#help-41

1 messages · Page 66 of 1

quick ridge
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you mean the 1/2 sin^2?

high stag
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Wouldn't du be cos(theta) d(theta) there?

quick ridge
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yes that’s what i said

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^

high stag
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Oh which is the same thing as sin(theta) my bad

quick ridge
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but another way of saying du is d**(sin theta)**

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i never write it like that though

high stag
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Sorry I'm still trying to process how they replaced cos(theta) d(theta) with sin d(sin theta), isn't cos(theta) d(theta) just equal to sin(theta)?

quick ridge
#

no

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it’s the derivative of sin theta

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du

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$\int \sin x \mathcolorred{\cos x , dx}$

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if it helps, seriously just let u = sinx

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du = cosx dx

high stag
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Okay I'll write that out one second

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I GET IT

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Awesome thank you

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Okay now the half thing

quick ridge
high stag
#

Oh actually no that makes sense now as well

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Awesome :)!!

#

.close

amber waspBOT
#
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amber waspBOT
#
Available help channel!

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Ask your math question in a clear, concise manner.
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ancient spoke
#

alright

amber waspBOT
ancient spoke
#

how do you solve this one...? I don't know where and how to begin... (this is the complete question)

sterile swan
#

!status

amber waspBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
thick canyon
#

ok so the the chance of all 3 having the disease is

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(0.15)³

sterile swan
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yup

thick canyon
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the chance of atleast two having the disease is

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uh wait

ancient spoke
#

so you've basically done ( number of outcomes ^ number of trails)??
for like a coin toss it would be 2^2 if there were two coins? and 2^3 if there were three coins?

thick canyon
#

i forgot

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answer to c is

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(0.85)³

ancient spoke
#

how did you get the answer?

thick canyon
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well look

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the chance that a child has the disease is 15%

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right

ancient spoke
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yup

thick canyon
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so

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chance of all of them having are

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15% x 15% x 15%

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and chance that one of them doesn't have is 85%

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so chance of all of them not having are

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85% x 85% x 85%

ancient spoke
ancient spoke
#

but how do we know if 15% is for one child or all three children since they haven't specified how many children

amber waspBOT
#

@ancient spoke Has your question been resolved?

ancient spoke
#

.close

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#
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amber waspBOT
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Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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civic spindle
#

well,. either way, nobody is going to help me here obviously

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people dont exist

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so ill pursue it myself

pallid canopy
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can you complain somewhere else

civic spindle
#

?

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id say the same to you

vocal isle
#

Hi

civic spindle
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leave my help channel if you want to help help if not cya

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sup

pallid canopy
#

help channels are for people who are working on problems

unborn plaza
#

just curious what you're working on

vocal isle
#

What is there to help you?

civic spindle
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oh on this

vocal isle
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!x

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!xy

amber waspBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

civic spindle
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alr did

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many times

vocal isle
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Finding a number that contains factors that may generate a perfect square may be extremely difficult; however, there was a method proposed titled the "(x+a/2)^2 formula"

civic spindle
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i mean youre not gonna care but like we can try

vocal isle
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I thought you blocked me yesterday.

unborn plaza
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what does it mean for a factor to generate a perfect square?

civic spindle
unborn plaza
#

i don't understand

civic spindle
vocal isle
#

Me neither understands.

civic spindle
#

well thats because we speak different languages, english doesnt exist either so

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but i can still try either way

vocal isle
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ok

civic spindle
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thats a perfect square because both factors are the same

unborn plaza
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every number generates a perfect square

civic spindle
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nope

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it has to be of a specefic number

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bc you want to recreate it

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thats the goal of the formula

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i really dont understand why you people come acting like you are going to help when you obviously arent

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its pathetic really

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wasting my time

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smh

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i will continue with what i was doing

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--------------------------

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now that the buffoons are gone ill continue

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7 The question of why exactly dividing a number by two and powering it generates a number with two factors

pallid canopy
#

!volunteers

amber waspBOT
#

Helpers are just people volunteering their time to help you. Be polite and patient.

civic spindle
#

? im not being rude, im telling it like it is

unborn plaza
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do you need/want help with something?

civic spindle
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dont act like youre here to help lmfao

civic spindle
#

yes

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let me explain further

pallid canopy
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try it some time

civic spindle
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tho

pallid canopy
#

<@&268886789983436800> can you help him

civic spindle
#

you wouldnt get it im not gonna bother explaining it to you cuz you arent here to help you just pretend like you are

zenith heron
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Bro ur not paying these helpers so stop acting rude

severe scroll
#

what is happening

civic spindle
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all yall blocked cuz you arent here to help and are wasting my time

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besides smay and axe

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cuz axe was chill

civic spindle
zenith heron
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riemann was chill and just telling you to be polite

fierce edge
civic spindle
#

ive noticed this repeatedly they come into the help channels and dont actually help and talk bout useless matters or just leave the second i ask for a rephrasing

severe scroll
#

okay, can we all keep it on-topic? i am gonna purge all the off-topic conversation now.

pallid canopy
civic spindle
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please do that

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cuz they are making it so hard with the spam

scenic dagger
civic spindle
#

I know its just after the 50th time

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you start to lose control

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because you can only be pushed to the limit so many times

severe scroll
#

it didn't happen 50 times, and part of using the help channels requires you to be polite.

civic spindle
#

can we move on?

severe scroll
#

i'm gonna purge the off-topic stuff now if that's okay

scenic dagger
civic spindle
#

and dont forget what i experienced many times before

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there were people who literally would come here just to troll and overtime the meaninglessness will get to you

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i dont expect you to understand but you arent wrong either

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so just move on

scenic dagger
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There are a broad range of users

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In terms of maturity, interest, mathematical ability and so on.

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If somebody is trolling, by all means ping mods. But you do need to be respectful of other users here either way.

civic spindle
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people need to learn to move on sometimes rather than talking about peoples imperfections unless they want to actually discuss the problem or reason why someone is annoyed

civic spindle
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you do understand what I said though right? Im mad because every time I ask it feels like people are in their own little world of extremely complex semantics and cant simplify it for the life of them typing 5 paragraph essays for me to understand without any willingness to simplify

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and that happens 1/2 of the time

vocal isle
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Q.1 Powering to what?
Q.2 What if it is odd?
Q.3 Where did you learn this statement?

civic spindle
vocal isle
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Ok

civic spindle
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also dont act like you were innocent either you know damn well how you acted yesterday when i tried to ask but was confused on how to phrase it

civic spindle
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this

scenic dagger
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But I'm also not asking you to be polite/respectful here.

civic spindle
scenic dagger
#

I'm telling you you need to do that.

civic spindle
scenic dagger
#

You can up until the point where I stop warning you and just mute/ban

civic spindle
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you also need to understand there comes a time where i actually straight up cannot anymore because i push myself to the limit mentally at some point after hours of trying and getting nowhere

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i mean you cant actually do that but sure

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you only say that because you dont understand

scenic dagger
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The same expectation I'm asking of you here would exist literally anywhere else in your life.

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This is not unreasonable.

civic spindle
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in life people dont just dissapear the second you ask for further explanation assume you are a troll whenever you want to ask or sometimes act absolutely insane

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and if they do they have a good reason or context

scenic dagger
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If you cannot control yourself, that's a sign you should take a break.

civic spindle
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incorrect, I must eternally pursue this goal.

scenic dagger
#

That makes very little sense.

civic spindle
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I am nearest to my "ideal state" as of recent additions to metastrategisms ive developed.

civic spindle
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this conversation is pointless semantics

scenic dagger
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I don't even care what you mean by that. Point being. Be polite and respectful to other users here.

civic spindle
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i am telling you i nor anyone else is always respectful and every now and then it is an observable truth of reality that people will hit their limit with certain people even if they adjust in many situations and insult someone after being judged themselves.

scenic dagger
#

Then ping mods and disengage.

civic spindle
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which that user had done prior immediately assuming I was a troll and refusing to add anything to the conversation

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i cannot disengage they are literally in the channel i go to ask for help and last time i had 3-4 people all being toxic simutaneously and the mods didnt do sh##

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the mods were about as useful as a potato in that situation

scenic dagger
#

I am totally for muting/banning users on your behalf if necessary provided some actual rule breaking is happening.

vocal isle
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I was just joking

scenic dagger
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You should probably leave this user alone as well

civic spindle
#

that isnt a joke

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unbelievable

scenic dagger
#

Joking at somebodies problem while they are actually looking for help is pretty shitty.

civic spindle
#

im out

civic spindle
scenic dagger
#

Okay, just try your best next time. If people are trolling or being actively disrespectful you can ping mods or dm modmail.

amber waspBOT
#
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last totem
#

Part 1:
okay this is a really complex problem and i have asked for help almost anywhere on the internet, so keep that in mind maybe it can't be cracked the way i am trying to do it, so please think out of the box.

Setup:
let's set the stage with an example, there are 4 people standing on the north pole inside the same point (don't think about how that is possible it just is), they are all looking in the exact same direction, and now imagine that they are all moving in 4 different directions, the first one moves in the same direction they were looking, the second and third moves sideways to the direction they were all looking in opposite directions, and the fourth runs backwards to the direction they were all facing, now imagine that they have reached the south pole all standing only just a few meters from each other, the directions that they are facing are different now.
the first one will look inwards to the south pole
the second and third will look perpendicular to the south pole kind of at the first guy
and the last will look outwards of the south pole

vagrant saffron
#

What’s the question?

last totem
#

be patient

vagrant saffron
#

oh sorry

last totem
#

Part 2:
Wtf is the problem dude:
well i am making a game in godot where you are a guy wandering around a planet, i want the players feet to always be on the ground, this isn't a problem
the way i am doing it is with quaternions, i first calculate the angle between the players position vector and the north pole position vector, then i find the orthogonal vector to the players position vector (the one on the equator) and then i define the players rotation as the rotation around this vector by the angle from before. This rotation has the players feet on the ground, But you might already know the problem, when going around the south pole without moving the camera left or right the game will spin the player like what was described in Part 1. I need another way to calculate this rotation that will keep the looking direction.

The code:

#first i define the players position vector by subtracting their position with the planets position and then i normalize it of course
var positionVector = ($".".position-$"../Planet".position).normalized()
#then i find v by using the cross product between the vector pointing directly up (north poles position vector) and the players position vector
var v = acos(positionVector.x * Vector3.UP.x + positionVector.y * Vector3.UP.y + positionVector.z * Vector3.UP.z)
#then i find the orthogonal vector by switching x and z and making y 0 this will find the one at the equator and then i normalize it of course
var orthogonalVector = Vector3(-positionVector.z, 0, positionVector.x).normalized()
#then i have a failsafe if the vector is just zero
if orthogonalVector == Vector3.ZERO:
    orthogonalVector = Vector3(1, 0, 0)
#then i turn the player with this rotation where i rotate them around the orthogonal axis from the north pole by the angle v
$".".quaternion = Quaternion(positionVector, lookDegrees)*Quaternion(-orthogonalVector, v)

I am sorry i know this isn't a programming server, but it is basically 100% a math problem.

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i am not moving the camera

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and you can notice i am looking the same directions as the 4 people from earlier

vagrant saffron
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Would it be easier to just make the player static, then move the sphere below the player

last totem
vagrant saffron
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So it works, but when you get to the equator it like spins you around?

vagrant saffron
#

does it still happen if you switch where the players start?

last totem
#

rn, it is only me playing, basically i just need a way to describe a rotation that rotates the player so that their feet are on the ground while maintaining there looking direction when at the south pole

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idk if it is possible

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the 4 player example is just an explanation of why it is happening

vagrant saffron
last totem
#

so i need an entirely different way to approach it

vagrant saffron
last totem
#

so imagine i spear hook the earth at the equator and then i turn it by turning the spear but instead of the rotation being applied to the earth it is being applied to the player

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so to define this rotation i take the axis perpendicular to the player at the equator, and then i turn from the north pole down to the players position by finding the angle between.

vagrant saffron
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and it glitches out when you get to the opposite pole of the one it is anchored too?

last totem
#

yes like this example if i move around the pole i spin exactly like this

vagrant saffron
#

like it’s calculating an angle of nothing

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ok wait i just did some research

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i’m not sure if it will help

amber waspBOT
#

@last totem Has your question been resolved?

last totem
amber waspBOT
#
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vagrant saffron
#

.reopen

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vagrant saffron
#

@last totem did you get it?

last totem
last totem
amber waspBOT
#

@vagrant saffron Has your question been resolved?

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compact wagon
amber waspBOT
compact wagon
#

how should i approach this

#

would 5x(2lnx)) work 😭

silver maple
#

What do you mean?

compact wagon
#

like idk where to start

silver maple
grizzled pagodaBOT
silver maple
#

Since $\ln(x^2)=2\ln(x)$.

grizzled pagodaBOT
compact wagon
#

wait so by using the log properties

solar gust
#

Yes

silver maple
solar gust
#

But the 5 can't go down

grizzled pagodaBOT
compact wagon
#

wait why not the 5

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ohwait

solar gust
compact wagon
#

is it bc theres no ln

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oh

silver maple
grizzled pagodaBOT
silver maple
#

I think this is pretty easily computable now.

full sand
#

whenever you multiply with 1/derivative of what you want to substitute then a subsitution is good

compact wagon
#

.close

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#
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round mirage
#

from top to bottom is it deba

amber waspBOT
sterile swan
#

!status

amber waspBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@round mirage Has your question been resolved?

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shy sage
#

Why - 3 < x < 3 and x ≠ 0 could be written as 0 < | x | < 3?

shy sage
#

Owh nvm

#

.close

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lime jasper
#

Why is this

amber waspBOT
wet breach
#

Because that's the definition of absolute value.

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If the number doesn't have a negative sign, leave it alone. If the number has a negative sign, get rid of it.

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And absolute value means to get rid of a negative sign if it has one.

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So, that definition does exactly that.

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Numbers have a negative sign if they're less than zero.

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And taking the negative of a negative gives you a positive.

zenith heron
#

Mathematically speaking, you can think of that the absolute value of x is equal to the square root of x²

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#

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lime jasper
#

How to piece wise this

amber waspBOT
sterile nymph
#

You have three regions, one where both are negative, one where both are positive, and one where one is positive and the other negative

#

Can you tell me these regions?

split sail
#

By finding the critical points if I am not wrong

sterile nymph
#

You have two lines

lime jasper
sterile nymph
#

All lines (which do not have zero or undefined slope) will have two regions of x values, one where it is positive and the other where it is negative

split sail
#

critical points are basically where the expressions inside the absolute values change sign

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so like

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x - 3 = 0 --> when x = 3

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x - 1 = 0 --> when x = 1

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then this must mean that 1 and 3 are the critical points

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These points divide the number line into three intervals like how Omnipotent Entity was mentioning

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x < 1

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1 <= x < 3

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x >= 3

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Now that you have the intervals

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now for each interval

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you need to find the corresponding function

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I'll do one

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and then you can try to find the other ones

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  1. interval 1: x < 1
    --> (x - 3) < 0 therefore --> -(x - 3)
    --> (x - 1) < 0 therefore --> - (x - 1)

therefore our function for x < 1 becomes y = -(x - 1) - (x - 3) = -2x + 4

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Try to do this for the other intervals as well

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and voila! you have your piecewise function

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you can ping me if you have any further doubts

lime jasper
split sail
# lime jasper How come u get (x-3) < 0 and (x-1) < 0

try thinking about this

if you have value of x that are less than 1 (which is true for the first interval, aka x < 1)

--> (x - 3) would ALWAYS evaluate to a negative value
--> (x - 1) would ALWAYS evaluate to a negative value

therefore you would have (x - 3) < 0 and (x - 1) < 0

#

Does this make any sense?

lime jasper
#

Oh yeah

amber waspBOT
#

@lime jasper Has your question been resolved?

#
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

keen pawn
#

I'm trying to show that this limit doesn't exist. How does this structure( which is what I'm Concerned about) look
\
$\lim_{(x,y) \to (x,0)} \frac{y^4}{x^4+3y^4} = 0$
\
\
$\lim_{(x,y) \to (0,x)} \frac{y^4}{x^4+3y^4}= \frac{1}{3}$.
\
\
As the limits along two different paths are different, the limit doesn't exist at (0,0)

grizzled pagodaBOT
#

What a wonderful world!

compact yarrow
#

Did you mean (0, y) for your second limit?

keen pawn
#

yes

compact yarrow
#

I think my concern with this is that you're not exactly showing the same thing they're asking you to

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Like they want the limit of (x,y) -> (0,0), and you're writing (x,y) -> (x,0) and only then sorta implicitly taking the limit as x -> 0

keen pawn
#

hmm?

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no?

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Oh

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I see

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so how would you phrase it

compact yarrow
#

Probably something like "path 1: along the line y=0 (then do the limit)... path 2: along the line x=0 (etc.)"

#

It's been like 5 years since I did multivar so my presentation may not be pristine

keen pawn
#

Got it

#

thanks!

#

.close

#

.close

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fierce edge
#

a set contains 5 consecutive even integers

fierce edge
#

is it always true that this set has standard deviation > 2

#

how do you do this without actually using the formula

#

here’s my idea:

let 5 even integers be 2n, 2n + 2, 2n +4, 2n + 6, and 2n + 8

#

you can shift it all down by 2n without changing sd

#

now our problem has reduced to finding the sd of (0,2,4,6,8)

#

now i can shift it down by the mean again without changing sd

#

so now i have (-4, -2, 0, 2, 4)

#

this is now under “0 mean”

#

is there some way to instantly go “oh yeah this tuple has standard deviation greater than 2”

noble niche
fierce edge
#

i’ve written it right below

noble niche
#

oh

grim forge
#

So the standard deviation should be logically greater than 2

grim forge
#

And we can see the deviation of all the elements of the tuple(excluding 2n+4) is greater than or equal to 2

#

So the sd>2

#

@fierce edge

fierce edge
#

since you’re talking about squared deviations

grim forge
#

I mean technically I didn't use the formula

#

I didn't calculate the sd

#

I just observed that the deviation of all data in the tuple is greater than or equal to 2

#

It's like how just by observation you can tell (2,2,2,3) has a mean greater than 2

#

@fierce edge

fierce edge
#

i reduced the problem down to (-4,-2,0,2,4)

#

now i need to bound it

grim forge
fierce edge
#

yeah but if we’re going that route then i made my problem super easy to use the formula with

#

it’s just sqrt(2(2^2 + 4^2)/5)

grim forge
#

Do you have to give an explanation in your solution?

#

Or is it just a true false type qn @fierce edge

fierce edge
grim forge
#

Welp nvm

#

Maybe I'm wilding😭

sterile nymph
#

I mean, if there is a way of glancing at a set of values, even highly symmetric ones, and just knowing the variance and/or stdev apriori, I'm not aware of it

#

Fortunately, the formula is pretty easy to calculate, and you get down to 2 sqrt (2) which is clearly larger than 2.

fierce edge
#

i was curious if we could proceed further with manipulation

#

bc till now i didn’t use the formula

#

i just need a heuristic approach

#

not a full blown proof

grim forge
#

Yea mb I was wilding

fierce edge
#

it’s cuz we haven’t learn the sd formula so using it would be weird

#

i mean ik how to use it but that’s besides the point

#

bc this question is apparently for people only with the knowledge of “standard deviation measures dispersion from mean” rather than how

fierce edge
sterile nymph
#

I mean, someone with that level of knowledge would likely compute the mean absolute deviation instead

#

Which is 12/5, which is still larger than 2, but not really comparing apples to oranges

fierce edge
#

but then they’d have to know that

#

it should be greater than 20

sterile nymph
#

The MAD?

fierce edge
#

hmm wait not mean

#

i guess i’m talking about the sum of all the squares deviations

sterile nymph
fierce edge
#

2 + 2 + 4 + 4 =12

#

12/5

#

hmmm

#

okay that’s their own definition ig 😭

sterile nymph
#

Right, and that's related, somewhat, to the standard deviation, but I do not know if it can be both larger and smaller.

#

So it's difficult to say that "this is a lower bound"

fierce edge
#

they usually square it to make the whole thing more conspicuous right?

#

so maybe it works idk most of the time

sterile nymph
#

The square is because the standard deviation is the 2nd moment of the distribution.

fierce edge
#

oh

fierce edge
#

😭😭

#

thanks-

sterile nymph
#

Yw!

#

The formula isn't too bad

fierce edge
#

yeah it’s just that 😭the question apparently doesn’t require it

#

cuz the formula isn’t taught

#

but yep i’ve used it before

#

u just use the variance formula

sterile nymph
#

Hmmm

fierce edge
#

E( (x - mu)^2) and then just replace the mean formula with (x - mu)^2

#

and then sqrt for standard deviation

#

also just Var(X) = E(x^2) - 0

sterile nymph
#

Well, I suppose the standard deviation kinda sorta represents how far away things are on average, and clearly between 0, 2, 2, 4, 4 we are different more than 2 on average?

#

Just like

sterile nymph
fierce edge
#

cuz shifting my units down

#

doesn’t affect variance

fierce edge
#

perhaps this is what they’re going for

sterile nymph
#

Perhaps?

#

Hard to say

fierce edge
#

alright ty bye

#

i’ll just use that or the formula ig

#

😭

#

if it’s valid

#

.close

amber waspBOT
#
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#
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bronze basalt
#

what is the proof of this theorem (idk its name):
if AB = CD and (AB) and (CD) are not parallels
then, there exist only one rotation that transform AB into CD

amber waspBOT
#

@bronze basalt Has your question been resolved?

bronze basalt
#

<@&286206848099549185>

bronze basalt
eternal venture
#

this isn't true for anything more than 2 dimensions

bronze basalt
#

I am talking about 2D

eternal venture
#

then I guess the proof depends on how you define "rotation"

#

if you define it by specifying what happens when you rotate something by an angle theta, you can get some formula to compute the angle between two things

bronze basalt
#

R(I, theta) (A) = A' <=> IA = IA' and (IA, IA') ≡ theta [2pi]

eternal venture
#

if you define it as a length preserving orthogonal linear transformation with determinant 1

#

well I guess you can just grind out the algebra

eternal venture
bronze basalt
#

the image of A is A' by the rotation R of center I and angle theta means the distance IA equal to IA' and the angle between the vectors AI and AI' is theta [mod 2 pi]

eternal venture
#

I don't get how that defines what a rotation is

bronze basalt
#

like that .. hold on

eternal venture
#

are you just saying that rotations are all things that preserve length? I don't think that's true

#

the part where you talk about angles doesn't really say anything other than angles exist

bronze basalt
#

you got it?

eternal venture
#

why is there pi/2

bronze basalt
#

exemple

#

of angle rotation

eternal venture
#

I'm pretty sure I know what a rotation is

#

I'm asking you how you define what a rotation is

#

like how do you characterize all rotations

bronze basalt
eternal venture
#

because that affects how you prove it

bronze basalt
eternal venture
#

I just gave you two different ways to define rotation

bronze basalt
#

hold on

#

we call rotation of center O and angle theta, the application of the plane in itself which fixes the point O and which at all points M of the plane distinct from O, associates the point M' such that OM = OM' and ( OM, OM') = theta [2 pi]

#

this is the definition I have

#

you got it?

#

@eternal venture

bronze basalt
#

no

#

its the same

#

or no

#

it is not

#

incorrect

#

theta is not -theta

#

nope

#

it is clear

#

the rotation will be the center I where I is the intersection of the two medians (AC and BD)
and the angle of the rotation will be (AB, CD) [2pi]

bronze basalt
#

counterclock wise is defined as positive angle and clockwise is defined as negative angle

#

<@&286206848099549185>

bronze basalt
#

<@&286206848099549185>

#

<@&286206848099549185>

#

pls help

amber waspBOT
#

@bronze basalt Has your question been resolved?

amber waspBOT
#
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night snow
amber waspBOT
sterile swan
night snow
#

i got the one one part

#

how do i check for the onto

#

no idea

supple locust
#

What does onto mean?

night snow
#

codom=range

supple locust
#

Yes

sterile swan
outer hull
sterile swan
#

one-to-one = injective
onto = surjective

supple locust
#

Sorry I’m asking if the asker knows

#

To guide discussion

sterile swan
#

ah, mb

outer hull
#

ah, mb

supple locust
night snow
#

yea

#

the denominator has no roots, so it can nvr be 0 in R

#

w8 bro i just got something

supple locust
#

That doesn’t discount roots, that would give an asymptote

night snow
#

oh

#

its not onto

#

since

#

cuz i wont get a negative value

#

a big negative value

#

i basically mean x^2 will overpower the -ve values of x

supple locust
#

I think to make an argument like this precise we should simplify some things

#

Because we have x^2 on numerator and denominator we can do polynomial division

#

And get a remainder

silver maple
#

is it alright if i suggest something?

supple locust
#

Yeah sure

silver maple
#

for f to have a codomain in R, you must have one of two requirements: either a vertical asympotote, or lim as x->infinty of f has to be infinity

#

if neither of these conditions is satisfied, the codomain is restricted

#

so try calculating those to test the "onto" part

supple locust
#

Yeah, we should see this after polynomial division

night snow
#

ic

night snow
#

suppose in the Dr it had (x-1)(x-6), so we wud directly be able to tell that it is an into fn ryt

supple locust
night snow
#

ye thats what i meant

night snow
winged panther
# night snow

y = E => x²(y - 1) - (4y + 2)x + (9y + 15) = 0
As x is in R, we must have real roots => ?

supple locust
night snow
#

ye i get the reminder as 6x -24

supple locust
#

We get 1 + ax+b/ denominator

#

And that remainder never gets large

winged panther
night snow
#

gets large ??

night snow
supple locust
#

As in it will be bounded as the x^2 in the denominator doninates

#

It goes to 0 at both sides

winged panther
#

D ≥ 0 would give you a negative coefficient of y² ≥ 0 immediately suggesting it's not surjective

night snow
#

im getting 5y^2 + 10y - 16 < or eq to 0

winged panther
#

✓ which suggests y falls in an interval implying that range of E is not R

night snow
#

how do i check which intervals?

#

D<0?

winged panther
#

HuH?

winged panther
winged panther
night snow
night snow
winged panther
#

,w Simplify (2y + 1)² - (y - 1)(9y + 15)

winged panther
#

Should be 2 in place of 10

night snow
#

oh shit i wrote the eqn wrong

#

srry

winged panther
#

Welp anyways, -2 ≤ y ≤ 8/5 is what you get

#

Alternatively, you could write:

f - 1 = 6(x - 4)/(x² - 4x + 9)= 6/[(x - 4) + 9/(x - 4) + 4] and you can use this to find max f is 16/10

#

So f isn't really covering R

winged panther
#

Write down each step on a piece of paper and you'll understand

night snow
#

alr

#

6/[(x - 4) + 9/(x - 4) + 4]

#

u basically brought the x-4 down right

#

wont u get 6/ [ x + (9/x-4)]?

winged panther
#

Yes

#

To be able to use AM-GM, I did a lil manipulation and found the minimum of denom

night snow
#

oh

#

i also had a doubt in the one one part

#

in this question , we can simplify it to (x+5)(x-3)

#

so for 2 value of x we get f = 0

#

so its not one one

#

but

#

what if the numerator had no real roots

#

then wud it always be one one

amber waspBOT
#

@night snow Has your question been resolved?

night snow
#

nvm i got it

#

.close

amber waspBOT
#
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vocal isle
#

If a sphere is in equilibrium and is not moving in a liquid of two liquids where a liquid of lower density than the other floats on top of the other one and the sphere's m/n volume is in the upper liquid and 1-m/n part in the lower liquid, how can we find it's density in terms of the m/n and the densities of the liquids?
I understand that we have to equate the weight of the sphere by the resultant force (which is 0) of the two liquids, but I fail to understand how the upper liquid is exerting any buoyant force on the sphere that is beneath it.
Is the weight of the liquid exerting the buoyant force?
How can it even exert a buoyant force from above?

vestal hatch
#

It's just a model for what's happening

#

The buoyancy force is caused by atoms colliding with the bottom of the ball imparting more force than those colliding with the top

vestal hatch
#

The reason why putting liquid on top increases the buoyancy is because it increases the pressure of the liquid on the bottom

vocal isle
#

I get it, thanks.

#

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vocal isle
unkempt holly
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viscid cobalt
amber waspBOT
sterile swan
#

!status

amber waspBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
viscid cobalt
#

I got everything except

#

the plus 90

#

idk why they add 90

#

where did this come frommmmm

#

heuosfhuosehfousfg

hollow plaza
#

you solved the integral?

viscid cobalt
#

yeah

#

i got the -455/12

#

its lit just the 90

#

i dont get

#

oh

#

Im guessing they formed some sort of triangle

#

from here

#

down to here

#

that would explain why the length is 23+13

#

why its multiplied by 5

#

and by a half

#

how did they know the integration stops there tho?

#

I mean as in

#

.close

amber waspBOT
#
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viscid cobalt
#

.reopen

amber waspBOT
#

hollow plaza
#

why your using graph solving the integral?

viscid cobalt
#

like i guess my question should be

#

no i solved the integral on paper

#

Im just trying to comprehend

#

graphically

#

this question

hollow plaza
#

use desmos

sand cargo
#

The added stuff is a trapezium

hollow plaza
#

and you will see

sand cargo
#

The integral is the unshaded part

viscid cobalt
#

right

#

i don't see a trapezium tho

sand cargo
#

This is the area you calculated

#

With the integral

viscid cobalt
#

yeah i get that

sand cargo
#

Form a line from P ti the x-axis

viscid cobalt
sand cargo
#

yes because it is the interval

viscid cobalt
#

wait wait

#

oh

#

doesnt that form a triangle

#

if i just draw a line up

sand cargo
#

huh?

#

4 sides

#

😭

hollow plaza
#

lol

crystal mantle
sand cargo
viscid cobalt
#

oh right

crystal mantle
#

but it's very impractical to consider that a triangle considering you'll leave so much area uncalculated, so just stick to your curves

sand cargo
crystal mantle
#

you don't

sand cargo
#

🙏🏻

crystal mantle
#

but if you believe hard enough you can try 🌈

viscid cobalt
#

i always forget how yknow

#

which ones is the height

sand cargo
#

There's another way if you want to use a triangle

viscid cobalt
#

in the trapezium

sand cargo
#

You shift the curve upwards

sand cargo
#

Is this real

viscid cobalt
#

yeahhhhhh

sand cargo
#

you use the 2 parallel sides, divide by 2

#

Then multiply by the distance between the 2 parallel lines

viscid cobalt
#

oh so in this case h = 5

#

cause 5-0

sand cargo
#

Yes

#

then find when l cuts the y axis

viscid cobalt
#

yeah must be -23

#

or i guess i'll use positive 23

#

(23 + 13))(5/2)

#

= 90

#

sweet

#

thanksss

sand cargo
viscid cobalt
#

.close

amber waspBOT
#
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ripe spruce
#

what does it mean when i say that the reals have no nontrivial field extention of odd degree. this was a statement my professor spammed after proving the following lemma:

for every polynomial of odd degree in the polynomial ring over the reals that polynomial has a root over the reals

indigo cloud
#

what do you know about field extensions

ripe spruce
#

i know algebraic, normal , and seprable field extentions

#

i wouldnt say i have alot of deeper knowledge about the topics

#

i know what is the degree of a field extention which is basically the dimension of extended field as a vectorspace over the smaller field

#

to make my question more concrete, i dont understand what he means by nontrivial field extention

indigo cloud
#

not R as a field extension over itself

#

which of course would have degree 1 which is odd

ripe spruce
#

omg hahah that makes sense

#

so you are saying the trivial field extention is just extending the field by itslef

#

okay i guess here was my confusion thanks for the help

#

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empty kayak
#

Don't know how to solve this

amber waspBOT
somber lance
amber waspBOT
#

@empty kayak Has your question been resolved?

formal dome
somber lance
#

@empty kayak that should give u hint already

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#

@empty kayak Has your question been resolved?

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keen pawn
#

$\pdv{z}{x} = f'(x-y)$
\
$\pdv{z}{y} = -f'(x-y)$
\
$\pdv{z}{x}+ \pdv{z}{y} = f'(x-y)-f'(x-y) =0$

grizzled pagodaBOT
#

What a wonderful world!

keen pawn
#

Is this fine?

amber waspBOT
#

@keen pawn Has your question been resolved?

keen pawn
#

<@&286206848099549185>

lost briar
# keen pawn Is this fine?

yes, I don't know if you need to show more explicitly by substituting u=x-y and stating that f' is df/du but it is correct.

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split sail
#

How do we graph |x|-|y|=2?

amber waspBOT
fervent acorn
#

it gives 4 st lines in 4 quadrants

#

in Q1

#

both x and y >0

split sail
#

Ik but when I'm drawing it, its coming different

#

can I show you how I solved it?

fervent acorn
#

yes

split sail
fervent acorn
#

yea

split sail
#

Oh i got it, thank u

#

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meager gale
amber waspBOT
meager gale
#

vey confused on how to do this. dont know where to start, dont know what its really asking me to do

#

ig smth like this? but what do i do with this

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#

@meager gale Has your question been resolved?

meager gale
#

got it nvm

#

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split sail
amber waspBOT
split sail
#

What numbers can “a” be here

raw stirrup
split sail
#

I calculated it and I got |2a+1|= 1+2a

#

so a can be any positive number?

vestal hatch
#

not quite

#

when is something equal to its absolute value?

split sail
#

i think

uneven hedge
vestal hatch
#

it's not a sufficient answer

uneven hedge
#

It is because the left hand side is exactly |2a+1|

raw stirrup
vestal hatch
#

that doesn't make any sense

#

what are either of you on

uneven hedge
#

Wdym

#

It makes perfect sense

vestal hatch
raw stirrup
uneven hedge
#

$\sqrt{a^2} = |a|$

grizzled pagodaBOT
#

hiidostuff

vestal hatch
#

ok, i'll try a = -0.25

uneven hedge
#

You get the equation |2a + 1| = 2a + 1

split sail
uneven hedge
#

So 2a + 1 must be nonnegative

raw stirrup
#

Wait-

uneven hedge
#

a can be negative

#

It's 2a + 1 that cannot be

raw stirrup
uneven hedge
#

Just rearrange $2a + 1 \ge 0$

grizzled pagodaBOT
#

hiidostuff

split sail
raw stirrup
split sail
#

OHH

#

it clicked

#

yea ofc |2a+1| can not equal negative so 2a+1 can not be negative

proven vapor
uneven hedge
#

Forgot a negative

raw stirrup
#

SHOOT. Mistake.

#

Ughhh-

uneven hedge
#

Yeah its ok

raw stirrup
#

Ok,
2a ≥ -1,
a ≥ -1/2.

split sail
#

right?

raw stirrup
uneven hedge
#

It's only when making transformations that invert comparison

split sail
raw stirrup
uneven hedge
#

Which like omega just said, involve multiplication by negatives

#

Also raising to the power of a negative

split sail
#

a simple one

uneven hedge
#

The way u can think about it is: "if I were to do this operation on the entire number line, would it flip around 0?"

split sail
raw stirrup
uneven hedge
#

If so, then you gotta change your inequality

uneven hedge
split sail
uneven hedge
split sail
#

got it

uneven hedge
#

When doing inequality stuff it's a lot more understandable when looking at how it changes the space that the numbers you're working with live on

proven vapor
split sail
#

also when we eliminate the root, why don’t we just make 2a^2 from 4a^2? Why do we have to root both the number and the letter? Aren’t they united?

uneven hedge
raw stirrup
uneven hedge
#

But to be fair

proven vapor
uneven hedge
#

That's bc ur inverting the inequality twice there

raw stirrup
proven vapor
uneven hedge
proven vapor
#

it's just the way the function f(x)=1/x behaves

uneven hedge
#

Bc opposite signs and transforming to reciprocal

raw stirrup
raw stirrup
#

Since Atilla's question has been answered, can someone close the channel?

amber waspBOT
#

@split sail Has your question been resolved?

amber waspBOT
#
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amber waspBOT
raw stirrup
#

?

edgy junco
#

k

amber waspBOT
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oak galleon
#

is limit of this expression for n to infty equal to 1?

oak galleon
radiant lynx
#

yes, the exponential dominates both parts of the fraction

oak galleon
#

thanks

#

.close

amber waspBOT
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fading cliff
#

Can someone explain why cos(π/2+x)=-sin(x)? As in why is that the case?
We learn these as defined rules but I want to learn why this one is true

fading cliff
#

<@&286206848099549185>

raven rune
#

i explained it awfully so i deleted it, and im not sure my intuition is rigorous but here

#

to go from red (cosx) to black (-sinx) we must translate the red left by pi/2

#

which gives you cos(x + pi/2)

#

if you put this in desmos you can play arouind w the slider and kind oif see how it works

fading cliff
#

Didn't think about this

little dagger
#

this works too or you can also use cos(a+b) = cosacosb - sinasinb

#

to simplify and get -sinx

fading cliff
#

Tysm @raven rune @little dagger <<33

#

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compact wagon
amber waspBOT
compact wagon
#

why would this be wrong

prisma ember
#

why is the 3theta in an absolute value

compact wagon
#

oh

#

parenthesis then??

prisma ember
#

yeah that should work

compact wagon
#

.close

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split sail
amber waspBOT
split sail
#

chatgpt is saying the answer is e

sterile swan
#

!nogpt

amber waspBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

split sail
#

okay sure

#

but

#

im saying its +-3

sterile swan
#

!show

amber waspBOT
#

Show your work, and if possible, explain where you are stuck.

prisma ember
#

this is why you dont trust chatgpt

#

because your answer is spot on

split sail
#

alright thanks

#

.close

rain arch
#

@split sail

amber waspBOT
#
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rain arch
#

what r u on about

sterile swan
amber waspBOT
# rain arch <@456226577798135808>

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

split sail
rain arch
split sail
#

yea sending a picture differs from writing it?

split sail
#

sure

#

thanks

amber waspBOT
#
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shell talon
amber waspBOT
silver maple
#

afaik these formulae are right

shell talon
#

My question is

#

Why when there is an a

#

Does it become 1/a

#

In front of tan-1

silver maple
#

i gotchu

#

$\int\frac{du}{a^2+u^2}$

grizzled pagodaBOT
silver maple
#

dividing the numerator and denominator by $a^2$ yields $\int\frac{1}{a^2}\cdot\frac{1}{1+\qty(\frac{u}{a})^2}du$

grizzled pagodaBOT
shell talon
#

Ah

#

How does that translate to the rest? Like all the other formulas

silver maple
#

now let $v=\frac{u}{a}$; thus $dv=\frac{1}{a}du\implies du=a dv$ and thus we have $\int\frac{1}{a^2}\frac{1}{1+v^2}\cdot adv$

grizzled pagodaBOT
silver maple
#

which simplifies to $\frac{1}{a}\int\frac{1}{1+v^2}dv$

grizzled pagodaBOT
silver maple
#

can you finish the rest?

shell talon
#

Isn't it complete?

silver maple
shell talon
#

Okay

silver maple
#

but the main point is that u understand now right?

#

u can derive it yourself

shell talon
#

Okay

#

Let me try with the other equations too

silver maple
#

ok

amber waspBOT
#

@shell talon Has your question been resolved?

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trail panther
#

Where are they pulling these GCFs from?

For more context the first photo is about dividing fractions and the second is about multiplying mixed numbers

Im in 7th grade so this might look like a dumb question to yall 😭✋

pallid canopy
#

factor 6 and 9 separately

trail panther
pallid canopy
#

15 = 5 * 3

trail panther
#

Okay thank youuuu

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.close

amber waspBOT
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placid vector
#

Can anyone help me?

amber waspBOT
patent raptor
grizzled pagodaBOT
patent raptor
#

what's the objective?

placid vector
#

To solve the inéquation

#

And try to find x

late peak
#

for the numerator

#

solve it apart

#

sinx-cosx<=1

#

and square it

#

(sinx-cosx)^2>=1

placid vector
#

Yeah?

late peak
#

-2sinxcosx>=0

#

-sin2x>=0

#

u get it?

placid vector
#

Ohhh yeahh

#

I didnt get the idea to square it first

#

Tysmm

late peak
#

welcome

placid vector
#

The other one can be
2(square root of 3/2 Sinx + 1/2 cosx) =square root of 2

#

Yeah tysm

#

.Close

#

.close

amber waspBOT
#
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amber waspBOT
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simple drum
#

U is the row space of A and C is the column space of A how to find dimUnC and a basis for UnC ?

simple drum
#

I found base for each U and C and their dimensions

#

Can someone help me find UnC

amber waspBOT
#

@simple drum Has your question been resolved?

amber waspBOT
#

@simple drum Has your question been resolved?

simple drum
#

<@&286206848099549185>