#help-41

1 messages · Page 1 of 1 (latest)

golden karma
#

I actually want to use it to prove that something is convergent

split kraken
#

oh hmm

#

if everything already converges, then this should play nicely

#

or rather, if the both of the RHS series converge, then there's no need to worry already

#

the LHS will just converge

golden karma
#

“If sum from 1 to infty (a_n^2) is convergent so
Sum from 1 to infty of |a_n|/n is also convergent”

I wanted to use this here

split kraken
#

maybe just preface this inner product by only allowing it to work when the infinite sum of a_nb_n converges or something KEK

split kraken
#

well...

#

we can use it yes

#

okay, sure. let's use it KEK

#

do you have any ideas?

#

(please ping me when you come back, I will forget about this channel if you don't)

#

@golden karma

golden karma
#

So it converges

split kraken
#

I'm pretty sure C-S is totally fine in this case because both of the RHS series converge

#

on the space of convergent sequences, what I wrote earlier is totally fine as an inner product

#

@golden karma if you're done here, be sure to close the channel thumbsupanimegirl

golden karma
#

Ok thank you so much

#

.close

amber waspBOT
#
Channel closed

Closed by @golden karma

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

unreal nacelle
#

Can someone please help me with question no 8

unreal nacelle
#

<@&286206848099549185>

tropic wadi
#

!15m

amber waspBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

plush ice
unreal nacelle
unreal nacelle
plush ice
#

i just liked the problems in that book so got interested

unreal nacelle
#

@plush ice Could you help me solve this problem

plush ice
#

can you provide drawing ?

unreal nacelle
#

This is how the diagram is supposed to look like

spare belfry
#

Interesting question

unreal nacelle
#

@spare belfry hello

spare belfry
#

Esp

#

Wsp

unreal nacelle
#

@plush ice Here is the drawing

#

@spare belfry could you help us solve this question

spare belfry
#

I’ll give it a try

#

But don’t put high expectation on me

plush ice
#

so i have coutple of questions: why points D,E,F are mentioned and what is delta ?

spare belfry
#

Forgot to mention, The area of the triangle is k/2

amber waspBOT
#

@unreal nacelle Has your question been resolved?

amber waspBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

willow jolt
#

How would I know whether to use the product or quotient property?

willow jolt
#

this is my work so far:

2log5(x)-log5(2)+log5(x)
log(x^2)-log5(2)+log5(x)

split kraken
split kraken
#

have you tried using the product/quotient properties yet?

willow jolt
#

yes

#

so i would evaluate from left to right?

#

meaning I use quotient property first?

split kraken
#

it shouldn't matter

willow jolt
#

true

split kraken
#

try it, and see what you get catthink

willow jolt
#

log5((x^2)/2)+log5(x)

#

then product property

split kraken
#

good.

#

after applying product property, what do you get?

willow jolt
#

log5((x^3)/2)

split kraken
#

done

willow jolt
#

no wait

split kraken
willow jolt
#

don't i need to simplify to log10

split kraken
#

why should you need to?

#

log 10 is just as arbitrary as log 5

willow jolt
#

ok

#

i just thought bc log 10 was the default one

#

that people would want it to be in that form

split kraken
#

in the sciences, log10 is default

#

in math, log e is default

#

in CS, it's log2

willow jolt
#

so ln

split kraken
#

yeah

willow jolt
#

this is alg 2

#

so log5 should be good right?

split kraken
#

I don't see why it shouldn't be fine lol

willow jolt
#

ok

split kraken
willow jolt
#

ty for all your help

#

hope you have a good rest of your day

#

.close

amber waspBOT
#
Channel closed

Closed by @willow jolt

Use .reopen if this was a mistake.

split kraken
solar gust
split kraken
amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

unreal vortex
#

hello, i am trying to implement some algorithm or whatever you call it in programming, but i cant figure out the maths behind it
i have a variable size cube, made of smaller unit squares, the size of the cube represents the number of squares on the faces of the cube, i want to find the center of each smaller square on each face of the cube, but i cant figure out how to get those points

unreal vortex
#

like this would be one side of the cube(3x3x3 for this example)

#

i want to get these points

vestal hatch
#

How large is the cube and where are the corners?

#

Also what's a "constant volume cube"

unreal vortex
unreal vortex
proper egret
#

are you working with squares or cubes?

unreal vortex
#

like this is 3x3x3 (the cube is stylized but its still the structure similar to above with smaller squares) each square on each face of the cube has a red dark dot representing its center

#

sorry about the sun

vestal hatch
#

Well if the volume is fixed clearly the side length is not variable

#

So what is the side length

unreal vortex
vestal hatch
#

Oh that's what you meant by fixed

unreal vortex
#

i translated something in my code to something else when i asked the quesiton so that ones on me

unreal vortex
vestal hatch
#

is the cube aligned with the x/y/z axis or can it be at a weird angle

unreal vortex
#

aligned

vestal hatch
#

ok

#

then take for example the bottom face

#

let (x,y) be the corner with the smallest x,y coordinates

#

To get a center, add s/6, 3s/6, or 5s/6 to x and also add one of those to y

unreal vortex
#

you have access to the center directly if that helps

vestal hatch
#

hmm

#

yeah that might make things slightly more convenient

unreal vortex
#

yes making your own problem and giving yourself everything you need > problems from text books

vestal hatch
#

so I'd cycle through every face one by one

#

For example, to get to the top face, add s/2 to the z-coordinate of the center

#

s is side length yeah

unreal vortex
#

ok

vestal hatch
#

Let's say it's an n x n cube

unreal vortex
#

sure

vestal hatch
#

For n=5 for example

unreal vortex
#

nxn would be number of squares that make it up?

vestal hatch
#

Yes

unreal vortex
#

aight

vestal hatch
#

add -2n/5, -n/5, 0, n/5, 2n/5 to the x-coordinate

#

and do the same to the y-coordinate

#

like a nested loop to generate all the centers

#

oh and multiply by s

#

so add -2ns/5, ..., 2ns/5

#

in general we're starting from [-(2n-1)/2 * s]/n and incrementing by s/n n times

unreal vortex
#

thats dandy and all

#

but what if n is even

#

do you just remove the 0?

vestal hatch
#

it'll give -3s/8 -s/8 s/8 3s/8 for n=4

#

for example

#

Just skipping the 0 wouldn't work otherwise

unreal vortex
vestal hatch
#

Actually I guess we're technically only incrementing n-1 times but that's unimportant

vestal hatch
#

These are all the possible numbers we add to the x/y coordinates

unreal vortex
#

is this supposed to be a pattern

#

or do you literally just hard code these numbers/formulas

vestal hatch
#

The specific example I gave you was for n=5

vestal hatch
#

No the s is outside the parens

unreal vortex
#

ah ok

vestal hatch
#

multiplied

unreal vortex
#

brb gonna test this

unreal vortex
#

what if its a cuboid

vestal hatch
#

then you need to replace s with the side length along the axis you're adding to

unreal vortex
#

ah and i assume n as well?

vestal hatch
#

if n is different depending on the axis then yes

#

you'd kinda treat each axis independently with its own s and it's own n

unreal vortex
vestal hatch
#

You're welcome

unreal vortex
#

.close

amber waspBOT
#
Channel closed

Closed by @unreal vortex

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

spare galleon
#

I

amber waspBOT
spare galleon
#

As the first servant of lord Mickey

#

Command you to answer my question

split sail
#

?

spare galleon
#

What is 2(1/2)

#

Do not question me

split kraken
#

2.5, I presume

spare galleon
#

I can smell the wrong use of word

#

Shouldn’t it be “assume”

split kraken
#

well, I am a bit tired tonight KEK

spare galleon
split kraken
#

either way, it's probably 2.5cm/hr

spare galleon
split kraken
#

that makes sense, yeah?

#

candles don't burn that fast, as far as I know

spare galleon
#

You’re so smart

#

Knowledgeable

#

Intelligence

#

.close

amber waspBOT
#
Channel closed

Closed by @spare galleon

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

mighty hare
amber waspBOT
mighty hare
#

i got cos(theta) can someone double check

wild vale
#

why would that be the case?

little dagger
wild vale
little dagger
#

how?

little dagger
mighty hare
#

its 1/cos(theta)

wild vale
#

there you go

little dagger
#

I just woke up

#

I read his answer as 1/cos theta

wild vale
#

sec(θ) and cos(θ) cancelled out, left with sin(θ)/cos(θ) multiply by 1/sin(θ) which is 1/cos(θ)

little dagger
#

yea

little dagger
mighty hare
#

.close

amber waspBOT
#
Channel closed

Closed by @mighty hare

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

minor night
amber waspBOT
minor night
#

i have no idea how to do this

#

we are allowed to use our classpads which have a solve function and a normalpdf and cdf function too but idk what to input to make it work

wild vale
#

maybe you want to transform this to standard normal first

distant herald
#

if you're allowed to use invnorm, you can also kind of abuse the symmetry of the distribution to find k

minor night
#

i missed a few lessons lol

#

i can use invnorm btw

wild vale
#

then that is easy. you still need to transform it to standard normal first tho

#

think about it this way. the mean is where the distribution is centered. So if you want to move this graph to have center at the 0, you probably want to translate it by...

minor night
#

20

distant herald
#

iirc invnorm lets you put the mean and std, and you say the area to the left of what you're looking for, so you know that 0.4342 is on each side of the mean because of symmetry. that means that the area to the left of 20+k is 0.5 + 0.4342 = 0.9342

minor night
#

wait

#

idk

minor night
distant herald
#

oh the tail settings make it even easier

#

older calculators always just did the left

minor night
#

i put in what you said and it was right

#

do you mind explaining it a little more for me?

distant herald
#

what part didn't make sense?

#

you could've technically done it a little faster using the centre setting for the tail but i didn't know you had that option

minor night
#

my brains just hurting atm i got a headache

#

how would the centre setting make it easier?

distant herald
#

all good, left means the area under the distribution to the left of the value you're considering

#

so the area under the distribution from (-infinity, a) where a is some number

#

you know that since the distribution is symmetric and the area represents probability, the total area underneath is 1, so the area to the left of the mean (the center) is 0.5

minor night
#

yep

distant herald
#

and similarly since your values 20-k and 20+k are symmetric about the mean, you know that the area to the right of the mean is half of that area

#

so 0.8684 / 2 is the area from 20 to 20+k

#

and you know that the area from (-inf, 20) is 0.5

#

which means the area to the left of 20+k is 0.5 + 0.8684/2 which is where the 0.9342 came from

minor night
#

yep

distant herald
#

so you'll get a number for 20+k from that calculation and it's just solving for k

minor night
#

yeah

#

idk why i was confused lol

distant herald
#

this extra math i did using the symmetry is only necessary here cause you're using a left tailed test

minor night
#

i need to go take a panadol

distant herald
#

but since centre tailed is an option

minor night
#

how would you do it with center bc i messed around on the calc trying to figure it out before i came here

distant herald
#

that accounts for the area for some interval symmetrically distributed around the center

#

i think

#

idk my calculator never had that option

#

what does your calculator ask you to input when you select centre?

minor night
#

same stuff

distant herald
#

mean, std, prob?

minor night
#

if i do invNormCDF (centre, p=0.8684), sd=5, mean=20) it gives me 12.46

distant herald
#

what did you get for k using the left tailed method?

minor night
#

if i do the method that u said, i get 27.54 and then i just take 20 to get k

distant herald
#

hm in that case i'm not too sure about how the center method works

#

you might want to look that up specifically about how your calculator does that

minor night
#

alright its ok

distant herald
#

afaik that setting should make this calculation quicker since the interval is symmetric about the mean

#

k above and k below

minor night
#

idk what its even solving for when i put that in though

#

thanks anyway

minor night
#

.close

amber waspBOT
#
Channel closed

Closed by @minor night

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

spare galleon
amber waspBOT
#

Please don't occupy multiple help channels.

spare galleon
#

I cannot understand the highlighted line

tropic wadi
spare galleon
#

sorry

mint nacelle
amber waspBOT
#

@spare galleon Has your question been resolved?

amber waspBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

simple drum
amber waspBOT
simple drum
#

Can someone explain to me why this linear transformation is from R^3 to R^4?

sudden jewel
#

multiplying a 4x3 matrix with a 3x1 vector results in a 4x1 vector

simple drum
#

Oh okay

#

How do i find the base of ImT?

#

.close

amber waspBOT
#
Channel closed

Closed by @simple drum

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

simple drum
#

How to solve this?

amber waspBOT
indigo cloud
#

wdym by <=

#

also this clearly isnt enough unless you failed to mention that T is supposed to be linear

simple drum
#

T is a linear transformation

simple drum
indigo cloud
#

yes

simple drum
#

T goes from R^3 to R^2x2

indigo cloud
#

ok second line

simple drum
#

T(1,9,9)=(9 0 12 82)

#

(2x2 matrix)

indigo cloud
#

ok so the <= is a typo

simple drum
#

Yes

indigo cloud
#

find out the linear combination a(1,9,9)+b(0,1,9)+c(0,0,1)=(3,23,-8)

#

then use that T is linear

simple drum
indigo cloud
#

do the other thing first

simple drum
indigo cloud
#

ok

simple drum
indigo cloud
#

I am gonna call the vectors (1,9,9) etc as u,v,w

#

so now you know (3,23,-8)=3u-4v+w, yes?

simple drum
#

Yes

indigo cloud
#

so T(3,23,-8)=T(3u-4v+w)

#

now, what does it mean that T is linear

simple drum
#

That if i substitute u, v, w i get the answer?

#

Idk

indigo cloud
#

what is the definition of a linear map

simple drum
#

Its mapping between two vector spaces that perserves the operations of vector addition and scalar multiplication

indigo cloud
#

in symbols?

simple drum
#

T(u+v)=t(u)+t(v)
T(a*u)=at(u)

indigo cloud
#

could you apply these two properties?

simple drum
#

Yes

#

Is this correct?

indigo cloud
#

yes

simple drum
#

Ty for the help

#

.close

amber waspBOT
#
Channel closed

Closed by @simple drum

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sick echo
#

I have a quick question

amber waspBOT
sick echo
#

Basically I want to learn how to integrate integrals like the Gaussian integral but I don’t want to know how to do but but I want to learn the techniques that are required to integrate it then try and derive it on my own

#

So what techniques or things would I need to learn?

#

I think i need to know how to use Jacobean matrix?

#

Anything else I need to know how to use?

sick echo
amber waspBOT
#

@sick echo Has your question been resolved?

honest dagger
#

Polar integrals

amber waspBOT
#

@sick echo Has your question been resolved?

sick echo
amber waspBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

woven junco
#

Find the function from this graph. It is a natural logarithm graph that has been shifted horizontally and vertically. Rather I only have 1 point to work with

woven junco
#

I'm kind of stumped at this one, maybe I forgot something?

#

So where I've been trying to get at is using (-2, -1) as a point, and using the general form f(x) = a ln(x + c) + d I've found d and c, but can't figure out where to get to for a

#

So: f(x) = a * ln(x + 3) -1

#

Rather, a = 2, as one can get from the answer

#

I'm just confused at how they get to it

drifting rover
woven junco
drifting rover
#

ok lets consider ln(x)

drifting rover
#

so like you see where a ln(x+3) - 1 = y
for diff values of y and x

#

thats what id do, but also in general knowing what a vertical stretch of ln looks like

#

as it gets spread out more if that makes sense

woven junco
#

OK, I'll try that

woven junco
#

I mean, in the textbook I'm using

#

We can kind the key point and the x-intercept

#

But for the key point I need a

drifting rover
woven junco
#

sure

#

I would go for (-0.28, 1)

#

yay I solved it, thank you

#

.close

amber waspBOT
#
Channel closed

Closed by @woven junco

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

obtuse jolt
amber waspBOT
obtuse jolt
#

Can I have help with 3

keen pawn
#

Hint: $cos(2x)=1-2sin^2(x)$

grizzled pagodaBOT
#

ƒ(Why am. I here)=I don't Know

obtuse jolt
#

Can you help me with 16

#

And can you answer it I wanna double check

#

My answers

#

Please

tropic wadi
#

show your work

obtuse jolt
#

Ok

jovial field
#

Lol

#

Correct it feels

amber waspBOT
#

@obtuse jolt Has your question been resolved?

amber waspBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

amber juniper
#

im having some trouble with this question, the fxy derivative is correct but my fyz is wrong apparently

plush ice
#

what is derivative of yz with respect to y

#

what's your mistake

amber juniper
#

the first part is partial der. with respect to y

#

which is correct

#

but the partial derivative with respect to z is wrong

plush ice
amber juniper
plush ice
#

this is not correct

amber juniper
# plush ice

could you explain further, because for my working im getting this unless it has to be done another way?

plush ice
#

oh sry i thought you were differentiating with respect to y first

#

ok then first part is correct

amber juniper
#

what about for the second part tho

plush ice
#

that is wrong

amber juniper
#

could you explain how to do it correctly or my error?

plush ice
#

so we use rule :
(f*g)'=f'g+g'f

#

first

#

f=y
and
g=cos(x+yz)
in our case

amber juniper
#

ah i see because we have y in the function and we have to differentiate to y

plush ice
#

icorrected the formula

amber juniper
#

alright thank you

plush ice
#

you are welcome

amber juniper
#

.close

amber waspBOT
#
Channel closed

Closed by @amber juniper

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rapid stag
amber waspBOT
rapid stag
#

Please help me

#

Someone pinged me and told me the answer is two

#

But i dont know how to do it

keen pawn
#

this is an indeterminate form, notice that first

rapid stag
keen pawn
#

not necessarily

#

$0 \cdot \infty$

grizzled pagodaBOT
#

f(why am i here )= idk

rapid stag
#

so what do i do now..

keen pawn
#

,w lim _{x \to \infty} x^2(sec(2/x)-1)

grizzled pagodaBOT
rapid stag
keen pawn
#

I'll preface this by saying I'm not sure, but I still want to try to help you, is that fine?

rapid stag
#

blobsatisfied i should have checked using wolfram instead of photomath

keen pawn
#

$\L= lim_{x \to \infty} x^2(sec( \frac{2}{x})-1)$

#

oops

little dagger
#

does he still need help?

grizzled pagodaBOT
#

f(why am i here )= idk

keen pawn
#

now take the log of both sides

rapid stag
little dagger
#

we can write sec(2/x) in terms of cos

#

and then take lcm

#

and apply expansions of taylor series

keen pawn
#

wait

little dagger
#

till x^2/2!

keen pawn
#

I don't think that's required either

#

$cos(2x)=1-2sin^2(x)$

#

this may help

grizzled pagodaBOT
#

f(why am i here )= idk

rapid stag
little dagger
#

ohhh yeah

#

true

keen pawn
little dagger
#

XD

rapid stag
keen pawn
#

ah, good luck.

little dagger
#

thanks

rapid stag
keen pawn
#

A competitive exam?

little dagger
#

na

#

coaching exam

#

(tuition)

keen pawn
#

ah, cool, jee ke liya?

little dagger
#

haa

#

:/

keen pawn
#

awesome, good luck.

little dagger
#

phy ne maar di hai

keen pawn
#

Sorry

rapid stag
rapid stag
little dagger
#

substitute x as 1/t

#

that should change limits to 0

#

and then apply

keen pawn
#

OK, @little dagger can help you from here, i'mma dip

rapid stag
rapid stag
little dagger
#

yk substitution method?

rapid stag
little dagger
#

you forgot to change limits

rapid stag
#

Wait i forgot the limit goes to zero

little dagger
#

yea

#

take lcm

rapid stag
rapid stag
little dagger
#

it would be

rapid stag
little dagger
#

1/cos(2t)

#

it's an angle

#

like this lcm

rapid stag
little dagger
rapid stag
#

Ohhhh

rapid stag
little dagger
#

send ur work

rapid stag
little dagger
#

you cannot reduce like that

rapid stag
rapid stag
#

Oh wait

little dagger
#

you cannot cancel out like this

rapid stag
#

I lost the (1/t)²

little dagger
#

from num and deno

rapid stag
rapid stag
little dagger
#

but with (1/t^2) i dont think

#

do you know sinx/x = 1?

rapid stag
little dagger
#

for lim ending to 0

#

so which gives us

rapid stag
little dagger
#

sin x = x for lim ending to 0

#

wait wait

rapid stag
#

bearlain im sorry i know im dumb

little dagger
#

nono

rapid stag
little dagger
#

i think

rapid stag
#

Ohhh

little dagger
#

becuase 1/t^2 you cannot cancel out

little dagger
rapid stag
#

Omg thankyou so much

little dagger
#

np

rapid stag
little dagger
#

what is

#

1-1/3

rapid stag
little dagger
#

how you did it

#

use the same logic here

rapid stag
#

How do i do it

little dagger
#

wait

#

see

#

cos (2t) is an

#

angle (2t)

#

you cannot seperate them

rapid stag
little dagger
#

yup

#

they are bff

rapid stag
#

Ohh omg

little dagger
#

same goes

#

with sin x, cosx, secx, tanx

#

cotx

#

cosecx

#

all the trig ratios

rapid stag
#

Tysmmm

little dagger
#

np

#

:))

rapid stag
#

Thankyou!

little dagger
#

done

#

np

rapid stag
#

.close

amber waspBOT
#
Channel closed

Closed by @rapid stag

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

grand rivet
#

did i do it right?

amber waspBOT
grand rivet
#

mode 14

#

mean approx 13.62

#

median = 14

#

The mode is the most appropriate form of average for this distribution because it represents the most common size sold

#

B

#

Mode: £160,000 and £165,000 (bimodal)

#

mean = £158,000

#

median = £165,000

#

The median is the most appropriate form of average for this distribution because it is not affected by the extreme value

#

C

#

Mode = 30

#

mean = 19.47

#

median = 18.5

#

The median is the most appropriate form of average for this distribution because it is not affected by the extreme values

#

U can react with ticks and crosses with which is right and wrong if thats easier

#

sorry for the big question i just wanna make sure i understand it properly

grand rivet
#

<@&286206848099549185>

#

+close

#

!close

#

.close

amber waspBOT
#
Channel closed

Closed by @grand rivet

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

amber waspBOT
mystic lotus
#

Okay no one talk here unless you're actually helping with the question

distant herald
#

if <b> is convergent, then you know that the difference between the values of b_n and b_(n+1) must be getting arbitrarily small for large n

distant herald
#

yeah it gets arbitrarily close to 0

#

hmm i'm actually not sure if there's some obscure counterexample for a diverging, intuitively the sequence converges to 0, i'm not too sure what that says about the series

tropic wadi
#

@olive holly as I've tried the summation of a_n forms a telescoping series

#

okay😭

distant herald
#

💀 his approach might actually be helpful, the telescoping part is probably what i missed

tropic wadi
#

I literally spent my 15 mins for nothing

distant herald
#

a_1 + a_2 + a_3 + ... = b_1 - b_2 + b_2 - b_3 + b_3 - b_4 + ...

#

and you know that b_n converges to 0

#

since the series converges

#

so as terms telescope and cancel, the contribution from larger and large b_n vanish

#

which means a_1 + ... = b_1

#

so yeah telescoping is def the right approach

mystic lotus
#

Sorry to interrupt

#

The OP was an alt of a banned user, we've just found out

#

.close

amber waspBOT
#
Channel closed

Closed by @mystic lotus

Use .reopen if this was a mistake.

distant herald
#

how did you even find that out 😭

tropic wadi
#

💀 and bro wanted me to ban

tropic wadi
distant herald
#

he just messaged me and said he was arjunn

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

lilac birch
#

.repoen

#

.reopen

bronze shuttle
#

why is this true? it should be -1

amber waspBOT
little dagger
#

take lcm

#

since its in negative power

bronze shuttle
little dagger
#

first make it to +ve

#

n^-2x = 1/n^2x

#

so your numerator will be

#

(n^2x-1)/n^2x

bronze shuttle
#

ty

#

.close

amber waspBOT
#
Channel closed

Closed by @bronze shuttle

Use .reopen if this was a mistake.

keen pawn
#

Notice that $n^{-2x}$ tends to 0

grizzled pagodaBOT
#

🏳🌈f(why am i here )= idk

bronze shuttle
vestal hatch
#

What if x=0?

bronze shuttle
little dagger
vestal hatch
#

which doesn't approach 1

little dagger
#

how

#

it does

#

simplify denomintor like that

#

and you get 1

vestal hatch
#

How does 0 not approach 1?

little dagger
#

oh, i was talkin about diff thing

#

and you are diff thing

#

so yea miscomunication

vestal hatch
#

The limit is sign(x)

little dagger
vestal hatch
#

Yes I'm just confused because the problem is wrong

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

vale garnet
#

is this right?

amber waspBOT
vale garnet
#

im not sure

#

but i think i did everything right

signal furnace
signal furnace
amber waspBOT
#

@vale garnet Has your question been resolved?

#
Channel closed

Closed by @vale garnet

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

burnt haven
amber waspBOT
burnt haven
#

can somebody teach me how to handle a constant

solemn escarp
#

?

burnt haven
#

like i dont undersatnd how they went from the first step to the second

#

ik the arctan integration

#

but the sqrt 3

#

basically

#

1 / 1 + s^2 would be arctan s

#

but what if its 1 / 3 + s^2

#

how do u handle that

keen pawn
#

see, what is the derivative of 1/(1+x^2)?

burnt haven
#

2x / (1+x^2)^2

burnt haven
keen pawn
#

uh

#

wait

tropic wadi
#

$\frac{1}{3+s^{2}}=\frac{1}{3}{\cdot}\frac{1}{1+(\frac{s}{\sqrt{3}})^{2}}$

#

wtf

keen pawn
#

I meant arctan(x)

burnt haven
#

?

grizzled pagodaBOT
burnt haven
#

oh

#

oh yeah

tropic wadi
#

then u-sub for s/sqrt3

burnt haven
#

omg

#

yeah

#

im stupid

#

thanks

#

.CLOSE

#

.close

amber waspBOT
#
Channel closed

Closed by @burnt haven

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

visual mountain
#

How to solve this without knowing the height

cerulean fossil
#

you can use trigonometry to find the height

#

one sec

#

x is the height you're looking for, since FG = 9 and AF = GB, you can find the base of one of the right triangles (AF or GB)

visual mountain
#

Is it 6

cerulean fossil
#

AF = GB = 6

visual mountain
#

Yea,

cerulean fossil
#

now you can use the pythagorean theorem or trig in of the right triangles (ADF or CGB) to find x

visual mountain
#

Ok thanks

#

It’s 8 right?

#

So a?

cerulean fossil
#

yes

#

u got it

visual mountain
#

Ok ty

cerulean fossil
#

cheers

visual mountain
#

.close

amber waspBOT
#
Channel closed

Closed by @visual mountain

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

grand rivet
amber waspBOT
grand rivet
#

is the answer to the mean x = 6.5 and the value of a is 2

tired girder
#

What have you done ?

#

S(4x-1) = 4(S(x)) - 25 = 625 or , 4s(x) = 650 or s(x)/25 = 26/4

#

S(x)/25 = bar(x)

grand rivet
tired girder
grand rivet
#

i just put it in

#

and wored oiut htis

grand rivet
tired girder
#

🙂

grand rivet
#

cheers thx

tired girder
grand rivet
#

can i ask u for one more question i wanna make sure i understand that too

tired girder
#

Yeah why not I will try my best

grand rivet
#

ok gimme a min

#

ok it end up being two questions

tired girder
#

Okk

grand rivet
#

so this one is the height of the rectangle 0.75 cm and x = 15 and for b is the mean approx 26.55 grams

#

so i used the frequence density formula to get x

#

and then used that x value back int othe frequency density formula to get the height

tired girder
#

Hm

grand rivet
#

i didnt know it was called that i just thought it worked lol

tired girder
#

One moment

tired girder
grand rivet
#

yea cuz then i know if i understand it properly or not

tired girder
#

2x = 3 cm you see

grand rivet
#

this is wat i did

tired girder
#

1-10 frequency height is 3 cm

tired girder
#

Are you using another metric ?

grand rivet
#

cuz i thought the frequency was 2x and frequency density is 3cm and class width = 10

tired girder
#

See when the frequency is 2x the height is 3 cm

#

No we don't need class width to determine the height

grand rivet
#

yea but we need it to find x no?

#

and we need x to find the height

tired girder
#

We can simply visualise it

#

In a histogram all rectangles have the same base width

#

When the frequency is 2x , the height is 3 , * frequency is plotted vertically

#

So when frequency will be x , it will be 3/2 = 1.5

#

Your method is completely correct and must be done when we have variable class widths

#

For this case it's pretty simple

grand rivet
#

ohhhh

#

faiiirrr

#

so x= 1.5 and the height = 1.5

tired girder
#

Yeàh

grand rivet
#

ok and now wat bout b

tired girder
#

Lemme see

grand rivet
#

this is wat i got

tired girder
#

For mean we need to consider the class median

#

For 0-10 length class it will be 5 , for 10-20 it will be 15 like that

#

Now what we will do is (2x×5+4x×15+...)/(2x+4x+...)

#

The formula is

#

Summation(x_i × f_i)/summation(f_i)

tired girder
#

Are you getting me ?

grand rivet
#

i get everything but i am slight confused when it comes to the formula

tired girder
#

Have they given any data like total stones ?

grand rivet
#

all the data they give us is in the screenshot

tired girder
#

Hey

#

Wait

#

Wait

grand rivet
#

V

tired girder
#

I am solving it wrongly

#

I haven't

#

Noticed

#

51-70

#

The class length is 20

#

Why didn't you say me brooo 😭😭😭

grand rivet
#

ups sry

#

i confused myself for a sec lol

#

mb

tired girder
#

I said for variable length your formula is valid 😭

#

No mb mb

#

Ok so we start again

grand rivet
#

= 7567.5

tired girder
#

Yeah this is correct !

grand rivet
#

so that does work then good

#

this question was very confusing for me when i was doing it lol

grand rivet
tired girder
#

3 = 2x/10

#

So 2x is basically 30 , which holds good

#

But we can't consider frequency to be that value

#

Because if we calculate in another metric

#

Consider in meter , we will get a different value for x

#

So , as the question asks , you write 15 , but I hope you understand why it's actually invalid

grand rivet
#

sry i went toilet

tired girder
tired girder
grand rivet
grand rivet
tired girder
#

Yeah divide next

#

So s(x) +s(y)/30

#

I'm extremely sorry for the second question, i didn't notice huh !!

grand rivet
#

so it ends up as this

tired girder
#

Yeah !

grand rivet
tired girder
grand rivet
#

nah ur the goat lol im thankful for helpimg me with ur time

#

if there is any other questions can i just @ or reply to ur message if u have time?

tired girder
#

Thanks bro !

grand rivet
#

aight appreciate it

tired girder
#

Ok cya

amber waspBOT
#

@grand rivet Has your question been resolved?

grand rivet
tired girder
#

Yeah bro

grand rivet
#

ok w gimme a min

#

icl this is a simple one b ut i forgot how to a stem leaf diagram

#

and for this one i just wanna make sure the mean is approx 3.07

#

the main question i need help with is

grand rivet
tired girder
#

Ok np

tired girder
#

As all are two digit numbers

#

A vertical plot of 1-6 would work

#

And make next two columns to incorporate the datas of the units place

#

For the seperate ones

grand rivet
#

ok that makes sense

tired girder
#

,calc 6+18+15+16+12+7+8+10

grizzled pagodaBOT
#

Result:

92
tired girder
#

,calc 92/30

grizzled pagodaBOT
#

Result:

3.0666666666667
grand rivet
#

ok now for the last and the one im most confused about

tired girder
#

You know what's cumulative frequency?

grand rivet
#

not exactly

tired girder
#

You need help with b c or d ?

#

Or the graph ?

grand rivet
#

the graph

#

b and c and d i think i can do

tired girder
#

See what cumulative frequency means is we add the previous frequency to it

grand rivet
#

but i do need to check those with u later if possible

tired girder
#

For example ≤100 =200

#

≤150 = 800

#

So 100 ≤ x ≤150 = 800-200 = 600

#

X is number of schools

#

So in this way we could easily make a frequency distribution from the cumulative frequency distribution by forming classes. But that's not necessary always

#

Now we will do the graph

#

It's quite simple as they say pupils frequency to schools graph

#

This is not the typical histogram

#

We will consider points here and rough draw it

#

Pupils on x axis , schools on y axis

#

On x axis make that distribution as said 2cm = 100 pupils

#

Now we will consider the centre of class nd plot it at 800 matching the horizontal axis

#

Are you getting me ?

tired girder
grand rivet
#

yea im here

#

im kidna getting it

tired girder
#

Wait lemme send one example 1 min

#

See this

#

On x axis we will similarly plot number of students

#

And on Y axis plot the school number maintaining the scale

#

Then you can form something sort of this

grand rivet
#

hmm ok

#

so

tired girder
#

A graph is recommended , as your class lengths are variable

grand rivet
#

kinda like this?

tired girder
#

Yeahh

tired girder
#

Idk but this is what you need to do actually

grand rivet
#

i think i get the general idea

#

aswell

#

ok ill be back wih b c and d

#

cya in abit

tired girder
#

Yeah bye , I gtg bro , I will be on at night you can DM me if you face àny problem

grand rivet
#

sry for the late response

amber waspBOT
#

@grand rivet Has your question been resolved?

tired girder
grand rivet
#

+close

#

.close

amber waspBOT
#
Channel closed

Closed by @grand rivet

Use .reopen if this was a mistake.

amber waspBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stoic locust
#

.hello

#

.close hello

urban jetty
amber waspBOT
urban jetty
#

how did we expand it

cedar plaza
#

can you show the whole expression

urban jetty
cedar plaza
#

they use the last double angle formula

#

with some rearranging

urban jetty
#

can you elaborate on how we can apply it to 1/4 cos^2 (2x)

cedar plaza
#

add 1, divide by 2, multiply by 1/4

urban jetty
#

ahhh

amber waspBOT
#

@urban jetty Has your question been resolved?

amber waspBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rotund timber
amber waspBOT
rotund timber
#

How can I find solutions where there is no finite 𝑛 or where 𝑥3 and 𝑥4 are unbounded?

#

<@&286206848099549185>

fierce burrow
#

huh?

#

i have been called

#

oh

#

sorry, im having trouble reading it :/

amber waspBOT
#

@rotund timber Has your question been resolved?

amber waspBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

rotund timber
#

.reopen

amber waspBOT
#

rotund timber
#

<@&286206848099549185>

amber waspBOT
#

@rotund timber Has your question been resolved?

amber waspBOT
#

@rotund timber Has your question been resolved?

amber waspBOT
#

@rotund timber Has your question been resolved?

twilit blaze
rotund timber
#

זה היה למצוא פתרון כללי

#

לא הבנתי כל כך כי הם ביקשו ממני למצוא פתרון, וחשבתי שהם רוצים מספר סופי

twilit blaze
#

הבנץי

#

אז אני סוגר

#

.close

amber waspBOT
#
Channel closed

Closed by @twilit blaze

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

zinc harbor
#

is this proof correct? i'm trying to prove a straight line from point a to point b is one of the shortest paths (as in has minimal length, but possibly not unique)

severe scroll
#

first

blazing stream
#

second

zinc harbor
#

sorry for bad latex

celest cove
zinc harbor
#

probably should have sent photo
thanks!!!!

severe scroll
#

wait what are you trying to say

#

oh oops

#

oh yeah for uniqueness do what i said and deleted

zinc harbor
#

was reading then looked away what happened

severe scroll
#

i thought it was wrong

#

but it’s not

#

the hint is to use special orthogonal coords and then if your path has any normal component then you can make an inequality

zinc harbor
#

wait so like

simple hare
#

I think you are integrating the derivative which maybe doesn't make sense because you are treating it like a scalar when you should be thinking of the gradient

#

And you're using FTC on it

#

For your last step

#

That's my interpretation of what you wrote, is that correct?

zinc harbor
#

wait imma reply to what smay said

zinc harbor
severe scroll
#

you can find the transformation

#

and then calculate the speed of a curve in those coordinates

zinc harbor
#

oh okay

#

it seems easier to calculate after transformation

#

how do you know it's order preserving though

#

like

severe scroll
#

what do you mean by order preserving

zinc harbor
#

if curve X length =< curve Y, then after transformation that still applies

simple hare
#

I meant that you are trying to do the integral inside the norm but inside the norm you are dealing with the gradient of the function and so I don't think you can do the stuff you are trying to do

severe scroll
#

the length of each curve in this case will be a positive scalar multiple of the original length, prove that yourself

split kraken
#

I saw "HSF" on the help channel, and I was so confused LOL

simple hare
#

Like you're defining an integral which integrates a vector function

zinc harbor
simple hare
#

Yes