#help-41

1 messages · Page 4 of 1

ionic zodiac
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okay

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how do i work out std

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for part b how do i use this

signal furnace
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Meaning [39,57] is the interval of all days within 3 standard deviations of the mean

ionic zodiac
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so its 3?

signal furnace
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,calc (57+39)/2

grizzled pagodaBOT
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Result:

48
signal furnace
ionic zodiac
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this is what it says

signal furnace
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Yeah same thing

ionic zodiac
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what does it mean 6 std

signal furnace
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3 standard deviations to the left of the mean + 3 to the right = 6 in all

ionic zodiac
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oh okay

signal furnace
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What’s the z-score formula? Substitute in what you’ll have so far and it becomes obvious.

ionic zodiac
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Z = x - mu / sigma

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so x represents the hours of sleep im looking for?

signal furnace
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Yeah

ionic zodiac
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i see

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thanks

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@weak zinc CHARRRRRRRT

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i need help!!

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why do we have to convert r to 0.21

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or 0.021 i mean

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i think

weak zinc
ionic zodiac
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OHHH

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silly me

weak zinc
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SCsnuggle hehe

ionic zodiac
ionic zodiac
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So I know it can’t be A

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B doesn’t sound right

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So either C or D

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WAITTTT

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i got it

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That was easy lol

weak zinc
ionic zodiac
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Does a bigger standard deviation mean he did better or worse?

signal furnace
ionic zodiac
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Hm so how would I decide what’s his worst one is it stats

signal furnace
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That’s the best one catthimc

ionic zodiac
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Why is it his best

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Wouldn’t measurement be

signal furnace
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How do did you get that it’s the worst

ionic zodiac
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Idk I just looked at the mean and standard deviation and cuz it was lower than the rest I just assumed it was his worst

signal furnace
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Just find the number of standard deviations above/below the mean

signal furnace
ionic zodiac
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I mean we don’t know what 1 standard deviation is here tho cuz it doesn’t tell us right

signal furnace
ionic zodiac
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Well I mean like

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The value of 1 std

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Idk if that makes sense

signal furnace
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Ummm

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That’s what I boxed tbh

ionic zodiac
signal furnace
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His score is 88

ionic zodiac
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So I add the std onto his score

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Ok gotcha

amber waspBOT
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@ionic zodiac Has your question been resolved?

amber waspBOT
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bronze shuttle
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why is the first = true

amber waspBOT
bronze shuttle
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it should just be $=|\emptyset|$

grizzled pagodaBOT
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Ayanokoji (ALWAYS PING ME)

fluid wren
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What does the arrow mean?

honest dagger
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@bronze shuttle what does the arrow mean

amber waspBOT
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@bronze shuttle Has your question been resolved?

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hexed cedar
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is this right?

amber waspBOT
outer hull
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is this a test?

hexed cedar
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its hw

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1.3 hw

hexed cedar
outer hull
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yeah it has a slope of 0

hexed cedar
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is thos right? the second and first differences are bith not the same byt those are the only iptions

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narrow hinge
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can someone help me with this

amber waspBOT
narrow hinge
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this is what i did:

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oops

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wait

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checking my work using a online calculator it gave me this

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any idea where im messing up?

quick ridge
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you used lhopital wrong (your derivative was wrong)

shrewd elm
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derivative of ln(1-x) is what again?

quick ridge
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it’s derivative of the numerator divided by derivative of the denominator

narrow hinge
shrewd elm
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you have a - on that x

narrow hinge
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ohh

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thanks

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ah forgetting that sign is what messed me

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got it thanks guys!

quick ridge
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.close

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stone mantle
amber waspBOT
stone mantle
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im having some trouble integrating this to find the arc length

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is there an integration technique i can use to make this easier

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i tried using a math solver online and it said to use an identity involving sinh but that isnt covered in our course

limpid sun
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$4+(e^x-e^{-x})^2=4+e^{2x}+e^{-2x}-2e^xe^{-x}=+e^{2x}+e^{-2x}+2=(e^x+e^{-x})^2$

grizzled pagodaBOT
stone mantle
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huh

limpid sun
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so you can get rid of the qsrt

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sqrt*

stone mantle
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how come your left side doesnt equal the right side

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oh i see

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i misread sometjing

limpid sun
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I don t understand the question ... my I made some mistake ...are there some steps that are not clear ?

stone mantle
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no the font was just kinda small and i misread

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that makes sense

limpid sun
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ooh ok

stone mantle
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cause it turned from a-b to a+b

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thanks! that got me the answer

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.close

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woven junco
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on step 3 how ddid that happen?

amber waspBOT
woven junco
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I've already looked at the proofs for the sum and difference of a cosine and sine

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Now I'm looking at the tangent proof

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on step 3, I'm a little confused at how it happened really

uneven saffron
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you mean the third equal sign?

spare belfry
uneven saffron
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You just divide denominator and numerator with the same value

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It’s like 4/6=(4/2)/(6/2)=2/3

woven junco
woven junco
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Thank you

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.close

amber waspBOT
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noble musk
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heya

amber waspBOT
noble musk
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could someone explain this to me

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i really dont understand

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isnt (m-2)^2 = m^2 -4

split sail
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yes

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no

noble musk
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o

split sail
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it is formula

noble musk
half rover
noble musk
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im so confused

split sail
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(a-b)² = a² +b² -2ab

noble musk
split sail
split sail
noble musk
# split sail yes

ohhhh okay, welp i dont gotta worry abt that and all then since i thought this wasnt one xd

noble musk
split sail
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no problem

noble musk
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cya

split sail
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se eya

noble musk
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.close

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hard frost
amber waspBOT
hard frost
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what does it mean by maximum and minimum values

strange field
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whats the max output u can get from that expression is the max value

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and the same for min, the least value u can get from that expression

strange field
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think how u can make it one term here

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any formula like maybe sinAcosB + cosAsinB = sin(A+B)

amber waspBOT
#

@hard frost Has your question been resolved?

amber waspBOT
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hard frost
amber waspBOT
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@hard frost Has your question been resolved?

strange field
# hard frost idk

construct a right angle triangle with base = 3 and perpendicular = 4, then write the hypotenuse

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then try to make this expression

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into sinAcosB + cosAsinB

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so that it equals to sin(A+B), then u can easily get the max value

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hardy summit
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can someone tell me if this is correct in finding the general solution of a tan equation

hardy summit
spark cobalt
grizzled pagodaBOT
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Mohamed Mohsen

amber waspBOT
#

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heady valley
#

Puzzle involves thinking outside the box and some mathematics.
The goal is to connect all nine circles using exactly 3 straight lines by the shortest route, without lifting the pen. Each straight line must pass through the center of one circle. Start of the path should be on the edge of the circle and path should end on the edge of the circle. Each circle you should pass (use) only once.

Calculate the total path with the pencil, taking that the distance between the centers of two adjacent circle is equal to 6, and the radius of each circle is equal to 2. Divide the number of circles with the total path. Do not round up.

A=3rd decimal digit
B=17th decimal digit
C=12th decimal digit
X=4th decimal digit
Y=16th decimal digit
Z=13th decimal digit

heady valley
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.close

amber waspBOT
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heady valley
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.reopen

amber waspBOT
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heady valley
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<@&286206848099549185>

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ANYONE

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😭

graceful coral
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Nobody is going to be able to make sense of your question, post the original

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  1. You haven't given any details about how these 9 circles are positioned
  2. You haven't even given a single word of explanation as to what the list at the end is about
heady valley
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List at the end are the specific digits in the answer

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So for example A is the 3rd decimal digit so in 3.193, A = 3

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I just found this and wanted to know the answer and how to solve it and thought someone here might know

graceful coral
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Can you post the original question? It seems like there's a lot missing here

heady valley
graceful coral
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I think the question is just nonsense, it's clearly impossible for any 3 segment line with endpoints on the circles to pass through all 9 circles, even disregarding all the rest of it

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Oh wait, it just says the endpoints of the path, there are solutions in that case

amber waspBOT
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@heady valley Has your question been resolved?

heady valley
graceful coral
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Finding a solution is easy, proving minimal path length is not

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I suspect it's this, but good luck proving that:

amber waspBOT
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@heady valley Has your question been resolved?

heady valley
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I think its something about triangles and stuff idk

graceful coral
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I'll leave the proof to someone else, but that's what I think the solution is

amber waspBOT
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@heady valley Has your question been resolved?

heady valley
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Ok Ill see if the answer is correct and get back to you

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Can you write that number in decimal with the first 17 decimals digits? @graceful coral

grim forge
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Just press calculator

heady valley
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My calculator cant show that many digits 💀

grim forge
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Maybe wolframalpha can

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How do I invoke wolfram alpha again

heady valley
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I have no idea

grim forge
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,w 18+20*sqrt(2)

grim forge
heady valley
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ty

grim forge
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Is this a puzzle for a cache or something

heady valley
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yup

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Sadly the answer is wrong so rip

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If you want I can give you the page to the cache and you can try solve it

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And when you do slide me the answer 😏

heady valley
versed basin
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HELP

amber waspBOT
#

@heady valley Has your question been resolved?

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craggy quest
amber waspBOT
vital hamlet
#

ok, so I think I came up with a solution to thsi

craggy quest
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ok

vital hamlet
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can you tell me what are the properties of the tangent line

craggy quest
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like what do you mean?

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say what a tangent line is?

vital hamlet
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the tangent line is perpendicular to the radius

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that is what I meant

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idk how to express it differenmtly

craggy quest
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ok I see that

vital hamlet
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now u can use that to construct a right triangle

craggy quest
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ok I saw that idea

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just above the C make a new point called Z so Now you have triangle MCZ

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but even then since the MZ lenght is the hypotenuse how do you still figure out X and Y

vital hamlet
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u know the length MZ is not the hypotenuse

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MC is the hypotenuse

craggy quest
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How is not?

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Hypotenuse is longest side though

loud willow
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i am going to spill the beans and say that the way i did it was using coordinates since this is due in 40 minutes

craggy quest
vital hamlet
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but the right angle is located in Z

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not in C

craggy quest
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oh nvm im dumb

vital hamlet
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np

craggy quest
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so we know the hypotenuse length

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and the ZC length

vital hamlet
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yes

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now

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u will have to use coordinates to finish this

craggy quest
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so is MZ root 8400

vital hamlet
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we dont need that

craggy quest
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ok

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how would you use coordinates

vital hamlet
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let M be the origin (0, 0)

craggy quest
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ok

vital hamlet
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now from the triangle you can calculate the slope of the line MZ

craggy quest
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rise over run right

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even then the slope is 20

vital hamlet
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okay I lied you will need the length of MZ

craggy quest
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root 8400

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wait no thats not right

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its root 9600

vital hamlet
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when simplyfies its 40*root 6

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for ease of calculation

craggy quest
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ok

vital hamlet
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so you do CZ over MZ

craggy quest
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the Slopes?

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or length

vital hamlet
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the length of CZ over the length of MZ

craggy quest
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(20)/40root6

vital hamlet
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gives you the slope of the line MZ'

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now you plug into y=mx+b

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I would suggest opening desmos so u can visualize what we are doing

craggy quest
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ok

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so far we have slope

vital hamlet
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and line

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on graph

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should look like this

craggy quest
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whats our b value again

vital hamlet
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0

craggy quest
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is it just 0

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because we did not do anything there

vital hamlet
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becaause we want the line through the origin

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yep

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now to construct the circles on the graph

craggy quest
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ok

vital hamlet
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it's these equations for the circles

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now we have succesfully graphed the problem we are trying to solve

craggy quest
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ok

vital hamlet
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the numbers that are in brackets with the x are the x coordinate of the center just negative, and with y we dont have any because we want the center on the x axis

craggy quest
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like i am getting about 42 to 73

vital hamlet
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now the second circle is the one whos intercepts we are trying to find

craggy quest
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so 31

vital hamlet
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well you can look at that or I think if your teacher is going to be grading your work we can do a calculation

craggy quest
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ok what would be the calculation

vital hamlet
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so for the second equation of the circle we can substitute for y, we will use the equation of the line so y=20/40sqrt(6) x

craggy quest
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ooh that tells us the slope

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just y or y^2

vital hamlet
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just y

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like this

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this gives us a quadratic after simplyfication

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and the roots of the quadratic are the x coordinates of the intercepts

craggy quest
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ok

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so just break down the 20 over 40 root6 ^2

vital hamlet
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well u have to expand out the first bracket than square the second one and add like terms

craggy quest
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yeah so it would be (400 over 9600)x^2

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right

vital hamlet
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it might be easier if you would first cancel out the 20/40 into 1/2

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its a smaller number

craggy quest
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that would just reduce it down to 1 /24 x^2

vital hamlet
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yea

craggy quest
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so whats after that

vital hamlet
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you calculate the roots of the quadratic you get

craggy quest
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is the only root 0?

vital hamlet
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no

craggy quest
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then what is it?

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cause im getting (0/(1/12))

vital hamlet
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well one root is 41.92 and second is 73.28\

craggy quest
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ooh you meant the whole thing

vital hamlet
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yea

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sorry

craggy quest
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no its ok

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I should have understood better

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so the difference is just 31.36

vital hamlet
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that is the difference yea

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but that is not the answer

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31.36 is the length of the base of the right triangle that you can construct between the two intercepts

craggy quest
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right because the actualy answer is between 40 and 79. something

vital hamlet
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u need the length of the red line between the intercepts, but u have the length of the blue line between the intercept X and the green line

craggy quest
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ok

vital hamlet
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when you calculate the angle ZMC

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it is 11.54

craggy quest
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ok

vital hamlet
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it is the same angle as between the red and blue line

craggy quest
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ok

vital hamlet
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so you do cos(11.54) = 31/x

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and solve for x

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that is your answer

craggy quest
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31.6 ....

vital hamlet
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yea

craggy quest
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wow never knew desmos could do so much

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anyways thanks for the help

vital hamlet
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no problem

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that is why I joined this server

loud willow
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It should be an integer answer at the end

craggy quest
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so 32 rounded up

vital hamlet
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yea

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I think so

loud willow
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I calculated when the line of the slope intercepted the second circle and used the distance between points thing

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Anyways they probably won't care it's the last week

vital hamlet
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well anyways I hope I was of some help, but my brain is not braining anymore its almost midnight so goodbye

amber waspBOT
#

@craggy quest Has your question been resolved?

amber waspBOT
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fathom cape
#

Maybe I'm just tired but the n in the text is one more than the n in the lemma, right?

fathom cape
#

Because (c_0, ..., c_nX^n) are the coefficients of n+1 monomials

amber waspBOT
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@fathom cape Has your question been resolved?

amber waspBOT
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@fathom cape Has your question been resolved?

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@fathom cape Has your question been resolved?

eager perch
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burnt cairn
#

forgor conditional probability could anyone help

amber waspBOT
#

@burnt cairn Has your question been resolved?

split sail
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Independent is when = P (A|B) = P (A)

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If one is causing or interfering with the other it'll be dependent.

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Use Baye's Theorem to calculate the probability.

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P ( E ) = P ( E | F ) P ( F ) + P ( E | F c ) P ( F c )

amber waspBOT
#

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stone mantle
amber waspBOT
stone mantle
#

for a tank mixing question like this do i still have dy/dt as rate in - rate out

split sail
worthy ridge
stone mantle
#

i’ll leave this channel open while i solve

worthy ridge
#

Ive done sone problems that are similar to that but only have a rate in

stone mantle
#

that sounds like basically the same thing just a little easier

#

i think the hardest part is finding the equation for the rate out since volume is not constant

worthy ridge
#

Send solution if you get it 🙏

amber waspBOT
#

@stone mantle Has your question been resolved?

stone mantle
#

ngl i laid in bed for half an hour ill start now

amber waspBOT
#

@stone mantle Has your question been resolved?

stone mantle
#

<@&286206848099549185> can someone please check my work?

#

please my assignment is due in 28 minutes emoji_55

stone mantle
#

.close

amber waspBOT
#
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scenic socket
amber waspBOT
scenic socket
#

I need to evaluate the intergral

#

Here's my current work

rocky vapor
scenic socket
#

Okayy wait

rocky vapor
scenic socket
#

The derivative of (x)^1/2

rocky vapor
#

Ik, why do that tho

#

U got
du = sqrtx dx

scenic socket
#

Just Du= (x)^1/2?

rocky vapor
#

du /dx = sqrtx

#

du = sqrtx dx
Just write all steps and go slow

#

Don't rush

scenic socket
rocky vapor
scenic socket
#

No i just showing the u and du

rocky vapor
#

K

scenic socket
#

Power rule?

rocky vapor
#

Try again :)

scenic socket
#

It's hard 😭

rocky vapor
#

Not really

#

It's hard for me to type on mobile tho xd

scenic socket
#

So , i will say the things i know
So the U is 1+x√x and then the du is √x dx ?

rocky vapor
#

I mean, if u know then why is it a "?"

scenic socket
#

I'm just making things clear to me sir

rocky vapor
scenic socket
rocky vapor
#

Yes but du is not in the numerator

verbal spindle
#

just integrate x

#

what is that?

violet cobalt
#

are you doing u sub?

verbal spindle
#

now u is the same thing

rocky vapor
#

Ur integral should be
$$\int \frac{du}{u}$$

grizzled pagodaBOT
#

JustToPro

rocky vapor
#

Not what u wrote before

verbal spindle
#

which is same as integrating 1/u in terms of u

rocky vapor
verbal spindle
#

yea it is 1/u because u is on the bottom of the fraction

#

justtopro should be able to help well im off

rocky vapor
#

Hmm

tawny rover
scenic socket
violet cobalt
scenic socket
violet cobalt
#

you're missing something a little there cuz you got the idea

scenic socket
#

x(x)^1/2

violet cobalt
#

you remember exponent rules?

scenic socket
#

Yup

violet cobalt
#

right, so if you have x * x^1/2 what does that become?

scenic socket
#

(x)^3/2

#

So (x)^3/2 dx

violet cobalt
#

there you go

scenic socket
#

And now u • du?

#

Sir?

violet cobalt
#

that became your new du

violet cobalt
scenic socket
violet cobalt
#

i mean your new u value, sorry

scenic socket
#

Its 1/u because u is denominator

violet cobalt
#

mhm

scenic socket
#

I think i'm wrong

violet cobalt
#

give me a few secs hold on

#

i think im teaching you wrong lol

#

i js got here so

scenic socket
#

Okay sure sir!

violet cobalt
#

im a girl lol

abstract canopy
scenic socket
#

Sure ma'am!

violet cobalt
# scenic socket

ohh, okay so remmeber when you simplified the x * x^1/2 as x^3/2?

scenic socket
#

Yeah

violet cobalt
#

so u = 1 + x^3/2

#

do you agree?

scenic socket
#

Yea

violet cobalt
#

take the derivative of that

#

of the u value

scenic socket
#

Hang on

#

3/2 (x) ^1/2

violet cobalt
#

you're missing something with that

scenic socket
#

Dx

violet cobalt
#

yup

#

so then du = ?

scenic socket
violet cobalt
#

my bad

#

im slow

scenic socket
#

It's okay

#

Now u • du?

#

Wait in this problem do we need the power rule of integral?

violet cobalt
#

du = 3/2 (x)^1/2dx but you want to replace the numerator part right?

violet cobalt
scenic socket
violet cobalt
#

yeahh but you can't replace, or as you say get rid of it unless you set du as the same as the numerator

#

the du = 3/2 (x)^1/2 dx is almost the same but we don't want the 3/2 there

#

what should we do?

scenic socket
#

Move? Infront of integral?

violet cobalt
#

allllmost got the idea

scenic socket
#

Not right?

violet cobalt
#

no it is right

#

buuuut

#

say if you wanted to solve for 2/3x = 1 how would you solve for x?

scenic socket
#

Omg another math question.

violet cobalt
#

yeah, thats how i teach people lol

scenic socket
#

Wait hahahha

violet cobalt
#

it keeps their brains moving

#

i promise you can do it i think you're just overcomplicating it is all

scenic socket
#

Is it multiply?

violet cobalt
#

yesss

#

x = 3/2 right?

scenic socket
#

Yes

violet cobalt
#

soo if we apply the same idea to du = 3/2 (x)^1/2 dx , we get 2/3 * du = (x)^1/2 *dx

#

dooo ya agree?

scenic socket
#

2/3?

violet cobalt
#

mhm, because 3/2 * 2/3 = 1

scenic socket
#

Leme write

violet cobalt
#

yeah ofc go for it

#

its hard to visualize

scenic socket
#

So i need to multiply 3/2 on Du?

violet cobalt
#

2/3 to du

#

because you multiplied 2/3 to the 3/2 (x)^1/2 dx part

#

for it to become (x)^1/2 * dx to be replaced or get rid of

#

the whole point of U-sub is to make U or du match the part of the equation for it to be replaced

#

here let me write it on a piece of paper its better than explaining it

scenic socket
#

it's a pleasure.

violet cobalt
#

sorry for it being sideways

tropic wadi
scenic socket
#

i'm using laptop rip

grizzled pagodaBOT
violet cobalt
#

thank you lol

#

the boxed part matches the numerator, thats why we want to get rid fo the 3/2 for it ot fully match

#

and for that we multiply the entire thing by 2/3

scenic socket
#

i get it now, so the 2/3 help us to make our du and match the numerator.

violet cobalt
#

yess!!

#

im gonna start using the paper hold on

#

alright so now you can put the 2/3 in front of the integral

#

i split the original top equation into 2 parts for easier replacement

#

now all the stuff becomes u's

#

lmk once you absorb all of that

scenic socket
#

okay let me process first

violet cobalt
#

yup yup

scenic socket
#

do the sqrt x dx will be cancelled cauz of the numerator?

violet cobalt
#

sooo this is where u * du gets applied

#

it doesnt get cancelled it actually gets replaced

#

with u's and du's

scenic socket
#

ohhh i see

#

wait

scenic socket
violet cobalt
#

YESS!!

#

jeez you learn quick

scenic socket
violet cobalt
#

yup yupppp

scenic socket
violet cobalt
#

and thats how you get du / u

#

or in this case 1/u * du

#

because the u part replaces the denominator

scenic socket
#

okay now i'll try to solve

violet cobalt
#

yupp js integrate like normal

#

dont forget the + C!

#

and turn the u's and du's back to whatever you made them equal from when they were x's

scenic socket
#

I'm done wait

violet cobalt
#

i aint going anywhere lol

violet cobalt
#

fully done?

#

what did you get then

scenic socket
#

sorry it's a mess huhu

violet cobalt
#

YEEESSS YOU GOT ITTTTTTTTTTTTT

#

IM SO PROUD OF YOU

scenic socket
#

Im crying lol

violet cobalt
#

why?

scenic socket
violet cobalt
#

oh

violet cobalt
#

im planning to watch it sometime

scenic socket
#

BTW Thank you!.

#

A big help

violet cobalt
#

yuuup

scenic socket
#

I'm Collage so this might help.

violet cobalt
#

if it makes you feel better, the toughest part that everybody makes a huge mistake on is the algebra in calculus

scenic socket
#

ohh btw can i add you?. i need to ask ur permission, its okay if it's not possible or your friends list are full i totally understand it.

violet cobalt
#

yeah, sure i dont see why not

scenic socket
#

Ohh okay, Cyaaa.

#

.close

amber waspBOT
#
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amber waspBOT
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tacit pelican
#

hi uhm

amber waspBOT
tacit pelican
#

so when i do

#

like

#

evaluating

#

nc0 + nc2 + nc4 + nc6 +...

#

im getting

#

2^n-1

#

why is it that

#

when i do nc1 + nc3 + nc5 + nc7 + ...

#

its also 2^n-1

#

is that correct ?

solar gust
#

You mean $2^{n-1}$ or $2^n - 1$

grizzled pagodaBOT
#

YakuBros

tacit pelican
#

i mean

#

to the power

#

the first one

#

why is it that they are both the same

#

?

solar gust
#

$2^n = (1+1)^n = \displaystyle\sum_{k = 0}^{n}\dbinom{n}{k} = \sum_{\substack{k = 0 \ k \ \text{is even}}}^{n}\dbinom{n}{k} + \sum_{\substack{k = 0 \ k \ \text{is odd}}}^{n}\dbinom{n}{k}$

grizzled pagodaBOT
#

YakuBros

solar gust
#

You can split into two cases according to whether a fixed element is in the combination or not, and thus reduce even/odd counting formulas for even n

#

Unfortunately, i dont have time to explain more, i really think that you will achieve to find out anyway

vernal surge
#

right, you could also do $0 = (1-1)^n = \sum_{k=0}^n \dbinom{n}{k} (-1)^k$ and derive that they are indeed equal from there, by extracting all the positive and all the negative summands

grizzled pagodaBOT
amber waspBOT
#

@tacit pelican Has your question been resolved?

amber waspBOT
#
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stoic locust
#

Hi

amber waspBOT
stoic locust
#

Ismy proof that the centoid divides the median in the ratio 2:1 correct?

#

[GBD] = [GDC] = X (median divides into two equal areas)
Similarly, other triangles have equal areas.
Let the other two pairs have areas X and Z
In triangle ABC, [ABD] = [ADC]
X+2Y = X+2Z
Y = Z
Similarly, Y = Z = X
[ABG] = 2*[GBD]
Ratio of areas = ratio of bases (heights to be the same)
2:1
Proved.

amber waspBOT
#

@stoic locust Has your question been resolved?

stoic locust
#

<@&286206848099549185>

#

t

#

hiiiiiiiiiiiiiiiiiii

#

jo

#

e

#

done

#

.close

amber waspBOT
#
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amber waspBOT
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tribal stump
amber waspBOT
tribal stump
#

having trouble with both, not sure where I should start

#

1.1 $$ A \cdot B = AB cos (\theta) $$
1.4 $$ A \wedge B = AB sin (\theta) \hat{n} $$

grizzled pagodaBOT
tribal stump
#

<@&286206848099549185>

tepid verge
#

be careful with your notation

#

I assume A and B are vectors -- or are they scalars? it's ambiguous by what you've written

tribal stump
knotty reef
tribal stump
#

they're vectors

#

yeah

#

i don't want the solution yet

#

just a nudge towards solving it

tepid verge
#

but seriously I think you mean $u\cdot v=||u||\times||v||\cos(\theta)$ and $u\land v=||u||\times||v||\sin(\theta)\hat{n}$

knotty reef
grizzled pagodaBOT
tribal stump
tepid verge
#

not to make an eyesight joke but I see you lol

tribal stump
#

i mark vectors with lowercase letters and their magnitude with uppercase letters

tribal stump
tepid verge
#

I dislike the vertical bars because astigmatism. it makes it hard to count sometimes

tribal stump
#

i need to show it for the coplanar case first probably because there's some pedagogical benefit in it

knotty reef
tribal stump
#

these are actually the same because cross products are associative but i'm trying to prove that it is

#

cuz a x a = 0

knotty reef
tribal stump
knotty reef
knotty reef
tribal stump
#

but associativity

#

as stated a x (b x c) = (a x b) x c

#

which should be true

#

oh wait

#

ig order should matter

knotty reef
knotty reef
tribal stump
#

yeah no i see it now

knotty reef
tribal stump
#

because (a x a) x b != a x (a x b)

#

due to the fact that a x b is perpendicular to a and not is not the zero vector

#

@knotty reef any ideas for problem 1

#

that would be the harder one

tribal stump
grizzled pagodaBOT
tribal stump
#

the same for the cross product

#

without using any components

knotty reef
knotty reef
tribal stump
#

yeah thats what i figured

amber waspBOT
#

@tribal stump Has your question been resolved?

tribal stump
#

.close

amber waspBOT
#
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amber waspBOT
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south ledge
#

A man is dealt a poker hand (5 cards) from an ordinary playing deck. In how many ways can be dealt a straight ?

I searched this question on Google and I got confused if there is 9 or 10 sets of straight I can make

south ledge
#

like here. why did they not consider A2345?

dull pike
#

Because A can be 1 or 14

sinful sapphire
#

it's just whatever the author thinks is true

#

no way to be ceratin

dull pike
#

But not both at the same time

#

Well, he said he is playing poker with 5 cards so

#

10 sets

sinful sapphire
#

i would say 10

south ledge
#

Okay thanks. I got 10240

#

.close

amber waspBOT
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pine fjord
#

Hi

amber waspBOT
pine fjord
#

Can somebody help me wiith this derivation pls

amber waspBOT
#

@pine fjord Has your question been resolved?

pine fjord
#

End.

#

Yes

#

?

#

.close

amber waspBOT
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sleek zenith
#

$x - 6^x = -3$

amber waspBOT
grizzled pagodaBOT
sleek zenith
#

i had to get 5 decimals precision

#

i used this

#

$f(x_{n+1}) = x_n - \frac{f(x_n)}{f'(x_n)}$

grizzled pagodaBOT
sleek zenith
#

$f(x) = -6^x + x + 3$

knotty reef
grizzled pagodaBOT
sleek zenith
#

Yes

#

$f'(x) = -6^x \cdot \ln{6} + 1$

grizzled pagodaBOT
sleek zenith
#

here i chose 1 because by inspection it is the closest number i can think of

#

$f(x_0) = -6^1 + 1 + 3 = -6 + 1 + 3$

grizzled pagodaBOT
sleek zenith
#

$f(x_0) = -2$

grizzled pagodaBOT
sleek zenith
#

$f'(x_0) = -6^1 \cdot \ln{6} + 1 = -6 \cdot \ln{6} + 1$

$f'(x_0) = -9.75056$

grizzled pagodaBOT
sleek zenith
#

$f(x_1) = 1 - \frac{-2}{-9.75056}$
$f(x_1) = 0.79488$

#

this is correct like this, right?

knotty reef
sleek zenith
#

where exactly

knotty reef
knotty reef
grizzled pagodaBOT
sleek zenith
#

yes i continued

#

and i got this

#

wair

knotty reef
sleek zenith
sleek zenith
#

so it should be f(x_1) not x_1

knotty reef
sleek zenith
#

$f(x_2) = 0.73905$
$f(x_3) = 0.73554$
$f(x_4) = 0.73553$
$f(x_5) = 0.73553$

grizzled pagodaBOT
sleek zenith
#

so at 5th iteration it is repeating with 5 decimals

#

so i assume this is the end

#

am i right?

viscid granite
#

Yea

sleek zenith
#

so, it is f(x_5) or x_5?

knotty reef
knotty reef
sleek zenith
#

ty

#

.close

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#
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knotty reef
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split sail
#

If i have two lists A and B and they have the same number of elements and same mean, but different variances\

split sail
#

then i introduce list C where it's a merge of list A and list B

#

what's an expression for the variance of C?

#

,, \operatorname{Var} (C) =\frac{\sum_{x \in A} (x_a - \mu)^2 + \sum_{x \in B} (x_b - \mu)^2}{2n}

grizzled pagodaBOT
#

!Kiz__

split sail
#

is that even right? 💀

#

that seems sketchy asf

#

i think it's right, but why can you even do that in the numerator?

amber waspBOT
#

@split sail Has your question been resolved?

amber waspBOT
#

@split sail Has your question been resolved?

knotty reef
wild vale
#

your denominator might need to add -1

#

but that depends on what you are working with

#

but if you want Var(C) in terms of Var(A) and Var(B), you might want to simplify that further

split sail
#

tbh

split sail
#

my grand goal is to show that Var(C) < Var(A) + Var(B)

wild vale
#

If that is your goal, then from what you have, maybe try expand that square term out

#

And notice that your sum of squares can be expressed in terms of variance

wild vale
split sail
#

i’m guessing we consider it as the population here

#

cuz “two lists”

split sail
#

is probably right

#

tbh

#

bc i’ve done this question before and hmm i think i got it right

wild vale
#

it is

split sail
#

i just don’t remember the logic for it

#

for the numerator at least

wild vale
#

if you don't see how sum of square is variance, then try expand the square

#

or not

split sail
#

like i can justify it now that i’ve written it down but how do i make it from the group up

split sail
wild vale
#

because $\sigma^2 = \frac{1}{n}\sum_{i} (x_i - \bar{x})^2$

grizzled pagodaBOT
#

Nonstationary Nickname

split sail
#

well Var(A) * n = sum of squares for data points in A

#

same thing for B

wild vale
#

yeah, and you should have linear combination of variance

split sail
wild vale
#

since coefficient is > 1, then your proof is concluded?

split sail
#

or rather what do i do from the get go if i had to compare Var(A) + Var(B) and Var(C)

#

$Var(C) = \frac{1}{2n}\sum_{c \in C}(x_c - \mu_C)^2$.

grizzled pagodaBOT
#

!Kiz__

split sail
#

That’s where one would start naturally right?

amber waspBOT
#

@split sail Has your question been resolved?

amber waspBOT
#
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marsh fog
amber waspBOT
marsh fog
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can someone help

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idk how to do this

storm moth
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partial fractions

marsh fog
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how would you get partial fractions?

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i mean i simplified the denominator to 2x+t+tx^2

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but i dont see a way

storm moth
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quadratic formula to factorise

marsh fog
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oh right

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im dumb

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.close

amber waspBOT
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storm moth
amber waspBOT
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proper umbra
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For

q2) I dont understand how they came up with the DFA (image 2)

q4) Could I just say that since its infinite its not regular because |w| = 2^x(3) where x could be any natural number and isnt bounded

q5) Could I just say that since w[i-10: i] implies that |w| = 10. Its finite so it has to be regular

night jacinth
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q2) it's your typical "count something mod 3" automaton, but yeah they forgot to add some transitions

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q4) so you're saying infinite languages can't be regular ?

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q5) "w[i-10: i] implies that |w| = 10" what does that even mean ?

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@proper umbra

proper umbra
proper umbra
vernal surge
proper umbra
proper umbra
vernal surge
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I think try to come up with an NFA

proper umbra
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and for q4) Idk how I would use pumping lemma

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This is how they did q5

vernal surge
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had a similar idea with an NFA in mind

proper umbra
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alr lemme see if I can come up with an NFA

proper umbra
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,rotate

grizzled pagodaBOT
proper umbra
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p sure im not doing this correctly but idk how else to do this

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self loop on 0, 1 for both btw

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forogtot edit that

vernal surge
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yeah.. doesnt feel very NFA like, maybe try building a DFA for language X first, it needs like 20 states I think (or you just say it has to exist because X is finite)

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then you can just hook it up to an NFA

proper umbra
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is there no other way without NFA/DFA

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for something like this

vernal surge
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I mean you know it has to exist

proper umbra
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right

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Im just wondering if something like this came up on my exam what would be the best way to answer it

vernal surge
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for q5 specifically I would just take this shortcut and explain how I would expand it to an NFA that accepts A5. I dont think they would ever ask you to construct this, not with a number like 10

proper umbra
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Pumping lemma to prove its not regular?

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If so how would I set it up

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Im not rlly sure

vernal surge
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yeah feels very unregular, you got the lemma at hand real quick?

proper umbra
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one sec

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They used Myhill-Nerode Theorem to prove its not regular but that was covered back then. In the current course they didnt rlly cover that theorem

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This is how they did it

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But surely its possible with pumping lemma too right

vernal surge
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ok so I think ignoring the multiple of 3 part first will make it easier to get an idea

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what if we take any p, then we choose w = 0^p 1^p, can you see where this leads us?

proper umbra
severe scroll
# proper umbra

I LOVE THE PUMPING LEMMA (also, what are you still stuck on, i came here with a dramatic entrance and the intention of helping but actually I can't really stay for that long sorry)

proper umbra
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damn saw your message a lil late

vernal surge
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same idea I think

severe scroll
vernal surge
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just need to expand it a little

proper umbra
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how would I expand it

vernal surge
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to make this choice of w have a length of a multiple of 3

proper umbra
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and keep the rest

severe scroll
proper umbra
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oh wait

severe scroll
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like your counterexample w will be different depending on the language

proper umbra
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0^3n 1^3n ?

vernal surge
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yeah

severe scroll
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that's one way of doing it

proper umbra
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oh betttt

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alr tysm

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should b easy feom there

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I get it now

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.close

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west thunder
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Hi I need some help on understanding a basic trigonometric identity:
(units are in degrees for simplicity)
sin(x) = cos(90-x) & cos(x) = sin(90-x)

What I am confused with is that this identity is different from the graphical interpretation of the sin & cos function. For instance, sin(x) is graphically = to cos(x-90) or the translation of cosine to the right by 90. However, cos(x-90) is different from the identity. Why is this so?

Appreciate any help

torn furnace
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it might be easier to convince yourself that cosine is symmetric about the y-axis

grizzled pagodaBOT
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jan Niku

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jan Niku

wild vale
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I mean it is true

torn furnace
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its true if you assume its true

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what i mean to say is, if you can convince yourself of the easier evenness of cosine

west thunder
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evenness?

torn furnace
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then this identity follows immediately from other things they already believe

torn furnace
grizzled pagodaBOT
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jan Niku

torn furnace
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cosine happens to be even

west thunder
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thanks

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am i allowed to ask a follow up question or no, sorry im new

wild vale
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sure

torn furnace
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abosulety not

west thunder
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ok

torn furnace
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just kidding

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whats up

west thunder
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one sec i needa formulate

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actually its rather simple:

sin function is odd, but the same identity confusion with graph holds for me? How can one explain this?

torn furnace
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same identity confusion?

west thunder
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yes so
sin(x) = cos(90-x)

but graphically sin(x) = cos(x-90)

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oh shoot

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wait did I just

torn furnace
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I'm not sure what you mean

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isn't this the same problem as before?

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what does this have to do with the oddness of sine

wild vale
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I mean, since cos(90-x) = cos(x-90) and cos(x-90) = sin(x) you can conclude that sin(x) = cos(90-x)

west thunder
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wow I feel like a dumb teenager now

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(which i am)

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thanks

torn furnace
arctic fulcrum
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Bro has no self esteem

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Ur life is done if u keep thinking that way buddy

amber waspBOT
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@west thunder Has your question been resolved?

amber waspBOT
#
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amber waspBOT
#
Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

dire siren
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is the way to solve this 5 x 5 x 2 = 50?

because the first digit can be any of the 5, the second digit can be any of the 5, but the last digit needs to be one of the two existing?

i feel like im missing cases where the second digit is the first digit and the third digit therefore can be any of the 5 digits, but i dont know how to show that in a formula

amber waspBOT
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@dire siren Has your question been resolved?

dire siren
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for reference im learning about combinations and permutations

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if that helps

drowsy wigeon
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i would go by counting the cases that 2 numbers are the same digit then when all 3 are the same

dire siren
violet raven
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The first place has 5 choices

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but the second has only 1 choice

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since it is the one being repeated

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and then

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the last place 5 choices too

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so its 5 x 2 x 1

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and then u can consider all permutations