mason
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at any point in the curve it has an x, y, and z

hexed ginkgo
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yup

tall mason
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this curve in particular is parametrised by u

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meaning this curve has x(u), y(u), and z(u)

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do you remember the definition for derivative?

hexed ginkgo
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so changing u changes x,y,z along the curve
And u is changed such that the point is always on the curve originally defined

tall mason
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yes changing u causes you to follow the curve

hexed ginkgo
tall mason
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yes but mathematically it is specifically defined

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as a limit

hexed ginkgo
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yeah I am aware of that limit too
Limit h-> 0 for f(x+h)-f(h)/h
We can extend this to two variable, 3 variables as well

tall mason
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exactly

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and so if we want to know how a change in u

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causes a change in x, y, and z

hexed ginkgo
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We gotta take the derivative...

tall mason
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you can if it is not clicking try to compare it to the 1 variable function

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as in f(x)

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how that changes as x changes

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and that the tangent line can be considered a tangent vector

hexed ginkgo
#

But but
Uhh
Why???
Like
Why is it giving you the tangent though?
The main issue I have is that
u was not a variable that I was able to visualize in this 3D space
So I can't grasp how changing u is somehow giving u the slope??

tall mason
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you can visualize u as a sort of "time"

hexed ginkgo
#

Ohhh
Wait wait
I think I got it

tall mason
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oh?

hexed ginkgo
#

Like
If I imagine only a 2d space
A plane of x and u
Then I can get the slope of how x changes with u
Which is simply the derivative
Same goes for y and z
I am getting their slopes (aka direction ratios of the tangent on these planes)
And then I am calculating their net which is simply their addition

Am I thinking in the right direction?

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I have a feeling I made a mistake somewhere in trying to say what I meant. . .

tall mason
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you can plot x(u)

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in 2d

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in a plane

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and find the slope

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which is the simple derivative

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is that what you're asking?

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i think the problem is that u cannot be visualized as a dimension

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because you already have x, y, and z

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and so in order to visualise it you have to do something else

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like make u into some sort of time

hexed ginkgo
hexed ginkgo
tall mason
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i think of parametrising a curve in 3d as filling in that curve as i increase the parametrisation variable

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aka as u gets bigger

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the curve gets filled

hexed ginkgo
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Filled?

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How?

tall mason
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by a colour or by increasing the diameter of the curve

hexed ginkgo
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Oh

tall mason
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it's not part of the mathematics, just for my visualisation

hexed ginkgo
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So like
It's ever increasing?

hexed ginkgo
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I'll show you some text

tall mason
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yes u is increasing

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or maybe decreasing but then you can define another u' that is u'= -u in which case it is increasing again

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so yes increasing

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and u increasing means the curve gets traced out

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gets coloured in

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or whatever way you may think of it

hexed ginkgo
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Here too they seem to be taking the derivative of the r vector to the point where we are taking the directional derivative

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s (which is our u in this question)
Denotes the length of the arc of the curve between those neighboring points

tall mason
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yeah that's the step you take in u

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to see how far of a step you take in x, y, and z

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$\Delta u$ or $\Delta s$ in their case

potent lotusBOT
#

Katharine

tall mason
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hold up i'm gonna share a video it's gonna take a lil while

hexed ginkgo
#

So taking a step in u takes a step in x
And taking a step in x means that we've begun inspecting the neighborhood of the point where we are taking the directional derivative in?
Is that correct?

tall mason
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yes

hexed ginkgo
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I see
I've understood like the original problem I had
Like why we were taking the derivative with respect to u here
But now I'm stuck at a more fundamental question

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Oh wait nevermind
It's cleared
It was my mistake

tall mason
#

right

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bottom is black cuz my screen is super wide

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during this video the blue ball is at a specific value of u in this case starting at 0 and ending at ~10

hexed ginkgo
#

A tangent to the curve always gives a direction
So we're having this unit direction tangential vector at a point on this 3D curve
And then taking the dot product with the curl gives us DD which is perfectly okay.

But what I want to understand is that
In 2D
We were taking this direction to any unit vector on the xy plane
Why are restricting ourselves to only the tangent at that particular point in 3D curve?

hexed ginkgo
tall mason
#

Can you explain what you mean by "We were taking this direction to any unit vector on the xy plane"

hexed ginkgo
#

Like imagine in the xy plane
I have an arrow
When I take DD
I always take it along this arrow
Now this arrow lies in the plane and I am free to rotate it to full 2pi radians where it basically traces out all the angles at any point

Like in this xy plane

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I have 3 arrows here
Which is basically just one arrow which I am rotating about the point where I want to DD at

tall mason
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I'm not entirely sure what your current question is?

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The tangent vector is for all points that lie on the curve

hexed ginkgo
#

Um
Is the above clear though?
Then I'll explain the question again

tall mason
#

i'm not sure i understand what you mean with the rotating the arrow

hexed ginkgo
#

Like this
Tangent vector here is along a specific direction isn't it?

tall mason
#

yes

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the tangent vector along the curve is those two vectors

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depending on which one you want

hexed ginkgo
tall mason
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Were you looking at specific curves to take the directional derivative?

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or just take a vector and find the directional derivative?

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You could use any vector as your tangent vector

hexed ginkgo
#

Tangent vector is supposed to fixed for a given curve and a given point isn't it?

tall mason
#

yes but the curve can be changed it you want

hexed ginkgo
#

sighhh
my brain melted

tall mason
#

the point of 12 is that you have a function F

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and a curve

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and you wanna know how does F change as you move along the curve

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that's the directional derivative

hexed ginkgo
tall mason
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that's the question

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you're not technically forced to move along the curve

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you can pick a different curve

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or just a direction

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and find how F changes in those cases

hexed ginkgo
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That's what's bothering me so much

tall mason
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i don't think i understand what you mean

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can you ask the question

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maybe can you give an example of what you did in 2D for comparison

hexed ginkgo
#

If for the function that is in the pinned message
I move along a different direction rather than the tangential one but I am still calculating DD at that point u=0 only.

Is this a contradictory statement?

tall mason
#

then you would have found the directional derivative in a different direction

hexed ginkgo
#

But its not wrong right?
One point can have infinitely many directional derivatives since there are infinitely many directions in which I can evaluate the dot product of the unit vector with the curl of the function

tall mason
#

yes

hexed ginkgo
#

Finally!!!

tall mason
#

but obviously if you are being asked to find it in some specific direction

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finding it in another direction would be incorrect

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that's very obvious right?

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😄

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But i think i understand what you are asking

hexed ginkgo
#

Yes I got it now
I just found out that I had completely overlooked that "along the curve" business
That's why this tangential stuff happened
And then I got confused how I am getting a Tangent in 3D to begin with lol

tall mason
#

You can take the directional derivative of a function at any point it is defined and in any direction you would want

hexed ginkgo
#

Brain's a mess
But thanks for making it better

#

I meant clearer *

hexed ginkgo
tall mason
#

We may have talked past one another for a little bit

hexed ginkgo
#

Yeahh
But all's well that ends well holoYay

#

Thanks once again
I wanted to ask you
Can I possibly tag you if I get stuck somewhere in multivariable again?
I felt your way of explaining was very nice overall

tall mason
#

sure

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there are people who are much smarter than me though

hexed ginkgo
#

You're like the top 2 smartest ppl I know here though 😭

tall mason
#

not close, Ann is smarter than me, Ramonov is smarter than me EAC is smarter than me etc etc . 😄

hexed ginkgo
#

I consider you supreme for now 🙏
I have not met them so I will not judge them at all.

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Take care <3

#

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cosmic ravine
#

without solving the quadratic equation 3x² + x - 5 = 0 determine the sum and product of its solutions

cosmic ravine
#

I need help with that

pure kayak
#

if a quadratic ax^2+bx+c=0 has roots a and b
then a+b=-b/a and ab=c/a

#

you can derive those using the quadratic formula

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#

@cosmic ravine Has your question been resolved?

cosmic ravine
#

What does derive mean

calm coralBOT
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@cosmic ravine Has your question been resolved?

cosmic ravine
#

.closr

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.close

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stiff ingot
#

why is this true??

calm coralBOT
stiff ingot
#

like why does the resulting system of equations follow from the previous equation

hollow kestrel
#

The top equation is an equation of the form Xcos(4t) + Ysin(4t) = 25cos(4t). This can only be true if X = 25 and Y = 0

stiff ingot
#

thank you!

#

that makes complete sense when you put it this way

hollow kestrel
#

Thank you

stiff ingot
#

.close

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tall hemlock
calm coralBOT
tall hemlock
#

I know that $L(x) = g'(a)(x-a) + g(a)$

potent lotusBOT
tall hemlock
#

but what would g'(a) be?

#

what would a be actually

calm coralBOT
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paper quartz
#

does anyone know the proof for this, its ramanujans summation formula for diverging sums

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@paper quartz Has your question been resolved?

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@paper quartz Has your question been resolved?

tulip veldt
#

@paper quartz I suggest that this question goes into #real-complex-analysis you might find some more help there.

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@paper quartz Has your question been resolved?

past zinc
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inner pine
#

I need help finding the bounds for Ix, Iy, and Iz. I will be using wolfram mathematica to calculate everything so the bounds can be in any...cartesian,
cylindrical or spherical coordinates. Thank you!

For Ix, I am think about putting the bounds in the order dz dy dz.
First, in Octant 1 under: z = (2-2x-y)/4 or x = (2-y-4z)/2 or y = 2-4z-2x

(y^2+z^2)xyz, the integrand, can it be viewed as the yz plane? (y^2+z^2) has radius 1?
z goes from 0 to (2-2x-y)/4
y goes from ?
x goes from ?

inner pine
calm coralBOT
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@inner pine Has your question been resolved?

inner pine
#

If anyone helps me a will venmo $1

calm coralBOT
#

@inner pine Has your question been resolved?

calm coralBOT
#

@inner pine Has your question been resolved?

delicate barn
#

u just need to pick a coordinate system, find bounds and then evalute the integrals

#

So whats a good coordinate system, given this is a tetrahedon?

inner pine
#

That is the hard part

#

Finding the bounds 😩

delicate barn
#

okay well pick a coordinate system

#

this problem is fairly simple

inner pine
#

Cardteasiome

delicate barn
#

okay good.

#

now draw the xy projection

#

what will it look like?

inner pine
#

Um

#

Circle

delicate barn
#

?

#

do you know what a tetrahedron looks like

inner pine
#

Nor 🥸

#

Wait

#

Triangle

delicate barn
#

yes kind of

#

okay lets go back to xy projection

#

how do u draw the xy projection in the first place

inner pine
#

Like the ones in Egypt

delicate barn
inner pine
#

But 4 sides

delicate barn
inner pine
#

Z= (2-2x)/4

#

Yes

delicate barn
#

?

inner pine
#

Wait

delicate barn
#

xy projection

inner pine
#

I am lost but I have an idea

#

Yes?

delicate barn
#

i just want the equations that define the xy projection

#

given its in the first octant

#

what are two equations you know

inner pine
#

Density

delicate barn
#

what

inner pine
#

2x + y + 4z = 2

#

d = xyz

delicate barn
#

You have a tetahedron in the first quadrant

#

in ur xy projection what are the lines that define it

inner pine
#

What

delicate barn
#

if you were going to draw the graph from a birds eye view

#

there are three lines that define the graph

inner pine
#

Yes

delicate barn
#

given in its the first octant, what are two lines you know instantly

inner pine
#

Y = 0

#

X = 0

delicate barn
#

yes

inner pine
#

YES

delicate barn
#

okay

#

now theres a third line

#

what is z in the xy projection

inner pine
#

About that

#

Is what I don’t know

delicate barn
#

its a bird eye view

#

you are looking straight down at the xy projection

inner pine
#

y = mx +b

delicate barn
#

what is z in the XY projection

#

no

#

z is a number

inner pine
#

Huh

#

A number?

#

But isn’t it a line

#

With a slope we can find?

delicate barn
#

this is the xy world

#

there is no z

inner pine
#

0

delicate barn
#

yes

#

so whats the last equation of the line

inner pine
#

z = 0

delicate barn
#

no

#

xy world

#

there is no z

#

whats the equation of the plane

#

and then after that tell me the equation of the 3rd line

#

for the xy projection

#

answer in order

inner pine
#

🤔

#

😭

#

Um

#

What line

#

So if I were to graph this

delicate barn
#

answer in order

inner pine
#

It would just be the x y up and down

delicate barn
inner pine
#

y = 0
x = 0

delicate barn
#

no

#

the plane

#

its given

#

in the question

inner pine
#

Um

#

Of the plane

delicate barn
#

the equation of the plane given in the question

#

what is it

inner pine
#

2x + y = 2

delicate barn
#

oh yeah

#

u skipped a step

inner pine
#

REALLY?!

delicate barn
#

thats no the plane

inner pine
#

Bruh

delicate barn
#

the plane is 2x+y+4z=2

inner pine
#

What is the plane

delicate barn
#

but in the xy projection

#

z=0

#

so our 3rd line

#

is

#

2x+y=2

inner pine
#

😫

delicate barn
#

now u have all 3 lines

inner pine
#

My clac teacher is going to beat me

delicate barn
#

so figure out the x bounds and y bounds

delicate barn
inner pine
#

No but this is from so long ago

#

This is chapter 14

delicate barn
#

this is basically the end of calc 3

inner pine
#

We are in 15 now

delicate barn
#

wat else is there after this?

#

like curl and divergence?

inner pine
#

Vector calc

#

Line integrals we are doing now

delicate barn
#

oh line integrals then curl and divergence then parametric surfaces

#

then ur done

inner pine
#

I didn’t do very good on the last test….

#

🥸

#

Ok

#

So bounds

delicate barn
#

use xy projection

#

to figure out xy bounds

inner pine
#

y = -2x + 2

#

-2/1 is slope

#

So we have

#

Points on x and y now

#

That are

#

😶

#

But

#

That’s not

delicate barn
#

draw the graph

#

and send a picture

#

include coordinates of intersection

inner pine
#

How do you find the intersection points

delicate barn
#

its a straight line

#

u have 2x + y = 2

inner pine
#

🙂

delicate barn
#

well id write it as coordinates but sure

#

okay now whats ur xy bounds

#

using the graph

#

treat it like a simple double integral

inner pine
#

😶‍🌫️

delicate barn
#

your z bounds look a bit weird

#

why /2?

#

but yeah, besides that ur correct

#

now just evaluate

inner pine
#

I got z to one side

#

Because it’s under that thingy

#

?

delicate barn
#

your algebra is wrong

#

is what im saying

inner pine
#

Ope

#

Yes 4

#

That’s the hardest part for calc for most

#

But for me it’s everything

delicate barn
#

but yeah

#

ur done now

#

just evalute all 3 integrals

inner pine
#

For Iy and Iz it’s same bounds?

delicate barn
#

yes

inner pine
#

😮‍💨

#

Thank you so much

#

It’s been a long semester

#

And it’s just starting

delicate barn
#

unless the integrals are very ugly with dz dy dx bounds

#

in which case u might need to change the order

#

lol

inner pine
delicate barn
#

ah

inner pine
#

Which I also have a question about

#

If you know any of that stuff

delicate barn
#

using wolfram?

inner pine
#

Yes wolfram Mathematica ?

delicate barn
#

yea wat about it?

inner pine
#

YAA

delicate barn
#

it should be simple to compute integrals with it

#

,calc integral of 0 to 1 integral of 1 to 2 integral of 3 to 4 of xyz dz dy dx

inner pine
#

It’s for a complete different problem

potent lotusBOT
#

The following error occured while calculating:
Error: Undefined symbol integral

delicate barn
#

oh

#

maybe not so much then

#

idk how advanced this q is gonna be lol

#

i only use it for simple stuff

#

probs better opening a new thread

inner pine
#

I will

#

But one question question

#

When going from a problem, whose density at each point is proportional to the distance of the x y plane

#

To proportional to the square of the distance of the origin

#

My integrand is just z

#

So it would be z*sqrt(x^2 + y^2) ?

delicate barn
#

distance to xy plane is z

#

distance to origin is sqrt(x^2+y^2+z^2)

#

square of distance to origin is x^2+y^2+z^2

inner pine
#

Thank you

maiden tartan
inner pine
#

.close

calm coralBOT
#
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calm coralBOT
#
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tawny maple
#

Please help me solve this proof

calm coralBOT
pure kayak
#

!ss

calm coralBOT
#

Please post images (such as PNGs or JPGs) of the question rather than other filetypes such as PDFs which have to be downloaded. Non-image downloads can potentially contain viruses or other security risks.

tawny maple
#

mb i didnt know it was a heic

#

!close

#

/close

#

bruh

#

.close

calm coralBOT
#
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cold finch
#

ok so this is unit 3 for AB Calculus and I know for a fact that the chain rule is involved in this right?

im just confused on this tiny step

cold finch
#

g'(x) = f(x^2-x) * (2x-1)

or would g'(x) be equal to:

g'(x) = f'(x^2-x) * (2x-1)

#

notice the 2nd one has f'(x) and not regular f(x)

#

this confuses me because part of the chain rule is like (u) * (u')

but what about the outside?

is it f'( u) * (u')
or just f(u) * (u')

spare beacon
#

There is no (u)*(u')

#

When you write f'(u) * (u')

#

you have f'(u), which is the derivative of f evaluate at u, and multiplied by the derivative of u

#

it isn't f' times u times u'

cold finch
#

sooooo is it the 2nd one?

#

cause f(x) is still a function from the table

#

when I said f'(x^2-x) I didnt mean f' times u I literally meant f' of u

#

f prime of u like f of x [f(x)]
cause this is a table problem

#

g'(x) = f(x^2-x) * (2x-1)
g prime = f of (x^2-x) times (2x-1)

OR

g'(x) = f'(x^2-x) * (2x-1)
g prime = f prime of (x^2-x) times (2x-1)

spare beacon
#

you want f'(u) * u', the first one

cold finch
#

u mean the 2nd one

#

cause I put prime on the 2nd one

spare beacon
#

The first one of this

cold finch
#

my fault

#

thank you

calm coralBOT
#

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#
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snow jolt
#

e=(-1)^1/i(pi)

calm coralBOT
snow jolt
#

Is this true?

humble ivy
#

$(-1)^{\frac{1}{i\pi}}$?

potent lotusBOT
snow jolt
#

ya

humble ivy
#

It is true, yeah

snow jolt
#

Thanks

humble ivy
#

Because you can rewrite -1

snow jolt
#

How can i end the help session

humble ivy
#

With .close

snow jolt
#

.close

calm coralBOT
#
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paper bolt
#

I am asked to give an example of vector space over R

paper bolt
#

Does that mean R^1 (literal R, scalars) or R^n?

plain nimbus
#

I mean both of those are vector spaces over R but any R^n is the prototypical example for a (finite dimensional) vector space over R

#

Any vector space has an associated base field / ground field (or just simply field) so this is asking for a vector space where the field is R

paper bolt
#

So, is it R^n then?

plain nimbus
#

It's only asking for one example

#

pick an n lol

paper bolt
#

Alright that's what I wanted to ask about xD

#

Sure, I can pick an n

plain nimbus
#

hahaha yup

exotic falcon
#

There’s not just 1 correct answer

#

It’s asking you for an example

paper bolt
#

That R^2 is going hard 😈😈😈😈

plain nimbus
#

side note - you can have weirder vector spaces over R -> think of the space of continuous functions over the interval! You can add, subtract, multiply by a real number and you're still a continuous function

#

so there are some spicy examples

paper bolt
#

Oh those sound cool as hell

#

I gotta read more about that

plain nimbus
#

that's all functional analysis i.e. infinite dimensional vector spaces!

calm coralBOT
#

@paper bolt Has your question been resolved?

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sterile mulch
#

This is the differential equation and how I solve it, do I need to do anything after the last step?

sterile mulch
upper sparrow
sterile mulch
#

ohhh is 1/….

#

But after the last step should I do anything else?

upper sparrow
#

Well you wouldn't really need to - when you correct this one, you get y as an explicit function of x

sterile mulch
#

Would it be like this?

upper sparrow
#

But as for your one, you could just leave it as either form (remove the C from one of the sides in the above line)

upper sparrow
# sterile mulch

The constant +C would be inside the tan, so tan(x^2 + C), but otherwise fine!

sterile mulch
#

Tyvm for the help!

#

.close

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glad drift
#

I need help with this question.
"An object is thrown (straight down) from the top of a 220-foot building with an initial velocity of 26 feet per second. What is the position function of this object?"

old frigate
#

Kinematic equations?

#

x=ut+at²/2

#

Position is a function of time

lime valve
old frigate
#

Yeah I just gave him a clue

glad drift
#

I'm just wondering if it's -16t^2-26t+220 or -16t^2+26t+220... Unsure if it's +26t or -26t

calm coralBOT
#

@glad drift Has your question been resolved?

calm coralBOT
#

@glad drift Has your question been resolved?

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latent zinc
#

$T = { A \in \mathbb{R}^{3 \times 3} \mid a_{ij} = 0 \text{ for all } i > j }$ is the set of all upper triangular matrices. \

Let $A$ and $B$ be two arbitrary upper triangular matrices and $c$ be an arbitrary real number. We check if $A + c \cdot B \in T$: \

[
A + c \cdot B =
\begin{bmatrix}
a_1 & a_2 & a_3 \
0 & a_4 & a_5 \
0 & 0 & a_6 \
\end{bmatrix}

  • c \cdot
    \begin{bmatrix}
    b_1 & b_2 & b_3 \
    0 & b_4 & b_5 \
    0 & 0 & b_6 \
    \end{bmatrix}
    =
    \begin{bmatrix}
    a_1 + c \cdot b_1 & a_2 + c \cdot b_2 & a_3 + c \cdot b_3 \
    0 & a_4 + c \cdot b_4 & a_5 + c \cdot b_5 \
    0 & 0 & a_6 + c \cdot b_6 \
    \end{bmatrix}
    ]

Since we know that the product or sum of two real numbers is a real number due to the closure under addition and multiplication for real numbers, it is seen that the requirement from lemma 9.32 holds for the subspace of $V$. \

We now wish to show that the span of the canonical basis is equal to $T$: \

[
t_{1,1}
\begin{bmatrix}
1 & 0 & 0 \
0 & 0 & 0 \
0 & 0 & 0 \
\end{bmatrix}

  • t_{1,2}
    \begin{bmatrix}
    0 & 1 & 0 \
    0 & 0 & 0 \
    0 & 0 & 0 \
    \end{bmatrix}
  • t_{1,3}
    \begin{bmatrix}
    0 & 0 & 1 \
    0 & 0 & 0 \
    0 & 0 & 0 \
    \end{bmatrix}
  • t_{2,2}
    \begin{bmatrix}
    0 & 0 & 0 \
    0 & 1 & 0 \
    0 & 0 & 0 \
    \end{bmatrix}
  • t_{2,3}
    \begin{bmatrix}
    0 & 0 & 0 \
    0 & 0 & 1 \
    0 & 0 & 0 \
    \end{bmatrix}
  • t_{3,3}
    \begin{bmatrix}
    0 & 0 & 0 \
    0 & 0 & 0 \
    0 & 0 & 1 \
    \end{bmatrix}
    ]

[

  • t_{3,3}
    \begin{bmatrix}
    0 & 0 & 0 \
    0 & 0 & 0 \
    0 & 0 & 1 \
    \end{bmatrix}
    =
    \begin{bmatrix}
    t_{1,1} & t_{1,2} & t_{1,3} \
    0 & t_{2,2} & t_{2,3} \
    0 & 0 & t_{3,3} \
    \end{bmatrix}
    \in T
    ]

These matrices to the left of the equality sign have a non-zero number in every entry that is necessary to meet the definition of an upper triangular matrix. Furthermore, it holds that any upper triangular matrix can be written as a linear combination of these 6. Thus, requirement 2 in definition 9.14 for a basis of vector space is fulfilled. At the same time, their entries with 1 do not overlap. Therefore, it is seen that the equation with the 6 matrices $c_1 \cdot t_1, \ldots, c_6 \cdot t_6 = 0$ with $c_1, \ldots, c_6$ in the body only holds for these vectors if $c_1 = \ldots = c_6 = 0$. Thus, the requirements are satisfied.

potent lotusBOT
latent zinc
#

Is this correct?

calm coralBOT
#

@latent zinc Has your question been resolved?

latent zinc
#

<@&286206848099549185>

calm coralBOT
#

@latent zinc Has your question been resolved?

calm coralBOT
#

@latent zinc Has your question been resolved?

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quick rose
#

Show that $2^{n+1} + 3^{n+1} and 2^{n} + 3^{n}$ are coprime. I tried Euclide and induction but didn’t get anything

potent lotusBOT
#

zarblug

torn gorge
#

mhh...let me think

#

@quick rose are you already offline?

quick rose
#

Getting to bed but still there

torn gorge
#

ok right...

#

ok..

#

by induction maybe it is possible

#

$2^{n+1}+3^{n+1}=2*(2^n+3^n)+3^n$

potent lotusBOT
torn gorge
#

so we just need to prove that $3^n$ is coprime to $2^n+3^n$

potent lotusBOT
quick rose
#

Okay nvm

torn gorge
#

😉

quick rose
#

Realized how stupid it was when typing it lol

torn gorge
#

but prove that $3^n$ is coprime to $2^n+3^n$, its equivalent to prove that $3^n$ is coprime to $2^n$

potent lotusBOT
torn gorge
#

so its not by induction ...but its a direct proof xD

quick rose
#

Yeah

#

Ended up being not that hard

quick rose
torn gorge
#

mh... i think is not totally trivial indeed

quick rose
#

Since 2 and 3 are coprime isn’t there a theorem about how 2^n and 3^n are coprime themselves ?

torn gorge
#

maybe you could use fundamental theorem of arithmetic and see that the first one has only p=3 as divisor

#

and the second one only p=2

#

so they cannot have a non trivial common divisor

quick rose
#

I guess by saying d divides 2^n and d divides 3^n we can get to d = 1 no ?

torn gorge
#

gg

quick rose
#

Yeah thx!

#

!close

#

.close

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#
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frigid barn
calm coralBOT
frigid barn
#

why is the answer to this 68

pure kayak
#

68% of data falling within one standard deviation of the mean is just a fact you need to know

#

im not statistical enough to explain why

frigid barn
#

So I can say 69 and its also correct

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#

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modern mural
#

where should i start on this question?

calm coralBOT
weary wyvern
#

net change theorem

modern mural
#

thanks thats much simpler than i thought

#

.close

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narrow spear
#

I've determined all solutions of the differential equation : $y'' + 4y = sin(2x)*e^x$ and now I need to find all solutions of : $y''' + 4y' = sin(2x)*e^x$ I don't know how to do that is there a trick because it's the derivative of the first solution ?

potent lotusBOT
#

phoestaclies

coral osprey
#

Let w = y'

#

then y''' = w"

narrow spear
#

oh so it's the primitive of w that give the good result

#

is it this ?

coral osprey
#

Should be

narrow spear
#

oh ty a lot I thought of that but wasn't sure

#

👍

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gritty moss
calm coralBOT
gritty moss
#

How did they get this answer?

#

Where did the -1 come from?

pure kayak
#

so, 1/2 + 2x-x^2/2 - 2 + 1/2

#

nope wait i did an oopsie

#

there

#

1/2+1/2 -2=-1

gritty moss
#

ah ye

#

thanks mate

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twilit crag
#

Ive gotten this far with the problem XD what do I do next? qvq

brazen elbow
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rich tree
#

I'm bieng told this is doable by u substitution, but I'm a bit rusty on that. What u would I use?

swift laurel
#

we want to simplify the inside of the square root as much as possible so we'll set u = the inside of the square root, i.e. u = 3x + 5

rich tree
#

Yes, of course.

#

I did try exploring that

#

But I got stuck with handling the x in the numerator

#

So I figured I picked it wrong?

swift laurel
#

if u = 3x + 5 we can solve for x

rich tree
#

OH

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Hold on

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jovial sentinel
#

The propeller of a boat at dock in the ocean will rise and fall with the waves. On a particularly wavy night, the propeller leaves its resting position and reaches a height of 2m on the peaks of the waves and -2m in the troughs. The time between the peak and the trough is approximately 3 seconds. Determine the equation of a sinusoidal function that would model this situation assuming that at equation , the propeller is at its resting position and headed towards the peak of the next wave.

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signal shadow
#

i have found the complex number x which is -1±i√3/2 what is a faster way to find the value if you input it in the exponents? qvq

marble escarp
#

roots are omega and omega^2

#

Do you remember omega^3n =1, 3n+1=omega,3n+2=omega^2

remote mural
#

its also a root of unity of 3

#

so all the exponents that are a multiple of 3 will result in 1 when the complex number is raised to said power

remote mural
alpine stone
#

Looks like an overkill

#

You can simplify x^49 + x^50 + x^51 + x^52 + x^53 to just -x^51 by factoring

#

Then you observe that (x - 1)(x^2 + x + 1) = 0, x^3 = 1

#

And use the fact that 51 is divisible by 3

calm coralBOT
#

@signal shadow Has your question been resolved?

alpine stone
#

Was anything unclear in the suggestions?

signal shadow
potent lotusBOT
#

A Lonely Bean

#

A Lonely Bean

remote mural
signal shadow
alpine stone
#

Alternatively you could just do this

#

[ x^{49} + x^{50} + x^{51} + x^{52} + x^{53} = x^{49}(1 + x + x^2 + x^3 + x^4) ]
[ = x^{49}(1 + x + x^2(1 + x + x^2)) = x^{49}(1 + x) = x^{49}(-x^2) = -x^{51} ]

potent lotusBOT
#

A Lonely Bean

alpine stone
#

And we are told that 1 + x + x^2 is zero

remote mural
#

you also could have written it as a sum of a geometric series a1(1-x^n)/(1-x)

#

and have gotten the same thing

#

remember x^3n where n is any integer will always equal to 1 since the root is a 3rd root of unity

#

lmk if theres something you dont understand i dont mind explaining

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#

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astral jasper
#

Find the function for a secondary function, that crosses y-axis in 2 and only has one zero point 2

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astral jasper
#

.close

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glad fossil
calm coralBOT
glad fossil
#

I am struggling with question 3C

#

I am thinking that R stands for real number?

calm coralBOT
#

@glad fossil Has your question been resolved?

glad fossil
#

<@&286206848099549185>

leaden thunder
#

,rotate

#

Hmmm

#

Upload the question image again

glad fossil
#

Give me a moment

calm coralBOT
#

@glad fossil Has your question been resolved?

cunning veldt
#

try to find x and y such that h(x, y) = (1, 0)

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sweet briar
#

help plz with #21 ty

calm coralBOT
pure kayak
#

whats the problem?

sweet briar
#

i need to find the domain and range

pure kayak
#

yeah, where are you struggling with it

sweet briar
#

im confused?

#

i dont know where it is

#

😭

pure kayak
#

do you know what domain and range are?

sweet briar
#

yes

#

the x and y

pure kayak
#

kinda, what specifically

sweet briar
#

domain is all possible inputs and range is all possibe outputs

pure kayak
#

nice, what do you think the domain of 21 is?

sweet briar
#

the 1??

pure kayak
#

i mean in question 21

sweet briar
#

[-1,1]?

pure kayak
#

what makes you think that?

sweet briar
#

because it is across from eachother

pure kayak
#

im not too sure what you mean by that

#

but i can see there are points on that line outside of [-1,1]

#

in terms of x values

#

so the domain cant be [-1,1]

sweet briar
#

oh

#

is it 0

pure kayak
#

im afraid not

#

thats not a set

sweet briar
#

right

#

sorry

pure kayak
#

no problem

sweet briar
#

i dont understand the graph

pure kayak
#

what about it confuses you?

sweet briar
#

it look zigzagity

pure kayak
#

it is indeed zigzagity

#

i wouldnt focus too much on the shape

sweet briar
#

ok ill try

#

is the range [1,-1]?

pure kayak
#

right numbers, wrong order

pure kayak
#

when you use infinity in set notation

#

use ( and ), not [ and ]

#

do you know the difference?

sweet briar
#

[.] is for the included sets?

#

idk

#

my teacher said to use it

pure kayak
#

yeah pretty much, [2,3] would mean 2<=x<=3
(2,3) would mean 2<x<3

#

when using infinity you have to use ) or (

#

since you cant '=' infinity

sweet briar
#

ohh ok

#

but how about if, for example 2, infinity

#

do u use (.) or [.]

pure kayak
#

for the infinity, definitely )

#

for the 2 it can be either

#

just depends if its included in the domain or not

#

eg [2,infty) would mean x>=2

#

(2,infty) would mean x>2

sweet briar
#

oh ok

#

is the domail all real numbers?

pure kayak
#

in this case, yes

sweet briar
#

OH TYTY

pure kayak
#

no worries

sweet briar
#

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calm token
#

The homogeneous system, Ax = 0, has a unique trivial solution if and only if
λ=/=0 is an eigenvalue of A.

why is this statement true?

analog pike
#

i'm not sure how to interperet λ=/=0 is an eigenvalue of A.

#

do you mean that 0 is not an eigen value of A

pure kayak
#

think its just lambda is non-zero

warm wren
#

I think it is that there exists a nonzero eigenvalue?

analog pike
#

if it's just that there exists a non-zero eigen value then it's not a true statement for $\begin{matrix}2&0\0&0\end{matrix}$

potent lotusBOT
#

Willow

analog pike
#

since it has an eigen value of 2, but anything in the span of (0,1) is a solution

#

if it's instead that all eigen values are non-zero, you can use the relationship between det(A) and it's eigenvalues

calm token
#

well

calm token
#

i thought it was false

#

and i tried to prove it this way:

#

its possible my logic was just flawed

#

i was confused with the wording of the statement

analog pike
# calm token

yeah, if you interperet at there exists a non-zero eigen value then your logic holds

calm token
#

my professor did not seem to like my answer

#

so maybe im misinterpreting

analog pike
#

It's possible your professor meant all eigenvalues are non-zero

calm token
#

in which case its true?

analog pike
#

yes

#

the statement would be true if all eigenvalues aer non zero

#

have you learned that the determinant of a matrix is equal to the product of it's eigen values with multiplicity?

calm token
#

i believe i just recently learned that, but not sure, different terminology for the same thing possibly

#

where you can use determinant with like A-lambda*identitymatrix to find the eigenvalues?

analog pike
potent lotusBOT
#

Willow

analog pike
#

so effectively, det(A) is only zero when 0 is an eigenvalue

#

so if 0 isnt an eigenvalue, then A is invertible

calm coralBOT
#

@calm token Has your question been resolved?

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remote mural
#

hello

calm coralBOT
remote mural
#

finnaly

glacial lily
calm coralBOT
#

@remote mural Has your question been resolved?

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sinful lion
#

i dont understand why its not accepting it as an answer

stoic oyster
#

idk ask your prof or something

#

the program is clearly screwed up, it accepted your previous thing

#

or maybe you need to put r*x

#

it looks like that's what you did in the 1st prompt

#

@sinful lion

sinful lion
#

but it seems right to you

#

?

#

yeah it is idk why i asked that

#

related to that, i was fucking around and i just got it right by accident but idk how to solve it fr

stoic oyster
#

just plug sin(kt) in the DE

sinful lion
#

ik y''=-2ksin(kt)

stoic oyster
#

why 2k

#

you mean k^2 surely

sinful lion
#

oh

#

woops lmao

calm coralBOT
#

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sturdy willow
#

is this right?

calm coralBOT
sturdy willow
#

and how do I find the relative min?

potent igloo
#

lgtm

crimson cliff
#

@sturdy willow evaluate the function at those critical properties

#

and check which has a relative min

sturdy willow
#

wdym evaluate?

#

.close

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#
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mellow summit
#

How can i simplify this multiplication problem with the grid method?

nimble crag
#

Put all terms of the first polynomial in the first row of a grid, the terms of the second in the first column of the grid and fill the grid with the multiplication

calm coralBOT
#

@mellow summit Has your question been resolved?

mellow summit
nimble crag
#

I used this method a couple of times, but then I simply multiply polynomials "in line" to waste less paper

mellow summit
nimble crag
#

in your question you have 4 terms for the first polynomial and 3 terms for the second, so you have to create a 4 x 3 grid

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#

@mellow summit Has your question been resolved?

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soft orbit
calm coralBOT
chilly compass
#

!status

calm coralBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
storm wedge
#

consider u = sinx

calm coralBOT
#

@soft orbit Has your question been resolved?

calm coralBOT
#

@soft orbit Has your question been resolved?

calm coralBOT
#

@soft orbit Has your question been resolved?

calm coralBOT
#

@soft orbit Has your question been resolved?

soft orbit
tulip veldt
#

hi @soft orbit id start like this

soft orbit
#

Ohh let me do it

#

Someone deleted?

tulip veldt
#

nope nvm i dont think that will work lol

#

Ya, sorry, I didnt think it would work

#

let me think for a few more mins

#

Have you heard of Weirstrauss Substitution @soft orbit ?

#

It looks like we may need to do seomthing like this

calm coralBOT
#

@soft orbit Has your question been resolved?

tulip veldt
#

Hi @soft orbit someone mentioned to me that the function is odd around the middle of the interval you're integrating one so we can use integral properties to solve

#

My friend convinced himself that $f(\pi/4 + x) = -f(\pi/4 + x)$ if that makes sense.

potent lotusBOT